59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup bke
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* \brief Volume data-block rendering and viewport drawing utilities.
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*/
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#include "BLI_sys_types.h"
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#include "DNA_volume_types.h"
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#include "BKE_volume_enums.hh"
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#include "BKE_volume_grid_fwd.hh"
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struct Volume;
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/* Dense Voxels */
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struct DenseFloatVolumeGrid {
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VolumeGridType type;
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int resolution[3];
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float texture_to_object[4][4];
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int channels;
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float *voxels;
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};
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bool BKE_volume_grid_dense_floats(const Volume *volume,
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const blender::bke::VolumeGridData *volume_grid,
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DenseFloatVolumeGrid *r_dense_grid);
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void BKE_volume_dense_float_grid_clear(DenseFloatVolumeGrid *dense_grid);
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/* Wireframe */
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using BKE_volume_wireframe_cb = void (*)(
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void *userdata, const float (*verts)[3], const int (*edges)[2], int totvert, int totedge);
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void BKE_volume_grid_wireframe(const Volume *volume,
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const blender::bke::VolumeGridData *volume_grid,
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BKE_volume_wireframe_cb cb,
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void *cb_userdata);
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/* Selection Surface */
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using BKE_volume_selection_surface_cb =
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void (*)(void *userdata, float (*verts)[3], int (*tris)[3], int totvert, int tottris);
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void BKE_volume_grid_selection_surface(const Volume *volume,
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const blender::bke::VolumeGridData *volume_grid,
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BKE_volume_selection_surface_cb cb,
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void *cb_userdata);
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/* Render */
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float BKE_volume_density_scale(const Volume *volume, const float matrix[4][4]);
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