tornavis/source/blender/blenkernel/BKE_animsys.h

367 lines
15 KiB
C

/* SPDX-FileCopyrightText: 2009 Blender Authors, Joshua Leung. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bke
*/
#include "BLI_bit_vector.hh"
#include "BLI_span.hh"
#include "BLI_sys_types.h" /* for bool */
#ifdef __cplusplus
extern "C" {
#endif
struct AnimData;
struct BlendDataReader;
struct BlendWriter;
struct Depsgraph;
struct FCurve;
struct ID;
struct KS_Path;
struct KeyingSet;
struct LibraryForeachIDData;
struct ListBase;
struct Main;
struct NlaKeyframingContext;
struct PathResolvedRNA;
struct PointerRNA;
struct PropertyRNA;
struct bAction;
struct bActionGroup;
/** Container for data required to do FCurve and Driver evaluation. */
typedef struct AnimationEvalContext {
/* For drivers, so that they have access to the dependency graph and the current view layer. See
* #77086. */
struct Depsgraph *depsgraph;
/* FCurves and Drivers can be evaluated at a different time than the current scene time, for
* example when evaluating NLA strips. This means that, even though the current time is stored in
* the dependency graph, we need an explicit evaluation time. */
float eval_time;
} AnimationEvalContext;
AnimationEvalContext BKE_animsys_eval_context_construct(struct Depsgraph *depsgraph,
float eval_time) ATTR_WARN_UNUSED_RESULT;
AnimationEvalContext BKE_animsys_eval_context_construct_at(
const AnimationEvalContext *anim_eval_context, float eval_time) ATTR_WARN_UNUSED_RESULT;
/* ************************************* */
/* KeyingSets API */
/**
* Used to create a new 'custom' KeyingSet for the user,
* that will be automatically added to the stack.
*/
struct KeyingSet *BKE_keyingset_add(
struct ListBase *list, const char idname[], const char name[], short flag, short keyingflag);
/**
* Add a path to a KeyingSet. Nothing is returned for now.
* Checks are performed to ensure that destination is appropriate for the KeyingSet in question
*/
struct KS_Path *BKE_keyingset_add_path(struct KeyingSet *ks,
struct ID *id,
const char group_name[],
const char rna_path[],
int array_index,
short flag,
short groupmode);
/**
* Find the destination matching the criteria given.
* TODO: do we want some method to perform partial matches too?
*/
struct KS_Path *BKE_keyingset_find_path(struct KeyingSet *ks,
struct ID *id,
const char group_name[],
const char rna_path[],
int array_index,
int group_mode);
/* Copy all KeyingSets in the given list */
void BKE_keyingsets_copy(struct ListBase *newlist, const struct ListBase *list);
/** Process the ID pointers inside a scene's keyingsets, in see `BKE_lib_query.hh` for details. */
void BKE_keyingsets_foreach_id(struct LibraryForeachIDData *data,
const struct ListBase *keyingsets);
/* Free the given Keying Set path */
void BKE_keyingset_free_path(struct KeyingSet *ks, struct KS_Path *ksp);
/* Free data for KeyingSet but not set itself */
void BKE_keyingset_free_paths(struct KeyingSet *ks);
/* Free all the KeyingSets in the given list */
void BKE_keyingsets_free(struct ListBase *list);
void BKE_keyingsets_blend_write(struct BlendWriter *writer, struct ListBase *list);
void BKE_keyingsets_blend_read_data(struct BlendDataReader *reader, struct ListBase *list);
/* ************************************* */
/* Path Fixing API */
/**
* Get a "fixed" version of the given path `old_path`.
*
* This is just an external wrapper for the RNA-Path fixing function,
* with input validity checks on top of the basic method.
*
* \note it is assumed that the structure we're replacing is `<prefix><["><name><"]>`
* i.e. `pose.bones["Bone"]`.
*/
char *BKE_animsys_fix_rna_path_rename(struct ID *owner_id,
char *old_path,
const char *prefix,
const char *oldName,
const char *newName,
int oldSubscript,
int newSubscript,
bool verify_paths);
/**
* Fix all the paths for the given ID + Action.
*
* This is just an external wrapper for the F-Curve fixing function,
* with input validity checks on top of the basic method.
*
* \note it is assumed that the structure we're replacing is `<prefix><["><name><"]>`
* i.e. `pose.bones["Bone"]`.
*/
void BKE_action_fix_paths_rename(struct ID *owner_id,
struct bAction *act,
const char *prefix,
const char *oldName,
const char *newName,
int oldSubscript,
int newSubscript,
bool verify_paths);
/**
* Fix all the paths for the given ID+AnimData
*
* \note it is assumed that the structure we're replacing is `<prefix><["><name><"]>`
* i.e. `pose.bones["Bone"]`.
*/
void BKE_animdata_fix_paths_rename(struct ID *owner_id,
struct AnimData *adt,
struct ID *ref_id,
const char *prefix,
const char *oldName,
const char *newName,
int oldSubscript,
int newSubscript,
bool verify_paths);
/**
* Fix all RNA-Paths throughout the database (directly access the #Global.main version).
*
* \note it is assumed that the structure we're replacing is `<prefix><["><name><"]>`
* i.e. `pose.bones["Bone"]`
*/
void BKE_animdata_fix_paths_rename_all_ex(struct Main *bmain,
struct ID *ref_id,
const char *prefix,
const char *oldName,
const char *newName,
int oldSubscript,
int newSubscript,
bool verify_paths);
/** See #BKE_animdata_fix_paths_rename_all_ex */
void BKE_animdata_fix_paths_rename_all(struct ID *ref_id,
const char *prefix,
const char *oldName,
const char *newName);
/**
* Fix the path after removing elements that are not ID (e.g., node).
* Return true if any animation data was affected.
*/
bool BKE_animdata_fix_paths_remove(struct ID *id, const char *path);
/* -------------------------------------- */
typedef struct AnimationBasePathChange {
struct AnimationBasePathChange *next, *prev;
const char *src_basepath;
const char *dst_basepath;
} AnimationBasePathChange;
/**
* Move animation data from source to destination if its paths are based on `basepaths`.
*
* Transfer the animation data from `srcID` to `dstID` where the `srcID` animation data
* is based off `basepath`, creating new #AnimData and associated data as necessary.
*
* \param basepaths: A list of #AnimationBasePathChange.
*/
void BKE_animdata_transfer_by_basepath(struct Main *bmain,
struct ID *srcID,
struct ID *dstID,
struct ListBase *basepaths);
/* ************************************* */
/* Batch AnimData API */
/* Define for callback looper used in BKE_animdata_main_cb */
typedef void (*ID_AnimData_Edit_Callback)(struct ID *id, struct AnimData *adt, void *user_data);
/* Define for callback looper used in BKE_fcurves_main_cb */
typedef void (*ID_FCurve_Edit_Callback)(struct ID *id, struct FCurve *fcu, void *user_data);
/* Loop over all datablocks applying callback */
void BKE_animdata_main_cb(struct Main *bmain, ID_AnimData_Edit_Callback func, void *user_data);
/** Apply the given callback function on all F-Curves attached to data in `main` database. */
void BKE_fcurves_main_cb(struct Main *bmain, ID_FCurve_Edit_Callback func, void *user_data);
/* Look over all f-curves of a given ID. */
void BKE_fcurves_id_cb(struct ID *id, ID_FCurve_Edit_Callback func, void *user_data);
/* ************************************* */
/* TODO: overrides, remapping, and path-finding API's. */
/* ------------ NLA Keyframing --------------- */
typedef struct NlaKeyframingContext NlaKeyframingContext;
/**
* Prepare data necessary to compute correct keyframe values for NLA strips
* with non-Replace mode or influence different from 1.
*
* \param cache: List used to cache contexts for reuse when keying
* multiple channels in one operation.
* \param ptr: RNA pointer to the ID with the animation.
* \return Keyframing context, or NULL if not necessary.
*/
struct NlaKeyframingContext *BKE_animsys_get_nla_keyframing_context(
struct ListBase *cache,
struct PointerRNA *ptr,
struct AnimData *adt,
const struct AnimationEvalContext *anim_eval_context);
/**
* Apply correction from the NLA context to the values about to be keyframed.
*
* \param context: Context to use (may be NULL).
* \param prop_ptr: Property about to be keyframed.
* \param[in,out] values: Span of property values to adjust.
* \param index: Index of the element about to be updated, or -1.
* \param[out] r_force_all: Set to true if all channels must be inserted. May be NULL.
* \param[out] r_successful_remaps: Bits will be enabled for indices that are both intended to be
* remapped and succeeded remapping. With both, it allows caller to check successfully remapped
* indices without having to explicitly check whether the index was intended to be remapped.
*/
void BKE_animsys_nla_remap_keyframe_values(struct NlaKeyframingContext *context,
struct PointerRNA *prop_ptr,
struct PropertyRNA *prop,
const blender::MutableSpan<float> values,
int index,
const struct AnimationEvalContext *anim_eval_context,
bool *r_force_all,
blender::BitVector<> &r_successful_remaps);
/**
* Free all cached contexts from the list.
*/
void BKE_animsys_free_nla_keyframing_context_cache(struct ListBase *cache);
/* ************************************* */
/* Evaluation API */
/* ------------- Main API -------------------- */
/* In general, these ones should be called to do all animation evaluation */
/* Flags for recalc parameter, indicating which part to recalculate. */
typedef enum eAnimData_Recalc {
ADT_RECALC_DRIVERS = (1 << 0),
ADT_RECALC_ANIM = (1 << 1),
ADT_RECALC_ALL = (ADT_RECALC_DRIVERS | ADT_RECALC_ANIM),
} eAnimData_Recalc;
bool BKE_animsys_rna_path_resolve(struct PointerRNA *ptr,
const char *rna_path,
int array_index,
struct PathResolvedRNA *r_result);
bool BKE_animsys_read_from_rna_path(struct PathResolvedRNA *anim_rna, float *r_value);
/**
* Write the given value to a setting using RNA, and return success.
*/
bool BKE_animsys_write_to_rna_path(struct PathResolvedRNA *anim_rna, float value);
/**
* Evaluation loop for evaluation animation data
*
* This assumes that the animation-data provided belongs to the ID block in question,
* and that the flags for which parts of the animation-data settings need to be recalculated
* have been set already by the depsgraph. Now, we use the recalculate.
*/
void BKE_animsys_evaluate_animdata(struct ID *id,
struct AnimData *adt,
const struct AnimationEvalContext *anim_eval_context,
eAnimData_Recalc recalc,
bool flush_to_original);
/**
* Evaluation of all ID-blocks with Animation Data blocks - Animation Data Only
*
* This will evaluate only the animation info available in the animation data-blocks
* encountered. In order to enforce the system by which some settings controlled by a
* 'local' (i.e. belonging in the nearest ID-block that setting is related to, not a
* standard 'root') block are overridden by a larger 'user'
*/
void BKE_animsys_evaluate_all_animation(struct Main *main,
struct Depsgraph *depsgraph,
float ctime);
/* ------------ Specialized API --------------- */
/* There are a few special tools which require these following functions. They are NOT to be used
* for standard animation evaluation UNDER ANY CIRCUMSTANCES!
*
* i.e. Pose Library (PoseLib) uses some of these for selectively applying poses, but
* Particles/Sequencer performing funky time manipulation is not ok.
*/
/* Evaluate Action (F-Curve Bag) */
void animsys_evaluate_action(struct PointerRNA *ptr,
struct bAction *act,
const struct AnimationEvalContext *anim_eval_context,
bool flush_to_original);
/* Evaluate action, and blend the result into the current values (instead of overwriting fully). */
void animsys_blend_in_action(struct PointerRNA *ptr,
struct bAction *act,
const AnimationEvalContext *anim_eval_context,
float blend_factor);
/* Evaluate Action Group */
void animsys_evaluate_action_group(struct PointerRNA *ptr,
struct bAction *act,
struct bActionGroup *agrp,
const struct AnimationEvalContext *anim_eval_context);
/* ************************************* */
/* ------------ Evaluation API --------------- */
struct Depsgraph;
void BKE_animsys_eval_animdata(struct Depsgraph *depsgraph, struct ID *id);
void BKE_animsys_eval_driver(struct Depsgraph *depsgraph,
struct ID *id,
int driver_index,
struct FCurve *fcu_orig);
void BKE_animsys_update_driver_array(struct ID *id);
/* ************************************* */
#ifdef __cplusplus
}
#endif