81 lines
2.4 KiB
C++
81 lines
2.4 KiB
C++
/* SPDX-FileCopyrightText: 2020 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "AS_asset_catalog.hh"
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#include "AS_asset_library.hh"
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#include "BKE_callbacks.hh"
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#include "asset_library_service.hh"
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#include "CLG_log.h"
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#include "testing/testing.h"
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namespace blender::asset_system::tests {
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class AssetLibraryTest : public testing::Test {
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public:
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static void SetUpTestSuite()
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{
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CLG_init();
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BKE_callback_global_init();
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}
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static void TearDownTestSuite()
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{
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CLG_exit();
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BKE_callback_global_finalize();
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}
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void TearDown() override
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{
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asset_system::AssetLibraryService::destroy();
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}
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};
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TEST_F(AssetLibraryTest, AS_asset_library_load)
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{
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const std::string test_files_dir = blender::tests::flags_test_asset_dir();
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if (test_files_dir.empty()) {
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FAIL();
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}
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/* Load the asset library. */
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const std::string library_dirpath = test_files_dir + "/" + "asset_library";
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AssetLibrary *library = AS_asset_library_load(__func__, library_dirpath.data());
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ASSERT_NE(nullptr, library);
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/* Check that it can be cast to the C++ type and has a Catalog Service. */
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const AssetCatalogService &service = library->catalog_service();
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/* Check that the catalogs defined in the library are actually loaded. This just tests one single
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* catalog, as that indicates the file has been loaded. Testing that loading went OK is for
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* the asset catalog service tests. */
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const bUUID uuid_poses_ellie("df60e1f6-2259-475b-93d9-69a1b4a8db78");
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AssetCatalog *poses_ellie = service.find_catalog(uuid_poses_ellie);
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ASSERT_NE(nullptr, poses_ellie) << "unable to find POSES_ELLIE catalog";
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EXPECT_EQ("character/Ellie/poselib", poses_ellie->path.str());
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}
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TEST_F(AssetLibraryTest, load_nonexistent_directory)
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{
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const std::string test_files_dir = blender::tests::flags_test_asset_dir();
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if (test_files_dir.empty()) {
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FAIL();
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}
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/* Load the asset library. */
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const std::string library_dirpath = test_files_dir + "/" +
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"asset_library/this/subdir/does/not/exist";
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AssetLibrary *library = AS_asset_library_load(__func__, library_dirpath.data());
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ASSERT_NE(nullptr, library);
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/* Check that it can be cast to the C++ type and has a Catalog Service. */
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AssetCatalogService &service = library->catalog_service();
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/* Check that the catalog service doesn't have any catalogs. */
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EXPECT_TRUE(service.is_empty());
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}
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} // namespace blender::asset_system::tests
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