tornavis/source/blender/blenkernel/BKE_shader_fx.h

190 lines
6.4 KiB
C

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bke
*/
#include "BLI_compiler_attrs.h"
#include "DNA_shader_fx_types.h" /* Needed for all enum type definitions. */
#ifdef __cplusplus
extern "C" {
#endif
struct ARegionType;
struct BlendDataReader;
struct BlendWriter;
struct ID;
struct ListBase;
struct ModifierUpdateDepsgraphContext;
struct Object;
struct ShaderFxData;
#define SHADER_FX_ACTIVE(_fx, _is_render) \
((((_fx)->mode & eShaderFxMode_Realtime) && (_is_render == false)) || \
(((_fx)->mode & eShaderFxMode_Render) && (_is_render == true)))
#define SHADER_FX_EDIT(_fx, _is_edit) ((((_fx)->mode & eShaderFxMode_Editmode) == 0) && (_is_edit))
typedef enum {
/* Should not be used, only for None type */
eShaderFxType_NoneType,
/* grease pencil effects */
eShaderFxType_GpencilType,
} ShaderFxTypeType;
typedef enum {
eShaderFxTypeFlag_SupportsEditmode = (1 << 0),
/* For effects that support editmode this determines if the
* effect should be enabled by default in editmode.
*/
eShaderFxTypeFlag_EnableInEditmode = (1 << 2),
/* max one per type */
eShaderFxTypeFlag_Single = (1 << 4),
/* can't be added manually by user */
eShaderFxTypeFlag_NoUserAdd = (1 << 5),
} ShaderFxTypeFlag;
typedef void (*ShaderFxIDWalkFunc)(void *user_data,
struct Object *ob,
struct ID **idpoin,
int cb_flag);
typedef void (*ShaderFxTexWalkFunc)(void *user_data,
struct Object *ob,
struct ShaderFxData *fx,
const char *propname);
typedef struct ShaderFxTypeInfo {
/* The user visible name for this effect */
char name[32];
/* The DNA struct name for the effect data type, used to
* write the DNA data out.
*/
char struct_name[32];
/* The size of the effect data type, used by allocation. */
int struct_size;
ShaderFxTypeType type;
ShaderFxTypeFlag flags;
/* Copy instance data for this effect type. Should copy all user
* level settings to the target effect.
*/
void (*copy_data)(const struct ShaderFxData *fx, struct ShaderFxData *target);
/* Initialize new instance data for this effect type, this function
* should set effect variables to their default values.
*
* This function is optional.
*/
void (*init_data)(struct ShaderFxData *fx);
/* Free internal effect data variables, this function should
* not free the fx variable itself.
*
* This function is optional.
*/
void (*free_data)(struct ShaderFxData *fx);
/* Return a boolean value indicating if this effect is able to be
* calculated based on the effect data. This is *not* regarding the
* fx->flag, that is tested by the system, this is just if the data
* validates (for example, a lattice will return false if the lattice
* object is not defined).
*
* This function is optional (assumes never disabled if not present).
*/
bool (*is_disabled)(struct ShaderFxData *fx, bool use_render_params);
/* Add the appropriate relations to the dependency graph.
*
* This function is optional.
*/
void (*update_depsgraph)(struct ShaderFxData *fx,
const struct ModifierUpdateDepsgraphContext *ctx);
/* Should return true if the effect needs to be recalculated on time
* changes.
*
* This function is optional (assumes false if not present).
*/
bool (*depends_on_time)(struct ShaderFxData *fx);
/* Should call the given walk function with a pointer to each ID
* pointer (i.e. each data-block pointer) that the effect data
* stores. This is used for linking on file load and for
* unlinking data-blocks or forwarding data-block references.
*
* This function is optional.
*/
void (*foreach_ID_link)(struct ShaderFxData *fx,
struct Object *ob,
ShaderFxIDWalkFunc walk,
void *user_data);
/* Register the panel types for the effect's UI. */
void (*panel_register)(struct ARegionType *region_type);
} ShaderFxTypeInfo;
#define SHADERFX_TYPE_PANEL_PREFIX "FX_PT_"
/**
* Initialize global data (type info and some common global storage).
*/
void BKE_shaderfx_init(void);
/**
* Get an effect's panel type, which was defined in the #panel_register callback.
*
* \note ShaderFx panel types are assumed to be named with the struct name field concatenated to
* the defined prefix.
*/
void BKE_shaderfxType_panel_id(ShaderFxType type, char *r_idname);
void BKE_shaderfx_panel_expand(struct ShaderFxData *fx);
const ShaderFxTypeInfo *BKE_shaderfx_get_info(ShaderFxType type);
struct ShaderFxData *BKE_shaderfx_new(int type);
void BKE_shaderfx_free_ex(struct ShaderFxData *fx, int flag);
void BKE_shaderfx_free(struct ShaderFxData *fx);
/**
* Check unique name.
*/
void BKE_shaderfx_unique_name(struct ListBase *shaderfx, struct ShaderFxData *fx);
bool BKE_shaderfx_depends_ontime(struct ShaderFxData *fx);
/**
* Check whether given shaderfx is not local (i.e. from linked data) when the object is a library
* override.
*
* \param shaderfx: May be NULL, in which case we consider it as a non-local shaderfx case.
*/
bool BKE_shaderfx_is_nonlocal_in_liboverride(const struct Object *ob,
const struct ShaderFxData *shaderfx);
struct ShaderFxData *BKE_shaderfx_findby_type(struct Object *ob, ShaderFxType type);
struct ShaderFxData *BKE_shaderfx_findby_name(struct Object *ob, const char *name);
void BKE_shaderfx_copydata_generic(const struct ShaderFxData *fx_src, struct ShaderFxData *fx_dst);
void BKE_shaderfx_copydata(struct ShaderFxData *fx, struct ShaderFxData *target);
void BKE_shaderfx_copydata_ex(struct ShaderFxData *fx, struct ShaderFxData *target, int flag);
void BKE_shaderfx_copy(struct ListBase *dst, const struct ListBase *src);
void BKE_shaderfx_foreach_ID_link(struct Object *ob, ShaderFxIDWalkFunc walk, void *user_data);
/**
* Check if exist grease pencil effects.
*/
bool BKE_shaderfx_has_gpencil(const struct Object *ob);
void BKE_shaderfx_blend_write(struct BlendWriter *writer, struct ListBase *fxbase);
void BKE_shaderfx_blend_read_data(struct BlendDataReader *reader,
struct ListBase *lb,
struct Object *ob);
#ifdef __cplusplus
}
#endif