tornavis/source/blender/blenkernel/BKE_mask.h

419 lines
16 KiB
C

/* SPDX-FileCopyrightText: 2012 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bke
*/
#ifdef __cplusplus
extern "C" {
#endif
struct Depsgraph;
struct Image;
struct ImageUser;
struct ListBase;
struct Main;
struct Mask;
struct MaskLayer;
struct MaskLayerShape;
struct MaskParent;
struct MaskSpline;
struct MaskSplinePoint;
struct MaskSplinePointUW;
struct MovieClip;
struct MovieClipUser;
/* `mask_ops.cc` */
typedef enum {
MASK_WHICH_HANDLE_NONE = 0,
MASK_WHICH_HANDLE_STICK = 1,
MASK_WHICH_HANDLE_LEFT = 2,
MASK_WHICH_HANDLE_RIGHT = 3,
MASK_WHICH_HANDLE_BOTH = 4,
} eMaskWhichHandle;
typedef enum {
MASK_HANDLE_MODE_STICK = 1,
MASK_HANDLE_MODE_INDIVIDUAL_HANDLES = 2,
} eMaskhandleMode;
/* -------------------------------------------------------------------- */
/** \name Mask Layers
* \{ */
struct MaskLayer *BKE_mask_layer_new(struct Mask *mask, const char *name);
/**
* \note The returned mask-layer may be hidden, caller needs to check.
*/
struct MaskLayer *BKE_mask_layer_active(struct Mask *mask);
void BKE_mask_layer_active_set(struct Mask *mask, struct MaskLayer *masklay);
void BKE_mask_layer_remove(struct Mask *mask, struct MaskLayer *masklay);
/** \brief Free all animation keys for a mask layer.
*/
void BKE_mask_layer_free_shapes(struct MaskLayer *masklay);
void BKE_mask_layer_free(struct MaskLayer *masklay);
void BKE_mask_layer_free_list(struct ListBase *masklayers);
void BKE_mask_spline_free(struct MaskSpline *spline);
void BKE_mask_spline_free_list(struct ListBase *splines);
struct MaskSpline *BKE_mask_spline_copy(const struct MaskSpline *spline);
void BKE_mask_point_free(struct MaskSplinePoint *point);
void BKE_mask_layer_unique_name(struct Mask *mask, struct MaskLayer *masklay);
void BKE_mask_layer_rename(struct Mask *mask,
struct MaskLayer *masklay,
const char *oldname,
const char *newname);
struct MaskLayer *BKE_mask_layer_copy(const struct MaskLayer *masklay);
void BKE_mask_layer_copy_list(struct ListBase *masklayers_new, const struct ListBase *masklayers);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Splines
* \{ */
struct MaskSplinePoint *BKE_mask_spline_point_array(struct MaskSpline *spline);
struct MaskSplinePoint *BKE_mask_spline_point_array_from_point(
struct MaskSpline *spline, const struct MaskSplinePoint *point_ref);
struct MaskSpline *BKE_mask_spline_add(struct MaskLayer *masklay);
bool BKE_mask_spline_remove(struct MaskLayer *mask_layer, struct MaskSpline *spline);
void BKE_mask_point_direction_switch(struct MaskSplinePoint *point);
void BKE_mask_spline_direction_switch(struct MaskLayer *masklay, struct MaskSpline *spline);
struct BezTriple *BKE_mask_spline_point_next_bezt(struct MaskSpline *spline,
struct MaskSplinePoint *points_array,
struct MaskSplinePoint *point);
typedef enum {
MASK_PROJ_NEG = -1,
MASK_PROJ_ANY = 0,
MASK_PROJ_POS = 1,
} eMaskSign;
float BKE_mask_spline_project_co(struct MaskSpline *spline,
struct MaskSplinePoint *point,
float start_u,
const float co[2],
eMaskSign sign);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Point
* \{ */
eMaskhandleMode BKE_mask_point_handles_mode_get(const struct MaskSplinePoint *point);
void BKE_mask_point_handle(const struct MaskSplinePoint *point,
eMaskWhichHandle which_handle,
float r_handle[2]);
void BKE_mask_point_set_handle(struct MaskSplinePoint *point,
eMaskWhichHandle which_handle,
float loc[2],
bool keep_direction,
float orig_handle[2],
float orig_vec[3][3]);
void BKE_mask_point_segment_co(struct MaskSpline *spline,
struct MaskSplinePoint *point,
float u,
float co[2]);
void BKE_mask_point_normal(struct MaskSpline *spline,
struct MaskSplinePoint *point,
float u,
float n[2]);
float BKE_mask_point_weight_scalar(struct MaskSpline *spline,
struct MaskSplinePoint *point,
float u);
float BKE_mask_point_weight(struct MaskSpline *spline, struct MaskSplinePoint *point, float u);
struct MaskSplinePointUW *BKE_mask_point_sort_uw(struct MaskSplinePoint *point,
struct MaskSplinePointUW *uw);
void BKE_mask_point_add_uw(struct MaskSplinePoint *point, float u, float w);
void BKE_mask_point_select_set(struct MaskSplinePoint *point, bool do_select);
void BKE_mask_point_select_set_handle(struct MaskSplinePoint *point,
eMaskWhichHandle which_handle,
bool do_select);
/** \} */
/* -------------------------------------------------------------------- */
/** \name General
* \{ */
struct Mask *BKE_mask_new(struct Main *bmain, const char *name);
void BKE_mask_coord_from_frame(float r_co[2], const float co[2], const float frame_size[2]);
void BKE_mask_coord_from_movieclip(struct MovieClip *clip,
struct MovieClipUser *user,
float r_co[2],
const float co[2]);
void BKE_mask_coord_from_image(struct Image *image,
struct ImageUser *iuser,
float r_co[2],
const float co[2]);
/**
* Inverse of #BKE_mask_coord_from_image.
*/
void BKE_mask_coord_to_frame(float r_co[2], const float co[2], const float frame_size[2]);
void BKE_mask_coord_to_movieclip(struct MovieClip *clip,
struct MovieClipUser *user,
float r_co[2],
const float co[2]);
void BKE_mask_coord_to_image(struct Image *image,
struct ImageUser *iuser,
float r_co[2],
const float co[2]);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Parenting
* \{ */
void BKE_mask_evaluate(struct Mask *mask, float ctime, bool do_newframe);
void BKE_mask_layer_evaluate(struct MaskLayer *masklay, float ctime, bool do_newframe);
void BKE_mask_parent_init(struct MaskParent *parent);
void BKE_mask_calc_handle_adjacent_interp(struct MaskSpline *spline,
struct MaskSplinePoint *point,
float u);
/**
* Calculates the tangent of a point by its previous and next
* (ignoring handles - as if its a poly line).
*/
void BKE_mask_calc_tangent_polyline(struct MaskSpline *spline,
struct MaskSplinePoint *point,
float t[2]);
void BKE_mask_calc_handle_point(struct MaskSpline *spline, struct MaskSplinePoint *point);
/**
* \brief Resets auto handles even for non-auto bezier points
*
* Useful for giving sane defaults.
*/
void BKE_mask_calc_handle_point_auto(struct MaskSpline *spline,
struct MaskSplinePoint *point,
bool do_recalc_length);
void BKE_mask_get_handle_point_adjacent(struct MaskSpline *spline,
struct MaskSplinePoint *point,
struct MaskSplinePoint **r_point_prev,
struct MaskSplinePoint **r_point_next);
void BKE_mask_layer_calc_handles(struct MaskLayer *masklay);
void BKE_mask_spline_ensure_deform(struct MaskSpline *spline);
void BKE_mask_point_parent_matrix_get(struct MaskSplinePoint *point,
float ctime,
float parent_matrix[3][3]);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Animation
* \{ */
int BKE_mask_layer_shape_totvert(struct MaskLayer *masklay);
/**
* Inverse of #BKE_mask_layer_shape_to_mask
*/
void BKE_mask_layer_shape_from_mask(struct MaskLayer *masklay,
struct MaskLayerShape *masklay_shape);
/**
* Inverse of #BKE_mask_layer_shape_from_mask
*/
void BKE_mask_layer_shape_to_mask(struct MaskLayer *masklay, struct MaskLayerShape *masklay_shape);
/**
* \note Linear interpolation only.
*/
void BKE_mask_layer_shape_to_mask_interp(struct MaskLayer *masklay,
struct MaskLayerShape *masklay_shape_a,
struct MaskLayerShape *masklay_shape_b,
float fac);
struct MaskLayerShape *BKE_mask_layer_shape_find_frame(struct MaskLayer *masklay, int frame);
/**
* When returning 2 - the frame isn't found but before/after frames are.
*/
int BKE_mask_layer_shape_find_frame_range(struct MaskLayer *masklay,
float frame,
struct MaskLayerShape **r_masklay_shape_a,
struct MaskLayerShape **r_masklay_shape_b);
/**
* \note Does *not* add to the list.
*/
struct MaskLayerShape *BKE_mask_layer_shape_alloc(struct MaskLayer *masklay, int frame);
void BKE_mask_layer_shape_free(struct MaskLayerShape *masklay_shape);
struct MaskLayerShape *BKE_mask_layer_shape_verify_frame(struct MaskLayer *masklay, int frame);
struct MaskLayerShape *BKE_mask_layer_shape_duplicate(struct MaskLayerShape *masklay_shape);
void BKE_mask_layer_shape_unlink(struct MaskLayer *masklay, struct MaskLayerShape *masklay_shape);
void BKE_mask_layer_shape_sort(struct MaskLayer *masklay);
bool BKE_mask_layer_shape_spline_from_index(struct MaskLayer *masklay,
int index,
struct MaskSpline **r_masklay_shape,
int *r_index);
int BKE_mask_layer_shape_spline_to_index(struct MaskLayer *masklay, struct MaskSpline *spline);
/**
* When a new points added, resizing all shape-key arrays.
*/
void BKE_mask_layer_shape_changed_add(struct MaskLayer *masklay,
int index,
bool do_init,
bool do_init_interpolate);
/**
* Move array elements to account for removed point.
*/
void BKE_mask_layer_shape_changed_remove(struct MaskLayer *masklay, int index, int count);
int BKE_mask_get_duration(struct Mask *mask);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Clipboard
* \{ */
/**
* Free the clipboard.
*/
void BKE_mask_clipboard_free(void);
/**
* Copy selected visible splines from the given layer to clipboard.
*/
void BKE_mask_clipboard_copy_from_layer(struct MaskLayer *mask_layer);
/**
* Check clipboard is empty.
*/
bool BKE_mask_clipboard_is_empty(void);
/**
* Paste the contents of clipboard to given mask layer.
*/
void BKE_mask_clipboard_paste_to_layer(struct Main *bmain, struct MaskLayer *mask_layer);
#define MASKPOINT_ISSEL_ANY(p) ((((p)->bezt.f1 | (p)->bezt.f2 | (p)->bezt.f3) & SELECT) != 0)
#define MASKPOINT_ISSEL_KNOT(p) (((p)->bezt.f2 & SELECT) != 0)
#define MASKPOINT_ISSEL_HANDLE(point, which_handle) \
((((which_handle) == MASK_WHICH_HANDLE_STICK) ? \
((((point)->bezt.f1 | (point)->bezt.f3) & SELECT)) : \
(((which_handle) == MASK_WHICH_HANDLE_LEFT) ? ((point)->bezt.f1 & SELECT) : \
((point)->bezt.f3 & SELECT))) != 0)
#define MASKPOINT_SEL_ALL(p) \
{ \
(p)->bezt.f1 |= SELECT; \
(p)->bezt.f2 |= SELECT; \
(p)->bezt.f3 |= SELECT; \
} \
(void)0
#define MASKPOINT_DESEL_ALL(p) \
{ \
(p)->bezt.f1 &= ~SELECT; \
(p)->bezt.f2 &= ~SELECT; \
(p)->bezt.f3 &= ~SELECT; \
} \
(void)0
#define MASKPOINT_INVSEL_ALL(p) \
{ \
(p)->bezt.f1 ^= SELECT; \
(p)->bezt.f2 ^= SELECT; \
(p)->bezt.f3 ^= SELECT; \
} \
(void)0
/** \} */
/* -------------------------------------------------------------------- */
/** \name Evaluation
* \{ */
#define MASK_RESOL_MAX 128
/* `mask_evaluate.cc` */
int BKE_mask_spline_resolution(struct MaskSpline *spline, int width, int height);
unsigned int BKE_mask_spline_feather_resolution(struct MaskSpline *spline, int width, int height);
int BKE_mask_spline_differentiate_calc_total(const struct MaskSpline *spline, unsigned int resol);
float (*BKE_mask_spline_differentiate_with_resolution(struct MaskSpline *spline,
unsigned int resol,
unsigned int *r_tot_diff_point))[2];
void BKE_mask_spline_feather_collapse_inner_loops(struct MaskSpline *spline,
float (*feather_points)[2],
unsigned int tot_feather_point);
float (*BKE_mask_spline_differentiate(
struct MaskSpline *spline, int width, int height, unsigned int *r_tot_diff_point))[2];
/**
* values align with #BKE_mask_spline_differentiate_with_resolution
* when \a resol arguments match.
*/
float (*BKE_mask_spline_feather_differentiated_points_with_resolution(
struct MaskSpline *spline,
unsigned int resol,
bool do_feather_isect,
unsigned int *r_tot_feather_point))[2];
/* *** mask point functions which involve evaluation *** */
float (*BKE_mask_spline_feather_points(struct MaskSpline *spline, int *tot_feather_point))[2];
float *BKE_mask_point_segment_diff(struct MaskSpline *spline,
struct MaskSplinePoint *point,
int width,
int height,
unsigned int *r_tot_diff_point);
/* *** mask point functions which involve evaluation *** */
float *BKE_mask_point_segment_feather_diff(struct MaskSpline *spline,
struct MaskSplinePoint *point,
int width,
int height,
unsigned int *tot_feather_point);
void BKE_mask_layer_evaluate_animation(struct MaskLayer *masklay, float ctime);
void BKE_mask_layer_evaluate_deform(struct MaskLayer *masklay, float ctime);
void BKE_mask_eval_animation(struct Depsgraph *depsgraph, struct Mask *mask);
void BKE_mask_eval_update(struct Depsgraph *depsgraph, struct Mask *mask);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Rasterization
* \{ */
/* `mask_rasterize.cc` */
struct MaskRasterHandle;
typedef struct MaskRasterHandle MaskRasterHandle;
MaskRasterHandle *BKE_maskrasterize_handle_new(void);
void BKE_maskrasterize_handle_free(MaskRasterHandle *mr_handle);
void BKE_maskrasterize_handle_init(MaskRasterHandle *mr_handle,
struct Mask *mask,
int width,
int height,
bool do_aspect_correct,
bool do_mask_aa,
bool do_feather);
float BKE_maskrasterize_handle_sample(MaskRasterHandle *mr_handle, const float xy[2]);
/**
* \brief Rasterize a buffer from a single mask (threaded execution).
*/
void BKE_maskrasterize_buffer(MaskRasterHandle *mr_handle,
unsigned int width,
unsigned int height,
float *buffer);
/** \} */
#ifdef __cplusplus
}
#endif