tornavis/source/blender/python/generic/bgl.cc

2732 lines
95 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup pygen
*
* This file is the 'bgl' module which wraps OpenGL functions and constants,
* allowing script writers to make OpenGL calls in their Python scripts.
*
* \note
* This module is very similar to 'PyOpenGL' which could replace 'bgl' one day.
*/
#include <Python.h>
#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "MEM_guardedalloc.h"
#include "GPU_context.h"
#include "GPU_state.h"
#include "py_capi_utils.h"
#include "BKE_global.h"
#include "../generic/py_capi_utils.h"
#include <epoxy/gl.h>
#include "bgl.h"
#include "CLG_log.h"
static CLG_LogRef LOG = {"bgl"};
/* -------------------------------------------------------------------- */
/** \name Local utility defines for wrapping OpenGL
* \{ */
#ifdef WITH_OPENGL_BACKEND
static void report_deprecated_call(const char *function_name)
{
/* Only report first 10 deprecated calls. BGL is typically used inside an handler that is
* triggered at refresh. */
static int times = 0;
while (times >= 10) {
return;
}
char message[256];
SNPRINTF(message,
"'bgl.gl%s' is deprecated and will not work on all platforms. Report or update your "
"script to use 'gpu' module.",
function_name);
CLOG_WARN(&LOG, "%s", message);
PyErr_WarnEx(PyExc_DeprecationWarning, message, 1);
times++;
}
static void report_deprecated_call_to_user()
{
/* Only report the first deprecated usage. */
if (G.opengl_deprecation_usage_detected) {
return;
}
G.opengl_deprecation_usage_detected = true;
PyC_FileAndNum(&G.opengl_deprecation_usage_filename, &G.opengl_deprecation_usage_lineno);
}
#endif
/** \} */
/* -------------------------------------------------------------------- */
/** \name Local utility defines for wrapping OpenGL
* \{ */
/* By golly George! It looks like fancy pants macro time! */
/* TYPE_str is the string to pass to Py_ArgParse (for the format) */
/* TYPE_var is the name to pass to the GL function */
/* TYPE_ref is the pointer to pass to Py_ArgParse (to store in) */
/* TYPE_def is the C initialization of the variable */
#define void_str ""
#define void_var(num)
#define void_ref(num) &bgl_var##num
#define void_def(num) char bgl_var##num
#if 0
# define buffer_str "O!"
# define buffer_var(number) (bgl_buffer##number)->buf.asvoid
# define buffer_ref(number) &BGL_bufferType, &bgl_buffer##number
# define buffer_def(number) Buffer *bgl_buffer##number
#endif
/* GL Pointer fields, handled by buffer type */
/* GLdoubleP, GLfloatP, GLintP, GLuintP, GLshortP, GLsizeiP, GLcharP */
#define GLbooleanP_str "O!"
#define GLbooleanP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLbooleanP_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLbooleanP_def(number) Buffer *bgl_buffer##number
#define GLbyteP_str "O!"
#define GLbyteP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLbyteP_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLbyteP_def(number) Buffer *bgl_buffer##number
#define GLubyteP_str "O!"
#define GLubyteP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLubyteP_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLubyteP_def(number) Buffer *bgl_buffer##number
#define GLintP_str "O!"
#define GLintP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLintP_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLintP_def(number) Buffer *bgl_buffer##number
#define GLint64P_str "O!"
#define GLint64P_var(number) (bgl_buffer##number)->buf.asvoid
#define GLint64P_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLint64P_def(number) Buffer *bgl_buffer##number
#define GLenumP_str "O!"
#define GLenumP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLenumP_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLenumP_def(number) Buffer *bgl_buffer##number
#define GLuintP_str "O!"
#define GLuintP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLuintP_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLuintP_def(number) Buffer *bgl_buffer##number
#if 0
# define GLuint64P_str "O!"
# define GLuint64P_var(number) (bgl_buffer##number)->buf.asvoid
# define GLuint64P_ref(number) &BGL_bufferType, &bgl_buffer##number
# define GLuint64P_def(number) Buffer *bgl_buffer##number
#endif
#define GLshortP_str "O!"
#define GLshortP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLshortP_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLshortP_def(number) Buffer *bgl_buffer##number
#define GLushortP_str "O!"
#define GLushortP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLushortP_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLushortP_def(number) Buffer *bgl_buffer##number
#define GLfloatP_str "O!"
#define GLfloatP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLfloatP_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLfloatP_def(number) Buffer *bgl_buffer##number
#define GLdoubleP_str "O!"
#define GLdoubleP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLdoubleP_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLdoubleP_def(number) Buffer *bgl_buffer##number
#if 0
# define GLclampfP_str "O!"
# define GLclampfP_var(number) (bgl_buffer##number)->buf.asvoid
# define GLclampfP_ref(number) &BGL_bufferType, &bgl_buffer##number
# define GLclampfP_def(number) Buffer *bgl_buffer##number
#endif
struct BufferOrOffset {
Buffer *buffer;
void *offset;
};
#define GLvoidP_str "O&"
#define GLvoidP_var(number) \
((bgl_buffer##number.buffer) ? (bgl_buffer##number.buffer)->buf.asvoid : \
(bgl_buffer##number.offset))
#define GLvoidP_ref(number) BGL_BufferOrOffsetConverter, &bgl_buffer##number
#define GLvoidP_def(number) BufferOrOffset bgl_buffer##number
#define GLsizeiP_str "O!"
#define GLsizeiP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLsizeiP_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLsizeiP_def(number) Buffer *bgl_buffer##number
#define GLcharP_str "O!"
#define GLcharP_var(number) (bgl_buffer##number)->buf.asvoid
#define GLcharP_ref(number) &BGL_bufferType, &bgl_buffer##number
#define GLcharP_def(number) Buffer *bgl_buffer##number
#if 0
# define buffer_str "O!"
# define buffer_var(number) (bgl_buffer##number)->buf.asvoid
# define buffer_ref(number) &BGL_bufferType, &bgl_buffer##number
# define buffer_def(number) Buffer *bgl_buffer##number
#endif
/* The standard GL typedefs are used as prototypes, we can't
* use the GL type directly because Py_ArgParse expects normal
* C types.
*
* Py_ArgParse doesn't grok writing into unsigned variables,
* so we use signed everything (even stuff that should be unsigned.
*/
/* Type: `typedef uint GLenum`. */
#define GLenum_str "i"
#define GLenum_var(num) bgl_var##num
#define GLenum_ref(num) &bgl_var##num
#define GLenum_def(num) /* unsigned */ int GLenum_var(num)
/* Type: `typedef uint GLboolean`. */
#define GLboolean_str "b"
#define GLboolean_var(num) bgl_var##num
#define GLboolean_ref(num) &bgl_var##num
#define GLboolean_def(num) /* unsigned */ char GLboolean_var(num)
/* Type: `typedef uint GLbitfield`. */
#define GLbitfield_str "i"
#define GLbitfield_var(num) bgl_var##num
#define GLbitfield_ref(num) &bgl_var##num
#define GLbitfield_def(num) /* unsigned */ int GLbitfield_var(num)
#if 0
/* Type: `typedef signed char GLbyte`. */
# define GLbyte_str "b"
# define GLbyte_var(num) bgl_var##num
# define GLbyte_ref(num) &bgl_var##num
# define GLbyte_def(num) signed char GLbyte_var(num)
#endif
/* Type: `typedef short GLshort`. */
#define GLshort_str "h"
#define GLshort_var(num) bgl_var##num
#define GLshort_ref(num) &bgl_var##num
#define GLshort_def(num) short GLshort_var(num)
/* Type: `typedef int GLint`. */
#define GLint_str "i"
#define GLint_var(num) bgl_var##num
#define GLint_ref(num) &bgl_var##num
#define GLint_def(num) int GLint_var(num)
/* Type: `typedef int GLsizei`. */
#define GLsizei_str "n"
#define GLsizei_var(num) bgl_var##num
#define GLsizei_ref(num) &bgl_var##num
#define GLsizei_def(num) size_t GLsizei_var(num)
/* Type: `typedef int GLsizeiptr`. */
#define GLsizeiptr_str "n"
#define GLsizeiptr_var(num) bgl_var##num
#define GLsizeiptr_ref(num) &bgl_var##num
#define GLsizeiptr_def(num) size_t GLsizeiptr_var(num)
/* Type: `typedef int GLintptr`. */
#define GLintptr_str "n"
#define GLintptr_var(num) bgl_var##num
#define GLintptr_ref(num) &bgl_var##num
#define GLintptr_def(num) size_t GLintptr_var(num)
/* Type: `typedef uchar GLubyte`. */
#define GLubyte_str "B"
#define GLubyte_var(num) bgl_var##num
#define GLubyte_ref(num) &bgl_var##num
#define GLubyte_def(num) /* unsigned */ char GLubyte_var(num)
#if 0
/* Type: `typedef ushort GLushort`. */
# define GLushort_str "H"
# define GLushort_var(num) bgl_var##num
# define GLushort_ref(num) &bgl_var##num
# define GLushort_def(num) /* unsigned */ short GLushort_var(num)
#endif
/* Type: `typedef uint GLuint`. */
#define GLuint_str "I"
#define GLuint_var(num) bgl_var##num
#define GLuint_ref(num) &bgl_var##num
#define GLuint_def(num) /* unsigned */ int GLuint_var(num)
/* Type: `typedef uint GLuint64`. */
#if 0
# define GLuint64_str "Q"
# define GLuint64_var(num) bgl_var##num
# define GLuint64_ref(num) &bgl_var##num
# define GLuint64_def(num) /* unsigned */ int GLuint64_var(num)
#endif
/* Type: `typedef uint GLsync`. */
#if 0
# define GLsync_str "I"
# define GLsync_var(num) bgl_var##num
# define GLsync_ref(num) &bgl_var##num
# define GLsync_def(num) /* unsigned */ int GLsync_var(num)
#endif
/* Type: `typedef float GLfloat`. */
#define GLfloat_str "f"
#define GLfloat_var(num) bgl_var##num
#define GLfloat_ref(num) &bgl_var##num
#define GLfloat_def(num) float GLfloat_var(num)
/* Type: `typedef char *GLstring`. */
#define GLstring_str "s"
#define GLstring_var(number) bgl_var##number
#define GLstring_ref(number) &bgl_var##number
#define GLstring_def(number) char *GLstring_var(number)
/* Type: `typedef float GLclampf`. */
#if 0
# define GLclampf_str "f"
# define GLclampf_var(num) bgl_var##num
# define GLclampf_ref(num) &bgl_var##num
# define GLclampf_def(num) float GLclampf_var(num)
#endif
/* Type: `typedef double GLdouble`. */
#define GLdouble_str "d"
#define GLdouble_var(num) bgl_var##num
#define GLdouble_ref(num) &bgl_var##num
#define GLdouble_def(num) double GLdouble_var(num)
/* Type: `typedef double GLclampd`. */
#if 0
# define GLclampd_str "d"
# define GLclampd_var(num) bgl_var##num
# define GLclampd_ref(num) &bgl_var##num
# define GLclampd_def(num) double GLclampd_var(num)
#endif
#define _arg_def1(a1) a1##_def(1)
#define _arg_def2(a1, a2) \
_arg_def1(a1); \
a2##_def(2)
#define _arg_def3(a1, a2, a3) \
_arg_def2(a1, a2); \
a3##_def(3)
#define _arg_def4(a1, a2, a3, a4) \
_arg_def3(a1, a2, a3); \
a4##_def(4)
#define _arg_def5(a1, a2, a3, a4, a5) \
_arg_def4(a1, a2, a3, a4); \
a5##_def(5)
#define _arg_def6(a1, a2, a3, a4, a5, a6) \
_arg_def5(a1, a2, a3, a4, a5); \
a6##_def(6)
#define _arg_def7(a1, a2, a3, a4, a5, a6, a7) \
_arg_def6(a1, a2, a3, a4, a5, a6); \
a7##_def(7)
#define _arg_def8(a1, a2, a3, a4, a5, a6, a7, a8) \
_arg_def7(a1, a2, a3, a4, a5, a6, a7); \
a8##_def(8)
#define _arg_def9(a1, a2, a3, a4, a5, a6, a7, a8, a9) \
_arg_def8(a1, a2, a3, a4, a5, a6, a7, a8); \
a9##_def(9)
#define _arg_def10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) \
_arg_def9(a1, a2, a3, a4, a5, a6, a7, a8, a9); \
a10##_def(10)
#define _arg_def11(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) \
_arg_def10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10); \
a11##_def(11)
#define arg_def(...) VA_NARGS_CALL_OVERLOAD(_arg_def, __VA_ARGS__)
#define _arg_var1(a1) a1##_var(1)
#define _arg_var2(a1, a2) _arg_var1(a1), a2##_var(2)
#define _arg_var3(a1, a2, a3) _arg_var2(a1, a2), a3##_var(3)
#define _arg_var4(a1, a2, a3, a4) _arg_var3(a1, a2, a3), a4##_var(4)
#define _arg_var5(a1, a2, a3, a4, a5) _arg_var4(a1, a2, a3, a4), a5##_var(5)
#define _arg_var6(a1, a2, a3, a4, a5, a6) _arg_var5(a1, a2, a3, a4, a5), a6##_var(6)
#define _arg_var7(a1, a2, a3, a4, a5, a6, a7) _arg_var6(a1, a2, a3, a4, a5, a6), a7##_var(7)
#define _arg_var8(a1, a2, a3, a4, a5, a6, a7, a8) \
_arg_var7(a1, a2, a3, a4, a5, a6, a7), a8##_var(8)
#define _arg_var9(a1, a2, a3, a4, a5, a6, a7, a8, a9) \
_arg_var8(a1, a2, a3, a4, a5, a6, a7, a8), a9##_var(9)
#define _arg_var10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) \
_arg_var9(a1, a2, a3, a4, a5, a6, a7, a8, a9), a10##_var(10)
#define _arg_var11(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) \
_arg_var10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10), a11##_var(11)
#define arg_var(...) VA_NARGS_CALL_OVERLOAD(_arg_var, __VA_ARGS__)
#define _arg_ref1(a1) a1##_ref(1)
#define _arg_ref2(a1, a2) _arg_ref1(a1), a2##_ref(2)
#define _arg_ref3(a1, a2, a3) _arg_ref2(a1, a2), a3##_ref(3)
#define _arg_ref4(a1, a2, a3, a4) _arg_ref3(a1, a2, a3), a4##_ref(4)
#define _arg_ref5(a1, a2, a3, a4, a5) _arg_ref4(a1, a2, a3, a4), a5##_ref(5)
#define _arg_ref6(a1, a2, a3, a4, a5, a6) _arg_ref5(a1, a2, a3, a4, a5), a6##_ref(6)
#define _arg_ref7(a1, a2, a3, a4, a5, a6, a7) _arg_ref6(a1, a2, a3, a4, a5, a6), a7##_ref(7)
#define _arg_ref8(a1, a2, a3, a4, a5, a6, a7, a8) \
_arg_ref7(a1, a2, a3, a4, a5, a6, a7), a8##_ref(8)
#define _arg_ref9(a1, a2, a3, a4, a5, a6, a7, a8, a9) \
_arg_ref8(a1, a2, a3, a4, a5, a6, a7, a8), a9##_ref(9)
#define _arg_ref10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) \
_arg_ref9(a1, a2, a3, a4, a5, a6, a7, a8, a9), a10##_ref(10)
#define _arg_ref11(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) \
_arg_ref10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10), a11##_ref(11)
#define arg_ref(...) VA_NARGS_CALL_OVERLOAD(_arg_ref, __VA_ARGS__)
#define _arg_str1(a1) a1##_str
#define _arg_str2(a1, a2) _arg_str1(a1) a2##_str
#define _arg_str3(a1, a2, a3) _arg_str2(a1, a2) a3##_str
#define _arg_str4(a1, a2, a3, a4) _arg_str3(a1, a2, a3) a4##_str
#define _arg_str5(a1, a2, a3, a4, a5) _arg_str4(a1, a2, a3, a4) a5##_str
#define _arg_str6(a1, a2, a3, a4, a5, a6) _arg_str5(a1, a2, a3, a4, a5) a6##_str
#define _arg_str7(a1, a2, a3, a4, a5, a6, a7) _arg_str6(a1, a2, a3, a4, a5, a6) a7##_str
#define _arg_str8(a1, a2, a3, a4, a5, a6, a7, a8) _arg_str7(a1, a2, a3, a4, a5, a6, a7) a8##_str
#define _arg_str9(a1, a2, a3, a4, a5, a6, a7, a8, a9) \
_arg_str8(a1, a2, a3, a4, a5, a6, a7, a8) a9##_str
#define _arg_str10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) \
_arg_str9(a1, a2, a3, a4, a5, a6, a7, a8, a9) a10##_str
#define _arg_str11(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) \
_arg_str10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) a11##_str
#define arg_str(...) VA_NARGS_CALL_OVERLOAD(_arg_str, __VA_ARGS__)
#define ret_def_void
#define ret_set_void
#define ret_default_void
#define ret_ret_void return Py_INCREF(Py_None), Py_None
#define ret_def_GLint int ret_int
#define ret_set_GLint ret_int =
#define ret_default_GLint -1
#define ret_ret_GLint return PyLong_FromLong(ret_int)
#define ret_def_GLuint uint ret_uint
#define ret_set_GLuint ret_uint =
#define ret_default_GLuint 0
#define ret_ret_GLuint return PyLong_FromLong(long(ret_uint))
#if 0
# define ret_def_GLsizei size_t ret_size_t
# define ret_set_GLsizei ret_size_t =
# define ret_ret_GLsizei return PyLong_FromSsize_t(ret_size_t)
#endif
#if 0
# define ret_def_GLsync uint ret_sync
# define ret_set_GLsync ret_sync =
# define ret_ret_GLsync return PyLong_FromLong(long(ret_sync))
#endif
#define ret_def_GLenum uint ret_uint
#define ret_set_GLenum ret_uint =
#define ret_default_GLenum 0
#define ret_ret_GLenum return PyLong_FromLong(long(ret_uint))
#define ret_def_GLboolean uchar ret_bool
#define ret_set_GLboolean ret_bool =
#define ret_default_GLboolean GL_FALSE
#define ret_ret_GLboolean return PyLong_FromLong(long(ret_bool))
#define ret_def_GLstring \
const char *default_GLstring = ""; \
const uchar *ret_str
#define ret_set_GLstring ret_str =
#define ret_default_GLstring (const uchar *)default_GLstring
#define ret_ret_GLstring \
if (ret_str) { \
return PyUnicode_FromString((const char *)ret_str); \
} \
\
PyErr_SetString(PyExc_AttributeError, "could not get opengl string"); \
return nullptr;
/** \} */
/* -------------------------------------------------------------------- */
/* Forward Declarations */
static PyObject *Buffer_new(PyTypeObject *type, PyObject *args, PyObject *kwds);
static PyObject *Method_ShaderSource(PyObject *self, PyObject *args);
/* Buffer sequence methods */
static Py_ssize_t Buffer_len(Buffer *self);
static PyObject *Buffer_item(Buffer *self, Py_ssize_t i);
static PyObject *Buffer_slice(Buffer *self, Py_ssize_t begin, Py_ssize_t end);
static int Buffer_ass_item(Buffer *self, Py_ssize_t i, PyObject *v);
static int Buffer_ass_slice(Buffer *self, Py_ssize_t begin, Py_ssize_t end, PyObject *seq);
static PyObject *Buffer_subscript(Buffer *self, PyObject *item);
static int Buffer_ass_subscript(Buffer *self, PyObject *item, PyObject *value);
/* -------------------------------------------------------------------- */
/** \name Utility Functions
* \{ */
int BGL_typeSize(int type)
{
switch (type) {
case GL_BYTE:
return sizeof(char);
case GL_SHORT:
return sizeof(short);
case GL_INT:
return sizeof(int);
case GL_FLOAT:
return sizeof(float);
case GL_DOUBLE:
return sizeof(double);
}
return -1;
}
static int gl_buffer_type_from_py_buffer(Py_buffer *pybuffer)
{
const char format = PyC_StructFmt_type_from_str(pybuffer->format);
const Py_ssize_t itemsize = pybuffer->itemsize;
if (PyC_StructFmt_type_is_float_any(format)) {
if (itemsize == 4) {
return GL_FLOAT;
}
if (itemsize == 8) {
return GL_DOUBLE;
}
}
if (PyC_StructFmt_type_is_byte(format) || PyC_StructFmt_type_is_int_any(format)) {
if (itemsize == 1) {
return GL_BYTE;
}
if (itemsize == 2) {
return GL_SHORT;
}
if (itemsize == 4) {
return GL_INT;
}
}
return -1; /* UNKNOWN */
}
static bool compare_dimensions(int ndim, const int *dim1, const Py_ssize_t *dim2)
{
for (int i = 0; i < ndim; i++) {
if (dim1[i] != dim2[i]) {
return false;
}
}
return true;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Buffer API
* \{ */
static PySequenceMethods Buffer_SeqMethods = {
/*sq_length*/ (lenfunc)Buffer_len,
/*sq_concat*/ nullptr,
/*sq_repeat*/ nullptr,
/*sq_item*/ (ssizeargfunc)Buffer_item,
/*was_sq_slice*/ nullptr, /* DEPRECATED. Handled by #Buffer_item. */
/*sq_ass_item*/ (ssizeobjargproc)Buffer_ass_item,
/*was_sq_ass_slice*/ nullptr, /* DEPRECATED. Handled by #Buffer_ass_item. */
/*sq_contains*/ nullptr,
/*sq_inplace_concat*/ nullptr,
/*sq_inplace_repeat*/ nullptr,
};
static PyMappingMethods Buffer_AsMapping = {
/*mp_length*/ (lenfunc)Buffer_len,
/*mp_subscript*/ (binaryfunc)Buffer_subscript,
/*mp_ass_subscript*/ (objobjargproc)Buffer_ass_subscript,
};
static void Buffer_dealloc(Buffer *self);
static PyObject *Buffer_repr(Buffer *self);
static PyObject *Buffer_to_list(Buffer *self)
{
int i, len = self->dimensions[0];
PyObject *list = PyList_New(len);
for (i = 0; i < len; i++) {
PyList_SET_ITEM(list, i, Buffer_item(self, i));
}
return list;
}
static PyObject *Buffer_to_list_recursive(Buffer *self)
{
PyObject *list;
if (self->ndimensions > 1) {
int i, len = self->dimensions[0];
list = PyList_New(len);
for (i = 0; i < len; i++) {
Buffer *sub = (Buffer *)Buffer_item(self, i);
PyList_SET_ITEM(list, i, Buffer_to_list_recursive(sub));
Py_DECREF(sub);
}
}
else {
list = Buffer_to_list(self);
}
return list;
}
static PyObject *Buffer_dimensions(Buffer *self, void * /*arg*/)
{
PyObject *list = PyList_New(self->ndimensions);
int i;
for (i = 0; i < self->ndimensions; i++) {
PyList_SET_ITEM(list, i, PyLong_FromLong(self->dimensions[i]));
}
return list;
}
#if (defined(__GNUC__) && !defined(__clang__))
# pragma GCC diagnostic push
# pragma GCC diagnostic ignored "-Wcast-function-type"
#endif
static PyMethodDef Buffer_methods[] = {
{"to_list", (PyCFunction)Buffer_to_list_recursive, METH_NOARGS, "return the buffer as a list"},
{nullptr, nullptr, 0, nullptr},
};
#if (defined(__GNUC__) && !defined(__clang__))
# pragma GCC diagnostic pop
#endif
static PyGetSetDef Buffer_getseters[] = {
{"dimensions", (getter)Buffer_dimensions, nullptr, nullptr, nullptr},
{nullptr, nullptr, nullptr, nullptr, nullptr},
};
PyTypeObject BGL_bufferType = {
/*ob_base*/ PyVarObject_HEAD_INIT(nullptr, 0)
/*tp_name*/ "bgl.Buffer",
/*tp_basicsize*/ sizeof(Buffer),
/*tp_itemsize*/ 0,
/*tp_dealloc*/ (destructor)Buffer_dealloc,
/*tp_vectorcall_offset*/ 0,
/*tp_getattr*/ nullptr,
/*tp_setattr*/ nullptr,
/*tp_as_async*/ nullptr,
/*tp_repr*/ (reprfunc)Buffer_repr,
/*tp_as_number*/ nullptr,
/*tp_as_sequence*/ &Buffer_SeqMethods,
/*tp_as_mapping*/ &Buffer_AsMapping,
/*tp_hash*/ nullptr,
/*tp_call*/ nullptr,
/*tp_str*/ nullptr,
/*tp_getattro*/ nullptr,
/*tp_setattro*/ nullptr,
/*tp_as_buffer*/ nullptr,
/*tp_flags*/ Py_TPFLAGS_DEFAULT,
/*tp_doc*/ nullptr,
/*tp_traverse*/ nullptr,
/*tp_clear*/ nullptr,
/*tp_richcompare*/ nullptr,
/*tp_weaklistoffset*/ 0,
/*tp_iter*/ nullptr,
/*tp_iternext*/ nullptr,
/*tp_methods*/ Buffer_methods,
/*tp_members*/ nullptr,
/*tp_getset*/ Buffer_getseters,
/*tp_base*/ nullptr,
/*tp_dict*/ nullptr,
/*tp_descr_get*/ nullptr,
/*tp_descr_set*/ nullptr,
/*tp_dictoffset*/ 0,
/*tp_init*/ nullptr,
/*tp_alloc*/ nullptr,
/*tp_new*/ Buffer_new,
/*tp_free*/ nullptr,
/*tp_is_gc*/ nullptr,
/*tp_bases*/ nullptr,
/*tp_mro*/ nullptr,
/*tp_cache*/ nullptr,
/*tp_subclasses*/ nullptr,
/*tp_weaklist*/ nullptr,
/*tp_del*/ nullptr,
/*tp_version_tag*/ 0,
/*tp_finalize*/ nullptr,
/*tp_vectorcall*/ nullptr,
};
static Buffer *BGL_MakeBuffer_FromData(
PyObject *parent, int type, int ndimensions, int *dimensions, void *buf)
{
Buffer *buffer = (Buffer *)PyObject_NEW(Buffer, &BGL_bufferType);
Py_XINCREF(parent);
buffer->parent = parent;
buffer->ndimensions = ndimensions;
buffer->dimensions = static_cast<int *>(
MEM_mallocN(ndimensions * sizeof(int), "Buffer dimensions"));
memcpy(buffer->dimensions, dimensions, ndimensions * sizeof(int));
buffer->type = type;
buffer->buf.asvoid = buf;
return buffer;
}
Buffer *BGL_MakeBuffer(int type, int ndimensions, int *dimensions, void *initbuffer)
{
Buffer *buffer;
void *buf = nullptr;
int i, size = BGL_typeSize(type);
for (i = 0; i < ndimensions; i++) {
size *= dimensions[i];
}
buf = MEM_mallocN(size, __func__);
buffer = BGL_MakeBuffer_FromData(nullptr, type, ndimensions, dimensions, buf);
if (initbuffer) {
memcpy(buffer->buf.asvoid, initbuffer, size);
}
else {
memset(buffer->buf.asvoid, 0, size);
}
return buffer;
}
#ifdef WITH_OPENGL_BACKEND
/* Custom converter function so we can support a buffer, an integer or nullptr.
* Many OpenGL API functions can accept both an actual pointer or an offset
* into a buffer that is already bound. */
static int BGL_BufferOrOffsetConverter(PyObject *object, BufferOrOffset *buffer)
{
if (object == Py_None) {
buffer->buffer = nullptr;
buffer->offset = nullptr;
return 1;
}
if (PyNumber_Check(object)) {
const Py_ssize_t offset = PyNumber_AsSsize_t(object, PyExc_IndexError);
if (offset == -1 && PyErr_Occurred()) {
return 0;
}
buffer->buffer = nullptr;
buffer->offset = (void *)offset;
return 1;
}
if (PyObject_TypeCheck(object, &BGL_bufferType)) {
buffer->buffer = (Buffer *)object;
buffer->offset = nullptr;
return 1;
}
PyErr_SetString(PyExc_TypeError, "expected a bgl.Buffer or None");
return 0;
}
#endif
#define MAX_DIMENSIONS 256
static PyObject *Buffer_new(PyTypeObject * /*type*/, PyObject *args, PyObject *kwds)
{
PyObject *length_ob = nullptr, *init = nullptr;
Buffer *buffer = nullptr;
int dimensions[MAX_DIMENSIONS];
int type;
Py_ssize_t i, ndimensions = 0;
if (kwds && PyDict_Size(kwds)) {
PyErr_SetString(PyExc_TypeError, "bgl.Buffer(): takes no keyword args");
return nullptr;
}
if (!PyArg_ParseTuple(args, "iO|O: bgl.Buffer", &type, &length_ob, &init)) {
return nullptr;
}
if (!ELEM(type, GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, GL_DOUBLE)) {
PyErr_SetString(PyExc_AttributeError,
"invalid first argument type, should be one of "
"GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT or GL_DOUBLE");
return nullptr;
}
if (PyLong_Check(length_ob)) {
ndimensions = 1;
if ((dimensions[0] = PyLong_AsLong(length_ob)) < 1) {
PyErr_SetString(PyExc_AttributeError,
"dimensions must be between 1 and " STRINGIFY(MAX_DIMENSIONS));
return nullptr;
}
}
else if (PySequence_Check(length_ob)) {
ndimensions = PySequence_Size(length_ob);
if (ndimensions > MAX_DIMENSIONS) {
PyErr_SetString(PyExc_AttributeError,
"too many dimensions, max is " STRINGIFY(MAX_DIMENSIONS));
return nullptr;
}
if (ndimensions < 1) {
PyErr_SetString(PyExc_AttributeError, "sequence must have at least one dimension");
return nullptr;
}
for (i = 0; i < ndimensions; i++) {
PyObject *ob = PySequence_GetItem(length_ob, i);
if (!PyLong_Check(ob)) {
dimensions[i] = 1;
}
else {
dimensions[i] = PyLong_AsLong(ob);
}
Py_DECREF(ob);
if (dimensions[i] < 1) {
PyErr_SetString(PyExc_AttributeError,
"dimensions must be between 1 and " STRINGIFY(MAX_DIMENSIONS));
return nullptr;
}
}
}
else {
PyErr_Format(PyExc_TypeError,
"invalid second argument expected a sequence "
"or an int, not a %.200s",
Py_TYPE(length_ob)->tp_name);
return nullptr;
}
if (init && PyObject_CheckBuffer(init)) {
Py_buffer pybuffer;
if (PyObject_GetBuffer(init, &pybuffer, PyBUF_ND | PyBUF_FORMAT) == -1) {
/* PyObject_GetBuffer raise a PyExc_BufferError */
return nullptr;
}
if (type != gl_buffer_type_from_py_buffer(&pybuffer)) {
PyErr_Format(PyExc_TypeError,
"`GL_TYPE` and `typestr` of object with buffer interface do not match. '%s'",
pybuffer.format);
}
else if (ndimensions != pybuffer.ndim ||
!compare_dimensions(ndimensions, dimensions, pybuffer.shape))
{
PyErr_Format(PyExc_TypeError, "array size does not match");
}
else {
buffer = BGL_MakeBuffer_FromData(init, type, pybuffer.ndim, dimensions, pybuffer.buf);
}
PyBuffer_Release(&pybuffer);
}
else {
buffer = BGL_MakeBuffer(type, ndimensions, dimensions, nullptr);
if (init && Buffer_ass_slice(buffer, 0, dimensions[0], init)) {
Py_DECREF(buffer);
return nullptr;
}
}
return (PyObject *)buffer;
}
/* Buffer sequence methods */
static Py_ssize_t Buffer_len(Buffer *self)
{
return self->dimensions[0];
}
static PyObject *Buffer_item(Buffer *self, Py_ssize_t i)
{
if (i >= self->dimensions[0] || i < 0) {
PyErr_SetString(PyExc_IndexError, "array index out of range");
return nullptr;
}
if (self->ndimensions == 1) {
switch (self->type) {
case GL_BYTE:
return Py_BuildValue("b", self->buf.asbyte[i]);
case GL_SHORT:
return Py_BuildValue("h", self->buf.asshort[i]);
case GL_INT:
return Py_BuildValue("i", self->buf.asint[i]);
case GL_FLOAT:
return PyFloat_FromDouble(self->buf.asfloat[i]);
case GL_DOUBLE:
return Py_BuildValue("d", self->buf.asdouble[i]);
}
}
else {
int j, offset = i * BGL_typeSize(self->type);
for (j = 1; j < self->ndimensions; j++) {
offset *= self->dimensions[j];
}
return (PyObject *)BGL_MakeBuffer_FromData((PyObject *)self,
self->type,
self->ndimensions - 1,
self->dimensions + 1,
self->buf.asbyte + offset);
}
return nullptr;
}
static PyObject *Buffer_slice(Buffer *self, Py_ssize_t begin, Py_ssize_t end)
{
PyObject *list;
if (begin < 0) {
begin = 0;
}
if (end > self->dimensions[0]) {
end = self->dimensions[0];
}
if (begin > end) {
begin = end;
}
list = PyList_New(end - begin);
for (Py_ssize_t count = begin; count < end; count++) {
PyList_SET_ITEM(list, count - begin, Buffer_item(self, count));
}
return list;
}
static int Buffer_ass_item(Buffer *self, Py_ssize_t i, PyObject *v)
{
if (i >= self->dimensions[0] || i < 0) {
PyErr_SetString(PyExc_IndexError, "array assignment index out of range");
return -1;
}
if (self->ndimensions != 1) {
Buffer *row = (Buffer *)Buffer_item(self, i);
if (row) {
const int ret = Buffer_ass_slice(row, 0, self->dimensions[1], v);
Py_DECREF(row);
return ret;
}
return -1;
}
switch (self->type) {
case GL_BYTE:
return PyArg_Parse(v, "b:Expected ints", &self->buf.asbyte[i]) ? 0 : -1;
case GL_SHORT:
return PyArg_Parse(v, "h:Expected ints", &self->buf.asshort[i]) ? 0 : -1;
case GL_INT:
return PyArg_Parse(v, "i:Expected ints", &self->buf.asint[i]) ? 0 : -1;
case GL_FLOAT:
return PyArg_Parse(v, "f:Expected floats", &self->buf.asfloat[i]) ? 0 : -1;
case GL_DOUBLE:
return PyArg_Parse(v, "d:Expected floats", &self->buf.asdouble[i]) ? 0 : -1;
default:
return 0; /* should never happen */
}
}
static int Buffer_ass_slice(Buffer *self, Py_ssize_t begin, Py_ssize_t end, PyObject *seq)
{
PyObject *item;
int err = 0;
Py_ssize_t count;
if (begin < 0) {
begin = 0;
}
if (end > self->dimensions[0]) {
end = self->dimensions[0];
}
if (begin > end) {
begin = end;
}
if (!PySequence_Check(seq)) {
PyErr_Format(PyExc_TypeError,
"buffer[:] = value, invalid assignment. "
"Expected a sequence, not an %.200s type",
Py_TYPE(seq)->tp_name);
return -1;
}
/* Re-use count variable. */
if ((count = PySequence_Size(seq)) != (end - begin)) {
PyErr_Format(PyExc_TypeError,
"buffer[:] = value, size mismatch in assignment. "
"Expected: %d (given: %d)",
count,
end - begin);
return -1;
}
for (count = begin; count < end; count++) {
item = PySequence_GetItem(seq, count - begin);
if (item) {
err = Buffer_ass_item(self, count, item);
Py_DECREF(item);
}
else {
err = -1;
}
if (err) {
break;
}
}
return err;
}
static PyObject *Buffer_subscript(Buffer *self, PyObject *item)
{
if (PyIndex_Check(item)) {
Py_ssize_t i;
i = PyNumber_AsSsize_t(item, PyExc_IndexError);
if (i == -1 && PyErr_Occurred()) {
return nullptr;
}
if (i < 0) {
i += self->dimensions[0];
}
return Buffer_item(self, i);
}
if (PySlice_Check(item)) {
Py_ssize_t start, stop, step, slicelength;
if (PySlice_GetIndicesEx(item, self->dimensions[0], &start, &stop, &step, &slicelength) < 0) {
return nullptr;
}
if (slicelength <= 0) {
return PyTuple_New(0);
}
if (step == 1) {
return Buffer_slice(self, start, stop);
}
PyErr_SetString(PyExc_IndexError, "slice steps not supported with vectors");
return nullptr;
}
PyErr_Format(
PyExc_TypeError, "buffer indices must be integers, not %.200s", Py_TYPE(item)->tp_name);
return nullptr;
}
static int Buffer_ass_subscript(Buffer *self, PyObject *item, PyObject *value)
{
if (PyIndex_Check(item)) {
Py_ssize_t i = PyNumber_AsSsize_t(item, PyExc_IndexError);
if (i == -1 && PyErr_Occurred()) {
return -1;
}
if (i < 0) {
i += self->dimensions[0];
}
return Buffer_ass_item(self, i, value);
}
if (PySlice_Check(item)) {
Py_ssize_t start, stop, step, slicelength;
if (PySlice_GetIndicesEx(item, self->dimensions[0], &start, &stop, &step, &slicelength) < 0) {
return -1;
}
if (step == 1) {
return Buffer_ass_slice(self, start, stop, value);
}
PyErr_SetString(PyExc_IndexError, "slice steps not supported with vectors");
return -1;
}
PyErr_Format(
PyExc_TypeError, "buffer indices must be integers, not %.200s", Py_TYPE(item)->tp_name);
return -1;
}
static void Buffer_dealloc(Buffer *self)
{
if (self->parent) {
Py_DECREF(self->parent);
}
else {
MEM_freeN(self->buf.asvoid);
}
MEM_freeN(self->dimensions);
PyObject_DEL(self);
}
static PyObject *Buffer_repr(Buffer *self)
{
PyObject *list = Buffer_to_list_recursive(self);
PyObject *repr;
const char *typestr;
switch (self->type) {
case GL_BYTE:
typestr = "GL_BYTE";
break;
case GL_SHORT:
typestr = "GL_SHORT";
break;
case GL_INT:
typestr = "GL_INT";
break;
case GL_FLOAT:
typestr = "GL_FLOAT";
break;
case GL_DOUBLE:
typestr = "GL_DOUBLE";
break;
default:
typestr = "UNKNOWN";
break;
}
repr = PyUnicode_FromFormat("Buffer(%s, %R)", typestr, list);
Py_DECREF(list);
return repr;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name OpenGL API Wrapping
* \{ */
#ifdef WITH_OPENGL_BACKEND
# define BGL_Wrap(funcname, ret, arg_list) \
static PyObject *Method_##funcname(PyObject * /*self*/, PyObject *args) \
{ \
arg_def arg_list; \
ret_def_##ret; \
report_deprecated_call(#funcname); \
if (!PyArg_ParseTuple(args, arg_str arg_list, arg_ref arg_list)) { \
return nullptr; \
} \
const bool has_opengl_backend = GPU_backend_get_type() == GPU_BACKEND_OPENGL; \
if (has_opengl_backend) { \
GPU_bgl_start(); \
ret_set_##ret gl##funcname(arg_var arg_list); \
} \
else { \
report_deprecated_call_to_user(); \
ret_set_##ret ret_default_##ret; \
} \
ret_ret_##ret; \
}
#else
static void bgl_no_opengl_error()
{
PyErr_SetString(PyExc_RuntimeError, "Built without OpenGL support");
}
# define BGL_Wrap(funcname, ret, arg_list) \
static PyObject *Method_##funcname(PyObject * /*self*/, PyObject *args) \
{ \
(void)args; \
bgl_no_opengl_error(); \
return nullptr; \
}
#endif
/* GL_VERSION_1_0 */
BGL_Wrap(BlendFunc, void, (GLenum, GLenum));
BGL_Wrap(Clear, void, (GLbitfield));
BGL_Wrap(ClearColor, void, (GLfloat, GLfloat, GLfloat, GLfloat));
BGL_Wrap(ClearDepth, void, (GLdouble));
BGL_Wrap(ClearStencil, void, (GLint));
BGL_Wrap(ColorMask, void, (GLboolean, GLboolean, GLboolean, GLboolean));
BGL_Wrap(CullFace, void, (GLenum));
BGL_Wrap(DepthFunc, void, (GLenum));
BGL_Wrap(DepthMask, void, (GLboolean));
BGL_Wrap(DepthRange, void, (GLdouble, GLdouble));
BGL_Wrap(Disable, void, (GLenum));
BGL_Wrap(DrawBuffer, void, (GLenum));
BGL_Wrap(Enable, void, (GLenum));
BGL_Wrap(Finish, void, (void));
BGL_Wrap(Flush, void, (void));
BGL_Wrap(FrontFace, void, (GLenum));
BGL_Wrap(GetBooleanv, void, (GLenum, GLbooleanP));
BGL_Wrap(GetDoublev, void, (GLenum, GLdoubleP));
BGL_Wrap(GetError, GLenum, (void));
BGL_Wrap(GetFloatv, void, (GLenum, GLfloatP));
BGL_Wrap(GetIntegerv, void, (GLenum, GLintP));
BGL_Wrap(GetString, GLstring, (GLenum));
BGL_Wrap(GetTexImage, void, (GLenum, GLint, GLenum, GLenum, GLvoidP));
BGL_Wrap(GetTexLevelParameterfv, void, (GLenum, GLint, GLenum, GLfloatP));
BGL_Wrap(GetTexLevelParameteriv, void, (GLenum, GLint, GLenum, GLintP));
BGL_Wrap(GetTexParameterfv, void, (GLenum, GLenum, GLfloatP));
BGL_Wrap(GetTexParameteriv, void, (GLenum, GLenum, GLintP));
BGL_Wrap(Hint, void, (GLenum, GLenum));
BGL_Wrap(IsEnabled, GLboolean, (GLenum));
BGL_Wrap(LineWidth, void, (GLfloat));
BGL_Wrap(LogicOp, void, (GLenum));
BGL_Wrap(PixelStoref, void, (GLenum, GLfloat));
BGL_Wrap(PixelStorei, void, (GLenum, GLint));
BGL_Wrap(PointSize, void, (GLfloat));
BGL_Wrap(PolygonMode, void, (GLenum, GLenum));
BGL_Wrap(ReadBuffer, void, (GLenum));
BGL_Wrap(ReadPixels, void, (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoidP));
BGL_Wrap(Scissor, void, (GLint, GLint, GLsizei, GLsizei));
BGL_Wrap(StencilFunc, void, (GLenum, GLint, GLuint));
BGL_Wrap(StencilMask, void, (GLuint));
BGL_Wrap(StencilOp, void, (GLenum, GLenum, GLenum));
BGL_Wrap(TexImage1D, void, (GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, GLvoidP));
BGL_Wrap(TexImage2D,
void,
(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoidP));
BGL_Wrap(TexParameterf, void, (GLenum, GLenum, GLfloat));
BGL_Wrap(TexParameterfv, void, (GLenum, GLenum, GLfloatP));
BGL_Wrap(TexParameteri, void, (GLenum, GLenum, GLint));
BGL_Wrap(TexParameteriv, void, (GLenum, GLenum, GLintP));
BGL_Wrap(Viewport, void, (GLint, GLint, GLsizei, GLsizei));
/* GL_VERSION_1_1 */
BGL_Wrap(BindTexture, void, (GLenum, GLuint));
BGL_Wrap(CopyTexImage1D, void, (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint));
BGL_Wrap(CopyTexImage2D, void, (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint));
BGL_Wrap(CopyTexSubImage1D, void, (GLenum, GLint, GLint, GLint, GLint, GLsizei));
BGL_Wrap(CopyTexSubImage2D, void, (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei));
BGL_Wrap(DeleteTextures, void, (GLsizei, GLuintP));
BGL_Wrap(DrawArrays, void, (GLenum, GLint, GLsizei));
BGL_Wrap(DrawElements, void, (GLenum, GLsizei, GLenum, GLvoidP));
BGL_Wrap(GenTextures, void, (GLsizei, GLuintP));
BGL_Wrap(IsTexture, GLboolean, (GLuint));
BGL_Wrap(PolygonOffset, void, (GLfloat, GLfloat));
BGL_Wrap(TexSubImage1D, void, (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, GLvoidP));
BGL_Wrap(TexSubImage2D,
void,
(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoidP));
/* GL_VERSION_1_2 */
BGL_Wrap(CopyTexSubImage3D,
void,
(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei));
BGL_Wrap(DrawRangeElements, void, (GLenum, GLuint, GLuint, GLsizei, GLenum, GLvoidP));
BGL_Wrap(TexImage3D,
void,
(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoidP));
BGL_Wrap(TexSubImage3D,
void,
(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoidP));
/* GL_VERSION_1_3 */
BGL_Wrap(ActiveTexture, void, (GLenum));
BGL_Wrap(CompressedTexImage1D, void, (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, GLvoidP));
BGL_Wrap(CompressedTexImage2D,
void,
(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLvoidP));
BGL_Wrap(CompressedTexImage3D,
void,
(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, GLvoidP));
BGL_Wrap(CompressedTexSubImage1D, void, (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, GLvoidP));
BGL_Wrap(CompressedTexSubImage2D,
void,
(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, GLvoidP));
BGL_Wrap(
CompressedTexSubImage3D,
void,
(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, GLvoidP));
BGL_Wrap(GetCompressedTexImage, void, (GLenum, GLint, GLvoidP));
BGL_Wrap(SampleCoverage, void, (GLfloat, GLboolean));
/* GL_VERSION_1_4 */
BGL_Wrap(BlendColor, void, (GLfloat, GLfloat, GLfloat, GLfloat));
BGL_Wrap(BlendEquation, void, (GLenum));
/* GL_VERSION_1_5 */
BGL_Wrap(BeginQuery, void, (GLenum, GLuint));
BGL_Wrap(BindBuffer, void, (GLenum, GLuint));
BGL_Wrap(BufferData, void, (GLenum, GLsizeiptr, GLvoidP, GLenum));
BGL_Wrap(BufferSubData, void, (GLenum, GLintptr, GLsizeiptr, GLvoidP));
BGL_Wrap(DeleteBuffers, void, (GLsizei, GLuintP));
BGL_Wrap(DeleteQueries, void, (GLsizei, GLuintP));
BGL_Wrap(EndQuery, void, (GLenum));
BGL_Wrap(GenBuffers, void, (GLsizei, GLuintP));
BGL_Wrap(GenQueries, void, (GLsizei, GLuintP));
BGL_Wrap(GetBufferParameteriv, void, (GLenum, GLenum, GLintP));
BGL_Wrap(GetBufferPointerv, void, (GLenum, GLenum, GLvoidP));
BGL_Wrap(GetBufferSubData, void, (GLenum, GLintptr, GLsizeiptr, GLvoidP));
BGL_Wrap(GetQueryObjectiv, void, (GLuint, GLenum, GLintP));
BGL_Wrap(GetQueryObjectuiv, void, (GLuint, GLenum, GLuintP));
BGL_Wrap(GetQueryiv, void, (GLenum, GLenum, GLintP));
BGL_Wrap(IsBuffer, GLboolean, (GLuint));
BGL_Wrap(IsQuery, GLboolean, (GLuint));
BGL_Wrap(MapBuffer, void, (GLenum, GLenum));
BGL_Wrap(UnmapBuffer, GLboolean, (GLenum));
/* GL_VERSION_2_0 */
BGL_Wrap(AttachShader, void, (GLuint, GLuint));
BGL_Wrap(BindAttribLocation, void, (GLuint, GLuint, GLstring));
BGL_Wrap(BlendEquationSeparate, void, (GLenum, GLenum));
BGL_Wrap(CompileShader, void, (GLuint));
BGL_Wrap(CreateProgram, GLuint, (void));
BGL_Wrap(CreateShader, GLuint, (GLenum));
BGL_Wrap(DeleteProgram, void, (GLuint));
BGL_Wrap(DeleteShader, void, (GLuint));
BGL_Wrap(DetachShader, void, (GLuint, GLuint));
BGL_Wrap(DisableVertexAttribArray, void, (GLuint));
BGL_Wrap(DrawBuffers, void, (GLsizei, GLenumP));
BGL_Wrap(EnableVertexAttribArray, void, (GLuint));
BGL_Wrap(GetActiveAttrib, void, (GLuint, GLuint, GLsizei, GLsizeiP, GLintP, GLenumP, GLcharP));
BGL_Wrap(GetActiveUniform, void, (GLuint, GLuint, GLsizei, GLsizeiP, GLintP, GLenumP, GLcharP));
BGL_Wrap(GetAttachedShaders, void, (GLuint, GLsizei, GLsizeiP, GLuintP));
BGL_Wrap(GetAttribLocation, GLint, (GLuint, GLstring));
BGL_Wrap(GetProgramInfoLog, void, (GLuint, GLsizei, GLsizeiP, GLcharP));
BGL_Wrap(GetProgramiv, void, (GLuint, GLenum, GLintP));
BGL_Wrap(GetShaderInfoLog, void, (GLuint, GLsizei, GLsizeiP, GLcharP));
BGL_Wrap(GetShaderSource, void, (GLuint, GLsizei, GLsizeiP, GLcharP));
BGL_Wrap(GetShaderiv, void, (GLuint, GLenum, GLintP));
BGL_Wrap(GetUniformLocation, GLint, (GLuint, GLstring));
BGL_Wrap(GetUniformfv, void, (GLuint, GLint, GLfloatP));
BGL_Wrap(GetUniformiv, void, (GLuint, GLint, GLintP));
BGL_Wrap(GetVertexAttribPointerv, void, (GLuint, GLenum, GLvoidP));
BGL_Wrap(GetVertexAttribdv, void, (GLuint, GLenum, GLdoubleP));
BGL_Wrap(GetVertexAttribfv, void, (GLuint, GLenum, GLfloatP));
BGL_Wrap(GetVertexAttribiv, void, (GLuint, GLenum, GLintP));
BGL_Wrap(IsProgram, GLboolean, (GLuint));
BGL_Wrap(IsShader, GLboolean, (GLuint));
BGL_Wrap(LinkProgram, void, (GLuint));
BGL_Wrap(StencilFuncSeparate, void, (GLenum, GLenum, GLint, GLuint));
BGL_Wrap(StencilMaskSeparate, void, (GLenum, GLuint));
BGL_Wrap(StencilOpSeparate, void, (GLenum, GLenum, GLenum, GLenum));
BGL_Wrap(Uniform1f, void, (GLint, GLfloat));
BGL_Wrap(Uniform1fv, void, (GLint, GLsizei, GLfloatP));
BGL_Wrap(Uniform1i, void, (GLint, GLint));
BGL_Wrap(Uniform1iv, void, (GLint, GLsizei, GLintP));
BGL_Wrap(Uniform2f, void, (GLint, GLfloat, GLfloat));
BGL_Wrap(Uniform2fv, void, (GLint, GLsizei, GLfloatP));
BGL_Wrap(Uniform2i, void, (GLint, GLint, GLint));
BGL_Wrap(Uniform2iv, void, (GLint, GLsizei, GLintP));
BGL_Wrap(Uniform3f, void, (GLint, GLfloat, GLfloat, GLfloat));
BGL_Wrap(Uniform3fv, void, (GLint, GLsizei, GLfloatP));
BGL_Wrap(Uniform3i, void, (GLint, GLint, GLint, GLint));
BGL_Wrap(Uniform3iv, void, (GLint, GLsizei, GLintP));
BGL_Wrap(Uniform4f, void, (GLint, GLfloat, GLfloat, GLfloat, GLfloat));
BGL_Wrap(Uniform4fv, void, (GLint, GLsizei, GLfloatP));
BGL_Wrap(Uniform4i, void, (GLint, GLint, GLint, GLint, GLint));
BGL_Wrap(Uniform4iv, void, (GLint, GLsizei, GLintP));
BGL_Wrap(UniformMatrix2fv, void, (GLint, GLsizei, GLboolean, GLfloatP));
BGL_Wrap(UniformMatrix3fv, void, (GLint, GLsizei, GLboolean, GLfloatP));
BGL_Wrap(UniformMatrix4fv, void, (GLint, GLsizei, GLboolean, GLfloatP));
BGL_Wrap(UseProgram, void, (GLuint));
BGL_Wrap(ValidateProgram, void, (GLuint));
BGL_Wrap(VertexAttrib1d, void, (GLuint, GLdouble));
BGL_Wrap(VertexAttrib1dv, void, (GLuint, GLdoubleP));
BGL_Wrap(VertexAttrib1f, void, (GLuint, GLfloat));
BGL_Wrap(VertexAttrib1fv, void, (GLuint, GLfloatP));
BGL_Wrap(VertexAttrib1s, void, (GLuint, GLshort));
BGL_Wrap(VertexAttrib1sv, void, (GLuint, GLshortP));
BGL_Wrap(VertexAttrib2d, void, (GLuint, GLdouble, GLdouble));
BGL_Wrap(VertexAttrib2dv, void, (GLuint, GLdoubleP));
BGL_Wrap(VertexAttrib2f, void, (GLuint, GLfloat, GLfloat));
BGL_Wrap(VertexAttrib2fv, void, (GLuint, GLfloatP));
BGL_Wrap(VertexAttrib2s, void, (GLuint, GLshort, GLshort));
BGL_Wrap(VertexAttrib2sv, void, (GLuint, GLshortP));
BGL_Wrap(VertexAttrib3d, void, (GLuint, GLdouble, GLdouble, GLdouble));
BGL_Wrap(VertexAttrib3dv, void, (GLuint, GLdoubleP));
BGL_Wrap(VertexAttrib3f, void, (GLuint, GLfloat, GLfloat, GLfloat));
BGL_Wrap(VertexAttrib3fv, void, (GLuint, GLfloatP));
BGL_Wrap(VertexAttrib3s, void, (GLuint, GLshort, GLshort, GLshort));
BGL_Wrap(VertexAttrib3sv, void, (GLuint, GLshortP));
BGL_Wrap(VertexAttrib4Nbv, void, (GLuint, GLbyteP));
BGL_Wrap(VertexAttrib4Niv, void, (GLuint, GLintP));
BGL_Wrap(VertexAttrib4Nsv, void, (GLuint, GLshortP));
BGL_Wrap(VertexAttrib4Nub, void, (GLuint, GLubyte, GLubyte, GLubyte, GLubyte));
BGL_Wrap(VertexAttrib4Nubv, void, (GLuint, GLubyteP));
BGL_Wrap(VertexAttrib4Nuiv, void, (GLuint, GLuintP));
BGL_Wrap(VertexAttrib4Nusv, void, (GLuint, GLushortP));
BGL_Wrap(VertexAttrib4bv, void, (GLuint, GLbyteP));
BGL_Wrap(VertexAttrib4d, void, (GLuint, GLdouble, GLdouble, GLdouble, GLdouble));
BGL_Wrap(VertexAttrib4dv, void, (GLuint, GLdoubleP));
BGL_Wrap(VertexAttrib4f, void, (GLuint, GLfloat, GLfloat, GLfloat, GLfloat));
BGL_Wrap(VertexAttrib4fv, void, (GLuint, GLfloatP));
BGL_Wrap(VertexAttrib4iv, void, (GLuint, GLintP));
BGL_Wrap(VertexAttrib4s, void, (GLuint, GLshort, GLshort, GLshort, GLshort));
BGL_Wrap(VertexAttrib4sv, void, (GLuint, GLshortP));
BGL_Wrap(VertexAttrib4ubv, void, (GLuint, GLubyteP));
BGL_Wrap(VertexAttrib4uiv, void, (GLuint, GLuintP));
BGL_Wrap(VertexAttrib4usv, void, (GLuint, GLushortP));
BGL_Wrap(VertexAttribPointer, void, (GLuint, GLint, GLenum, GLboolean, GLsizei, GLvoidP));
/* GL_VERSION_2_1 */
BGL_Wrap(UniformMatrix2x3fv, void, (GLint, GLsizei, GLboolean, GLfloatP));
BGL_Wrap(UniformMatrix2x4fv, void, (GLint, GLsizei, GLboolean, GLfloatP));
BGL_Wrap(UniformMatrix3x2fv, void, (GLint, GLsizei, GLboolean, GLfloatP));
BGL_Wrap(UniformMatrix3x4fv, void, (GLint, GLsizei, GLboolean, GLfloatP));
BGL_Wrap(UniformMatrix4x2fv, void, (GLint, GLsizei, GLboolean, GLfloatP));
BGL_Wrap(UniformMatrix4x3fv, void, (GLint, GLsizei, GLboolean, GLfloatP));
/* GL_VERSION_3_0 */
BGL_Wrap(BindFramebuffer, void, (GLenum, GLuint));
BGL_Wrap(BindRenderbuffer, void, (GLenum, GLuint));
BGL_Wrap(BindVertexArray, void, (GLuint));
BGL_Wrap(BlitFramebuffer,
void,
(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum));
BGL_Wrap(CheckFramebufferStatus, GLenum, (GLenum));
BGL_Wrap(DeleteFramebuffers, void, (GLsizei, GLuintP));
BGL_Wrap(DeleteRenderbuffers, void, (GLsizei, GLuintP));
BGL_Wrap(DeleteVertexArrays, void, (GLsizei, GLuintP));
BGL_Wrap(FramebufferRenderbuffer, void, (GLenum, GLenum, GLenum, GLuint));
BGL_Wrap(GenFramebuffers, void, (GLsizei, GLuintP));
BGL_Wrap(GenRenderbuffers, void, (GLsizei, GLuintP));
BGL_Wrap(GenVertexArrays, void, (GLsizei, GLuintP));
BGL_Wrap(GetStringi, GLstring, (GLenum, GLuint));
BGL_Wrap(IsVertexArray, GLboolean, (GLuint));
BGL_Wrap(RenderbufferStorage, void, (GLenum, GLenum, GLsizei, GLsizei));
BGL_Wrap(VertexAttribIPointer, void, (GLuint, GLint, GLenum, GLsizei, GLvoidP));
/* GL_VERSION_3_1 */
BGL_Wrap(BindBufferBase, void, (GLenum, GLuint, GLuint));
BGL_Wrap(BindBufferRange, void, (GLenum, GLuint, GLuint, GLintptr, GLsizeiptr));
BGL_Wrap(GetActiveUniformBlockName, void, (GLuint, GLuint, GLsizei, GLsizeiP, GLcharP));
BGL_Wrap(GetActiveUniformBlockiv, void, (GLuint, GLuint, GLenum, GLintP));
BGL_Wrap(GetActiveUniformName, void, (GLuint, GLuint, GLsizei, GLsizeiP, GLcharP));
BGL_Wrap(GetActiveUniformsiv, void, (GLuint, GLsizei, GLuintP, GLenum, GLintP));
BGL_Wrap(GetIntegeri_v, void, (GLenum, GLuint, GLintP));
BGL_Wrap(GetUniformBlockIndex, GLuint, (GLuint, GLstring));
BGL_Wrap(GetUniformIndices, void, (GLuint, GLsizei, GLcharP, GLuintP));
BGL_Wrap(UniformBlockBinding, void, (GLuint, GLuint, GLuint));
/* GL_VERSION_3_2 */
BGL_Wrap(FramebufferTexture, void, (GLenum, GLenum, GLuint, GLint));
BGL_Wrap(GetBufferParameteri64v, void, (GLenum, GLenum, GLint64P));
BGL_Wrap(GetInteger64i_v, void, (GLenum, GLuint, GLint64P));
BGL_Wrap(GetMultisamplefv, void, (GLenum, GLuint, GLfloatP));
BGL_Wrap(SampleMaski, void, (GLuint, GLbitfield));
BGL_Wrap(TexImage2DMultisample, void, (GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean));
BGL_Wrap(TexImage3DMultisample,
void,
(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean));
/* GL_VERSION_3_3 */
/* no new functions besides packed immediate mode (not part of core profile) */
/** \} */
/* -------------------------------------------------------------------- */
/** \name Module Definition
* \{ */
static PyModuleDef BGL_module_def = {
/*m_base*/ PyModuleDef_HEAD_INIT,
/*m_name*/ "bgl",
/*m_doc*/ nullptr,
/*m_size*/ 0,
/*m_methods*/ nullptr,
/*m_slots*/ nullptr,
/*m_traverse*/ nullptr,
/*m_clear*/ nullptr,
/*m_free*/ nullptr,
};
static void py_module_dict_add_int(PyObject *dict, const char *name, int value)
{
PyObject *item;
PyDict_SetItemString(dict, name, item = PyLong_FromLong(value));
Py_DECREF(item);
}
static void py_module_dict_add_int64(PyObject *dict, const char *name, int64_t value)
{
PyObject *item;
PyDict_SetItemString(dict, name, item = PyLong_FromLongLong(value));
Py_DECREF(item);
}
static void py_module_dict_add_method(PyObject *submodule,
PyObject *dict,
PyMethodDef *method_def,
bool is_valid)
{
if (is_valid) {
PyObject *m;
m = PyCFunction_NewEx(method_def, nullptr, submodule);
PyDict_SetItemString(dict, method_def->ml_name, m);
Py_DECREF(m);
}
else {
PyDict_SetItemString(dict, method_def->ml_name, Py_None);
}
}
/* needed since some function pointers won't be nullptr */
#ifdef __GNUC__
# pragma GCC diagnostic ignored "-Waddress"
#endif
#ifdef WITH_OPENGL_BACKEND
# define PY_MOD_ADD_METHOD(func) \
{ \
static PyMethodDef method_def = {"gl" #func, Method_##func, METH_VARARGS}; \
py_module_dict_add_method(submodule, dict, &method_def, (gl##func != nullptr)); \
} \
((void)0)
#else
# define PY_MOD_ADD_METHOD(func) \
{ \
static PyMethodDef method_def = {"gl" #func, Method_##func, METH_VARARGS}; \
py_module_dict_add_method(submodule, dict, &method_def, false); \
} \
((void)0)
#endif
static void init_bgl_version_1_0_methods(PyObject *submodule, PyObject *dict)
{
/* GL_VERSION_1_0 */
PY_MOD_ADD_METHOD(BlendFunc);
PY_MOD_ADD_METHOD(Clear);
PY_MOD_ADD_METHOD(ClearColor);
PY_MOD_ADD_METHOD(ClearDepth);
PY_MOD_ADD_METHOD(ClearStencil);
PY_MOD_ADD_METHOD(ColorMask);
PY_MOD_ADD_METHOD(CullFace);
PY_MOD_ADD_METHOD(DepthFunc);
PY_MOD_ADD_METHOD(DepthMask);
PY_MOD_ADD_METHOD(DepthRange);
PY_MOD_ADD_METHOD(Disable);
PY_MOD_ADD_METHOD(DrawBuffer);
PY_MOD_ADD_METHOD(Enable);
PY_MOD_ADD_METHOD(Finish);
PY_MOD_ADD_METHOD(Flush);
PY_MOD_ADD_METHOD(FrontFace);
PY_MOD_ADD_METHOD(GetBooleanv);
PY_MOD_ADD_METHOD(GetDoublev);
PY_MOD_ADD_METHOD(GetError);
PY_MOD_ADD_METHOD(GetFloatv);
PY_MOD_ADD_METHOD(GetIntegerv);
PY_MOD_ADD_METHOD(GetString);
PY_MOD_ADD_METHOD(GetTexImage);
PY_MOD_ADD_METHOD(GetTexLevelParameterfv);
PY_MOD_ADD_METHOD(GetTexLevelParameteriv);
PY_MOD_ADD_METHOD(GetTexParameterfv);
PY_MOD_ADD_METHOD(GetTexParameteriv);
PY_MOD_ADD_METHOD(Hint);
PY_MOD_ADD_METHOD(IsEnabled);
PY_MOD_ADD_METHOD(LineWidth);
PY_MOD_ADD_METHOD(LogicOp);
PY_MOD_ADD_METHOD(PixelStoref);
PY_MOD_ADD_METHOD(PixelStorei);
PY_MOD_ADD_METHOD(PointSize);
PY_MOD_ADD_METHOD(PolygonMode);
PY_MOD_ADD_METHOD(ReadBuffer);
PY_MOD_ADD_METHOD(ReadPixels);
PY_MOD_ADD_METHOD(Scissor);
PY_MOD_ADD_METHOD(StencilFunc);
PY_MOD_ADD_METHOD(StencilMask);
PY_MOD_ADD_METHOD(StencilOp);
PY_MOD_ADD_METHOD(TexImage1D);
PY_MOD_ADD_METHOD(TexImage2D);
PY_MOD_ADD_METHOD(TexParameterf);
PY_MOD_ADD_METHOD(TexParameterfv);
PY_MOD_ADD_METHOD(TexParameteri);
PY_MOD_ADD_METHOD(TexParameteriv);
PY_MOD_ADD_METHOD(Viewport);
}
static void init_bgl_version_1_1_methods(PyObject *submodule, PyObject *dict)
{
/* GL_VERSION_1_1 */
PY_MOD_ADD_METHOD(BindTexture);
PY_MOD_ADD_METHOD(CopyTexImage1D);
PY_MOD_ADD_METHOD(CopyTexImage2D);
PY_MOD_ADD_METHOD(CopyTexSubImage1D);
PY_MOD_ADD_METHOD(CopyTexSubImage2D);
PY_MOD_ADD_METHOD(DeleteTextures);
PY_MOD_ADD_METHOD(DrawArrays);
PY_MOD_ADD_METHOD(DrawElements);
PY_MOD_ADD_METHOD(GenTextures);
PY_MOD_ADD_METHOD(IsTexture);
PY_MOD_ADD_METHOD(PolygonOffset);
PY_MOD_ADD_METHOD(TexSubImage1D);
PY_MOD_ADD_METHOD(TexSubImage2D);
}
static void init_bgl_version_1_2_methods(PyObject *submodule, PyObject *dict)
{
/* GL_VERSION_1_2 */
PY_MOD_ADD_METHOD(CopyTexSubImage3D);
PY_MOD_ADD_METHOD(DrawRangeElements);
PY_MOD_ADD_METHOD(TexImage3D);
PY_MOD_ADD_METHOD(TexSubImage3D);
}
static void init_bgl_version_1_3_methods(PyObject *submodule, PyObject *dict)
{
/* GL_VERSION_1_3 */
PY_MOD_ADD_METHOD(ActiveTexture);
PY_MOD_ADD_METHOD(CompressedTexImage1D);
PY_MOD_ADD_METHOD(CompressedTexImage2D);
PY_MOD_ADD_METHOD(CompressedTexImage3D);
PY_MOD_ADD_METHOD(CompressedTexSubImage1D);
PY_MOD_ADD_METHOD(CompressedTexSubImage2D);
PY_MOD_ADD_METHOD(CompressedTexSubImage3D);
PY_MOD_ADD_METHOD(GetCompressedTexImage);
PY_MOD_ADD_METHOD(SampleCoverage);
}
static void init_bgl_version_1_4_methods(PyObject *submodule, PyObject *dict)
{
/* GL_VERSION_1_4 */
PY_MOD_ADD_METHOD(BlendColor);
PY_MOD_ADD_METHOD(BlendEquation);
}
static void init_bgl_version_1_5_methods(PyObject *submodule, PyObject *dict)
/* GL_VERSION_1_5 */
{
PY_MOD_ADD_METHOD(BeginQuery);
PY_MOD_ADD_METHOD(BindBuffer);
PY_MOD_ADD_METHOD(BufferData);
PY_MOD_ADD_METHOD(BufferSubData);
PY_MOD_ADD_METHOD(DeleteBuffers);
PY_MOD_ADD_METHOD(DeleteQueries);
PY_MOD_ADD_METHOD(EndQuery);
PY_MOD_ADD_METHOD(GenBuffers);
PY_MOD_ADD_METHOD(GenQueries);
PY_MOD_ADD_METHOD(GetBufferParameteriv);
PY_MOD_ADD_METHOD(GetBufferPointerv);
PY_MOD_ADD_METHOD(GetBufferSubData);
PY_MOD_ADD_METHOD(GetQueryObjectiv);
PY_MOD_ADD_METHOD(GetQueryObjectuiv);
PY_MOD_ADD_METHOD(GetQueryiv);
PY_MOD_ADD_METHOD(IsBuffer);
PY_MOD_ADD_METHOD(IsQuery);
PY_MOD_ADD_METHOD(MapBuffer);
PY_MOD_ADD_METHOD(UnmapBuffer);
}
static void init_bgl_version_2_0_methods(PyObject *submodule, PyObject *dict)
{
/* GL_VERSION_2_0 */
PY_MOD_ADD_METHOD(AttachShader);
PY_MOD_ADD_METHOD(BindAttribLocation);
PY_MOD_ADD_METHOD(BlendEquationSeparate);
PY_MOD_ADD_METHOD(CompileShader);
PY_MOD_ADD_METHOD(CreateProgram);
PY_MOD_ADD_METHOD(CreateShader);
PY_MOD_ADD_METHOD(DeleteProgram);
PY_MOD_ADD_METHOD(DeleteShader);
PY_MOD_ADD_METHOD(DetachShader);
PY_MOD_ADD_METHOD(DisableVertexAttribArray);
PY_MOD_ADD_METHOD(DrawBuffers);
PY_MOD_ADD_METHOD(EnableVertexAttribArray);
PY_MOD_ADD_METHOD(GetActiveAttrib);
PY_MOD_ADD_METHOD(GetActiveUniform);
PY_MOD_ADD_METHOD(GetAttachedShaders);
PY_MOD_ADD_METHOD(GetAttribLocation);
PY_MOD_ADD_METHOD(GetProgramInfoLog);
PY_MOD_ADD_METHOD(GetProgramiv);
PY_MOD_ADD_METHOD(GetShaderInfoLog);
PY_MOD_ADD_METHOD(GetShaderSource);
PY_MOD_ADD_METHOD(GetShaderiv);
PY_MOD_ADD_METHOD(GetUniformLocation);
PY_MOD_ADD_METHOD(GetUniformfv);
PY_MOD_ADD_METHOD(GetUniformiv);
PY_MOD_ADD_METHOD(GetVertexAttribPointerv);
PY_MOD_ADD_METHOD(GetVertexAttribdv);
PY_MOD_ADD_METHOD(GetVertexAttribfv);
PY_MOD_ADD_METHOD(GetVertexAttribiv);
PY_MOD_ADD_METHOD(IsProgram);
PY_MOD_ADD_METHOD(IsShader);
PY_MOD_ADD_METHOD(LinkProgram);
PY_MOD_ADD_METHOD(ShaderSource);
PY_MOD_ADD_METHOD(StencilFuncSeparate);
PY_MOD_ADD_METHOD(StencilMaskSeparate);
PY_MOD_ADD_METHOD(StencilOpSeparate);
PY_MOD_ADD_METHOD(Uniform1f);
PY_MOD_ADD_METHOD(Uniform1fv);
PY_MOD_ADD_METHOD(Uniform1i);
PY_MOD_ADD_METHOD(Uniform1iv);
PY_MOD_ADD_METHOD(Uniform2f);
PY_MOD_ADD_METHOD(Uniform2fv);
PY_MOD_ADD_METHOD(Uniform2i);
PY_MOD_ADD_METHOD(Uniform2iv);
PY_MOD_ADD_METHOD(Uniform3f);
PY_MOD_ADD_METHOD(Uniform3fv);
PY_MOD_ADD_METHOD(Uniform3i);
PY_MOD_ADD_METHOD(Uniform3iv);
PY_MOD_ADD_METHOD(Uniform4f);
PY_MOD_ADD_METHOD(Uniform4fv);
PY_MOD_ADD_METHOD(Uniform4i);
PY_MOD_ADD_METHOD(Uniform4iv);
PY_MOD_ADD_METHOD(UniformMatrix2fv);
PY_MOD_ADD_METHOD(UniformMatrix3fv);
PY_MOD_ADD_METHOD(UniformMatrix4fv);
PY_MOD_ADD_METHOD(UseProgram);
PY_MOD_ADD_METHOD(ValidateProgram);
PY_MOD_ADD_METHOD(VertexAttrib1d);
PY_MOD_ADD_METHOD(VertexAttrib1dv);
PY_MOD_ADD_METHOD(VertexAttrib1f);
PY_MOD_ADD_METHOD(VertexAttrib1fv);
PY_MOD_ADD_METHOD(VertexAttrib1s);
PY_MOD_ADD_METHOD(VertexAttrib1sv);
PY_MOD_ADD_METHOD(VertexAttrib2d);
PY_MOD_ADD_METHOD(VertexAttrib2dv);
PY_MOD_ADD_METHOD(VertexAttrib2f);
PY_MOD_ADD_METHOD(VertexAttrib2fv);
PY_MOD_ADD_METHOD(VertexAttrib2s);
PY_MOD_ADD_METHOD(VertexAttrib2sv);
PY_MOD_ADD_METHOD(VertexAttrib3d);
PY_MOD_ADD_METHOD(VertexAttrib3dv);
PY_MOD_ADD_METHOD(VertexAttrib3f);
PY_MOD_ADD_METHOD(VertexAttrib3fv);
PY_MOD_ADD_METHOD(VertexAttrib3s);
PY_MOD_ADD_METHOD(VertexAttrib3sv);
PY_MOD_ADD_METHOD(VertexAttrib4Nbv);
PY_MOD_ADD_METHOD(VertexAttrib4Niv);
PY_MOD_ADD_METHOD(VertexAttrib4Nsv);
PY_MOD_ADD_METHOD(VertexAttrib4Nub);
PY_MOD_ADD_METHOD(VertexAttrib4Nubv);
PY_MOD_ADD_METHOD(VertexAttrib4Nuiv);
PY_MOD_ADD_METHOD(VertexAttrib4Nusv);
PY_MOD_ADD_METHOD(VertexAttrib4bv);
PY_MOD_ADD_METHOD(VertexAttrib4d);
PY_MOD_ADD_METHOD(VertexAttrib4dv);
PY_MOD_ADD_METHOD(VertexAttrib4f);
PY_MOD_ADD_METHOD(VertexAttrib4fv);
PY_MOD_ADD_METHOD(VertexAttrib4iv);
PY_MOD_ADD_METHOD(VertexAttrib4s);
PY_MOD_ADD_METHOD(VertexAttrib4sv);
PY_MOD_ADD_METHOD(VertexAttrib4ubv);
PY_MOD_ADD_METHOD(VertexAttrib4uiv);
PY_MOD_ADD_METHOD(VertexAttrib4usv);
PY_MOD_ADD_METHOD(VertexAttribPointer);
}
static void init_bgl_version_2_1_methods(PyObject *submodule, PyObject *dict)
{
/* GL_VERSION_2_1 */
PY_MOD_ADD_METHOD(UniformMatrix2x3fv);
PY_MOD_ADD_METHOD(UniformMatrix2x4fv);
PY_MOD_ADD_METHOD(UniformMatrix3x2fv);
PY_MOD_ADD_METHOD(UniformMatrix3x4fv);
PY_MOD_ADD_METHOD(UniformMatrix4x2fv);
PY_MOD_ADD_METHOD(UniformMatrix4x3fv);
}
static void init_bgl_version_3_0_methods(PyObject *submodule, PyObject *dict)
{
/* GL_VERSION_3_0 */
PY_MOD_ADD_METHOD(BindFramebuffer);
PY_MOD_ADD_METHOD(BindRenderbuffer);
PY_MOD_ADD_METHOD(BindVertexArray);
PY_MOD_ADD_METHOD(BlitFramebuffer);
PY_MOD_ADD_METHOD(CheckFramebufferStatus);
PY_MOD_ADD_METHOD(DeleteFramebuffers);
PY_MOD_ADD_METHOD(DeleteRenderbuffers);
PY_MOD_ADD_METHOD(DeleteVertexArrays);
PY_MOD_ADD_METHOD(FramebufferRenderbuffer);
PY_MOD_ADD_METHOD(GenFramebuffers);
PY_MOD_ADD_METHOD(GenRenderbuffers);
PY_MOD_ADD_METHOD(GenVertexArrays);
PY_MOD_ADD_METHOD(GetStringi);
PY_MOD_ADD_METHOD(IsVertexArray);
PY_MOD_ADD_METHOD(RenderbufferStorage);
PY_MOD_ADD_METHOD(VertexAttribIPointer);
}
static void init_bgl_version_3_1_methods(PyObject *submodule, PyObject *dict)
{
/* GL_VERSION_3_1 */
PY_MOD_ADD_METHOD(BindBufferBase);
PY_MOD_ADD_METHOD(BindBufferRange);
PY_MOD_ADD_METHOD(GetActiveUniformBlockName);
PY_MOD_ADD_METHOD(GetActiveUniformBlockiv);
PY_MOD_ADD_METHOD(GetActiveUniformName);
PY_MOD_ADD_METHOD(GetActiveUniformsiv);
PY_MOD_ADD_METHOD(GetIntegeri_v);
PY_MOD_ADD_METHOD(GetUniformBlockIndex);
PY_MOD_ADD_METHOD(GetUniformIndices);
PY_MOD_ADD_METHOD(UniformBlockBinding);
}
static void init_bgl_version_3_2_methods(PyObject *submodule, PyObject *dict)
{
/* GL_VERSION_3_2 */
PY_MOD_ADD_METHOD(FramebufferTexture);
PY_MOD_ADD_METHOD(GetBufferParameteri64v);
PY_MOD_ADD_METHOD(GetInteger64i_v);
PY_MOD_ADD_METHOD(GetMultisamplefv);
PY_MOD_ADD_METHOD(SampleMaski);
PY_MOD_ADD_METHOD(TexImage2DMultisample);
PY_MOD_ADD_METHOD(TexImage3DMultisample);
}
static void init_bgl_version_3_3_methods(PyObject * /*submodule*/, PyObject * /*dict*/)
{
/* GL_VERSION_3_3 */
}
#define PY_DICT_ADD_INT(x) py_module_dict_add_int(dict, #x, x)
#define PY_DICT_ADD_INT64(x) py_module_dict_add_int64(dict, #x, x)
static void init_bgl_version_1_1_constants(PyObject *dict)
{
/* GL_VERSION_1_1 */
PY_DICT_ADD_INT(GL_ALPHA);
PY_DICT_ADD_INT(GL_ALWAYS);
PY_DICT_ADD_INT(GL_AND);
PY_DICT_ADD_INT(GL_AND_INVERTED);
PY_DICT_ADD_INT(GL_AND_REVERSE);
PY_DICT_ADD_INT(GL_BACK);
PY_DICT_ADD_INT(GL_BACK_LEFT);
PY_DICT_ADD_INT(GL_BACK_RIGHT);
PY_DICT_ADD_INT(GL_BLEND);
PY_DICT_ADD_INT(GL_BLEND_DST);
PY_DICT_ADD_INT(GL_BLEND_SRC);
PY_DICT_ADD_INT(GL_BLUE);
PY_DICT_ADD_INT(GL_BYTE);
PY_DICT_ADD_INT(GL_CCW);
PY_DICT_ADD_INT(GL_CLEAR);
PY_DICT_ADD_INT(GL_COLOR);
PY_DICT_ADD_INT(GL_COLOR_BUFFER_BIT);
PY_DICT_ADD_INT(GL_COLOR_CLEAR_VALUE);
PY_DICT_ADD_INT(GL_COLOR_LOGIC_OP);
PY_DICT_ADD_INT(GL_COLOR_WRITEMASK);
PY_DICT_ADD_INT(GL_COPY);
PY_DICT_ADD_INT(GL_COPY_INVERTED);
PY_DICT_ADD_INT(GL_CULL_FACE);
PY_DICT_ADD_INT(GL_CULL_FACE_MODE);
PY_DICT_ADD_INT(GL_CW);
PY_DICT_ADD_INT(GL_DECR);
PY_DICT_ADD_INT(GL_DEPTH);
PY_DICT_ADD_INT(GL_DEPTH_BUFFER_BIT);
PY_DICT_ADD_INT(GL_DEPTH_CLEAR_VALUE);
PY_DICT_ADD_INT(GL_DEPTH_COMPONENT);
PY_DICT_ADD_INT(GL_DEPTH_FUNC);
PY_DICT_ADD_INT(GL_DEPTH_RANGE);
PY_DICT_ADD_INT(GL_DEPTH_TEST);
PY_DICT_ADD_INT(GL_DEPTH_WRITEMASK);
PY_DICT_ADD_INT(GL_DITHER);
PY_DICT_ADD_INT(GL_DONT_CARE);
PY_DICT_ADD_INT(GL_DOUBLE);
PY_DICT_ADD_INT(GL_DOUBLEBUFFER);
PY_DICT_ADD_INT(GL_DRAW_BUFFER);
PY_DICT_ADD_INT(GL_DST_ALPHA);
PY_DICT_ADD_INT(GL_DST_COLOR);
PY_DICT_ADD_INT(GL_EQUAL);
PY_DICT_ADD_INT(GL_EQUIV);
PY_DICT_ADD_INT(GL_EXTENSIONS);
PY_DICT_ADD_INT(GL_FALSE);
PY_DICT_ADD_INT(GL_FASTEST);
PY_DICT_ADD_INT(GL_FILL);
PY_DICT_ADD_INT(GL_FLOAT);
PY_DICT_ADD_INT(GL_FRONT);
PY_DICT_ADD_INT(GL_FRONT_AND_BACK);
PY_DICT_ADD_INT(GL_FRONT_FACE);
PY_DICT_ADD_INT(GL_FRONT_LEFT);
PY_DICT_ADD_INT(GL_FRONT_RIGHT);
PY_DICT_ADD_INT(GL_GEQUAL);
PY_DICT_ADD_INT(GL_GREATER);
PY_DICT_ADD_INT(GL_GREEN);
PY_DICT_ADD_INT(GL_INCR);
PY_DICT_ADD_INT(GL_INT);
PY_DICT_ADD_INT(GL_INVALID_ENUM);
PY_DICT_ADD_INT(GL_INVALID_OPERATION);
PY_DICT_ADD_INT(GL_INVALID_VALUE);
PY_DICT_ADD_INT(GL_INVERT);
PY_DICT_ADD_INT(GL_KEEP);
PY_DICT_ADD_INT(GL_LEFT);
PY_DICT_ADD_INT(GL_LEQUAL);
PY_DICT_ADD_INT(GL_LESS);
PY_DICT_ADD_INT(GL_LINE);
PY_DICT_ADD_INT(GL_LINEAR);
PY_DICT_ADD_INT(GL_LINEAR_MIPMAP_LINEAR);
PY_DICT_ADD_INT(GL_LINEAR_MIPMAP_NEAREST);
PY_DICT_ADD_INT(GL_LINES);
PY_DICT_ADD_INT(GL_LINE_LOOP);
PY_DICT_ADD_INT(GL_LINE_SMOOTH);
PY_DICT_ADD_INT(GL_LINE_SMOOTH_HINT);
PY_DICT_ADD_INT(GL_LINE_STRIP);
PY_DICT_ADD_INT(GL_LINE_WIDTH);
PY_DICT_ADD_INT(GL_LINE_WIDTH_GRANULARITY);
PY_DICT_ADD_INT(GL_LINE_WIDTH_RANGE);
PY_DICT_ADD_INT(GL_LOGIC_OP_MODE);
PY_DICT_ADD_INT(GL_MAX_TEXTURE_SIZE);
PY_DICT_ADD_INT(GL_MAX_VIEWPORT_DIMS);
PY_DICT_ADD_INT(GL_NAND);
PY_DICT_ADD_INT(GL_NEAREST);
PY_DICT_ADD_INT(GL_NEAREST_MIPMAP_LINEAR);
PY_DICT_ADD_INT(GL_NEAREST_MIPMAP_NEAREST);
PY_DICT_ADD_INT(GL_NEVER);
PY_DICT_ADD_INT(GL_NICEST);
PY_DICT_ADD_INT(GL_NONE);
PY_DICT_ADD_INT(GL_NOOP);
PY_DICT_ADD_INT(GL_NOR);
PY_DICT_ADD_INT(GL_NOTEQUAL);
PY_DICT_ADD_INT(GL_NO_ERROR);
PY_DICT_ADD_INT(GL_ONE);
PY_DICT_ADD_INT(GL_ONE_MINUS_DST_ALPHA);
PY_DICT_ADD_INT(GL_ONE_MINUS_DST_COLOR);
PY_DICT_ADD_INT(GL_ONE_MINUS_SRC_ALPHA);
PY_DICT_ADD_INT(GL_ONE_MINUS_SRC_COLOR);
PY_DICT_ADD_INT(GL_OR);
PY_DICT_ADD_INT(GL_OR_INVERTED);
PY_DICT_ADD_INT(GL_OR_REVERSE);
PY_DICT_ADD_INT(GL_OUT_OF_MEMORY);
PY_DICT_ADD_INT(GL_PACK_ALIGNMENT);
PY_DICT_ADD_INT(GL_PACK_LSB_FIRST);
PY_DICT_ADD_INT(GL_PACK_ROW_LENGTH);
PY_DICT_ADD_INT(GL_PACK_SKIP_PIXELS);
PY_DICT_ADD_INT(GL_PACK_SKIP_ROWS);
PY_DICT_ADD_INT(GL_PACK_SWAP_BYTES);
PY_DICT_ADD_INT(GL_POINT);
PY_DICT_ADD_INT(GL_POINTS);
PY_DICT_ADD_INT(GL_POINT_SIZE);
PY_DICT_ADD_INT(GL_POLYGON_MODE);
PY_DICT_ADD_INT(GL_POLYGON_OFFSET_FACTOR);
PY_DICT_ADD_INT(GL_POLYGON_OFFSET_FILL);
PY_DICT_ADD_INT(GL_POLYGON_OFFSET_LINE);
PY_DICT_ADD_INT(GL_POLYGON_OFFSET_POINT);
PY_DICT_ADD_INT(GL_POLYGON_OFFSET_UNITS);
PY_DICT_ADD_INT(GL_POLYGON_SMOOTH);
PY_DICT_ADD_INT(GL_POLYGON_SMOOTH_HINT);
PY_DICT_ADD_INT(GL_PROXY_TEXTURE_1D);
PY_DICT_ADD_INT(GL_PROXY_TEXTURE_2D);
PY_DICT_ADD_INT(GL_R3_G3_B2);
PY_DICT_ADD_INT(GL_READ_BUFFER);
PY_DICT_ADD_INT(GL_RED);
PY_DICT_ADD_INT(GL_RENDERER);
PY_DICT_ADD_INT(GL_REPEAT);
PY_DICT_ADD_INT(GL_REPLACE);
PY_DICT_ADD_INT(GL_RGB);
PY_DICT_ADD_INT(GL_RGB10);
PY_DICT_ADD_INT(GL_RGB10_A2);
PY_DICT_ADD_INT(GL_RGB12);
PY_DICT_ADD_INT(GL_RGB16);
PY_DICT_ADD_INT(GL_RGB4);
PY_DICT_ADD_INT(GL_RGB5);
PY_DICT_ADD_INT(GL_RGB5_A1);
PY_DICT_ADD_INT(GL_RGB8);
PY_DICT_ADD_INT(GL_RGBA);
PY_DICT_ADD_INT(GL_RGBA12);
PY_DICT_ADD_INT(GL_RGBA16);
PY_DICT_ADD_INT(GL_RGBA2);
PY_DICT_ADD_INT(GL_RGBA4);
PY_DICT_ADD_INT(GL_RGBA8);
PY_DICT_ADD_INT(GL_RIGHT);
PY_DICT_ADD_INT(GL_SCISSOR_BOX);
PY_DICT_ADD_INT(GL_SCISSOR_TEST);
PY_DICT_ADD_INT(GL_SET);
PY_DICT_ADD_INT(GL_SHORT);
PY_DICT_ADD_INT(GL_SRC_ALPHA);
PY_DICT_ADD_INT(GL_SRC_ALPHA_SATURATE);
PY_DICT_ADD_INT(GL_SRC_COLOR);
PY_DICT_ADD_INT(GL_STENCIL);
PY_DICT_ADD_INT(GL_STENCIL_BUFFER_BIT);
PY_DICT_ADD_INT(GL_STENCIL_CLEAR_VALUE);
PY_DICT_ADD_INT(GL_STENCIL_FAIL);
PY_DICT_ADD_INT(GL_STENCIL_FUNC);
PY_DICT_ADD_INT(GL_STENCIL_INDEX);
PY_DICT_ADD_INT(GL_STENCIL_PASS_DEPTH_FAIL);
PY_DICT_ADD_INT(GL_STENCIL_PASS_DEPTH_PASS);
PY_DICT_ADD_INT(GL_STENCIL_REF);
PY_DICT_ADD_INT(GL_STENCIL_TEST);
PY_DICT_ADD_INT(GL_STENCIL_VALUE_MASK);
PY_DICT_ADD_INT(GL_STENCIL_WRITEMASK);
PY_DICT_ADD_INT(GL_STEREO);
PY_DICT_ADD_INT(GL_SUBPIXEL_BITS);
PY_DICT_ADD_INT(GL_TEXTURE);
PY_DICT_ADD_INT(GL_TEXTURE_1D);
PY_DICT_ADD_INT(GL_TEXTURE_2D);
PY_DICT_ADD_INT(GL_TEXTURE_ALPHA_SIZE);
PY_DICT_ADD_INT(GL_TEXTURE_BINDING_1D);
PY_DICT_ADD_INT(GL_TEXTURE_BINDING_2D);
PY_DICT_ADD_INT(GL_TEXTURE_BLUE_SIZE);
PY_DICT_ADD_INT(GL_TEXTURE_BORDER_COLOR);
PY_DICT_ADD_INT(GL_TEXTURE_GREEN_SIZE);
PY_DICT_ADD_INT(GL_TEXTURE_HEIGHT);
PY_DICT_ADD_INT(GL_TEXTURE_INTERNAL_FORMAT);
PY_DICT_ADD_INT(GL_TEXTURE_MAG_FILTER);
PY_DICT_ADD_INT(GL_TEXTURE_MIN_FILTER);
PY_DICT_ADD_INT(GL_TEXTURE_RED_SIZE);
PY_DICT_ADD_INT(GL_TEXTURE_WIDTH);
PY_DICT_ADD_INT(GL_TEXTURE_WRAP_S);
PY_DICT_ADD_INT(GL_TEXTURE_WRAP_T);
PY_DICT_ADD_INT(GL_TRIANGLES);
PY_DICT_ADD_INT(GL_TRIANGLE_FAN);
PY_DICT_ADD_INT(GL_TRIANGLE_STRIP);
PY_DICT_ADD_INT(GL_TRUE);
PY_DICT_ADD_INT(GL_UNPACK_ALIGNMENT);
PY_DICT_ADD_INT(GL_UNPACK_LSB_FIRST);
PY_DICT_ADD_INT(GL_UNPACK_ROW_LENGTH);
PY_DICT_ADD_INT(GL_UNPACK_SKIP_PIXELS);
PY_DICT_ADD_INT(GL_UNPACK_SKIP_ROWS);
PY_DICT_ADD_INT(GL_UNPACK_SWAP_BYTES);
PY_DICT_ADD_INT(GL_UNSIGNED_BYTE);
PY_DICT_ADD_INT(GL_UNSIGNED_INT);
PY_DICT_ADD_INT(GL_UNSIGNED_SHORT);
PY_DICT_ADD_INT(GL_VENDOR);
PY_DICT_ADD_INT(GL_VERSION);
PY_DICT_ADD_INT(GL_VIEWPORT);
PY_DICT_ADD_INT(GL_XOR);
PY_DICT_ADD_INT(GL_ZERO);
}
static void init_bgl_version_1_2_constants(PyObject *dict)
{
/* GL_VERSION_1_2 */
PY_DICT_ADD_INT(GL_ALIASED_LINE_WIDTH_RANGE);
PY_DICT_ADD_INT(GL_BGR);
PY_DICT_ADD_INT(GL_BGRA);
PY_DICT_ADD_INT(GL_CLAMP_TO_EDGE);
PY_DICT_ADD_INT(GL_MAX_3D_TEXTURE_SIZE);
PY_DICT_ADD_INT(GL_MAX_ELEMENTS_INDICES);
PY_DICT_ADD_INT(GL_MAX_ELEMENTS_VERTICES);
PY_DICT_ADD_INT(GL_PACK_IMAGE_HEIGHT);
PY_DICT_ADD_INT(GL_PACK_SKIP_IMAGES);
PY_DICT_ADD_INT(GL_PROXY_TEXTURE_3D);
PY_DICT_ADD_INT(GL_SMOOTH_LINE_WIDTH_GRANULARITY);
PY_DICT_ADD_INT(GL_SMOOTH_LINE_WIDTH_RANGE);
PY_DICT_ADD_INT(GL_SMOOTH_POINT_SIZE_GRANULARITY);
PY_DICT_ADD_INT(GL_SMOOTH_POINT_SIZE_RANGE);
PY_DICT_ADD_INT(GL_TEXTURE_3D);
PY_DICT_ADD_INT(GL_TEXTURE_BASE_LEVEL);
PY_DICT_ADD_INT(GL_TEXTURE_BINDING_3D);
PY_DICT_ADD_INT(GL_TEXTURE_DEPTH);
PY_DICT_ADD_INT(GL_TEXTURE_MAX_LEVEL);
PY_DICT_ADD_INT(GL_TEXTURE_MAX_LOD);
PY_DICT_ADD_INT(GL_TEXTURE_MIN_LOD);
PY_DICT_ADD_INT(GL_TEXTURE_WRAP_R);
PY_DICT_ADD_INT(GL_UNPACK_IMAGE_HEIGHT);
PY_DICT_ADD_INT(GL_UNPACK_SKIP_IMAGES);
PY_DICT_ADD_INT(GL_UNSIGNED_BYTE_2_3_3_REV);
PY_DICT_ADD_INT(GL_UNSIGNED_BYTE_3_3_2);
PY_DICT_ADD_INT(GL_UNSIGNED_INT_10_10_10_2);
PY_DICT_ADD_INT(GL_UNSIGNED_INT_2_10_10_10_REV);
PY_DICT_ADD_INT(GL_UNSIGNED_INT_8_8_8_8);
PY_DICT_ADD_INT(GL_UNSIGNED_INT_8_8_8_8_REV);
PY_DICT_ADD_INT(GL_UNSIGNED_SHORT_1_5_5_5_REV);
PY_DICT_ADD_INT(GL_UNSIGNED_SHORT_4_4_4_4);
PY_DICT_ADD_INT(GL_UNSIGNED_SHORT_4_4_4_4_REV);
PY_DICT_ADD_INT(GL_UNSIGNED_SHORT_5_5_5_1);
PY_DICT_ADD_INT(GL_UNSIGNED_SHORT_5_6_5);
PY_DICT_ADD_INT(GL_UNSIGNED_SHORT_5_6_5_REV);
}
static void init_bgl_version_1_3_constants(PyObject *dict)
{
/* GL_VERSION_1_3 */
PY_DICT_ADD_INT(GL_ACTIVE_TEXTURE);
PY_DICT_ADD_INT(GL_CLAMP_TO_BORDER);
PY_DICT_ADD_INT(GL_COMPRESSED_RGB);
PY_DICT_ADD_INT(GL_COMPRESSED_RGBA);
PY_DICT_ADD_INT(GL_COMPRESSED_TEXTURE_FORMATS);
PY_DICT_ADD_INT(GL_MAX_CUBE_MAP_TEXTURE_SIZE);
PY_DICT_ADD_INT(GL_MULTISAMPLE);
PY_DICT_ADD_INT(GL_NUM_COMPRESSED_TEXTURE_FORMATS);
PY_DICT_ADD_INT(GL_PROXY_TEXTURE_CUBE_MAP);
PY_DICT_ADD_INT(GL_SAMPLES);
PY_DICT_ADD_INT(GL_SAMPLE_ALPHA_TO_COVERAGE);
PY_DICT_ADD_INT(GL_SAMPLE_ALPHA_TO_ONE);
PY_DICT_ADD_INT(GL_SAMPLE_BUFFERS);
PY_DICT_ADD_INT(GL_SAMPLE_COVERAGE);
PY_DICT_ADD_INT(GL_SAMPLE_COVERAGE_INVERT);
PY_DICT_ADD_INT(GL_SAMPLE_COVERAGE_VALUE);
PY_DICT_ADD_INT(GL_TEXTURE0);
PY_DICT_ADD_INT(GL_TEXTURE1);
PY_DICT_ADD_INT(GL_TEXTURE10);
PY_DICT_ADD_INT(GL_TEXTURE11);
PY_DICT_ADD_INT(GL_TEXTURE12);
PY_DICT_ADD_INT(GL_TEXTURE13);
PY_DICT_ADD_INT(GL_TEXTURE14);
PY_DICT_ADD_INT(GL_TEXTURE15);
PY_DICT_ADD_INT(GL_TEXTURE16);
PY_DICT_ADD_INT(GL_TEXTURE17);
PY_DICT_ADD_INT(GL_TEXTURE18);
PY_DICT_ADD_INT(GL_TEXTURE19);
PY_DICT_ADD_INT(GL_TEXTURE2);
PY_DICT_ADD_INT(GL_TEXTURE20);
PY_DICT_ADD_INT(GL_TEXTURE21);
PY_DICT_ADD_INT(GL_TEXTURE22);
PY_DICT_ADD_INT(GL_TEXTURE23);
PY_DICT_ADD_INT(GL_TEXTURE24);
PY_DICT_ADD_INT(GL_TEXTURE25);
PY_DICT_ADD_INT(GL_TEXTURE26);
PY_DICT_ADD_INT(GL_TEXTURE27);
PY_DICT_ADD_INT(GL_TEXTURE28);
PY_DICT_ADD_INT(GL_TEXTURE29);
PY_DICT_ADD_INT(GL_TEXTURE3);
PY_DICT_ADD_INT(GL_TEXTURE30);
PY_DICT_ADD_INT(GL_TEXTURE31);
PY_DICT_ADD_INT(GL_TEXTURE4);
PY_DICT_ADD_INT(GL_TEXTURE5);
PY_DICT_ADD_INT(GL_TEXTURE6);
PY_DICT_ADD_INT(GL_TEXTURE7);
PY_DICT_ADD_INT(GL_TEXTURE8);
PY_DICT_ADD_INT(GL_TEXTURE9);
PY_DICT_ADD_INT(GL_TEXTURE_BINDING_CUBE_MAP);
PY_DICT_ADD_INT(GL_TEXTURE_COMPRESSED);
PY_DICT_ADD_INT(GL_TEXTURE_COMPRESSED_IMAGE_SIZE);
PY_DICT_ADD_INT(GL_TEXTURE_COMPRESSION_HINT);
PY_DICT_ADD_INT(GL_TEXTURE_CUBE_MAP);
PY_DICT_ADD_INT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X);
PY_DICT_ADD_INT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y);
PY_DICT_ADD_INT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z);
PY_DICT_ADD_INT(GL_TEXTURE_CUBE_MAP_POSITIVE_X);
PY_DICT_ADD_INT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y);
PY_DICT_ADD_INT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z);
}
static void init_bgl_version_1_4_constants(PyObject *dict)
{
/* GL_VERSION_1_4 */
PY_DICT_ADD_INT(GL_BLEND_DST_ALPHA);
PY_DICT_ADD_INT(GL_BLEND_DST_RGB);
PY_DICT_ADD_INT(GL_BLEND_SRC_ALPHA);
PY_DICT_ADD_INT(GL_BLEND_SRC_RGB);
PY_DICT_ADD_INT(GL_CONSTANT_ALPHA);
PY_DICT_ADD_INT(GL_CONSTANT_COLOR);
PY_DICT_ADD_INT(GL_DECR_WRAP);
PY_DICT_ADD_INT(GL_DEPTH_COMPONENT16);
PY_DICT_ADD_INT(GL_DEPTH_COMPONENT24);
PY_DICT_ADD_INT(GL_DEPTH_COMPONENT32);
PY_DICT_ADD_INT(GL_FUNC_ADD);
PY_DICT_ADD_INT(GL_FUNC_REVERSE_SUBTRACT);
PY_DICT_ADD_INT(GL_FUNC_SUBTRACT);
PY_DICT_ADD_INT(GL_INCR_WRAP);
PY_DICT_ADD_INT(GL_MAX);
PY_DICT_ADD_INT(GL_MAX_TEXTURE_LOD_BIAS);
PY_DICT_ADD_INT(GL_MIN);
PY_DICT_ADD_INT(GL_MIRRORED_REPEAT);
PY_DICT_ADD_INT(GL_ONE_MINUS_CONSTANT_ALPHA);
PY_DICT_ADD_INT(GL_ONE_MINUS_CONSTANT_COLOR);
PY_DICT_ADD_INT(GL_POINT_FADE_THRESHOLD_SIZE);
PY_DICT_ADD_INT(GL_TEXTURE_COMPARE_FUNC);
PY_DICT_ADD_INT(GL_TEXTURE_COMPARE_MODE);
PY_DICT_ADD_INT(GL_TEXTURE_DEPTH_SIZE);
PY_DICT_ADD_INT(GL_TEXTURE_LOD_BIAS);
}
static void init_bgl_version_1_5_constants(PyObject *dict)
{
/* GL_VERSION_1_5 */
PY_DICT_ADD_INT(GL_ARRAY_BUFFER);
PY_DICT_ADD_INT(GL_ARRAY_BUFFER_BINDING);
PY_DICT_ADD_INT(GL_BUFFER_ACCESS);
PY_DICT_ADD_INT(GL_BUFFER_MAPPED);
PY_DICT_ADD_INT(GL_BUFFER_MAP_POINTER);
PY_DICT_ADD_INT(GL_BUFFER_SIZE);
PY_DICT_ADD_INT(GL_BUFFER_USAGE);
PY_DICT_ADD_INT(GL_CURRENT_QUERY);
PY_DICT_ADD_INT(GL_DYNAMIC_COPY);
PY_DICT_ADD_INT(GL_DYNAMIC_DRAW);
PY_DICT_ADD_INT(GL_DYNAMIC_READ);
PY_DICT_ADD_INT(GL_ELEMENT_ARRAY_BUFFER);
PY_DICT_ADD_INT(GL_ELEMENT_ARRAY_BUFFER_BINDING);
PY_DICT_ADD_INT(GL_QUERY_COUNTER_BITS);
PY_DICT_ADD_INT(GL_QUERY_RESULT);
PY_DICT_ADD_INT(GL_QUERY_RESULT_AVAILABLE);
PY_DICT_ADD_INT(GL_READ_ONLY);
PY_DICT_ADD_INT(GL_READ_WRITE);
PY_DICT_ADD_INT(GL_SAMPLES_PASSED);
PY_DICT_ADD_INT(GL_STATIC_COPY);
PY_DICT_ADD_INT(GL_STATIC_DRAW);
PY_DICT_ADD_INT(GL_STATIC_READ);
PY_DICT_ADD_INT(GL_STREAM_COPY);
PY_DICT_ADD_INT(GL_STREAM_DRAW);
PY_DICT_ADD_INT(GL_STREAM_READ);
PY_DICT_ADD_INT(GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING);
PY_DICT_ADD_INT(GL_WRITE_ONLY);
}
static void init_bgl_version_2_0_constants(PyObject *dict)
{
/* GL_VERSION_2_0 */
PY_DICT_ADD_INT(GL_ACTIVE_ATTRIBUTES);
PY_DICT_ADD_INT(GL_ACTIVE_ATTRIBUTE_MAX_LENGTH);
PY_DICT_ADD_INT(GL_ACTIVE_UNIFORMS);
PY_DICT_ADD_INT(GL_ACTIVE_UNIFORM_MAX_LENGTH);
PY_DICT_ADD_INT(GL_ATTACHED_SHADERS);
PY_DICT_ADD_INT(GL_BLEND_EQUATION_ALPHA);
PY_DICT_ADD_INT(GL_BLEND_EQUATION_RGB);
PY_DICT_ADD_INT(GL_BOOL);
PY_DICT_ADD_INT(GL_BOOL_VEC2);
PY_DICT_ADD_INT(GL_BOOL_VEC3);
PY_DICT_ADD_INT(GL_BOOL_VEC4);
PY_DICT_ADD_INT(GL_COMPILE_STATUS);
PY_DICT_ADD_INT(GL_CURRENT_PROGRAM);
PY_DICT_ADD_INT(GL_CURRENT_VERTEX_ATTRIB);
PY_DICT_ADD_INT(GL_DELETE_STATUS);
PY_DICT_ADD_INT(GL_DRAW_BUFFER0);
PY_DICT_ADD_INT(GL_DRAW_BUFFER1);
PY_DICT_ADD_INT(GL_DRAW_BUFFER10);
PY_DICT_ADD_INT(GL_DRAW_BUFFER11);
PY_DICT_ADD_INT(GL_DRAW_BUFFER12);
PY_DICT_ADD_INT(GL_DRAW_BUFFER13);
PY_DICT_ADD_INT(GL_DRAW_BUFFER14);
PY_DICT_ADD_INT(GL_DRAW_BUFFER15);
PY_DICT_ADD_INT(GL_DRAW_BUFFER2);
PY_DICT_ADD_INT(GL_DRAW_BUFFER3);
PY_DICT_ADD_INT(GL_DRAW_BUFFER4);
PY_DICT_ADD_INT(GL_DRAW_BUFFER5);
PY_DICT_ADD_INT(GL_DRAW_BUFFER6);
PY_DICT_ADD_INT(GL_DRAW_BUFFER7);
PY_DICT_ADD_INT(GL_DRAW_BUFFER8);
PY_DICT_ADD_INT(GL_DRAW_BUFFER9);
PY_DICT_ADD_INT(GL_FLOAT_MAT2);
PY_DICT_ADD_INT(GL_FLOAT_MAT3);
PY_DICT_ADD_INT(GL_FLOAT_MAT4);
PY_DICT_ADD_INT(GL_FLOAT_VEC2);
PY_DICT_ADD_INT(GL_FLOAT_VEC3);
PY_DICT_ADD_INT(GL_FLOAT_VEC4);
PY_DICT_ADD_INT(GL_FRAGMENT_SHADER);
PY_DICT_ADD_INT(GL_FRAGMENT_SHADER_DERIVATIVE_HINT);
PY_DICT_ADD_INT(GL_INFO_LOG_LENGTH);
PY_DICT_ADD_INT(GL_INT_VEC2);
PY_DICT_ADD_INT(GL_INT_VEC3);
PY_DICT_ADD_INT(GL_INT_VEC4);
PY_DICT_ADD_INT(GL_LINK_STATUS);
PY_DICT_ADD_INT(GL_LOWER_LEFT);
PY_DICT_ADD_INT(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS);
PY_DICT_ADD_INT(GL_MAX_DRAW_BUFFERS);
PY_DICT_ADD_INT(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS);
PY_DICT_ADD_INT(GL_MAX_TEXTURE_IMAGE_UNITS);
PY_DICT_ADD_INT(GL_MAX_VARYING_FLOATS);
PY_DICT_ADD_INT(GL_MAX_VERTEX_ATTRIBS);
PY_DICT_ADD_INT(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS);
PY_DICT_ADD_INT(GL_MAX_VERTEX_UNIFORM_COMPONENTS);
PY_DICT_ADD_INT(GL_POINT_SPRITE_COORD_ORIGIN);
PY_DICT_ADD_INT(GL_SAMPLER_1D);
PY_DICT_ADD_INT(GL_SAMPLER_1D_SHADOW);
PY_DICT_ADD_INT(GL_SAMPLER_2D);
PY_DICT_ADD_INT(GL_SAMPLER_2D_SHADOW);
PY_DICT_ADD_INT(GL_SAMPLER_3D);
PY_DICT_ADD_INT(GL_SAMPLER_CUBE);
PY_DICT_ADD_INT(GL_SHADER_SOURCE_LENGTH);
PY_DICT_ADD_INT(GL_SHADER_TYPE);
PY_DICT_ADD_INT(GL_SHADING_LANGUAGE_VERSION);
PY_DICT_ADD_INT(GL_STENCIL_BACK_FAIL);
PY_DICT_ADD_INT(GL_STENCIL_BACK_FUNC);
PY_DICT_ADD_INT(GL_STENCIL_BACK_PASS_DEPTH_FAIL);
PY_DICT_ADD_INT(GL_STENCIL_BACK_PASS_DEPTH_PASS);
PY_DICT_ADD_INT(GL_STENCIL_BACK_REF);
PY_DICT_ADD_INT(GL_STENCIL_BACK_VALUE_MASK);
PY_DICT_ADD_INT(GL_STENCIL_BACK_WRITEMASK);
PY_DICT_ADD_INT(GL_UPPER_LEFT);
PY_DICT_ADD_INT(GL_VALIDATE_STATUS);
PY_DICT_ADD_INT(GL_VERTEX_ATTRIB_ARRAY_ENABLED);
PY_DICT_ADD_INT(GL_VERTEX_ATTRIB_ARRAY_NORMALIZED);
PY_DICT_ADD_INT(GL_VERTEX_ATTRIB_ARRAY_POINTER);
PY_DICT_ADD_INT(GL_VERTEX_ATTRIB_ARRAY_SIZE);
PY_DICT_ADD_INT(GL_VERTEX_ATTRIB_ARRAY_STRIDE);
PY_DICT_ADD_INT(GL_VERTEX_ATTRIB_ARRAY_TYPE);
PY_DICT_ADD_INT(GL_VERTEX_PROGRAM_POINT_SIZE);
PY_DICT_ADD_INT(GL_VERTEX_SHADER);
}
static void init_bgl_version_2_1_constants(PyObject *dict)
{
/* GL_VERSION_2_1 */
PY_DICT_ADD_INT(GL_COMPRESSED_SRGB);
PY_DICT_ADD_INT(GL_COMPRESSED_SRGB_ALPHA);
PY_DICT_ADD_INT(GL_FLOAT_MAT2x3);
PY_DICT_ADD_INT(GL_FLOAT_MAT2x4);
PY_DICT_ADD_INT(GL_FLOAT_MAT3x2);
PY_DICT_ADD_INT(GL_FLOAT_MAT3x4);
PY_DICT_ADD_INT(GL_FLOAT_MAT4x2);
PY_DICT_ADD_INT(GL_FLOAT_MAT4x3);
PY_DICT_ADD_INT(GL_PIXEL_PACK_BUFFER);
PY_DICT_ADD_INT(GL_PIXEL_PACK_BUFFER_BINDING);
PY_DICT_ADD_INT(GL_PIXEL_UNPACK_BUFFER);
PY_DICT_ADD_INT(GL_PIXEL_UNPACK_BUFFER_BINDING);
PY_DICT_ADD_INT(GL_SRGB);
PY_DICT_ADD_INT(GL_SRGB8);
PY_DICT_ADD_INT(GL_SRGB8_ALPHA8);
PY_DICT_ADD_INT(GL_SRGB_ALPHA);
}
static void init_bgl_version_3_0_constants(PyObject *dict)
{
/* GL_VERSION_3_0 */
PY_DICT_ADD_INT(GL_BGRA_INTEGER);
PY_DICT_ADD_INT(GL_BGR_INTEGER);
PY_DICT_ADD_INT(GL_BLUE_INTEGER);
PY_DICT_ADD_INT(GL_BUFFER_ACCESS_FLAGS);
PY_DICT_ADD_INT(GL_BUFFER_MAP_LENGTH);
PY_DICT_ADD_INT(GL_BUFFER_MAP_OFFSET);
PY_DICT_ADD_INT(GL_CLAMP_READ_COLOR);
PY_DICT_ADD_INT(GL_CLIP_DISTANCE0);
PY_DICT_ADD_INT(GL_CLIP_DISTANCE1);
PY_DICT_ADD_INT(GL_CLIP_DISTANCE2);
PY_DICT_ADD_INT(GL_CLIP_DISTANCE3);
PY_DICT_ADD_INT(GL_CLIP_DISTANCE4);
PY_DICT_ADD_INT(GL_CLIP_DISTANCE5);
#if 0
PY_DICT_ADD_INT(GL_CLIP_DISTANCE6);
PY_DICT_ADD_INT(GL_CLIP_DISTANCE7);
#endif
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT0);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT1);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT2);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT3);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT4);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT5);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT6);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT7);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT8);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT9);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT10);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT11);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT12);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT13);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT14);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT15);
#if 0
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT16);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT17);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT18);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT19);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT20);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT21);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT22);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT23);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT24);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT25);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT26);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT27);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT28);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT29);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT30);
PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT31);
#endif
PY_DICT_ADD_INT(GL_COMPARE_REF_TO_TEXTURE);
PY_DICT_ADD_INT(GL_COMPRESSED_RED);
PY_DICT_ADD_INT(GL_COMPRESSED_RED_RGTC1);
PY_DICT_ADD_INT(GL_COMPRESSED_RG);
PY_DICT_ADD_INT(GL_COMPRESSED_RG_RGTC2);
PY_DICT_ADD_INT(GL_COMPRESSED_SIGNED_RED_RGTC1);
PY_DICT_ADD_INT(GL_COMPRESSED_SIGNED_RG_RGTC2);
PY_DICT_ADD_INT(GL_CONTEXT_FLAGS);
PY_DICT_ADD_INT(GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT);
PY_DICT_ADD_INT(GL_DEPTH24_STENCIL8);
PY_DICT_ADD_INT(GL_DEPTH32F_STENCIL8);
PY_DICT_ADD_INT(GL_DEPTH_ATTACHMENT);
PY_DICT_ADD_INT(GL_DEPTH_COMPONENT32F);
PY_DICT_ADD_INT(GL_DEPTH_STENCIL);
PY_DICT_ADD_INT(GL_DEPTH_STENCIL_ATTACHMENT);
PY_DICT_ADD_INT(GL_DRAW_FRAMEBUFFER);
PY_DICT_ADD_INT(GL_DRAW_FRAMEBUFFER_BINDING);
PY_DICT_ADD_INT(GL_FIXED_ONLY);
PY_DICT_ADD_INT(GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
PY_DICT_ADD_INT(GL_FRAMEBUFFER);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_BINDING);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_COMPLETE);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_DEFAULT);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_SRGB);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_UNDEFINED);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_UNSUPPORTED);
PY_DICT_ADD_INT(GL_GREEN_INTEGER);
PY_DICT_ADD_INT(GL_HALF_FLOAT);
PY_DICT_ADD_INT(GL_INDEX);
PY_DICT_ADD_INT(GL_INTERLEAVED_ATTRIBS);
PY_DICT_ADD_INT(GL_INT_SAMPLER_1D);
PY_DICT_ADD_INT(GL_INT_SAMPLER_1D_ARRAY);
PY_DICT_ADD_INT(GL_INT_SAMPLER_2D);
PY_DICT_ADD_INT(GL_INT_SAMPLER_2D_ARRAY);
PY_DICT_ADD_INT(GL_INT_SAMPLER_3D);
PY_DICT_ADD_INT(GL_INT_SAMPLER_CUBE);
PY_DICT_ADD_INT(GL_INVALID_FRAMEBUFFER_OPERATION);
PY_DICT_ADD_INT(GL_MAJOR_VERSION);
PY_DICT_ADD_INT(GL_MAP_FLUSH_EXPLICIT_BIT);
PY_DICT_ADD_INT(GL_MAP_INVALIDATE_BUFFER_BIT);
PY_DICT_ADD_INT(GL_MAP_INVALIDATE_RANGE_BIT);
PY_DICT_ADD_INT(GL_MAP_READ_BIT);
PY_DICT_ADD_INT(GL_MAP_UNSYNCHRONIZED_BIT);
PY_DICT_ADD_INT(GL_MAP_WRITE_BIT);
PY_DICT_ADD_INT(GL_MAX_ARRAY_TEXTURE_LAYERS);
PY_DICT_ADD_INT(GL_MAX_CLIP_DISTANCES);
PY_DICT_ADD_INT(GL_MAX_COLOR_ATTACHMENTS);
PY_DICT_ADD_INT(GL_MAX_PROGRAM_TEXEL_OFFSET);
PY_DICT_ADD_INT(GL_MAX_RENDERBUFFER_SIZE);
PY_DICT_ADD_INT(GL_MAX_SAMPLES);
PY_DICT_ADD_INT(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS);
PY_DICT_ADD_INT(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS);
PY_DICT_ADD_INT(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS);
PY_DICT_ADD_INT(GL_MAX_VARYING_COMPONENTS);
PY_DICT_ADD_INT(GL_MINOR_VERSION);
PY_DICT_ADD_INT(GL_MIN_PROGRAM_TEXEL_OFFSET);
PY_DICT_ADD_INT(GL_NUM_EXTENSIONS);
PY_DICT_ADD_INT(GL_PRIMITIVES_GENERATED);
PY_DICT_ADD_INT(GL_PROXY_TEXTURE_1D_ARRAY);
PY_DICT_ADD_INT(GL_PROXY_TEXTURE_2D_ARRAY);
PY_DICT_ADD_INT(GL_QUERY_BY_REGION_NO_WAIT);
PY_DICT_ADD_INT(GL_QUERY_BY_REGION_WAIT);
PY_DICT_ADD_INT(GL_QUERY_NO_WAIT);
PY_DICT_ADD_INT(GL_QUERY_WAIT);
PY_DICT_ADD_INT(GL_R11F_G11F_B10F);
PY_DICT_ADD_INT(GL_R16);
PY_DICT_ADD_INT(GL_R16F);
PY_DICT_ADD_INT(GL_R16I);
PY_DICT_ADD_INT(GL_R16UI);
PY_DICT_ADD_INT(GL_R32F);
PY_DICT_ADD_INT(GL_R32I);
PY_DICT_ADD_INT(GL_R32UI);
PY_DICT_ADD_INT(GL_R8);
PY_DICT_ADD_INT(GL_R8I);
PY_DICT_ADD_INT(GL_R8UI);
PY_DICT_ADD_INT(GL_RASTERIZER_DISCARD);
PY_DICT_ADD_INT(GL_READ_FRAMEBUFFER);
PY_DICT_ADD_INT(GL_READ_FRAMEBUFFER_BINDING);
PY_DICT_ADD_INT(GL_RED_INTEGER);
PY_DICT_ADD_INT(GL_RENDERBUFFER);
PY_DICT_ADD_INT(GL_RENDERBUFFER_ALPHA_SIZE);
PY_DICT_ADD_INT(GL_RENDERBUFFER_BINDING);
PY_DICT_ADD_INT(GL_RENDERBUFFER_BLUE_SIZE);
PY_DICT_ADD_INT(GL_RENDERBUFFER_DEPTH_SIZE);
PY_DICT_ADD_INT(GL_RENDERBUFFER_GREEN_SIZE);
PY_DICT_ADD_INT(GL_RENDERBUFFER_HEIGHT);
PY_DICT_ADD_INT(GL_RENDERBUFFER_INTERNAL_FORMAT);
PY_DICT_ADD_INT(GL_RENDERBUFFER_RED_SIZE);
PY_DICT_ADD_INT(GL_RENDERBUFFER_SAMPLES);
PY_DICT_ADD_INT(GL_RENDERBUFFER_STENCIL_SIZE);
PY_DICT_ADD_INT(GL_RENDERBUFFER_WIDTH);
PY_DICT_ADD_INT(GL_RG);
PY_DICT_ADD_INT(GL_RG16);
PY_DICT_ADD_INT(GL_RG16F);
PY_DICT_ADD_INT(GL_RG16I);
PY_DICT_ADD_INT(GL_RG16UI);
PY_DICT_ADD_INT(GL_RG32F);
PY_DICT_ADD_INT(GL_RG32I);
PY_DICT_ADD_INT(GL_RG32UI);
PY_DICT_ADD_INT(GL_RG8);
PY_DICT_ADD_INT(GL_RG8I);
PY_DICT_ADD_INT(GL_RG8UI);
PY_DICT_ADD_INT(GL_RGB16F);
PY_DICT_ADD_INT(GL_RGB16I);
PY_DICT_ADD_INT(GL_RGB16UI);
PY_DICT_ADD_INT(GL_RGB32F);
PY_DICT_ADD_INT(GL_RGB32I);
PY_DICT_ADD_INT(GL_RGB32UI);
PY_DICT_ADD_INT(GL_RGB8I);
PY_DICT_ADD_INT(GL_RGB8UI);
PY_DICT_ADD_INT(GL_RGB9_E5);
PY_DICT_ADD_INT(GL_RGBA16F);
PY_DICT_ADD_INT(GL_RGBA16I);
PY_DICT_ADD_INT(GL_RGBA16UI);
PY_DICT_ADD_INT(GL_RGBA32F);
PY_DICT_ADD_INT(GL_RGBA32I);
PY_DICT_ADD_INT(GL_RGBA32UI);
PY_DICT_ADD_INT(GL_RGBA8I);
PY_DICT_ADD_INT(GL_RGBA8UI);
PY_DICT_ADD_INT(GL_RGBA_INTEGER);
PY_DICT_ADD_INT(GL_RGB_INTEGER);
PY_DICT_ADD_INT(GL_RG_INTEGER);
PY_DICT_ADD_INT(GL_SAMPLER_1D_ARRAY);
PY_DICT_ADD_INT(GL_SAMPLER_1D_ARRAY_SHADOW);
PY_DICT_ADD_INT(GL_SAMPLER_2D_ARRAY);
PY_DICT_ADD_INT(GL_SAMPLER_2D_ARRAY_SHADOW);
PY_DICT_ADD_INT(GL_SAMPLER_CUBE_SHADOW);
PY_DICT_ADD_INT(GL_SEPARATE_ATTRIBS);
PY_DICT_ADD_INT(GL_STENCIL_ATTACHMENT);
PY_DICT_ADD_INT(GL_STENCIL_INDEX1);
PY_DICT_ADD_INT(GL_STENCIL_INDEX16);
PY_DICT_ADD_INT(GL_STENCIL_INDEX4);
PY_DICT_ADD_INT(GL_STENCIL_INDEX8);
PY_DICT_ADD_INT(GL_TEXTURE_1D_ARRAY);
PY_DICT_ADD_INT(GL_TEXTURE_2D_ARRAY);
PY_DICT_ADD_INT(GL_TEXTURE_ALPHA_TYPE);
PY_DICT_ADD_INT(GL_TEXTURE_BINDING_1D_ARRAY);
PY_DICT_ADD_INT(GL_TEXTURE_BINDING_2D_ARRAY);
PY_DICT_ADD_INT(GL_TEXTURE_BLUE_TYPE);
PY_DICT_ADD_INT(GL_TEXTURE_DEPTH_TYPE);
PY_DICT_ADD_INT(GL_TEXTURE_GREEN_TYPE);
PY_DICT_ADD_INT(GL_TEXTURE_RED_TYPE);
PY_DICT_ADD_INT(GL_TEXTURE_SHARED_SIZE);
PY_DICT_ADD_INT(GL_TEXTURE_STENCIL_SIZE);
PY_DICT_ADD_INT(GL_TRANSFORM_FEEDBACK_BUFFER);
PY_DICT_ADD_INT(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING);
PY_DICT_ADD_INT(GL_TRANSFORM_FEEDBACK_BUFFER_MODE);
PY_DICT_ADD_INT(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE);
PY_DICT_ADD_INT(GL_TRANSFORM_FEEDBACK_BUFFER_START);
PY_DICT_ADD_INT(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN);
PY_DICT_ADD_INT(GL_TRANSFORM_FEEDBACK_VARYINGS);
PY_DICT_ADD_INT(GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH);
PY_DICT_ADD_INT(GL_UNSIGNED_INT_10F_11F_11F_REV);
PY_DICT_ADD_INT(GL_UNSIGNED_INT_24_8);
PY_DICT_ADD_INT(GL_UNSIGNED_INT_5_9_9_9_REV);
PY_DICT_ADD_INT(GL_UNSIGNED_INT_SAMPLER_1D);
PY_DICT_ADD_INT(GL_UNSIGNED_INT_SAMPLER_1D_ARRAY);
PY_DICT_ADD_INT(GL_UNSIGNED_INT_SAMPLER_2D);
PY_DICT_ADD_INT(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY);
PY_DICT_ADD_INT(GL_UNSIGNED_INT_SAMPLER_3D);
PY_DICT_ADD_INT(GL_UNSIGNED_INT_SAMPLER_CUBE);
PY_DICT_ADD_INT(GL_UNSIGNED_INT_VEC2);
PY_DICT_ADD_INT(GL_UNSIGNED_INT_VEC3);
PY_DICT_ADD_INT(GL_UNSIGNED_INT_VEC4);
PY_DICT_ADD_INT(GL_UNSIGNED_NORMALIZED);
PY_DICT_ADD_INT(GL_VERTEX_ARRAY_BINDING);
PY_DICT_ADD_INT(GL_VERTEX_ATTRIB_ARRAY_INTEGER);
}
static void init_bgl_version_3_1_constants(PyObject *dict)
{
/* GL_VERSION_3_1 */
PY_DICT_ADD_INT(GL_ACTIVE_UNIFORM_BLOCKS);
PY_DICT_ADD_INT(GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH);
PY_DICT_ADD_INT(GL_COPY_READ_BUFFER);
PY_DICT_ADD_INT(GL_COPY_WRITE_BUFFER);
PY_DICT_ADD_INT(GL_INT_SAMPLER_2D_RECT);
PY_DICT_ADD_INT(GL_INT_SAMPLER_BUFFER);
PY_DICT_ADD_INT(GL_INVALID_INDEX);
PY_DICT_ADD_INT(GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS);
PY_DICT_ADD_INT(GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS);
PY_DICT_ADD_INT(GL_MAX_COMBINED_UNIFORM_BLOCKS);
PY_DICT_ADD_INT(GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS);
PY_DICT_ADD_INT(GL_MAX_FRAGMENT_UNIFORM_BLOCKS);
PY_DICT_ADD_INT(GL_MAX_GEOMETRY_UNIFORM_BLOCKS);
PY_DICT_ADD_INT(GL_MAX_RECTANGLE_TEXTURE_SIZE);
PY_DICT_ADD_INT(GL_MAX_TEXTURE_BUFFER_SIZE);
PY_DICT_ADD_INT(GL_MAX_UNIFORM_BLOCK_SIZE);
PY_DICT_ADD_INT(GL_MAX_UNIFORM_BUFFER_BINDINGS);
PY_DICT_ADD_INT(GL_MAX_VERTEX_UNIFORM_BLOCKS);
PY_DICT_ADD_INT(GL_PRIMITIVE_RESTART);
PY_DICT_ADD_INT(GL_PRIMITIVE_RESTART_INDEX);
PY_DICT_ADD_INT(GL_PROXY_TEXTURE_RECTANGLE);
PY_DICT_ADD_INT(GL_R16_SNORM);
PY_DICT_ADD_INT(GL_R8_SNORM);
PY_DICT_ADD_INT(GL_RG16_SNORM);
PY_DICT_ADD_INT(GL_RG8_SNORM);
PY_DICT_ADD_INT(GL_RGB16_SNORM);
PY_DICT_ADD_INT(GL_RGB8_SNORM);
PY_DICT_ADD_INT(GL_RGBA16_SNORM);
PY_DICT_ADD_INT(GL_RGBA8_SNORM);
PY_DICT_ADD_INT(GL_SAMPLER_2D_RECT);
PY_DICT_ADD_INT(GL_SAMPLER_2D_RECT_SHADOW);
PY_DICT_ADD_INT(GL_SAMPLER_BUFFER);
PY_DICT_ADD_INT(GL_SIGNED_NORMALIZED);
PY_DICT_ADD_INT(GL_TEXTURE_BINDING_BUFFER);
PY_DICT_ADD_INT(GL_TEXTURE_BINDING_RECTANGLE);
PY_DICT_ADD_INT(GL_TEXTURE_BUFFER);
PY_DICT_ADD_INT(GL_TEXTURE_BUFFER_DATA_STORE_BINDING);
PY_DICT_ADD_INT(GL_TEXTURE_RECTANGLE);
PY_DICT_ADD_INT(GL_UNIFORM_ARRAY_STRIDE);
PY_DICT_ADD_INT(GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS);
PY_DICT_ADD_INT(GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES);
PY_DICT_ADD_INT(GL_UNIFORM_BLOCK_BINDING);
PY_DICT_ADD_INT(GL_UNIFORM_BLOCK_DATA_SIZE);
PY_DICT_ADD_INT(GL_UNIFORM_BLOCK_INDEX);
PY_DICT_ADD_INT(GL_UNIFORM_BLOCK_NAME_LENGTH);
PY_DICT_ADD_INT(GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER);
PY_DICT_ADD_INT(GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER);
PY_DICT_ADD_INT(GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER);
PY_DICT_ADD_INT(GL_UNIFORM_BUFFER);
PY_DICT_ADD_INT(GL_UNIFORM_BUFFER_BINDING);
PY_DICT_ADD_INT(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
PY_DICT_ADD_INT(GL_UNIFORM_BUFFER_SIZE);
PY_DICT_ADD_INT(GL_UNIFORM_BUFFER_START);
PY_DICT_ADD_INT(GL_UNIFORM_IS_ROW_MAJOR);
PY_DICT_ADD_INT(GL_UNIFORM_MATRIX_STRIDE);
PY_DICT_ADD_INT(GL_UNIFORM_NAME_LENGTH);
PY_DICT_ADD_INT(GL_UNIFORM_OFFSET);
PY_DICT_ADD_INT(GL_UNIFORM_SIZE);
PY_DICT_ADD_INT(GL_UNIFORM_TYPE);
PY_DICT_ADD_INT(GL_UNSIGNED_INT_SAMPLER_2D_RECT);
PY_DICT_ADD_INT(GL_UNSIGNED_INT_SAMPLER_BUFFER);
}
static void init_bgl_version_3_2_constants(PyObject *dict)
/* GL_VERSION_3_2 */
{
PY_DICT_ADD_INT(GL_ALREADY_SIGNALED);
PY_DICT_ADD_INT(GL_CONDITION_SATISFIED);
PY_DICT_ADD_INT(GL_CONTEXT_COMPATIBILITY_PROFILE_BIT);
PY_DICT_ADD_INT(GL_CONTEXT_CORE_PROFILE_BIT);
PY_DICT_ADD_INT(GL_CONTEXT_PROFILE_MASK);
PY_DICT_ADD_INT(GL_DEPTH_CLAMP);
PY_DICT_ADD_INT(GL_FIRST_VERTEX_CONVENTION);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_LAYERED);
PY_DICT_ADD_INT(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS);
PY_DICT_ADD_INT(GL_GEOMETRY_INPUT_TYPE);
PY_DICT_ADD_INT(GL_GEOMETRY_OUTPUT_TYPE);
PY_DICT_ADD_INT(GL_GEOMETRY_SHADER);
PY_DICT_ADD_INT(GL_GEOMETRY_VERTICES_OUT);
PY_DICT_ADD_INT(GL_INT_SAMPLER_2D_MULTISAMPLE);
PY_DICT_ADD_INT(GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY);
PY_DICT_ADD_INT(GL_LAST_VERTEX_CONVENTION);
PY_DICT_ADD_INT(GL_LINES_ADJACENCY);
PY_DICT_ADD_INT(GL_LINE_STRIP_ADJACENCY);
PY_DICT_ADD_INT(GL_MAX_COLOR_TEXTURE_SAMPLES);
PY_DICT_ADD_INT(GL_MAX_DEPTH_TEXTURE_SAMPLES);
PY_DICT_ADD_INT(GL_MAX_FRAGMENT_INPUT_COMPONENTS);
PY_DICT_ADD_INT(GL_MAX_GEOMETRY_INPUT_COMPONENTS);
PY_DICT_ADD_INT(GL_MAX_GEOMETRY_OUTPUT_COMPONENTS);
PY_DICT_ADD_INT(GL_MAX_GEOMETRY_OUTPUT_VERTICES);
PY_DICT_ADD_INT(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS);
PY_DICT_ADD_INT(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS);
PY_DICT_ADD_INT(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS);
PY_DICT_ADD_INT(GL_MAX_INTEGER_SAMPLES);
PY_DICT_ADD_INT(GL_MAX_SAMPLE_MASK_WORDS);
PY_DICT_ADD_INT(GL_MAX_SERVER_WAIT_TIMEOUT);
PY_DICT_ADD_INT(GL_MAX_VERTEX_OUTPUT_COMPONENTS);
PY_DICT_ADD_INT(GL_OBJECT_TYPE);
PY_DICT_ADD_INT(GL_PROGRAM_POINT_SIZE);
PY_DICT_ADD_INT(GL_PROVOKING_VERTEX);
PY_DICT_ADD_INT(GL_PROXY_TEXTURE_2D_MULTISAMPLE);
PY_DICT_ADD_INT(GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY);
PY_DICT_ADD_INT(GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION);
PY_DICT_ADD_INT(GL_SAMPLER_2D_MULTISAMPLE);
PY_DICT_ADD_INT(GL_SAMPLER_2D_MULTISAMPLE_ARRAY);
PY_DICT_ADD_INT(GL_SAMPLE_MASK);
PY_DICT_ADD_INT(GL_SAMPLE_MASK_VALUE);
PY_DICT_ADD_INT(GL_SAMPLE_POSITION);
PY_DICT_ADD_INT(GL_SIGNALED);
PY_DICT_ADD_INT(GL_SYNC_CONDITION);
PY_DICT_ADD_INT(GL_SYNC_FENCE);
PY_DICT_ADD_INT(GL_SYNC_FLAGS);
PY_DICT_ADD_INT(GL_SYNC_FLUSH_COMMANDS_BIT);
PY_DICT_ADD_INT(GL_SYNC_GPU_COMMANDS_COMPLETE);
PY_DICT_ADD_INT(GL_SYNC_STATUS);
PY_DICT_ADD_INT(GL_TEXTURE_2D_MULTISAMPLE);
PY_DICT_ADD_INT(GL_TEXTURE_2D_MULTISAMPLE_ARRAY);
PY_DICT_ADD_INT(GL_TEXTURE_BINDING_2D_MULTISAMPLE);
PY_DICT_ADD_INT(GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY);
PY_DICT_ADD_INT(GL_TEXTURE_CUBE_MAP_SEAMLESS);
PY_DICT_ADD_INT(GL_TEXTURE_FIXED_SAMPLE_LOCATIONS);
PY_DICT_ADD_INT(GL_TEXTURE_SAMPLES);
PY_DICT_ADD_INT(GL_TIMEOUT_EXPIRED);
PY_DICT_ADD_INT64(GL_TIMEOUT_IGNORED);
PY_DICT_ADD_INT(GL_TRIANGLES_ADJACENCY);
PY_DICT_ADD_INT(GL_TRIANGLE_STRIP_ADJACENCY);
PY_DICT_ADD_INT(GL_UNSIGNALED);
PY_DICT_ADD_INT(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE);
PY_DICT_ADD_INT(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY);
PY_DICT_ADD_INT(GL_WAIT_FAILED);
}
static void init_bgl_version_3_3_constants(PyObject *dict)
{
/* GL_VERSION_3_3 */
PY_DICT_ADD_INT(GL_ANY_SAMPLES_PASSED);
PY_DICT_ADD_INT(GL_INT_2_10_10_10_REV);
PY_DICT_ADD_INT(GL_MAX_DUAL_SOURCE_DRAW_BUFFERS);
PY_DICT_ADD_INT(GL_ONE_MINUS_SRC1_ALPHA);
PY_DICT_ADD_INT(GL_ONE_MINUS_SRC1_COLOR);
PY_DICT_ADD_INT(GL_RGB10_A2UI);
PY_DICT_ADD_INT(GL_SAMPLER_BINDING);
PY_DICT_ADD_INT(GL_SRC1_COLOR);
PY_DICT_ADD_INT(GL_TEXTURE_SWIZZLE_A);
PY_DICT_ADD_INT(GL_TEXTURE_SWIZZLE_B);
PY_DICT_ADD_INT(GL_TEXTURE_SWIZZLE_G);
PY_DICT_ADD_INT(GL_TEXTURE_SWIZZLE_R);
PY_DICT_ADD_INT(GL_TEXTURE_SWIZZLE_RGBA);
PY_DICT_ADD_INT(GL_TIMESTAMP);
PY_DICT_ADD_INT(GL_TIME_ELAPSED);
PY_DICT_ADD_INT(GL_VERTEX_ATTRIB_ARRAY_DIVISOR);
}
PyObject *BPyInit_bgl()
{
PyObject *submodule, *dict;
submodule = PyModule_Create(&BGL_module_def);
dict = PyModule_GetDict(submodule);
if (PyType_Ready(&BGL_bufferType) < 0) {
return nullptr; /* should never happen */
}
/* Building as a Python module loads all modules
* (see code comment around #PyImport_ExtendInittab usage).
* The result of this is the `bgl` warning would always show when importing `bpy`.
* In the case of Blender as a Python module, suppress the warning. */
#ifndef WITH_PYTHON_MODULE
if (GPU_backend_get_type() != GPU_BACKEND_OPENGL) {
CLOG_WARN(&LOG,
"'bgl' imported without an OpenGL backend. Please update your add-ons to use the "
"'gpu' module.");
}
#endif
PyModule_AddObject(submodule, "Buffer", (PyObject *)&BGL_bufferType);
Py_INCREF((PyObject *)&BGL_bufferType);
init_bgl_version_1_0_methods(submodule, dict);
init_bgl_version_1_1_methods(submodule, dict);
init_bgl_version_1_2_methods(submodule, dict);
init_bgl_version_1_3_methods(submodule, dict);
init_bgl_version_1_4_methods(submodule, dict);
init_bgl_version_1_5_methods(submodule, dict);
init_bgl_version_2_0_methods(submodule, dict);
init_bgl_version_2_1_methods(submodule, dict);
init_bgl_version_3_0_methods(submodule, dict);
init_bgl_version_3_1_methods(submodule, dict);
init_bgl_version_3_2_methods(submodule, dict);
init_bgl_version_3_3_methods(submodule, dict);
init_bgl_version_1_1_constants(dict);
init_bgl_version_1_2_constants(dict);
init_bgl_version_1_3_constants(dict);
init_bgl_version_1_4_constants(dict);
init_bgl_version_1_5_constants(dict);
init_bgl_version_2_0_constants(dict);
init_bgl_version_2_1_constants(dict);
init_bgl_version_3_0_constants(dict);
init_bgl_version_3_1_constants(dict);
init_bgl_version_3_2_constants(dict);
init_bgl_version_3_3_constants(dict);
return submodule;
}
static PyObject *Method_ShaderSource(PyObject * /*self*/, PyObject *args)
{
uint shader;
const char *source;
if (!PyArg_ParseTuple(args, "Is", &shader, &source)) {
return nullptr;
}
#ifdef WITH_OPENGL
glShaderSource(shader, 1, (const char **)&source, nullptr);
Py_RETURN_NONE;
#else
bgl_no_opengl_error();
return nullptr;
#endif
}
/** \} */