tornavis/source/blender/blenlib/BLI_set_slots.hh

370 lines
9.1 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bli
*
* This file contains different slot types that are supposed to be used with blender::Set.
*
* Every slot type has to be able to hold a value of the Key type and state information.
* A set slot has three possible states: empty, occupied and removed.
*
* Only when a slot is occupied, it stores an instance of type Key.
*
* A set slot type has to implement a couple of methods that are explained in SimpleSetSlot.
* A slot type is assumed to be trivially destructible, when it is not in occupied state. So the
* destructor might not be called in that case.
*/
#include "BLI_memory_utils.hh"
#include "BLI_string_ref.hh"
namespace blender {
/**
* The simplest possible set slot. It stores the slot state and the optional key instance in
* separate variables. Depending on the alignment requirement of the key, many bytes might be
* wasted.
*/
template<typename Key> class SimpleSetSlot {
private:
enum State : uint8_t {
Empty = 0,
Occupied = 1,
Removed = 2,
};
State state_;
TypedBuffer<Key> key_buffer_;
public:
/**
* After the default constructor has run, the slot has to be in the empty state.
*/
SimpleSetSlot()
{
state_ = Empty;
}
/**
* The destructor also has to destruct the key, if the slot is currently occupied.
*/
~SimpleSetSlot()
{
if (state_ == Occupied) {
key_buffer_.ref().~Key();
}
}
/**
* The copy constructor has to copy the state. If the other slot was occupied, a copy of the key
* has to be made as well.
*/
SimpleSetSlot(const SimpleSetSlot &other)
{
state_ = other.state_;
if (other.state_ == Occupied) {
new (&key_buffer_) Key(*other.key_buffer_);
}
}
/**
* The move constructor has to copy the state. If the other slot was occupied, the key from the
* other slot has to be moved as well. The other slot stays in the state it was in before. Its
* optionally stored key remains in a moved-from state.
*/
SimpleSetSlot(SimpleSetSlot &&other) noexcept(std::is_nothrow_move_constructible_v<Key>)
{
state_ = other.state_;
if (other.state_ == Occupied) {
new (&key_buffer_) Key(std::move(*other.key_buffer_));
}
}
/**
* Get a non-const pointer to the position where the key is stored.
*/
Key *key()
{
return key_buffer_;
}
/**
* Get a const pointer to the position where the key is stored.
*/
const Key *key() const
{
return key_buffer_;
}
/**
* Return true if the slot currently contains a key.
*/
bool is_occupied() const
{
return state_ == Occupied;
}
/**
* Return true if the slot is empty, i.e. it does not contain a key and is not in removed state.
*/
bool is_empty() const
{
return state_ == Empty;
}
/**
* Return the hash of the currently stored key. In this simple set slot implementation, we just
* compute the hash here. Other implementations might store the hash in the slot instead.
*/
template<typename Hash> uint64_t get_hash(const Hash &hash) const
{
BLI_assert(this->is_occupied());
return hash(*key_buffer_);
}
/**
* Return true, when this slot is occupied and contains a key that compares equal to the given
* key. The hash is used by other slot implementations to determine inequality faster.
*/
template<typename ForwardKey, typename IsEqual>
bool contains(const ForwardKey &key, const IsEqual &is_equal, uint64_t /*hash*/) const
{
if (state_ == Occupied) {
return is_equal(key, *key_buffer_);
}
return false;
}
/**
* Change the state of this slot from empty/removed to occupied. The key has to be constructed
* by calling the constructor with the given key as parameter.
*/
template<typename ForwardKey> void occupy(ForwardKey &&key, uint64_t /*hash*/)
{
BLI_assert(!this->is_occupied());
new (&key_buffer_) Key(std::forward<ForwardKey>(key));
state_ = Occupied;
}
/**
* Change the state of this slot from occupied to removed. The key has to be destructed as well.
*/
void remove()
{
BLI_assert(this->is_occupied());
key_buffer_.ref().~Key();
state_ = Removed;
}
};
/**
* This set slot implementation stores the hash of the key within the slot. This helps when
* computing the hash or an equality check is expensive.
*/
template<typename Key> class HashedSetSlot {
private:
enum State : uint8_t {
Empty = 0,
Occupied = 1,
Removed = 2,
};
uint64_t hash_;
State state_;
TypedBuffer<Key> key_buffer_;
public:
HashedSetSlot()
{
state_ = Empty;
}
~HashedSetSlot()
{
if (state_ == Occupied) {
key_buffer_.ref().~Key();
}
}
HashedSetSlot(const HashedSetSlot &other)
{
state_ = other.state_;
if (other.state_ == Occupied) {
hash_ = other.hash_;
new (&key_buffer_) Key(*other.key_buffer_);
}
}
HashedSetSlot(HashedSetSlot &&other) noexcept(std::is_nothrow_move_constructible_v<Key>)
{
state_ = other.state_;
if (other.state_ == Occupied) {
hash_ = other.hash_;
new (&key_buffer_) Key(std::move(*other.key_buffer_));
}
}
Key *key()
{
return key_buffer_;
}
const Key *key() const
{
return key_buffer_;
}
bool is_occupied() const
{
return state_ == Occupied;
}
bool is_empty() const
{
return state_ == Empty;
}
template<typename Hash> uint64_t get_hash(const Hash & /*hash*/) const
{
BLI_assert(this->is_occupied());
return hash_;
}
template<typename ForwardKey, typename IsEqual>
bool contains(const ForwardKey &key, const IsEqual &is_equal, const uint64_t hash) const
{
/* `hash_` might be uninitialized here, but that is ok. */
if (hash_ == hash) {
if (state_ == Occupied) {
return is_equal(key, *key_buffer_);
}
}
return false;
}
template<typename ForwardKey> void occupy(ForwardKey &&key, const uint64_t hash)
{
BLI_assert(!this->is_occupied());
new (&key_buffer_) Key(std::forward<ForwardKey>(key));
state_ = Occupied;
hash_ = hash;
}
void remove()
{
BLI_assert(this->is_occupied());
key_buffer_.ref().~Key();
state_ = Removed;
}
};
/**
* An IntrusiveSetSlot uses two special values of the key to indicate whether the slot is empty or
* removed. This saves some memory in all cases and is more efficient in many cases. The KeyInfo
* type indicates which specific values are used. An example for a KeyInfo implementation is
* PointerKeyInfo.
*
* The special key values are expected to be trivially destructible.
*/
template<typename Key, typename KeyInfo> class IntrusiveSetSlot {
private:
Key key_ = KeyInfo::get_empty();
public:
IntrusiveSetSlot() = default;
~IntrusiveSetSlot() = default;
IntrusiveSetSlot(const IntrusiveSetSlot &other) = default;
IntrusiveSetSlot(IntrusiveSetSlot &&other) noexcept(std::is_nothrow_move_constructible_v<Key>) =
default;
Key *key()
{
return &key_;
}
const Key *key() const
{
return &key_;
}
bool is_occupied() const
{
return KeyInfo::is_not_empty_or_removed(key_);
}
bool is_empty() const
{
return KeyInfo::is_empty(key_);
}
template<typename Hash> uint64_t get_hash(const Hash &hash) const
{
BLI_assert(this->is_occupied());
return hash(key_);
}
template<typename ForwardKey, typename IsEqual>
bool contains(const ForwardKey &key, const IsEqual &is_equal, const uint64_t /*hash*/) const
{
BLI_assert(KeyInfo::is_not_empty_or_removed(key));
return is_equal(key_, key);
}
template<typename ForwardKey> void occupy(ForwardKey &&key, const uint64_t /*hash*/)
{
BLI_assert(!this->is_occupied());
BLI_assert(KeyInfo::is_not_empty_or_removed(key));
key_ = std::forward<ForwardKey>(key);
}
void remove()
{
BLI_assert(this->is_occupied());
KeyInfo::remove(key_);
}
};
/**
* This exists just to make it more convenient to define which special integer values can be used
* to indicate an empty and removed value.
*/
template<typename Int, Int EmptyValue, Int RemovedValue>
using IntegerSetSlot = IntrusiveSetSlot<Int, TemplatedKeyInfo<Int, EmptyValue, RemovedValue>>;
template<typename Key> struct DefaultSetSlot;
/**
* Use SimpleSetSlot by default, because it is the smallest slot type that works for all key types.
*/
template<typename Key> struct DefaultSetSlot {
using type = SimpleSetSlot<Key>;
};
/**
* Store the hash of a string in the slot by default. Recomputing the hash or doing string
* comparisons can be relatively costly.
*/
template<> struct DefaultSetSlot<std::string> {
using type = HashedSetSlot<std::string>;
};
template<> struct DefaultSetSlot<StringRef> {
using type = HashedSetSlot<StringRef>;
};
template<> struct DefaultSetSlot<StringRefNull> {
using type = HashedSetSlot<StringRefNull>;
};
/**
* Use a special slot type for pointer keys, because we can store whether a slot is empty or
* removed with special pointer values.
*/
template<typename Key> struct DefaultSetSlot<Key *> {
using type = IntrusiveSetSlot<Key *, PointerKeyInfo<Key *>>;
};
} // namespace blender