tornavis/source/blender/windowmanager/wm_event_types.hh

524 lines
17 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup wm
*/
/*
* These define have its origin at SGI, where all device defines were written down in device.h.
* Blender copied the conventions quite some, and expanded it with internal new defines (ton)
*/
#pragma once
/** #wmEvent.customdata type */
enum {
EVT_DATA_TIMER = 2,
EVT_DATA_DRAGDROP = 3,
EVT_DATA_NDOF_MOTION = 4,
EVT_DATA_XR = 5,
};
/**
* #wmTabletData.active tablet active, matches #GHOST_TTabletMode.
*
* Typically access via `event->tablet.active`.
*/
enum {
EVT_TABLET_NONE = 0,
EVT_TABLET_STYLUS = 1,
EVT_TABLET_ERASER = 2,
};
/**
* #wmEvent.type
*
* \note Also used for #wmKeyMapItem.type which is saved in key-map files,
* do not change the values of existing values which can be used in key-maps.
*/
enum {
/* non-event, for example disabled timer */
EVENT_NONE = 0x0000,
/* ********** Start of Input devices. ********** */
/* Minimum mouse value (inclusive). */
#define _EVT_MOUSE_MIN 0x0001
/* MOUSE: 0x000x, 0x001x */
LEFTMOUSE = 0x0001,
MIDDLEMOUSE = 0x0002,
RIGHTMOUSE = 0x0003,
MOUSEMOVE = 0x0004,
/* Extra mouse buttons */
BUTTON4MOUSE = 0x0007,
BUTTON5MOUSE = 0x0008,
/* More mouse buttons - can't use 9 and 10 here (wheel) */
BUTTON6MOUSE = 0x0012,
BUTTON7MOUSE = 0x0013,
/* Extra track-pad gestures (check #WM_EVENT_IS_CONSECUTIVE to detect motion events). */
MOUSEPAN = 0x000e,
MOUSEZOOM = 0x000f,
MOUSEROTATE = 0x0010,
MOUSESMARTZOOM = 0x0017,
/* defaults from ghost */
WHEELUPMOUSE = 0x000a,
WHEELDOWNMOUSE = 0x000b,
/* mapped with userdef */
WHEELINMOUSE = 0x000c,
WHEELOUTMOUSE = 0x000d,
/* Successive MOUSEMOVE's are converted to this, so we can easily
* ignore all but the most recent MOUSEMOVE (for better performance),
* paint and drawing tools however will want to handle these. */
INBETWEEN_MOUSEMOVE = 0x0011,
/* Maximum keyboard value (inclusive). */
#define _EVT_MOUSE_MAX 0x0011 /* 17 */
/* IME event, GHOST_kEventImeCompositionStart in ghost */
WM_IME_COMPOSITE_START = 0x0014,
/* IME event, GHOST_kEventImeComposition in ghost */
WM_IME_COMPOSITE_EVENT = 0x0015,
/* IME event, GHOST_kEventImeCompositionEnd in ghost */
WM_IME_COMPOSITE_END = 0x0016,
/* Tablet/Pen Specific Events */
TABLET_STYLUS = 0x001a,
TABLET_ERASER = 0x001b,
/* *** Start of keyboard codes. *** */
/* Minimum keyboard value (inclusive). */
#define _EVT_KEYBOARD_MIN 0x0020
/* Standard keyboard.
* - 0x0020 to 0x00ff [#_EVT_KEYBOARD_MIN to #_EVT_KEYBOARD_MAX] inclusive - for keys.
* - 0x012c to 0x0143 [#EVT_F1KEY to #EVT_F24KEY] inclusive - for function keys. */
EVT_ZEROKEY = 0x0030, /* '0' (48). */
EVT_ONEKEY = 0x0031, /* '1' (49). */
EVT_TWOKEY = 0x0032, /* '2' (50). */
EVT_THREEKEY = 0x0033, /* '3' (51). */
EVT_FOURKEY = 0x0034, /* '4' (52). */
EVT_FIVEKEY = 0x0035, /* '5' (53). */
EVT_SIXKEY = 0x0036, /* '6' (54). */
EVT_SEVENKEY = 0x0037, /* '7' (55). */
EVT_EIGHTKEY = 0x0038, /* '8' (56). */
EVT_NINEKEY = 0x0039, /* '9' (57). */
EVT_AKEY = 0x0061, /* 'a' (97). */
EVT_BKEY = 0x0062, /* 'b' (98). */
EVT_CKEY = 0x0063, /* 'c' (99). */
EVT_DKEY = 0x0064, /* 'd' (100). */
EVT_EKEY = 0x0065, /* 'e' (101). */
EVT_FKEY = 0x0066, /* 'f' (102). */
EVT_GKEY = 0x0067, /* 'g' (103). */
EVT_HKEY = 0x0068, /* 'h' (104). */
EVT_IKEY = 0x0069, /* 'i' (105). */
EVT_JKEY = 0x006a, /* 'j' (106). */
EVT_KKEY = 0x006b, /* 'k' (107). */
EVT_LKEY = 0x006c, /* 'l' (108). */
EVT_MKEY = 0x006d, /* 'm' (109). */
EVT_NKEY = 0x006e, /* 'n' (110). */
EVT_OKEY = 0x006f, /* 'o' (111). */
EVT_PKEY = 0x0070, /* 'p' (112). */
EVT_QKEY = 0x0071, /* 'q' (113). */
EVT_RKEY = 0x0072, /* 'r' (114). */
EVT_SKEY = 0x0073, /* 's' (115). */
EVT_TKEY = 0x0074, /* 't' (116). */
EVT_UKEY = 0x0075, /* 'u' (117). */
EVT_VKEY = 0x0076, /* 'v' (118). */
EVT_WKEY = 0x0077, /* 'w' (119). */
EVT_XKEY = 0x0078, /* 'x' (120). */
EVT_YKEY = 0x0079, /* 'y' (121). */
EVT_ZKEY = 0x007a, /* 'z' (122). */
EVT_LEFTARROWKEY = 0x0089, /* 137 */
EVT_DOWNARROWKEY = 0x008a, /* 138 */
EVT_RIGHTARROWKEY = 0x008b, /* 139 */
EVT_UPARROWKEY = 0x008c, /* 140 */
EVT_PAD0 = 0x0096, /* 150 */
EVT_PAD1 = 0x0097, /* 151 */
EVT_PAD2 = 0x0098, /* 152 */
EVT_PAD3 = 0x0099, /* 153 */
EVT_PAD4 = 0x009a, /* 154 */
EVT_PAD5 = 0x009b, /* 155 */
EVT_PAD6 = 0x009c, /* 156 */
EVT_PAD7 = 0x009d, /* 157 */
EVT_PAD8 = 0x009e, /* 158 */
EVT_PAD9 = 0x009f, /* 159 */
/* Key-pad keys. */
EVT_PADASTERKEY = 0x00a0, /* 160 */
EVT_PADSLASHKEY = 0x00a1, /* 161 */
EVT_PADMINUS = 0x00a2, /* 162 */
EVT_PADENTER = 0x00a3, /* 163 */
EVT_PADPLUSKEY = 0x00a4, /* 164 */
EVT_PAUSEKEY = 0x00a5, /* 165 */
EVT_INSERTKEY = 0x00a6, /* 166 */
EVT_HOMEKEY = 0x00a7, /* 167 */
EVT_PAGEUPKEY = 0x00a8, /* 168 */
EVT_PAGEDOWNKEY = 0x00a9, /* 169 */
EVT_ENDKEY = 0x00aa, /* 170 */
/* Note that 'PADPERIOD' is defined out-of-order. */
EVT_UNKNOWNKEY = 0x00ab, /* 171 */
EVT_OSKEY = 0x00ac, /* 172 */
EVT_GRLESSKEY = 0x00ad, /* 173 */
/* Media keys. */
EVT_MEDIAPLAY = 0x00ae, /* 174 */
EVT_MEDIASTOP = 0x00af, /* 175 */
EVT_MEDIAFIRST = 0x00b0, /* 176 */
EVT_MEDIALAST = 0x00b1, /* 177 */
/* Menu/App key. */
EVT_APPKEY = 0x00b2, /* 178 */
EVT_PADPERIOD = 0x00c7, /* 199 */
EVT_CAPSLOCKKEY = 0x00d3, /* 211 */
/* Modifier keys. */
EVT_LEFTCTRLKEY = 0x00d4, /* 212 */
EVT_LEFTALTKEY = 0x00d5, /* 213 */
EVT_RIGHTALTKEY = 0x00d6, /* 214 */
EVT_RIGHTCTRLKEY = 0x00d7, /* 215 */
EVT_RIGHTSHIFTKEY = 0x00d8, /* 216 */
EVT_LEFTSHIFTKEY = 0x00d9, /* 217 */
/* Special characters. */
EVT_ESCKEY = 0x00da, /* 218 */
EVT_TABKEY = 0x00db, /* 219 */
EVT_RETKEY = 0x00dc, /* 220 */
EVT_SPACEKEY = 0x00dd, /* 221 */
EVT_LINEFEEDKEY = 0x00de, /* 222 */
EVT_BACKSPACEKEY = 0x00df, /* 223 */
EVT_DELKEY = 0x00e0, /* 224 */
EVT_SEMICOLONKEY = 0x00e1, /* 225 */
EVT_PERIODKEY = 0x00e2, /* 226 */
EVT_COMMAKEY = 0x00e3, /* 227 */
EVT_QUOTEKEY = 0x00e4, /* 228 */
EVT_ACCENTGRAVEKEY = 0x00e5, /* 229 */
EVT_MINUSKEY = 0x00e6, /* 230 */
EVT_PLUSKEY = 0x00e7, /* 231 */
EVT_SLASHKEY = 0x00e8, /* 232 */
EVT_BACKSLASHKEY = 0x00e9, /* 233 */
EVT_EQUALKEY = 0x00ea, /* 234 */
EVT_LEFTBRACKETKEY = 0x00eb, /* 235 */
EVT_RIGHTBRACKETKEY = 0x00ec, /* 236 */
/* Maximum keyboard value (inclusive). */
#define _EVT_KEYBOARD_MAX 0x00ff /* 255 */
/* WARNING: 0x010x are used for internal events
* (but are still stored in the key-map). */
EVT_F1KEY = 0x012c, /* 300 */
EVT_F2KEY = 0x012d, /* 301 */
EVT_F3KEY = 0x012e, /* 302 */
EVT_F4KEY = 0x012f, /* 303 */
EVT_F5KEY = 0x0130, /* 304 */
EVT_F6KEY = 0x0131, /* 305 */
EVT_F7KEY = 0x0132, /* 306 */
EVT_F8KEY = 0x0133, /* 307 */
EVT_F9KEY = 0x0134, /* 308 */
EVT_F10KEY = 0x0135, /* 309 */
EVT_F11KEY = 0x0136, /* 310 */
EVT_F12KEY = 0x0137, /* 311 */
EVT_F13KEY = 0x0138, /* 312 */
EVT_F14KEY = 0x0139, /* 313 */
EVT_F15KEY = 0x013a, /* 314 */
EVT_F16KEY = 0x013b, /* 315 */
EVT_F17KEY = 0x013c, /* 316 */
EVT_F18KEY = 0x013d, /* 317 */
EVT_F19KEY = 0x013e, /* 318 */
EVT_F20KEY = 0x013f, /* 319 */
EVT_F21KEY = 0x0140, /* 320 */
EVT_F22KEY = 0x0141, /* 321 */
EVT_F23KEY = 0x0142, /* 322 */
EVT_F24KEY = 0x0143, /* 323 */
/* *** End of keyboard codes. *** */
/* NDOF (from "Space Navigator" & friends)
* These must be kept in sync with `GHOST_NDOFManager.hh`.
* Ordering matters, exact values do not. */
/**
* Motion from 3D input (translation & rotation).
* Check #WM_EVENT_IS_CONSECUTIVE to detect motion events.
*/
NDOF_MOTION = 0x0190, /* 400 */
#define _NDOF_MIN NDOF_MOTION
#define _NDOF_BUTTON_MIN NDOF_BUTTON_MENU
/* these two are available from any 3Dconnexion device */
NDOF_BUTTON_MENU = 0x0191, /* 401 */
NDOF_BUTTON_FIT = 0x0192, /* 402 */
/* standard views */
NDOF_BUTTON_TOP = 0x0193, /* 403 */
NDOF_BUTTON_BOTTOM = 0x0194, /* 404 */
NDOF_BUTTON_LEFT = 0x0195, /* 405 */
NDOF_BUTTON_RIGHT = 0x0196, /* 406 */
NDOF_BUTTON_FRONT = 0x0197, /* 407 */
NDOF_BUTTON_BACK = 0x0198, /* 408 */
/* more views */
NDOF_BUTTON_ISO1 = 0x0199, /* 409 */
NDOF_BUTTON_ISO2 = 0x019a, /* 410 */
/* 90 degree rotations */
NDOF_BUTTON_ROLL_CW = 0x019b, /* 411 */
NDOF_BUTTON_ROLL_CCW = 0x019c, /* 412 */
NDOF_BUTTON_SPIN_CW = 0x019d, /* 413 */
NDOF_BUTTON_SPIN_CCW = 0x019e, /* 414 */
NDOF_BUTTON_TILT_CW = 0x019f, /* 415 */
NDOF_BUTTON_TILT_CCW = 0x01a0, /* 416 */
/* device control */
NDOF_BUTTON_ROTATE = 0x01a1, /* 417 */
NDOF_BUTTON_PANZOOM = 0x01a2, /* 418 */
NDOF_BUTTON_DOMINANT = 0x01a3, /* 419 */
NDOF_BUTTON_PLUS = 0x01a4, /* 420 */
NDOF_BUTTON_MINUS = 0x01a5, /* 421 */
/* Store/restore views. */
NDOF_BUTTON_V1 = 0x01a6, /* 422 */
NDOF_BUTTON_V2 = 0x01a7, /* 423 */
NDOF_BUTTON_V3 = 0x01a8, /* 424 */
/* General-purpose buttons. */
NDOF_BUTTON_1 = 0x01aa, /* 426 */
NDOF_BUTTON_2 = 0x01ab, /* 427 */
NDOF_BUTTON_3 = 0x01ac, /* 428 */
NDOF_BUTTON_4 = 0x01ad, /* 429 */
NDOF_BUTTON_5 = 0x01ae, /* 430 */
NDOF_BUTTON_6 = 0x01af, /* 431 */
NDOF_BUTTON_7 = 0x01b0, /* 432 */
NDOF_BUTTON_8 = 0x01b1, /* 433 */
NDOF_BUTTON_9 = 0x01b2, /* 434 */
NDOF_BUTTON_10 = 0x01b3, /* 435 */
/* more general-purpose buttons */
NDOF_BUTTON_A = 0x01b4, /* 436 */
NDOF_BUTTON_B = 0x01b5, /* 437 */
NDOF_BUTTON_C = 0x01b6, /* 438 */
/* Disabled as GHOST converts these to keyboard events
* which use regular keyboard event handling logic. */
#if 0
/* keyboard emulation */
NDOF_BUTTON_ESC = 0x01b6, /* 438 */
NDOF_BUTTON_ENTER = 0x01b7, /* 439 */
NDOF_BUTTON_DELETE = 0x01b8, /* 440 */
NDOF_BUTTON_TAB = 0x01b9, /* 441 */
NDOF_BUTTON_SPACE = 0x01ba, /* 442 */
NDOF_BUTTON_ALT = 0x01bb, /* 443 */
NDOF_BUTTON_SHIFT = 0x01bc, /* 444 */
NDOF_BUTTON_CTRL = 0x01bd, /* 445 */
#endif
#define _NDOF_MAX NDOF_BUTTON_C
#define _NDOF_BUTTON_MAX NDOF_BUTTON_C
/* ********** End of Input devices. ********** */
/* ********** Start of Blender internal events. ********** */
/* XXX Those are mixed inside keyboard 'area'! */
/* System: 0x010x */
// INPUTCHANGE = 0x0103, /* Input connected or disconnected, (259). */ /* UNUSED. */
WINDEACTIVATE = 0x0104, /* Window is deactivated, focus lost, (260). */
/* Timer: 0x011x */
TIMER = 0x0110, /* Timer event, passed on to all queues (272). */
TIMER0 = 0x0111, /* Timer event, slot for internal use (273). */
TIMER1 = 0x0112, /* Timer event, slot for internal use (274). */
TIMER2 = 0x0113, /* Timer event, slot for internal use (275). */
TIMERJOBS = 0x0114, /* Timer event, jobs system (276). */
TIMERAUTOSAVE = 0x0115, /* Timer event, autosave (277). */
TIMERREPORT = 0x0116, /* Timer event, reports (278). */
TIMERREGION = 0x0117, /* Timer event, region slide in/out (279). */
TIMERNOTIFIER = 0x0118, /* Timer event, notifier sender (280). */
/* Timer max (287). */
#define _TIMER_MAX 0x011F
/* Action-zones, tweak, gestures: 0x500x, 0x501x
* Keep in sync with #IS_EVENT_ACTIONZONE(...). */
EVT_ACTIONZONE_AREA = 0x5000, /* 20480 */
EVT_ACTIONZONE_REGION = 0x5001, /* 20481 */
EVT_ACTIONZONE_FULLSCREEN = 0x5011, /* 20497 */
/* NOTE: these values are saved in key-map files, do not change them but just add new ones. */
/* 0x5011 is taken, see EVT_ACTIONZONE_FULLSCREEN */
/* Misc Blender internals: 0x502x */
EVT_FILESELECT = 0x5020, /* 20512 */
EVT_BUT_OPEN = 0x5021, /* 20513 */
EVT_MODAL_MAP = 0x5022, /* 20514 */
EVT_DROP = 0x5023, /* 20515 */
/* When value is 0, re-activate, when 1, don't re-activate the button under the cursor. */
EVT_BUT_CANCEL = 0x5024, /* 20516 */
/* could become gizmo callback */
EVT_GIZMO_UPDATE = 0x5025, /* 20517 */
/* XR events: 0x503x */
EVT_XR_ACTION = 0x5030, /* 20528 */
/* ********** End of Blender internal events. ********** */
};
/* -------------------------------------------------------------------- */
/** \name #wmEvent.type Helpers
* \{ */
/** Test whether the event is timer event. */
#define ISTIMER(event_type) ((event_type) >= TIMER && (event_type) <= _TIMER_MAX)
/** Test whether the event is a key on the keyboard (including modifier keys). */
#define ISKEYBOARD(event_type) \
(((event_type) >= _EVT_KEYBOARD_MIN && (event_type) <= _EVT_KEYBOARD_MAX) || \
((event_type) >= EVT_F1KEY && (event_type) <= EVT_F24KEY))
/**
* Test whether the event is a key on the keyboard
* or any other kind of button that supports press & release
* (use for click & click-drag detection).
*
* \note Mouse wheel events are excluded from this macro, while they do generate press events it
* doesn't make sense to have click & click-drag events for a mouse-wheel as it can't be held down.
*/
#define ISKEYBOARD_OR_BUTTON(event_type) \
(ISMOUSE_BUTTON(event_type) || ISKEYBOARD(event_type) || ISNDOF_BUTTON(event_type))
/** Test whether the event is a modifier key. */
#define ISKEYMODIFIER(event_type) \
(((event_type) >= EVT_LEFTCTRLKEY && (event_type) <= EVT_LEFTSHIFTKEY) || \
(event_type) == EVT_OSKEY)
/**
* Test whether the event is any kind:
* #ISMOUSE_MOTION, #ISMOUSE_BUTTON, #ISMOUSE_WHEEL & #ISMOUSE_GESTURE.
*
* \note It's best to use more specific check if possible as mixing motion/buttons/gestures
* is very broad and not necessarily obvious which kinds of events are important.
*/
#define ISMOUSE(event_type) ((event_type) >= _EVT_MOUSE_MIN && (event_type) <= _EVT_MOUSE_MAX)
/** Test whether the event is a mouse button (excluding mouse-wheel). */
#define ISMOUSE_MOTION(event_type) ELEM(event_type, MOUSEMOVE, INBETWEEN_MOUSEMOVE)
/** Test whether the event is a mouse button (excluding mouse-wheel). */
#define ISMOUSE_BUTTON(event_type) \
(ELEM(event_type, \
LEFTMOUSE, \
MIDDLEMOUSE, \
RIGHTMOUSE, \
BUTTON4MOUSE, \
BUTTON5MOUSE, \
BUTTON6MOUSE, \
BUTTON7MOUSE))
/** Test whether the event is a mouse wheel. */
#define ISMOUSE_WHEEL(event_type) ((event_type) >= WHEELUPMOUSE && (event_type) <= WHEELOUTMOUSE)
/** Test whether the event is a mouse (track-pad) gesture. */
#define ISMOUSE_GESTURE(event_type) ((event_type) >= MOUSEPAN && (event_type) <= MOUSESMARTZOOM)
/** Test whether the event is a NDOF event. */
#define ISNDOF(event_type) ((event_type) >= _NDOF_MIN && (event_type) <= _NDOF_MAX)
#define ISNDOF_BUTTON(event_type) \
((event_type) >= _NDOF_BUTTON_MIN && (event_type) <= _NDOF_BUTTON_MAX)
#define IS_EVENT_ACTIONZONE(event_type) \
ELEM(event_type, EVT_ACTIONZONE_AREA, EVT_ACTIONZONE_REGION, EVT_ACTIONZONE_FULLSCREEN)
/** Test whether event type is acceptable as hotkey (excluding modifiers). */
#define ISHOTKEY(event_type) \
((ISKEYBOARD(event_type) || ISMOUSE_BUTTON(event_type) || ISMOUSE_WHEEL(event_type) || \
ISNDOF_BUTTON(event_type)) && \
(ISKEYMODIFIER(event_type) == false))
enum eEventType_Mask {
/** #ISKEYMODIFIER */
EVT_TYPE_MASK_KEYBOARD_MODIFIER = (1 << 0),
/** #ISKEYBOARD */
EVT_TYPE_MASK_KEYBOARD = (1 << 1),
/** #ISMOUSE_WHEEL */
EVT_TYPE_MASK_MOUSE_WHEEL = (1 << 2),
/** #ISMOUSE_BUTTON */
EVT_TYPE_MASK_MOUSE_GESTURE = (1 << 3),
/** #ISMOUSE_GESTURE */
EVT_TYPE_MASK_MOUSE_BUTTON = (1 << 4),
/** #ISMOUSE */
EVT_TYPE_MASK_MOUSE = (1 << 5),
/** #ISNDOF */
EVT_TYPE_MASK_NDOF = (1 << 6),
/** #IS_EVENT_ACTIONZONE */
EVT_TYPE_MASK_ACTIONZONE = (1 << 7),
};
#define EVT_TYPE_MASK_ALL \
(EVT_TYPE_MASK_KEYBOARD | EVT_TYPE_MASK_MOUSE | EVT_TYPE_MASK_NDOF | EVT_TYPE_MASK_ACTIONZONE)
#define EVT_TYPE_MASK_HOTKEY_INCLUDE \
(EVT_TYPE_MASK_KEYBOARD | EVT_TYPE_MASK_MOUSE | EVT_TYPE_MASK_NDOF)
#define EVT_TYPE_MASK_HOTKEY_EXCLUDE EVT_TYPE_MASK_KEYBOARD_MODIFIER
#define NDOF_BUTTON_INDEX_AS_EVENT(i) (_NDOF_BUTTON_MIN + (i))
bool WM_event_type_mask_test(int event_type, enum eEventType_Mask mask);
/** \} */
/* -------------------------------------------------------------------- */
/** \name #wmEvent.val Values
* \{ */
/* Gestures */
/* File select */
enum {
EVT_FILESELECT_FULL_OPEN = 1,
EVT_FILESELECT_EXEC = 2,
EVT_FILESELECT_CANCEL = 3,
EVT_FILESELECT_EXTERNAL_CANCEL = 4,
};
/**
* Gesture
* Used in #wmEvent.val
*
* \note These values are saved in keymap files,
* do not change them but just add new ones.
*/
enum {
GESTURE_MODAL_CANCEL = 1,
GESTURE_MODAL_CONFIRM = 2,
/** Uses 'deselect' operator property. */
GESTURE_MODAL_SELECT = 3,
GESTURE_MODAL_DESELECT = 4,
/** Circle select: when no mouse button is pressed */
GESTURE_MODAL_NOP = 5,
/** Circle select: larger brush. */
GESTURE_MODAL_CIRCLE_ADD = 6,
/** Circle select: smaller brush. */
GESTURE_MODAL_CIRCLE_SUB = 7,
/** Box select/straight line, activate, use release to detect which button. */
GESTURE_MODAL_BEGIN = 8,
/** Uses 'zoom_out' operator property. */
GESTURE_MODAL_IN = 9,
GESTURE_MODAL_OUT = 10,
/** circle select: size brush (for trackpad event). */
GESTURE_MODAL_CIRCLE_SIZE = 11,
/** Move selection area. */
GESTURE_MODAL_MOVE = 12,
/** Toggle to activate snapping (angle snapping for straight line). */
GESTURE_MODAL_SNAP = 13,
/** Toggle to activate flip (flip the active side of a straight line). */
GESTURE_MODAL_FLIP = 14,
};
/** \} */