tornavis/source/blender/blenkernel/BKE_modifier.hh

616 lines
22 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bke
*/
#include "BLI_compiler_attrs.h"
#include "BLI_function_ref.hh"
#include "BLI_math_matrix_types.hh"
#include "BLI_span.hh"
#include "DNA_modifier_types.h" /* Needed for all enum type definitions. */
#include "DNA_customdata_types.h"
namespace blender::bke {
struct GeometrySet;
}
struct ARegionType;
struct bArmature;
struct BMEditMesh;
struct BlendDataReader;
struct BlendWriter;
struct CustomData_MeshMasks;
struct DepsNodeHandle;
struct Depsgraph;
struct ID;
struct ListBase;
struct Main;
struct Mesh;
struct ModifierData;
struct Object;
struct Scene;
struct StructRNA;
struct IDCacheKey;
enum class ModifierTypeType {
/* Should not be used, only for None modifier type */
None,
/**
* Modifier only does deformation, implies that modifier
* type should have a valid deform_verts function. OnlyDeform
* style modifiers implicitly accept either mesh or CV
* input but should still declare flags appropriately.
*/
OnlyDeform,
/** Modifier adds geometry. */
Constructive,
/* Modifier can add and remove geometry. */
Nonconstructive,
/**
* Both deform_verts & applyModifier are valid calls
* used for particles modifier that doesn't actually modify the object
* unless it's a mesh and can be exploded -> curve can also emit particles
*/
DeformOrConstruct,
/**
* Like Nonconstructive, but does not affect the geometry
* of the object, rather some of its CustomData layers.
* E.g. UVProject and WeightVG modifiers. */
NonGeometrical,
};
enum ModifierTypeFlag {
eModifierTypeFlag_AcceptsMesh = (1 << 0),
eModifierTypeFlag_AcceptsCVs = (1 << 1),
/**
* Modifiers that enable this flag can have the modifiers "On Cage" option toggled,
* see: #eModifierMode_OnCage, where the output of the modifier can be selected directly.
* In some cases the cage geometry use read to tool code as well (loop-cut & knife are examples).
*
* When set, geometry from the resulting mesh can be mapped back to the original indices
* via #CD_ORIGINDEX.
*
* While many modifiers using this flag preserve the order of geometry arrays,
* this isn't always the case, this flag doesn't imply #ModifierTypeType::OnlyDeform.
* Geometry from the original mesh may be removed from the resulting mesh or new geometry
* may be added (where the #CD_ORIGINDEX value will be #ORIGINDEX_NONE).
*
* Modifiers that create entirely new geometry from the input should not enable this flag
* because none of the geometry will be selectable when "On Cage" is enabled.
*/
eModifierTypeFlag_SupportsMapping = (1 << 2),
eModifierTypeFlag_SupportsEditmode = (1 << 3),
/**
* For modifiers that support editmode this determines if the
* modifier should be enabled by default in editmode. This should
* only be used by modifiers that are relatively speedy and
* also generally used in editmode, otherwise let the user enable
* it by hand.
*/
eModifierTypeFlag_EnableInEditmode = (1 << 4),
/**
* For modifiers that require original data and so cannot
* be placed after any non-deforming modifier.
*/
eModifierTypeFlag_RequiresOriginalData = (1 << 5),
/**
* For modifiers that support point-cache,
* so we can check to see if it has files we need to deal with.
*/
eModifierTypeFlag_UsesPointCache = (1 << 6),
/** For physics modifiers, max one per type */
eModifierTypeFlag_Single = (1 << 7),
/** Some modifier can't be added manually by user */
eModifierTypeFlag_NoUserAdd = (1 << 8),
eModifierTypeFlag_AcceptsVertexCosOnly = (1 << 10),
/** Accepts #BMesh input (without conversion). */
eModifierTypeFlag_AcceptsBMesh = (1 << 11),
/** Accepts #GreasePencil data input. */
eModifierTypeFlag_AcceptsGreasePencil = (1 << 12),
};
ENUM_OPERATORS(ModifierTypeFlag, eModifierTypeFlag_AcceptsGreasePencil)
using IDWalkFunc = void (*)(void *user_data, Object *ob, ID **idpoin, int cb_flag);
using TexWalkFunc = void (*)(void *user_data, Object *ob, ModifierData *md, const char *propname);
enum ModifierApplyFlag {
/** Render time. */
MOD_APPLY_RENDER = 1 << 0,
/** Result of evaluation will be cached, so modifier might
* want to cache data for quick updates (used by subdivision-surface) */
MOD_APPLY_USECACHE = 1 << 1,
/** Modifier evaluated for undeformed texture coordinates */
MOD_APPLY_ORCO = 1 << 2,
/** Ignore scene simplification flag and use subdivisions
* level set in multires modifier. */
MOD_APPLY_IGNORE_SIMPLIFY = 1 << 3,
/** The effect of this modifier will be applied to the base mesh
* The modifier itself will be removed from the modifier stack.
* This flag can be checked to ignore rendering display data to the mesh.
* See `OBJECT_OT_modifier_apply` operator. */
MOD_APPLY_TO_BASE_MESH = 1 << 4,
};
ENUM_OPERATORS(ModifierApplyFlag, MOD_APPLY_TO_BASE_MESH);
struct ModifierUpdateDepsgraphContext {
Scene *scene;
Object *object;
DepsNodeHandle *node;
};
/* Contains the information for deformXXX and applyXXX functions below that
* doesn't change between consecutive modifiers. */
struct ModifierEvalContext {
Depsgraph *depsgraph;
Object *object;
ModifierApplyFlag flag;
};
struct ModifierTypeInfo {
/* A unique identifier for this modifier. Used to generate the panel id type name.
* See #BKE_modifier_type_panel_id. */
char idname[64];
/* The user visible name for this modifier */
char name[64];
/* The DNA struct name for the modifier data type, used to
* write the DNA data out.
*/
char struct_name[64];
/* The size of the modifier data type, used by allocation. */
int struct_size;
/* StructRNA of this modifier. This is typically something like RNA_*Modifier. */
StructRNA *srna;
ModifierTypeType type;
ModifierTypeFlag flags;
/* Icon of the modifier. Usually something like ICON_MOD_*. */
int icon;
/********************* Non-optional functions *********************/
/**
* Copy instance data for this modifier type. Should copy all user
* level settings to the target modifier.
*
* \param flag: Copying options (see BKE_lib_id.hh's LIB_ID_COPY_... flags for more).
*/
void (*copy_data)(const ModifierData *md, ModifierData *target, int flag);
/********************* Deform modifier functions *********************/
/**
* Apply a deformation to the positions in the \a positions array. If the \a mesh argument is
* non-null, if will contain proper (not wrapped) mesh data. The \a positions array may or may
* not be the same as the mesh's position attribute.
*/
void (*deform_verts)(ModifierData *md,
const ModifierEvalContext *ctx,
Mesh *mesh,
blender::MutableSpan<blender::float3> positions);
/**
* Like deform_matrices_EM but called from object mode (for supporting modifiers in sculpt mode).
*/
void (*deform_matrices)(ModifierData *md,
const ModifierEvalContext *ctx,
Mesh *mesh,
blender::MutableSpan<blender::float3> positions,
blender::MutableSpan<blender::float3x3> matrices);
/**
* Like deform_verts but called during edit-mode if supported. The \a mesh argument might be a
* wrapper around edit BMesh data.
*/
void (*deform_verts_EM)(ModifierData *md,
const ModifierEvalContext *ctx,
BMEditMesh *em,
Mesh *mesh,
blender::MutableSpan<blender::float3> positions);
/* Set deform matrix per vertex for crazy-space correction */
void (*deform_matrices_EM)(ModifierData *md,
const ModifierEvalContext *ctx,
BMEditMesh *em,
Mesh *mesh,
blender::MutableSpan<blender::float3> positions,
blender::MutableSpan<blender::float3x3> matrices);
/********************* Non-deform modifier functions *********************/
/**
* For non-deform types: apply the modifier and return a mesh data-block.
*
* The mesh argument should always be non-NULL; the modifier should use the
* passed in mesh data-block rather than object->data, as it contains the mesh
* with modifier applied up to this point.
*
* The modifier may modify and return the mesh argument, but must not free it
* and must ensure any referenced data layers are converted to non-referenced
* before modification.
*/
Mesh *(*modify_mesh)(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mesh);
/**
* The modifier has to change the geometry set in-place. The geometry set can contain zero or
* more geometry components. This callback can be used by modifiers that don't work on any
* specific type of geometry (e.g. mesh).
*/
void (*modify_geometry_set)(ModifierData *md,
const ModifierEvalContext *ctx,
blender::bke::GeometrySet *geometry_set);
/********************* Optional functions *********************/
/**
* Initialize new instance data for this modifier type, this function
* should set modifier variables to their default values.
*
* This function is optional.
*/
void (*init_data)(ModifierData *md);
/**
* Should add to passed \a r_cddata_masks the data types that this
* modifier needs. If (mask & (1 << (layer type))) != 0, this modifier
* needs that custom data layer. It can change required layers
* depending on the modifier's settings.
*
* Note that this means extra data (e.g. vertex groups) - it is assumed
* that all modifiers need mesh data and deform modifiers need vertex
* coordinates.
*
* If this function is not present, it is assumed that no extra data is needed.
*
* This function is optional.
*/
void (*required_data_mask)(ModifierData *md, CustomData_MeshMasks *r_cddata_masks);
/**
* Free internal modifier data variables, this function should
* not free the md variable itself.
*
* This function is responsible for freeing the runtime data as well.
*
* This function is optional.
*/
void (*free_data)(ModifierData *md);
/**
* Return a boolean value indicating if this modifier is able to be
* calculated based on the modifier data. This is *not* regarding the
* md->flag, that is tested by the system, this is just if the data
* validates (for example, a lattice will return false if the lattice
* object is not defined).
*
* This function is optional (assumes never disabled if not present).
*/
bool (*is_disabled)(const Scene *scene, ModifierData *md, bool use_render_params);
/**
* Add the appropriate relations to the dependency graph.
*
* This function is optional.
*/
void (*update_depsgraph)(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx);
/**
* Should return true if the modifier needs to be recalculated on time
* changes.
*
* This function is optional (assumes false if not present).
*/
bool (*depends_on_time)(Scene *scene, ModifierData *md);
/**
* True when a deform modifier uses normals, the required_data_mask
* can't be used here because that refers to a normal layer whereas
* in this case we need to know if the deform modifier uses normals.
*
* this is needed because applying 2 deform modifiers will give the
* second modifier bogus normals.
*/
bool (*depends_on_normals)(ModifierData *md);
/**
* Should call the given walk function with a pointer to each ID
* pointer (i.e. each data-block pointer) that the modifier data
* stores. This is used for linking on file load and for
* unlinking data-blocks or forwarding data-block references.
*
* This function is optional.
*/
void (*foreach_ID_link)(ModifierData *md, Object *ob, IDWalkFunc walk, void *user_data);
/**
* Should call the given walk function for each texture that the
* modifier data stores. This is used for finding all textures in
* the context for the UI.
*
* This function is optional. If it is not present, it will be
* assumed the modifier has no textures.
*/
void (*foreach_tex_link)(ModifierData *md, Object *ob, TexWalkFunc walk, void *user_data);
/**
* Free given run-time data.
*
* This data is coming from a modifier of the corresponding type, but actual
* modifier data is not known here.
*
* Notes:
* - The data itself is to be de-allocated as well.
* - This callback is allowed to receive NULL pointer as a data, so it's
* more like "ensure the data is freed".
*/
void (*free_runtime_data)(void *runtime_data);
/** Register the panel types for the modifier's UI. */
void (*panel_register)(ARegionType *region_type);
/**
* Is called when the modifier is written to a file. The modifier data struct itself is written
* already.
*
* This method should write any additional arrays and referenced structs that should be
* stored in the file.
*/
void (*blend_write)(BlendWriter *writer, const ID *id_owner, const ModifierData *md);
/**
* Is called when the modifier is read from a file.
*
* It can be used to update pointers to arrays and other structs. Furthermore, fields that have
* not been written (e.g. runtime data) can be reset.
*/
void (*blend_read)(BlendDataReader *reader, ModifierData *md);
/**
* Iterate over all cache pointers of given modifier. Also see #IDTypeInfo::foreach_cache.
*/
void (*foreach_cache)(
Object *object,
ModifierData *md,
blender::FunctionRef<void(const IDCacheKey &cache_key, void **cache_p, uint flags)> fn);
};
/* Used to set a modifier's panel type. */
#define MODIFIER_TYPE_PANEL_PREFIX "MOD_PT_"
/* Initialize modifier's global data (type info and some common global storage). */
void BKE_modifier_init();
const ModifierTypeInfo *BKE_modifier_get_info(ModifierType type);
/* For modifier UI panels. */
/**
* Get the idname of the modifier type's panel, which was defined in the #panel_register callback.
*/
void BKE_modifier_type_panel_id(ModifierType type, char *r_idname);
void BKE_modifier_panel_expand(ModifierData *md);
/* Modifier utility calls, do call through type pointer and return
* default values if pointer is optional.
*/
ModifierData *BKE_modifier_new(int type);
void BKE_modifier_free_ex(ModifierData *md, int flag);
void BKE_modifier_free(ModifierData *md);
/**
* Use instead of `BLI_remlink` when the object's active modifier should change.
*/
void BKE_modifier_remove_from_list(Object *ob, ModifierData *md);
void BKE_modifier_unique_name(ListBase *modifiers, ModifierData *md);
ModifierData *BKE_modifier_copy_ex(const ModifierData *md, int flag);
/**
* Callback's can use this to avoid copying every member.
*/
void BKE_modifier_copydata_generic(const ModifierData *md, ModifierData *md_dst, int flag);
void BKE_modifier_copydata(const ModifierData *md, ModifierData *target);
void BKE_modifier_copydata_ex(const ModifierData *md, ModifierData *target, int flag);
bool BKE_modifier_depends_ontime(Scene *scene, ModifierData *md);
bool BKE_modifier_supports_mapping(ModifierData *md);
bool BKE_modifier_supports_cage(Scene *scene, ModifierData *md);
bool BKE_modifier_couldbe_cage(Scene *scene, ModifierData *md);
bool BKE_modifier_is_correctable_deformed(ModifierData *md);
bool BKE_modifier_is_same_topology(ModifierData *md);
bool BKE_modifier_is_non_geometrical(ModifierData *md);
/**
* Check whether is enabled.
*
* \param scene: Current scene, may be NULL,
* in which case `is_disabled` callback of the modifier is never called.
*/
bool BKE_modifier_is_enabled(const Scene *scene, ModifierData *md, int required_mode);
/**
* Check whether given modifier is not local (i.e. from linked data) when the object is a library
* override.
*
* \param md: May be NULL, in which case we consider it as a non-local modifier case.
*/
bool BKE_modifier_is_nonlocal_in_liboverride(const Object *ob, const ModifierData *md);
/* Set modifier execution error.
* The message will be shown in the interface and will be logged as an error to the console. */
void BKE_modifier_set_error(const Object *ob, ModifierData *md, const char *format, ...)
ATTR_PRINTF_FORMAT(3, 4);
/* Set modifier execution warning, which does not prevent the modifier from being applied but which
* might need an attention. The message will only be shown in the interface, but will not appear in
* the logs. */
void BKE_modifier_set_warning(const Object *ob, ModifierData *md, const char *format, ...)
ATTR_PRINTF_FORMAT(3, 4);
void BKE_modifiers_foreach_ID_link(Object *ob, IDWalkFunc walk, void *user_data);
void BKE_modifiers_foreach_tex_link(Object *ob, TexWalkFunc walk, void *user_data);
ModifierData *BKE_modifiers_findby_type(const Object *ob, ModifierType type);
ModifierData *BKE_modifiers_findby_name(const Object *ob, const char *name);
ModifierData *BKE_modifiers_findby_persistent_uid(const Object *ob, int persistent_uid);
void BKE_modifiers_clear_errors(Object *ob);
/**
* Updates `md.persistent_uid` so that it is a valid identifier (>=1) and is unique in the object.
*/
void BKE_modifiers_persistent_uid_init(const Object &object, ModifierData &md);
/**
* Returns true when all the modifier identifiers are positive and unique. This should generally be
* true and should only be used by asserts.
*/
bool BKE_modifiers_persistent_uids_are_valid(const Object &object);
/**
* used for buttons, to find out if the 'draw deformed in edit-mode option is there.
*
* Also used in transform_conversion.c, to detect crazy-space (2nd arg then is NULL).
* Also used for some mesh tools to give warnings.
*/
int BKE_modifiers_get_cage_index(const Scene *scene,
Object *ob,
int *r_lastPossibleCageIndex,
bool is_virtual);
/**
* Takes an object and returns its first selected armature, else just its armature.
* This should work for multiple armatures per object.
*/
Object *BKE_modifiers_is_deformed_by_armature(Object *ob);
Object *BKE_modifiers_is_deformed_by_meshdeform(Object *ob);
/**
* Takes an object and returns its first selected lattice, else just its lattice.
* This should work for multiple lattices per object.
*/
Object *BKE_modifiers_is_deformed_by_lattice(Object *ob);
/**
* Takes an object and returns its first selected curve, else just its curve.
* This should work for multiple curves per object.
*/
Object *BKE_modifiers_is_deformed_by_curve(Object *ob);
bool BKE_modifiers_uses_multires(Object *ob);
bool BKE_modifiers_uses_armature(Object *ob, bArmature *arm);
bool BKE_modifiers_is_correctable_deformed(const Scene *scene, Object *ob);
void BKE_modifier_free_temporary_data(ModifierData *md);
struct CDMaskLink {
CDMaskLink *next;
CustomData_MeshMasks mask;
};
/**
* Calculates and returns a linked list of CustomData_MeshMasks and modified
* final datamask, indicating the data required by each modifier in the stack
* pointed to by md for correct evaluation, assuming the data indicated by
* final_datamask is required at the end of the stack.
*/
CDMaskLink *BKE_modifier_calc_data_masks(const Scene *scene,
ModifierData *md,
CustomData_MeshMasks *final_datamask,
int required_mode);
struct VirtualModifierData {
ArmatureModifierData amd;
CurveModifierData cmd;
LatticeModifierData lmd;
ShapeKeyModifierData smd;
};
/**
* This is to include things that are not modifiers in the evaluation of the modifier stack,
* for example parenting to an armature.
*/
ModifierData *BKE_modifiers_get_virtual_modifierlist(const Object *ob, VirtualModifierData *data);
/**
* Ensure modifier correctness when changing `ob->data`.
*/
void BKE_modifiers_test_object(Object *ob);
/**
* Here for #do_versions.
*/
void BKE_modifier_mdef_compact_influences(ModifierData *md);
/**
* Initializes `path` with either the blend file or temporary directory.
*/
void BKE_modifier_path_init(char *path, int path_maxncpy, const char *name);
const char *BKE_modifier_path_relbase(Main *bmain, Object *ob);
const char *BKE_modifier_path_relbase_from_global(Object *ob);
/* Accessors of original/evaluated modifiers. */
/**
* For a given modifier data, get corresponding original one.
* If the modifier data is already original, return it as-is.
*/
ModifierData *BKE_modifier_get_original(const Object *object, ModifierData *md);
ModifierData *BKE_modifier_get_evaluated(Depsgraph *depsgraph, Object *object, ModifierData *md);
/* wrappers for modifier callbacks that ensure valid normals */
Mesh *BKE_modifier_modify_mesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mesh);
void BKE_modifier_deform_verts(ModifierData *md,
const ModifierEvalContext *ctx,
Mesh *mesh,
blender::MutableSpan<blender::float3> positions);
void BKE_modifier_deform_vertsEM(ModifierData *md,
const ModifierEvalContext *ctx,
BMEditMesh *em,
Mesh *mesh,
blender::MutableSpan<blender::float3> positions);
/**
* Get evaluated mesh for other evaluated object, which is used as an operand for the modifier,
* e.g. second operand for boolean modifier.
* Note that modifiers in stack always get fully evaluated ID pointers,
* never original ones. Makes things simpler.
*/
Mesh *BKE_modifier_get_evaluated_mesh_from_evaluated_object(Object *ob_eval);
void BKE_modifier_blend_write(BlendWriter *writer, const ID *id_owner, ListBase *modbase);
void BKE_modifier_blend_read_data(BlendDataReader *reader, ListBase *lb, Object *ob);
namespace blender::bke {
/**
* A convenience class that can be used to set `ModifierData::execution_time` based on the lifetime
* of this class.
*/
class ScopedModifierTimer {
private:
ModifierData &md_;
double start_time_;
public:
ScopedModifierTimer(ModifierData &md);
~ScopedModifierTimer();
};
} // namespace blender::bke