tornavis/source/blender/blenkernel/BKE_screen.hh

730 lines
24 KiB
C++

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bke
*/
#include <memory>
#include <string>
#include "BLI_compiler_attrs.h"
#include "BLI_vector.hh"
#include "RNA_types.hh"
#include "BKE_context.hh"
namespace blender::bke::id {
class IDRemapper;
}
namespace blender::asset_system {
class AssetRepresentation;
}
struct ARegion;
struct AssetShelfType;
struct BlendDataReader;
struct BlendLibReader;
struct BlendWriter;
struct Header;
struct ID;
struct LayoutPanelState;
struct LibraryForeachIDData;
struct ListBase;
struct Menu;
struct Panel;
struct Scene;
struct ScrArea;
struct ScrAreaMap;
struct ScrEdge;
struct ScrVert;
struct SpaceType;
struct View3D;
struct View3DShading;
struct WorkSpace;
struct bContext;
struct bScreen;
struct uiBlock;
struct uiLayout;
struct uiList;
struct wmGizmoMap;
struct wmKeyConfig;
struct wmMsgBus;
struct wmNotifier;
struct wmWindow;
struct wmWindowManager;
/* spacetype has everything stored to get an editor working, it gets initialized via
* #ED_spacetypes_init() in `editors/space_api/spacetypes.cc` */
/* an editor in Blender is a combined ScrArea + SpaceType + SpaceData */
#define BKE_ST_MAXNAME 64
struct wmSpaceTypeListenerParams {
wmWindow *window;
ScrArea *area;
const wmNotifier *notifier;
const Scene *scene;
};
struct SpaceType {
char name[BKE_ST_MAXNAME]; /* for menus */
int spaceid; /* unique space identifier */
int iconid; /* icon lookup for menus */
/* Initial allocation, after this WM will call init() too. Some editors need
* area and scene data (e.g. frame range) to set their initial scrolling. */
SpaceLink *(*create)(const ScrArea *area, const Scene *scene);
/* not free spacelink itself */
void (*free)(SpaceLink *sl);
/* init is to cope with file load, screen (size) changes, check handlers */
void (*init)(wmWindowManager *wm, ScrArea *area);
/* exit is called when the area is hidden or removed */
void (*exit)(wmWindowManager *wm, ScrArea *area);
/* Listeners can react to bContext changes */
void (*listener)(const wmSpaceTypeListenerParams *params);
/* called when the mouse moves out of the area */
void (*deactivate)(ScrArea *area);
/** Refresh context, called after file-reads, #ED_area_tag_refresh(). */
void (*refresh)(const bContext *C, ScrArea *area);
/* after a spacedata copy, an init should result in exact same situation */
SpaceLink *(*duplicate)(SpaceLink *sl);
/* register operator types on startup */
void (*operatortypes)();
/* add default items to WM keymap */
void (*keymap)(wmKeyConfig *keyconf);
/* on startup, define dropboxes for spacetype+regions */
void (*dropboxes)();
/* initialize gizmo-map-types and gizmo-group-types with the region */
void (*gizmos)();
/* return context data */
bContextDataCallback context;
/* Used when we want to replace an ID by another (or NULL). */
void (*id_remap)(ScrArea *area, SpaceLink *sl, const blender::bke::id::IDRemapper &mappings);
/**
* foreach_id callback to process all ID pointers of the editor. Used indirectly by lib_query's
* #BKE_library_foreach_ID_link when #IDWALK_INCLUDE_UI bit-flag is set (through WM's foreach_id
* usage of #BKE_screen_foreach_id_screen_area).
*/
void (*foreach_id)(SpaceLink *space_link, LibraryForeachIDData *data);
int (*space_subtype_get)(ScrArea *area);
void (*space_subtype_set)(ScrArea *area, int value);
void (*space_subtype_item_extend)(bContext *C, EnumPropertyItem **item, int *totitem);
/**
* Update pointers for all structs directly owned by this space.
*/
void (*blend_read_data)(BlendDataReader *reader, SpaceLink *space_link);
/**
* Update pointers to other id data blocks.
*/
void (*blend_read_after_liblink)(BlendLibReader *reader, ID *parent_id, SpaceLink *space_link);
/**
* Write all structs that should be saved in a .blend file.
*/
void (*blend_write)(BlendWriter *writer, SpaceLink *space_link);
/* region type definitions */
ListBase regiontypes;
/** Asset shelf type definitions. */
blender::Vector<std::unique_ptr<AssetShelfType>> asset_shelf_types;
/* read and write... */
/** Default key-maps to add. */
int keymapflag;
~SpaceType();
};
/* region types are also defined using spacetypes_init, via a callback */
struct wmRegionListenerParams {
wmWindow *window;
ScrArea *area; /* Can be NULL when the region is not part of an area. */
ARegion *region;
const wmNotifier *notifier;
const Scene *scene;
};
struct wmRegionMessageSubscribeParams {
const bContext *context;
wmMsgBus *message_bus;
WorkSpace *workspace;
Scene *scene;
bScreen *screen;
ScrArea *area;
ARegion *region;
};
struct RegionPollParams {
const bScreen *screen;
const ScrArea *area;
const ARegion *region;
/** Full context, if WM context above is not enough. */
const bContext *context;
};
struct ARegionType {
ARegionType *next, *prev;
int regionid; /* unique identifier within this space, defines RGN_TYPE_xxxx */
/* add handlers, stuff you only do once or on area/region type/size changes */
void (*init)(wmWindowManager *wm, ARegion *region);
/* exit is called when the region is hidden or removed */
void (*exit)(wmWindowManager *wm, ARegion *region);
/**
* Optional callback to decide whether the region should be treated as existing given the
* current context. When returning false, the region will be kept in storage, but is not
* available to the user in any way. Callbacks can assume that context has the owning area and
* space-data set.
*/
bool (*poll)(const RegionPollParams *params);
/* draw entirely, view changes should be handled here */
void (*draw)(const bContext *C, ARegion *region);
/**
* Handler to draw overlays. This handler is called every draw loop.
*
* \note Some editors should return early if the interface is locked
* (check with #CTX_wm_interface_locked) to avoid accessing scene data
* that another thread may be modifying
*/
void (*draw_overlay)(const bContext *C, ARegion *region);
/* optional, compute button layout before drawing for dynamic size */
void (*layout)(const bContext *C, ARegion *region);
/* snap the size of the region (can be NULL for no snapping). */
int (*snap_size)(const ARegion *region, int size, int axis);
/* contextual changes should be handled here */
void (*listener)(const wmRegionListenerParams *params);
/* Optional callback to generate subscriptions. */
void (*message_subscribe)(const wmRegionMessageSubscribeParams *params);
void (*free)(ARegion *);
/* split region, copy data optionally */
void *(*duplicate)(void *poin);
/* register operator types on startup */
void (*operatortypes)();
/* add items to keymap */
void (*keymap)(wmKeyConfig *keyconf);
/* allows default cursor per region */
void (*cursor)(wmWindow *win, ScrArea *area, ARegion *region);
/* return context data */
bContextDataCallback context;
/**
* Called whenever the user changes the region's size. Not called when the size is changed
* through other means, like to adjust for a scaled down window.
*/
void (*on_user_resize)(const ARegion *region);
/* Is called whenever the current visible View2D's region changes.
*
* Used from user code such as view navigation/zoom operators to inform region about changes.
* The goal is to support zoom-to-fit features which gets disabled when manual navigation is
* performed.
*
* This callback is not called on indirect changes of the current viewport (which could happen
* when the `v2d->tot is changed and `cur` is adopted accordingly). */
void (*on_view2d_changed)(const bContext *C, ARegion *region);
/* custom drawing callbacks */
ListBase drawcalls;
/* panels type definitions */
ListBase paneltypes;
/* header type definitions */
ListBase headertypes;
/* hardcoded constraints, smaller than these values region is not visible */
int minsizex, minsizey;
/* when new region opens (region prefsizex/y are zero then */
int prefsizex, prefsizey;
/* default keymaps to add */
int keymapflag;
/* return without drawing.
* lock is set by region definition, and copied to do_lock by render. can become flag. */
short do_lock, lock;
/** Don't handle gizmos events behind #uiBlock's with #UI_BLOCK_CLIP_EVENTS flag set. */
bool clip_gizmo_events_by_ui;
/* call cursor function on each move event */
short event_cursor;
};
/* panel types */
struct PanelType {
PanelType *next, *prev;
char idname[BKE_ST_MAXNAME]; /* unique name */
char label[BKE_ST_MAXNAME]; /* for panel header */
const char *description; /* for panel tooltip */
char translation_context[BKE_ST_MAXNAME];
char context[BKE_ST_MAXNAME]; /* for buttons window */
char category[BKE_ST_MAXNAME]; /* for category tabs */
char owner_id[BKE_ST_MAXNAME]; /* for work-spaces to selectively show. */
char parent_id[BKE_ST_MAXNAME]; /* parent idname for sub-panels */
/** Boolean property identifier of the panel custom data. Used to draw a highlighted border. */
char active_property[BKE_ST_MAXNAME];
short space_type;
short region_type;
/* For popovers, 0 for default. */
int ui_units_x;
int order;
int flag;
/* verify if the panel should draw or not */
bool (*poll)(const bContext *C, PanelType *pt);
/* draw header (optional) */
void (*draw_header)(const bContext *C, Panel *panel);
/* draw header preset (optional) */
void (*draw_header_preset)(const bContext *C, Panel *panel);
/* draw entirely, view changes should be handled here */
void (*draw)(const bContext *C, Panel *panel);
/**
* Listener to redraw the region this is contained in on changes. Only used for panels displayed
* in popover regions.
*/
void (*listener)(const wmRegionListenerParams *params);
/* For instanced panels corresponding to a list: */
/** Reorder function, called when drag and drop finishes. */
void (*reorder)(bContext *C, Panel *pa, int new_index);
/**
* Get the panel and sub-panel's expansion state from the expansion flag in the corresponding
* data item. Called on draw updates.
* \note Sub-panels are indexed in depth first order,
* the visual order you would see if all panels were expanded.
*/
short (*get_list_data_expand_flag)(const bContext *C, Panel *pa);
/**
* Set the expansion bit-field from the closed / open state of this panel and its sub-panels.
* Called when the expansion state of the panel changes with user input.
* \note Sub-panels are indexed in depth first order,
* the visual order you would see if all panels were expanded.
*/
void (*set_list_data_expand_flag)(const bContext *C, Panel *pa, short expand_flag);
/* sub panels */
PanelType *parent;
ListBase children;
/* RNA integration */
ExtensionRNA rna_ext;
};
/* #PanelType.flag */
enum {
PANEL_TYPE_DEFAULT_CLOSED = (1 << 0),
PANEL_TYPE_NO_HEADER = (1 << 1),
/** Makes buttons in the header shrink/stretch to fill full layout width. */
PANEL_TYPE_HEADER_EXPAND = (1 << 2),
PANEL_TYPE_LAYOUT_VERT_BAR = (1 << 3),
/** This panel type represents data external to the UI. */
PANEL_TYPE_INSTANCED = (1 << 4),
/** Don't search panels with this type during property search. */
PANEL_TYPE_NO_SEARCH = (1 << 7),
};
struct LayoutPanelHeader {
float start_y;
float end_y;
PointerRNA open_owner_ptr;
std::string open_prop_name;
};
struct LayoutPanelBody {
float start_y;
float end_y;
};
/**
* "Layout Panels" are panels which are defined as part of the #uiLayout. As such they have a
* specific place in the layout and can not be freely dragged around like top level panels.
*
* This struct gathers information about the layout panels created by layout code. This is then
* used for e.g. drawing the backdrop of nested panels and to support opening and closing multiple
* panels with a single mouse gesture.
*/
struct LayoutPanels {
blender::Vector<LayoutPanelHeader> headers;
blender::Vector<LayoutPanelBody> bodies;
void clear()
{
this->headers.clear();
this->bodies.clear();
}
};
struct Panel_Runtime {
/* Applied to Panel.ofsx, but saved separately so we can track changes between redraws. */
int region_ofsx = 0;
/**
* Pointer for storing which data the panel corresponds to.
* Useful when there can be multiple instances of the same panel type.
*
* \note A panel and its sub-panels share the same custom data pointer.
* This avoids freeing the same pointer twice when panels are removed.
*/
PointerRNA *custom_data_ptr = nullptr;
/* Pointer to the panel's block. Useful when changes to panel #uiBlocks
* need some context from traversal of the panel "tree". */
uiBlock *block = nullptr;
/* Non-owning pointer. The context is stored in the block. */
bContextStore *context = nullptr;
/** Information about nested layout panels generated in layout code. */
LayoutPanels layout_panels;
};
/* #uiList types. */
/** Draw an item in the `ui_list`. */
using uiListDrawItemFunc = void (*)(uiList *ui_list,
const bContext *C,
uiLayout *layout,
PointerRNA *dataptr,
PointerRNA *itemptr,
int icon,
PointerRNA *active_dataptr,
const char *active_propname,
int index,
int flt_flag);
/* Draw the filtering part of an uiList */
using uiListDrawFilterFunc = void (*)(uiList *ui_list, const bContext *C, uiLayout *layout);
/* Filter items of an uiList */
using uiListFilterItemsFunc = void (*)(uiList *ui_list,
const bContext *C,
PointerRNA *,
const char *propname);
/* Listen to notifiers. Only for lists defined in C. */
using uiListListener = void (*)(uiList *ui_list, wmRegionListenerParams *params);
struct uiListType {
uiListType *next, *prev;
char idname[BKE_ST_MAXNAME]; /* unique name */
uiListDrawItemFunc draw_item;
uiListDrawFilterFunc draw_filter;
uiListFilterItemsFunc filter_items;
/* For lists defined in C only. */
uiListListener listener;
/* RNA integration */
ExtensionRNA rna_ext;
};
/* header types */
struct HeaderType {
HeaderType *next, *prev;
char idname[BKE_ST_MAXNAME]; /* unique name */
int space_type;
int region_type;
bool (*poll)(const bContext *C, HeaderType *ht);
/* draw entirely, view changes should be handled here */
void (*draw)(const bContext *C, Header *header);
/* RNA integration */
ExtensionRNA rna_ext;
};
struct Header {
HeaderType *type; /* runtime */
uiLayout *layout; /* runtime for drawing */
};
/* menu types */
enum class MenuTypeFlag {
/**
* Whether the menu depends on data retrieved via #CTX_data_pointer_get. If it is context
* dependent, menu search has to scan it in different contexts.
*/
ContextDependent = (1 << 0),
/**
* Automatically start searching in the menu when pressing a key.
*/
SearchOnKeyPress = (1 << 1),
};
ENUM_OPERATORS(MenuTypeFlag, MenuTypeFlag::ContextDependent)
struct MenuType {
MenuType *next, *prev;
char idname[BKE_ST_MAXNAME]; /* unique name */
char label[BKE_ST_MAXNAME]; /* for button text */
char translation_context[BKE_ST_MAXNAME];
char owner_id[BKE_ST_MAXNAME]; /* optional, see: #wmOwnerID */
const char *description;
/* verify if the menu should draw or not */
bool (*poll)(const bContext *C, MenuType *mt);
/* draw entirely, view changes should be handled here */
void (*draw)(const bContext *C, Menu *menu);
void (*listener)(const wmRegionListenerParams *params);
MenuTypeFlag flag;
/* RNA integration */
ExtensionRNA rna_ext;
};
struct Menu {
MenuType *type; /* runtime */
uiLayout *layout; /* runtime for drawing */
};
/* asset shelf types */
/* #AssetShelfType.flag */
enum AssetShelfTypeFlag {
/** Do not trigger asset dragging on drag events. Drag events can be overridden with custom
* keymap items then. */
ASSET_SHELF_TYPE_FLAG_NO_ASSET_DRAG = (1 << 0),
ASSET_SHELF_TYPE_FLAG_MAX
};
ENUM_OPERATORS(AssetShelfTypeFlag, ASSET_SHELF_TYPE_FLAG_MAX);
struct AssetShelfType {
char idname[BKE_ST_MAXNAME]; /* unique name */
int space_type;
AssetShelfTypeFlag flag;
/** Determine if asset shelves of this type should be available in current context or not. */
bool (*poll)(const bContext *C, const AssetShelfType *shelf_type);
/** Determine if an individual asset should be visible or not. May be a temporary design,
* visibility should first and foremost be controlled by asset traits. */
bool (*asset_poll)(const AssetShelfType *shelf_type,
const blender::asset_system::AssetRepresentation *asset);
/** Asset shelves can define their own context menu via this layout definition callback. */
void (*draw_context_menu)(const bContext *C,
const AssetShelfType *shelf_type,
const blender::asset_system::AssetRepresentation *asset,
uiLayout *layout);
/* RNA integration */
ExtensionRNA rna_ext;
};
/* Space-types. */
SpaceType *BKE_spacetype_from_id(int spaceid);
ARegionType *BKE_regiontype_from_id(const SpaceType *st, int regionid);
blender::Span<std::unique_ptr<SpaceType>> BKE_spacetypes_list();
void BKE_spacetype_register(std::unique_ptr<SpaceType> st);
bool BKE_spacetype_exists(int spaceid);
void BKE_spacetypes_free(); /* only for quitting blender */
/* Space-data. */
void BKE_spacedata_freelist(ListBase *lb);
/**
* \param lb_dst: should be empty (will be cleared).
*/
void BKE_spacedata_copylist(ListBase *lb_dst, ListBase *lb_src);
/**
* Facility to set locks for drawing to survive (render) threads accessing drawing data.
*
* \note Lock can become bit-flag too.
* \note Should be replaced in future by better local data handling for threads.
*/
void BKE_spacedata_draw_locks(bool set);
/**
* Version of #BKE_area_find_region_type that also works if \a slink
* is not the active space of \a area.
*/
ARegion *BKE_spacedata_find_region_type(const SpaceLink *slink,
const ScrArea *area,
int region_type) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
void BKE_spacedata_callback_id_remap_set(
void (*func)(ScrArea *area, SpaceLink *sl, ID *old_id, ID *new_id));
/**
* Currently unused!
*/
void BKE_spacedata_id_unref(ScrArea *area, SpaceLink *sl, ID *id);
/* Area/regions. */
ARegion *BKE_area_region_copy(const SpaceType *st, const ARegion *region);
/**
* Doesn't free the region itself.
*/
void BKE_area_region_free(SpaceType *st, ARegion *region);
void BKE_area_region_panels_free(ListBase *panels);
/**
* Create and free panels.
*/
Panel *BKE_panel_new(PanelType *panel_type);
void BKE_panel_free(Panel *panel);
/**
* Doesn't free the area itself.
*/
void BKE_screen_area_free(ScrArea *area);
/**
* Gizmo-maps of a region need to be freed with the region.
* Uses callback to avoid low-level call.
*/
void BKE_region_callback_free_gizmomap_set(void (*callback)(wmGizmoMap *));
void BKE_region_callback_refresh_tag_gizmomap_set(void (*callback)(wmGizmoMap *));
/**
* Get the layout panel state for the given idname. If it does not exist yet, initialize a new
* panel state with the given default value.
*/
LayoutPanelState *BKE_panel_layout_panel_state_ensure(Panel *panel,
const char *idname,
bool default_closed);
/**
* Find a region of type \a region_type in provided \a regionbase.
*
* \note this is useful for versioning where either the #Area or #SpaceLink regionbase are typical
* inputs
*/
ARegion *BKE_region_find_in_listbase_by_type(const ListBase *regionbase, const int region_type);
/**
* Find a region of type \a region_type in the currently active space of \a area.
*
* \note This does _not_ work if the region to look up is not in the active space.
* Use #BKE_spacedata_find_region_type if that may be the case.
*/
ARegion *BKE_area_find_region_type(const ScrArea *area, int type);
ARegion *BKE_area_find_region_active_win(const ScrArea *area);
ARegion *BKE_area_find_region_xy(const ScrArea *area, int regiontype, const int xy[2])
ATTR_NONNULL(3);
/**
* \note This is only for screen level regions (typically menus/popups).
*/
ARegion *BKE_screen_find_region_xy(const bScreen *screen,
int regiontype,
const int xy[2]) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1, 3);
ARegion *BKE_screen_find_main_region_at_xy(const bScreen *screen, int space_type, const int xy[2])
ATTR_NONNULL(1, 3);
/**
* \note Ideally we can get the area from the context,
* there are a few places however where this isn't practical.
*/
ScrArea *BKE_screen_find_area_from_space(const bScreen *screen,
const SpaceLink *sl) ATTR_WARN_UNUSED_RESULT
ATTR_NONNULL(1, 2);
/**
* \note Using this function is generally a last resort, you really want to be
* using the context when you can - campbell
*/
ScrArea *BKE_screen_find_big_area(const bScreen *screen, int spacetype, short min);
ScrArea *BKE_screen_area_map_find_area_xy(const ScrAreaMap *areamap,
int spacetype,
const int xy[2]) ATTR_NONNULL(1, 3);
ScrArea *BKE_screen_find_area_xy(const bScreen *screen, int spacetype, const int xy[2])
ATTR_NONNULL(1, 3);
void BKE_screen_gizmo_tag_refresh(bScreen *screen);
void BKE_screen_view3d_sync(View3D *v3d, Scene *scene);
void BKE_screen_view3d_scene_sync(bScreen *screen, Scene *scene);
bool BKE_screen_is_fullscreen_area(const bScreen *screen) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
bool BKE_screen_is_used(const bScreen *screen) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
/* Zoom factor conversion. */
float BKE_screen_view3d_zoom_to_fac(float camzoom);
float BKE_screen_view3d_zoom_from_fac(float zoomfac);
void BKE_screen_view3d_shading_init(View3DShading *shading);
/* Screen. */
/**
* Callback used by lib_query to walk over all ID usages
* (mimics `foreach_id` callback of #IDTypeInfo structure).
*/
void BKE_screen_foreach_id_screen_area(LibraryForeachIDData *data, ScrArea *area);
/**
* Free (or release) any data used by this screen (does not free the screen itself).
*/
void BKE_screen_free_data(bScreen *screen);
void BKE_screen_area_map_free(ScrAreaMap *area_map) ATTR_NONNULL();
ScrEdge *BKE_screen_find_edge(const bScreen *screen, ScrVert *v1, ScrVert *v2);
void BKE_screen_sort_scrvert(ScrVert **v1, ScrVert **v2);
void BKE_screen_remove_double_scrverts(bScreen *screen);
void BKE_screen_remove_double_scredges(bScreen *screen);
void BKE_screen_remove_unused_scredges(bScreen *screen);
void BKE_screen_remove_unused_scrverts(bScreen *screen);
void BKE_screen_header_alignment_reset(bScreen *screen);
/* .blend file I/O */
void BKE_screen_view3d_shading_blend_write(BlendWriter *writer, View3DShading *shading);
void BKE_screen_view3d_shading_blend_read_data(BlendDataReader *reader, View3DShading *shading);
void BKE_screen_area_map_blend_write(BlendWriter *writer, ScrAreaMap *area_map);
/**
* \return false on error.
*/
bool BKE_screen_area_map_blend_read_data(BlendDataReader *reader, ScrAreaMap *area_map);
/**
* And as patch for 2.48 and older.
* For the saved 2.50 files without `regiondata`.
*/
void BKE_screen_view3d_do_versions_250(View3D *v3d, ListBase *regions);
/**
* Called after lib linking process is done, to perform some validation on the read data, or some
* complex specific reading process that requires the data to be fully read and ID pointers to be
* valid.
*/
void BKE_screen_area_blend_read_after_liblink(BlendLibReader *reader,
ID *parent_id,
ScrArea *area);
/**
* Cannot use #IDTypeInfo callback yet, because of the return value.
*/
bool BKE_screen_blend_read_data(BlendDataReader *reader, bScreen *screen);