tornavis/source/blender/blenfont/intern/blf_glyph.c

586 lines
16 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup blf
*
* Glyph rendering, texturing and caching. Wraps Freetype and OpenGL functions.
*/
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_GLYPH_H
#include FT_OUTLINE_H
#include FT_BITMAP_H
#include "MEM_guardedalloc.h"
#include "DNA_userdef_types.h"
#include "DNA_vec_types.h"
#include "BLI_listbase.h"
#include "BLI_rect.h"
#include "BLI_threads.h"
#include "BLF_api.h"
#include "GPU_extensions.h"
#include "GPU_immediate.h"
#include "blf_internal.h"
#include "blf_internal_types.h"
#include "BLI_math_vector.h"
#include "BLI_strict_flags.h"
KerningCacheBLF *blf_kerning_cache_find(FontBLF *font)
{
KerningCacheBLF *p;
p = (KerningCacheBLF *)font->kerning_caches.first;
while (p) {
if (p->mode == font->kerning_mode) {
return p;
}
p = p->next;
}
return NULL;
}
/* Create a new glyph cache for the current kerning mode. */
KerningCacheBLF *blf_kerning_cache_new(FontBLF *font, GlyphCacheBLF *gc)
{
KerningCacheBLF *kc;
kc = (KerningCacheBLF *)MEM_callocN(sizeof(KerningCacheBLF), "blf_kerning_cache_new");
kc->next = NULL;
kc->prev = NULL;
kc->mode = font->kerning_mode;
unsigned int i, j;
for (i = 0; i < 0x80; i++) {
for (j = 0; j < 0x80; j++) {
GlyphBLF *g = blf_glyph_search(gc, i);
if (!g) {
FT_UInt glyph_index = FT_Get_Char_Index(font->face, i);
g = blf_glyph_add(font, gc, glyph_index, i);
}
/* Can fail on certain fonts */
GlyphBLF *g_prev = blf_glyph_search(gc, j);
FT_Vector delta = {
.x = 0,
.y = 0,
};
if (g && g_prev && FT_Get_Kerning(font->face, g_prev->idx, g->idx, kc->mode, &delta) == 0) {
kc->table[i][j] = (int)delta.x >> 6;
}
else {
kc->table[i][j] = 0;
}
}
}
BLI_addhead(&font->kerning_caches, kc);
return kc;
}
void blf_kerning_cache_clear(FontBLF *font)
{
font->kerning_cache = NULL;
BLI_freelistN(&font->kerning_caches);
}
GlyphCacheBLF *blf_glyph_cache_find(FontBLF *font, unsigned int size, unsigned int dpi)
{
GlyphCacheBLF *p;
p = (GlyphCacheBLF *)font->cache.first;
while (p) {
if (p->size == size && p->dpi == dpi) {
return p;
}
p = p->next;
}
return NULL;
}
/* Create a new glyph cache for the current size and dpi. */
GlyphCacheBLF *blf_glyph_cache_new(FontBLF *font)
{
GlyphCacheBLF *gc;
gc = (GlyphCacheBLF *)MEM_callocN(sizeof(GlyphCacheBLF), "blf_glyph_cache_new");
gc->next = NULL;
gc->prev = NULL;
gc->size = font->size;
gc->dpi = font->dpi;
memset(gc->glyph_ascii_table, 0, sizeof(gc->glyph_ascii_table));
memset(gc->bucket, 0, sizeof(gc->bucket));
gc->glyphs_len_max = (int)font->face->num_glyphs;
gc->glyphs_len_free = (int)font->face->num_glyphs;
gc->ascender = ((float)font->face->size->metrics.ascender) / 64.0f;
gc->descender = ((float)font->face->size->metrics.descender) / 64.0f;
if (FT_IS_SCALABLE(font->face)) {
gc->glyph_width_max = (int)((float)(font->face->bbox.xMax - font->face->bbox.xMin) *
(((float)font->face->size->metrics.x_ppem) /
((float)font->face->units_per_EM)));
gc->glyph_height_max = (int)((float)(font->face->bbox.yMax - font->face->bbox.yMin) *
(((float)font->face->size->metrics.y_ppem) /
((float)font->face->units_per_EM)));
}
else {
gc->glyph_width_max = (int)(((float)font->face->size->metrics.max_advance) / 64.0f);
gc->glyph_height_max = (int)(((float)font->face->size->metrics.height) / 64.0f);
}
/* can happen with size 1 fonts */
CLAMP_MIN(gc->glyph_width_max, 1);
CLAMP_MIN(gc->glyph_height_max, 1);
BLI_addhead(&font->cache, gc);
return gc;
}
GlyphCacheBLF *blf_glyph_cache_acquire(FontBLF *font)
{
BLI_spin_lock(font->glyph_cache_mutex);
GlyphCacheBLF *gc;
if (!font->glyph_cache) {
gc = blf_glyph_cache_new(font);
if (gc) {
font->glyph_cache = gc;
}
else {
font->glyph_cache = NULL;
return NULL;
}
}
return font->glyph_cache;
}
void blf_glyph_cache_release(FontBLF *font)
{
BLI_spin_unlock(font->glyph_cache_mutex);
}
void blf_glyph_cache_clear(FontBLF *font)
{
GlyphCacheBLF *gc;
BLI_spin_lock(font->glyph_cache_mutex);
while ((gc = BLI_pophead(&font->cache))) {
blf_glyph_cache_free(gc);
}
font->glyph_cache = NULL;
BLI_spin_unlock(font->glyph_cache_mutex);
}
void blf_glyph_cache_free(GlyphCacheBLF *gc)
{
GlyphBLF *g;
unsigned int i;
for (i = 0; i < 257; i++) {
while ((g = BLI_pophead(&gc->bucket[i]))) {
blf_glyph_free(g);
}
}
if (gc->texture) {
GPU_texture_free(gc->texture);
}
if (gc->bitmap_result) {
MEM_freeN(gc->bitmap_result);
}
MEM_freeN(gc);
}
GlyphBLF *blf_glyph_search(GlyphCacheBLF *gc, unsigned int c)
{
GlyphBLF *p;
unsigned int key;
key = blf_hash(c);
p = gc->bucket[key].first;
while (p) {
if (p->c == c) {
return p;
}
p = p->next;
}
return NULL;
}
GlyphBLF *blf_glyph_add(FontBLF *font, GlyphCacheBLF *gc, unsigned int index, unsigned int c)
{
FT_GlyphSlot slot;
GlyphBLF *g;
FT_Error err;
FT_Bitmap bitmap, tempbitmap;
FT_BBox bbox;
unsigned int key;
g = blf_glyph_search(gc, c);
if (g) {
return g;
}
/* glyphs are dynamically created as needed by font rendering. this means that
* to make font rendering thread safe we have to do locking here. note that this
* must be a lock for the whole library and not just per font, because the font
* renderer uses a shared buffer internally */
BLI_spin_lock(font->ft_lib_mutex);
/* search again after locking */
g = blf_glyph_search(gc, c);
if (g) {
BLI_spin_unlock(font->ft_lib_mutex);
return g;
}
if (font->flags & BLF_MONOCHROME) {
err = FT_Load_Glyph(font->face, (FT_UInt)index, FT_LOAD_TARGET_MONO);
}
else {
int flags = FT_LOAD_NO_BITMAP;
if (font->flags & BLF_HINTING_NONE) {
flags |= FT_LOAD_TARGET_NORMAL | FT_LOAD_NO_HINTING;
}
else if (font->flags & BLF_HINTING_SLIGHT) {
flags |= FT_LOAD_TARGET_LIGHT;
}
else if (font->flags & BLF_HINTING_FULL) {
flags |= FT_LOAD_TARGET_NORMAL;
}
else {
/* Default, hinting disabled until FreeType has been upgraded
* to give good results on all platforms. */
flags |= FT_LOAD_TARGET_NORMAL | FT_LOAD_NO_HINTING;
}
err = FT_Load_Glyph(font->face, (FT_UInt)index, flags);
}
if (err) {
BLI_spin_unlock(font->ft_lib_mutex);
return NULL;
}
/* get the glyph. */
slot = font->face->glyph;
if (font->flags & BLF_MONOCHROME) {
err = FT_Render_Glyph(slot, FT_RENDER_MODE_MONO);
/* Convert result from 1 bit per pixel to 8 bit per pixel */
/* Accum errors for later, fine if not interested beyond "ok vs any error" */
FT_Bitmap_New(&tempbitmap);
/* Does Blender use Pitch 1 always? It works so far */
err += FT_Bitmap_Convert(font->ft_lib, &slot->bitmap, &tempbitmap, 1);
err += FT_Bitmap_Copy(font->ft_lib, &tempbitmap, &slot->bitmap);
err += FT_Bitmap_Done(font->ft_lib, &tempbitmap);
}
else {
err = FT_Render_Glyph(slot, FT_RENDER_MODE_NORMAL);
}
if (err || slot->format != FT_GLYPH_FORMAT_BITMAP) {
BLI_spin_unlock(font->ft_lib_mutex);
return NULL;
}
g = (GlyphBLF *)MEM_callocN(sizeof(GlyphBLF), "blf_glyph_add");
g->c = c;
g->idx = (FT_UInt)index;
bitmap = slot->bitmap;
g->width = (int)bitmap.width;
g->height = (int)bitmap.rows;
if (g->width && g->height) {
if (font->flags & BLF_MONOCHROME) {
/* Font buffer uses only 0 or 1 values, Blender expects full 0..255 range */
int i;
for (i = 0; i < (g->width * g->height); i++) {
bitmap.buffer[i] = bitmap.buffer[i] ? 255 : 0;
}
}
g->bitmap = (unsigned char *)MEM_mallocN((size_t)g->width * (size_t)g->height, "glyph bitmap");
memcpy((void *)g->bitmap, (void *)bitmap.buffer, (size_t)g->width * (size_t)g->height);
}
g->advance = ((float)slot->advance.x) / 64.0f;
g->advance_i = (int)g->advance;
g->pos_x = (float)slot->bitmap_left;
g->pos_y = (float)slot->bitmap_top;
g->pitch = slot->bitmap.pitch;
FT_Outline_Get_CBox(&(slot->outline), &bbox);
g->box.xmin = ((float)bbox.xMin) / 64.0f;
g->box.xmax = ((float)bbox.xMax) / 64.0f;
g->box.ymin = ((float)bbox.yMin) / 64.0f;
g->box.ymax = ((float)bbox.yMax) / 64.0f;
key = blf_hash(g->c);
BLI_addhead(&(gc->bucket[key]), g);
BLI_spin_unlock(font->ft_lib_mutex);
return g;
}
void blf_glyph_free(GlyphBLF *g)
{
if (g->bitmap) {
MEM_freeN(g->bitmap);
}
MEM_freeN(g);
}
static void blf_texture_draw(const unsigned char color[4],
const int glyph_size[2],
const int offset,
float x1,
float y1,
float x2,
float y2)
{
/* Only one vertex per glyph, geometry shader expand it into a quad. */
/* TODO Get rid of Geom Shader because it's not optimal AT ALL for the GPU */
copy_v4_fl4(GPU_vertbuf_raw_step(&g_batch.pos_step),
x1 + g_batch.ofs[0],
y1 + g_batch.ofs[1],
x2 + g_batch.ofs[0],
y2 + g_batch.ofs[1]);
copy_v4_v4_uchar(GPU_vertbuf_raw_step(&g_batch.col_step), color);
copy_v2_v2_int(GPU_vertbuf_raw_step(&g_batch.glyph_size_step), glyph_size);
*((int *)GPU_vertbuf_raw_step(&g_batch.offset_step)) = offset;
g_batch.glyph_len++;
/* Flush cache if it's full. */
if (g_batch.glyph_len == BLF_BATCH_DRAW_LEN_MAX) {
blf_batch_draw();
}
}
static void blf_texture5_draw(const unsigned char color_in[4],
const int glyph_size[2],
const int offset,
float x1,
float y1,
float x2,
float y2)
{
int glyph_size_flag[2];
/* flag the x and y component signs for 5x5 blurring */
glyph_size_flag[0] = -glyph_size[0];
glyph_size_flag[1] = -glyph_size[1];
blf_texture_draw(color_in, glyph_size_flag, offset, x1, y1, x2, y2);
}
static void blf_texture3_draw(const unsigned char color_in[4],
const int glyph_size[2],
const int offset,
float x1,
float y1,
float x2,
float y2)
{
int glyph_size_flag[2];
/* flag the x component sign for 3x3 blurring */
glyph_size_flag[0] = -glyph_size[0];
glyph_size_flag[1] = glyph_size[1];
blf_texture_draw(color_in, glyph_size_flag, offset, x1, y1, x2, y2);
}
static void blf_glyph_calc_rect(rctf *rect, GlyphBLF *g, float x, float y)
{
rect->xmin = floorf(x + g->pos_x);
rect->xmax = rect->xmin + (float)g->width;
rect->ymin = floorf(y + g->pos_y);
rect->ymax = rect->ymin - (float)g->height;
}
static void blf_glyph_calc_rect_test(rctf *rect, GlyphBLF *g, float x, float y)
{
/* Intentionally check with g->advance, because this is the
* width used by BLF_width. This allows that the text slightly
* overlaps the clipping border to achieve better alignment. */
rect->xmin = floorf(x);
rect->xmax = rect->xmin + MIN2(g->advance, (float)g->width);
rect->ymin = floorf(y);
rect->ymax = rect->ymin - (float)g->height;
}
static void blf_glyph_calc_rect_shadow(rctf *rect, GlyphBLF *g, float x, float y, FontBLF *font)
{
blf_glyph_calc_rect(rect, g, x + (float)font->shadow_x, y + (float)font->shadow_y);
}
void blf_glyph_render(FontBLF *font, GlyphCacheBLF *gc, GlyphBLF *g, float x, float y)
{
if ((!g->width) || (!g->height)) {
return;
}
if (g->glyph_cache == NULL) {
if (font->tex_size_max == -1) {
font->tex_size_max = GPU_max_texture_size();
}
g->offset = gc->bitmap_len;
int buff_size = g->width * g->height;
int bitmap_len = gc->bitmap_len + buff_size;
if (bitmap_len > gc->bitmap_len_alloc) {
int w = font->tex_size_max;
int h = bitmap_len / w + 1;
gc->bitmap_len_alloc = w * h;
gc->bitmap_result = MEM_reallocN(gc->bitmap_result, (size_t)gc->bitmap_len_alloc);
/* Keep in sync with the texture. */
if (gc->texture) {
GPU_texture_free(gc->texture);
}
gc->texture = GPU_texture_create_nD(
w, h, 0, 1, NULL, GPU_R8, GPU_DATA_UNSIGNED_BYTE, 0, false, NULL);
gc->bitmap_len_landed = 0;
}
memcpy(&gc->bitmap_result[gc->bitmap_len], g->bitmap, (size_t)buff_size);
gc->bitmap_len = bitmap_len;
gc->glyphs_len_free--;
g->glyph_cache = gc;
}
if (font->flags & BLF_CLIPPING) {
rctf rect_test;
blf_glyph_calc_rect_test(&rect_test, g, x, y);
BLI_rctf_translate(&rect_test, font->pos[0], font->pos[1]);
if (!BLI_rctf_inside_rctf(&font->clip_rec, &rect_test)) {
return;
}
}
if (g_batch.glyph_cache != g->glyph_cache) {
blf_batch_draw();
g_batch.glyph_cache = g->glyph_cache;
}
if (font->flags & BLF_SHADOW) {
rctf rect_ofs;
blf_glyph_calc_rect_shadow(&rect_ofs, g, x, y, font);
if (font->shadow == 0) {
blf_texture_draw(font->shadow_color,
(int[2]){g->width, g->height},
g->offset,
rect_ofs.xmin,
rect_ofs.ymin,
rect_ofs.xmax,
rect_ofs.ymax);
}
else if (font->shadow <= 4) {
blf_texture3_draw(font->shadow_color,
(int[2]){g->width, g->height},
g->offset,
rect_ofs.xmin,
rect_ofs.ymin,
rect_ofs.xmax,
rect_ofs.ymax);
}
else {
blf_texture5_draw(font->shadow_color,
(int[2]){g->width, g->height},
g->offset,
rect_ofs.xmin,
rect_ofs.ymin,
rect_ofs.xmax,
rect_ofs.ymax);
}
}
rctf rect;
blf_glyph_calc_rect(&rect, g, x, y);
#if BLF_BLUR_ENABLE
switch (font->blur) {
case 3:
blf_texture3_draw(font->color,
(int[2]){g->width, g->height},
g->offset,
rect.xmin,
rect.ymin,
rect.xmax,
rect.ymax);
break;
case 5:
blf_texture5_draw(font->color,
(int[2]){g->width, g->height},
g->offset,
rect.xmin,
rect.ymin,
rect.xmax,
rect.ymax);
break;
default:
blf_texture_draw(font->color,
(int[2]){g->width, g->height},
g->offset,
rect.xmin,
rect.ymin,
rect.xmax,
rect.ymax);
}
#else
blf_texture_draw(font->color,
(int[2]){g->width, g->height},
g->offset,
rect.xmin,
rect.ymin,
rect.xmax,
rect.ymax);
#endif
}