121 lines
3.8 KiB
C++
121 lines
3.8 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "BLI_sys_types.h"
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/** \file
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* \ingroup bke
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*/
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struct UnitSettings;
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/* In all cases the value is assumed to be scaled by the user-preference. */
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/**
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* Humanly readable representation of a value in units (used for button drawing).
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*/
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size_t BKE_unit_value_as_string_adaptive(char *str,
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int str_maxncpy,
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double value,
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int prec,
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int system,
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int type,
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bool split,
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bool pad);
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/**
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* Representation of a value in units. Negative precision is used to disable stripping of zeroes.
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* This reduces text jumping when changing values.
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*/
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size_t BKE_unit_value_as_string(char *str,
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int str_maxncpy,
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double value,
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int prec,
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int type,
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const UnitSettings *settings,
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bool pad);
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/**
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* Replace units with values, used before python button evaluation.
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*
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* Make a copy of the string that replaces the units with numbers.
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* This is only used when evaluating user input and can afford to be a bit slower
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*
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* This is to be used before python evaluation so:
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* `10.1km -> 10.1*1000.0`
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* ...will be resolved by Python.
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*
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* Values will be split by an add sign:
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* `5'2" -> 5*0.3048 + 2*0.0254`
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*
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* \param str_prev: is optional, when valid it is used to get a base unit when none is set.
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*
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* \return True of a change was made.
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*/
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bool BKE_unit_replace_string(
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char *str, int str_maxncpy, const char *str_prev, double scale_pref, int system, int type);
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/**
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* \return true if the string contains any valid unit for the given type.
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*/
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bool BKE_unit_string_contains_unit(const char *str, int type);
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/**
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* If user does not specify a unit, this converts it to the unit from the settings.
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*/
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double BKE_unit_apply_preferred_unit(const UnitSettings *settings, int type, double value);
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/**
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* Make string keyboard-friendly, e.g: `10µm -> 10um`.
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*/
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void BKE_unit_name_to_alt(char *str, int str_maxncpy, const char *orig_str, int system, int type);
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/**
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* The size of the unit used for this value (used for calculating the click-step).
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*/
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double BKE_unit_closest_scalar(double value, int system, int type);
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/**
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* Base scale for these units.
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*/
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double BKE_unit_base_scalar(int system, int type);
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/**
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* \return true is the unit system exists.
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*/
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bool BKE_unit_is_valid(int system, int type);
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/**
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* Loop over scales, could add names later.
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*/
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// double bUnit_Iter(void **unit, char **name, int system, int type);
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void BKE_unit_system_get(int system, int type, const void **r_usys_pt, int *r_len);
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int BKE_unit_base_get(const void *usys_pt);
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int BKE_unit_base_of_type_get(int system, int type);
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const char *BKE_unit_name_get(const void *usys_pt, int index);
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const char *BKE_unit_display_name_get(const void *usys_pt, int index);
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const char *BKE_unit_identifier_get(const void *usys_pt, int index);
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double BKE_unit_scalar_get(const void *usys_pt, int index);
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bool BKE_unit_is_suppressed(const void *usys_pt, int index);
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/** Aligned with #PropertyUnit and `bpyunits_ucategories_items` in `bpy_utils_units.cc`. */
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enum {
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B_UNIT_NONE = 0,
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B_UNIT_LENGTH = 1,
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B_UNIT_AREA = 2,
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B_UNIT_VOLUME = 3,
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B_UNIT_MASS = 4,
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B_UNIT_ROTATION = 5,
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B_UNIT_TIME = 6,
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B_UNIT_TIME_ABSOLUTE = 7,
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B_UNIT_VELOCITY = 8,
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B_UNIT_ACCELERATION = 9,
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B_UNIT_CAMERA = 10,
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B_UNIT_POWER = 11,
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B_UNIT_TEMPERATURE = 12,
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B_UNIT_TYPE_TOT = 13,
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};
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