tornavis/source/blender/blenlib/intern/convexhull_2d.cc

684 lines
22 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
* SPDX-FileCopyrightText: 2001 softSurfer (http://www.softsurfer.com)
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bli
*/
#include <algorithm>
#include <cstdlib>
#include <cstring>
#include "MEM_guardedalloc.h"
#include "BLI_bounds.hh"
#include "BLI_convexhull_2d.h"
#include "BLI_math_vector.h"
#include "BLI_utildefines.h"
#include "BLI_strict_flags.h" /* Keep last. */
/**
* Assert the optimized bounds match a brute force check,
* disable by default is this is slow for dense hulls, using `O(n^2)` complexity.
*/
// #define USE_BRUTE_FORCE_ASSERT
/**
* Assert that the angles the iterator is looping over are in order.
* This works as a general rule however it can fail for large near co-linear edges.
* Even though the hull is convex, the angles calculated from the edges may not consistently
* wind in in the same direction. Even when it does occur the angle discrepancy is so small
* that it can be safely ignored.
*/
// #define USE_ANGLE_ITER_ORDER_ASSERT
using namespace blender;
/* -------------------------------------------------------------------- */
/** \name Internal Math Functions
* \{ */
static float sincos_rotate_cw_x(const float2 &sincos, const float2 &p)
{
return (sincos[0] * p[0]) + (sincos[1] * p[1]);
}
static float sincos_rotate_cw_y(const float2 &sincos, const float2 &p)
{
return (sincos[1] * p[0]) - (sincos[0] * p[1]);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Main Convex-Hull Calculation
* \{ */
/* Copyright 2001, softSurfer (http://www.softsurfer.com)
* This code may be freely used and modified for any purpose
* providing that this copyright notice is included with it.
* SoftSurfer makes no warranty for this code, and cannot be held
* liable for any real or imagined damage resulting from its use.
* Users of this code must verify correctness for their application.
* http://softsurfer.com/Archive/algorithm_0203/algorithm_0203.htm */
/**
* tests if a point is Left|On|Right of an infinite line.
* Input: three points P0, P1, and P2
* \returns > 0.0 for P2 left of the line through P0 and P1.
* = 0.0 for P2 on the line.
* < 0.0 for P2 right of the line.
*/
static float is_left(const float p0[2], const float p1[2], const float p2[2])
{
return (p1[0] - p0[0]) * (p2[1] - p0[1]) - (p2[0] - p0[0]) * (p1[1] - p0[1]);
}
static int convexhull_2d_sorted(const float (*points)[2], const int points_num, int r_points[])
{
BLI_assert(points_num >= 2); /* Doesn't handle trivial cases. */
/* The output array `r_points[]` will be used as the stack. */
int bot = 0;
/* Indices for bottom and top of the stack. */
int top = -1;
/* Array scan index. */
int i;
const int minmin = 0;
const int maxmax = points_num - 1;
int minmax;
int maxmin;
float xmax;
/* Get the indices of points with min X-coord and min|max Y-coord. */
float xmin = points[0][0];
for (i = 1; i <= maxmax; i++) {
if (points[i][0] != xmin) {
break;
}
}
minmax = i - 1;
if (minmax == maxmax) { /* Degenerate case: all x-coords == X-min. */
r_points[++top] = minmin;
if (points[minmax][1] != points[minmin][1]) {
/* A nontrivial segment. */
r_points[++top] = minmax;
}
BLI_assert(top + 1 <= points_num);
return top + 1;
}
/* Get the indices of points with max X-coord and min|max Y-coord. */
xmax = points[maxmax][0];
for (i = maxmax - 1; i >= 0; i--) {
if (points[i][0] != xmax) {
break;
}
}
maxmin = i + 1;
/* Compute the lower hull on the stack `r_points`. */
r_points[++top] = minmin; /* Push `minmin` point onto stack. */
i = minmax;
while (++i <= maxmin) {
/* The lower line joins `points[minmin]` with `points[maxmin]`. */
if ((i < maxmin) && (is_left(points[minmin], points[maxmin], points[i]) >= 0)) {
continue; /* Ignore `points[i]` above or on the lower line. */
}
while (top > 0) { /* There are at least 2 points on the stack. */
/* Test if `points[i]` is left of the line at the stack top. */
if (is_left(points[r_points[top - 1]], points[r_points[top]], points[i]) > 0.0f) {
break; /* `points[i]` is a new hull vertex. */
}
top--; /* Pop top point off stack. */
}
r_points[++top] = i; /* Push `points[i]` onto stack. */
}
/* Next, compute the upper hull on the stack `r_points` above the bottom hull. */
if (maxmax != maxmin) { /* If distinct `xmax` points. */
r_points[++top] = maxmax; /* Push `maxmax` point onto stack. */
}
bot = top; /* the bottom point of the upper hull stack */
i = maxmin;
while (--i >= minmax) {
/* The upper line joins `points[maxmax]` with `points[minmax]`. */
if ((i > minmax) && (is_left(points[maxmax], points[minmax], points[i]) >= 0)) {
continue; /* Ignore points[i] below or on the upper line. */
}
while (top > bot) { /* At least 2 points on the upper stack. */
/* Test if `points[i]` is left of the line at the stack top. */
if (is_left(points[r_points[top - 1]], points[r_points[top]], points[i]) > 0.0f) {
break; /* points[i] is a new hull vertex. */
}
top--; /* Pop top point off stack. */
}
if (points[i][0] == points[r_points[0]][0] && points[i][1] == points[r_points[0]][1]) {
BLI_assert(top + 1 <= points_num);
return top + 1; /* Special case (mgomes). */
}
r_points[++top] = i; /* Push points[i] onto stack. */
}
if (minmax != minmin && r_points[0] != minmin) {
r_points[++top] = minmin; /* Push joining endpoint onto stack. */
}
BLI_assert(top + 1 <= points_num);
return top + 1;
}
int BLI_convexhull_2d(const float (*points)[2], const int points_num, int r_points[])
{
BLI_assert(points_num >= 0);
if (points_num < 2) {
if (points_num == 1) {
r_points[0] = 0;
}
return points_num;
}
int *points_map = static_cast<int *>(MEM_mallocN(sizeof(int) * size_t(points_num), __func__));
float(*points_sort)[2] = static_cast<float(*)[2]>(
MEM_mallocN(sizeof(*points_sort) * size_t(points_num), __func__));
for (int i = 0; i < points_num; i++) {
points_map[i] = i;
}
/* Sort the points by X, then by Y. */
std::sort(points_map, points_map + points_num, [points](const int &a_index, const int &b_index) {
const float *a = points[a_index];
const float *b = points[b_index];
if (a[1] > b[1]) {
return false;
}
if (a[1] < b[1]) {
return true;
}
if (a[0] > b[0]) {
return false;
}
if (a[0] < b[0]) {
return true;
}
return false;
});
for (int i = 0; i < points_num; i++) {
copy_v2_v2(points_sort[i], points[points_map[i]]);
}
int points_hull_num = convexhull_2d_sorted(points_sort, points_num, r_points);
/* Map back to the unsorted index values. */
for (int i = 0; i < points_hull_num; i++) {
r_points[i] = points_map[r_points[i]];
}
MEM_freeN(points_map);
MEM_freeN(points_sort);
BLI_assert(points_hull_num <= points_num);
return points_hull_num;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Comupte AABB Fitting Angle (For Assertion)
* \{ */
#if defined(USE_BRUTE_FORCE_ASSERT) && !defined(NDEBUG)
static float2 convexhull_aabb_fit_hull_2d_brute_force(const float (*points_hull)[2],
int points_hull_num)
{
float area_best = FLT_MAX;
float2 sincos_best = {0.0f, 1.0f}; /* Track the best angle as a unit vector, delaying `atan2`. */
for (int i = 0; i < points_hull_num; i++) {
const int i_next = (i + 1) % points_hull_num;
/* 2D rotation matrix. */
float dvec_length = 0.0f;
const float2 sincos = math::normalize_and_get_length(
float2(points_hull[i_next]) - float2(points_hull[i]), dvec_length);
if (UNLIKELY(dvec_length == 0.0f)) {
continue;
}
blender::Bounds<float> bounds[2] = {{FLT_MAX, -FLT_MAX}, {FLT_MAX, -FLT_MAX}};
float area_test;
for (int j = 0; j < points_hull_num; j++) {
const float2 tvec = {
sincos_rotate_cw_x(sincos, points_hull[j]),
sincos_rotate_cw_y(sincos, points_hull[j]),
};
bounds[0].min = math::min(bounds[0].min, tvec[0]);
bounds[0].max = math::max(bounds[0].max, tvec[0]);
bounds[1].min = math::min(bounds[1].min, tvec[1]);
bounds[1].max = math::max(bounds[1].max, tvec[1]);
area_test = (bounds[0].max - bounds[0].min) * (bounds[1].max - bounds[1].min);
if (area_test > area_best) {
break;
}
}
if (area_test < area_best) {
area_best = area_test;
sincos_best = sincos;
}
}
return sincos_best;
}
#endif
/** \} */
/* -------------------------------------------------------------------- */
/** \name Hull Angle Iteration
*
* Step over all angles defined by a convex hull in order from 0-90 degrees,
* when angles are converted into their canonical form (see #sincos_canonical).
* \{ */
/**
* Return a canonical version of `sincos` for the purpose of bounding box fitting,
* this maps any `sincos` to 0-1 range for both `sin` & `cos`.
*/
static float2 sincos_canonical(const float2 &sincos)
{
/* Normalize doesn't ensure a `sin` / `cos` of 1.0/-1.0 ensures the other value is zero.
* Without the check for both 0.0 and 1.0, iteration may not be ordered. */
float2 result;
if (sincos[0] < 0.0f) {
if (sincos[1] < 0.0f) {
result[0] = -sincos[0];
result[1] = -sincos[1];
}
else if ((sincos[0] == -1.0f) && (sincos[1] == 0.0f)) {
result[0] = -sincos[0];
result[1] = sincos[1];
}
else {
result[0] = sincos[1];
result[1] = -sincos[0];
}
}
else {
if (sincos[1] < 0.0f) {
result[0] = -sincos[1];
result[1] = sincos[0];
}
else if ((sincos[0] == 0.0f) && (sincos[1] == 1.0f)) {
result[0] = sincos[1];
result[1] = sincos[0];
}
else {
result = sincos;
}
}
/* The range is [1.0, 0.0], it will approach but never return [0.0, 1.0],
* as the canonical version of this value gets flipped to [1.0, 0.0]. */
BLI_assert(result[0] > 0.0f);
BLI_assert(result[1] >= 0.0f);
return result;
}
/**
* An angle calculated from an edge in a convex hull.
*/
struct AngleCanonical {
/** The edges normalized vector. */
float2 sincos;
/** The result of `sincos_canonical(sincos)` */
float2 sincos_canonical;
/** The index value for the edge `sincos` was calculated from, used as a tie breaker. */
int index;
};
static int hull_angle_canonical_cmp(const AngleCanonical &a, const AngleCanonical &b)
{
if (a.sincos_canonical[0] < b.sincos_canonical[0]) {
return -1;
}
if (a.sincos_canonical[0] > b.sincos_canonical[0]) {
return 1;
}
/* Flipped intentionally. */
if (a.sincos_canonical[1] > b.sincos_canonical[1]) {
return -1;
}
if (a.sincos_canonical[1] < b.sincos_canonical[1]) {
return 1;
}
/* Flipped intentionally. */
if (a.index > b.index) {
return -1;
}
if (a.index < b.index) {
return 1;
}
return 0;
}
/**
* This represents an angle at index `index`.
*/
struct HullAngleStep {
/** Single linked list. */
HullAngleStep *next;
/** The current angle value. */
AngleCanonical angle;
/** The next index value to step into. */
int index;
/** Do not seek past this index. */
int index_max;
};
/**
* Iterate over all angles of a convex hull (defined by `points_hull`) in-order.
*/
struct HullAngleIter {
/** Linked list of up to 4 items (kept in order), * to support walking over angles in order. */
HullAngleStep *axis_ordered = nullptr;
/** [X/Y][min/max]. */
HullAngleStep axis[2][2];
/** The convex hull being iterated over. */
const float (*points_hull)[2];
int points_hull_num;
};
static void hull_angle_insert_ordered(HullAngleIter &hiter, HullAngleStep *insert)
{
HullAngleStep **prev_p = &hiter.axis_ordered;
HullAngleStep *iter = hiter.axis_ordered;
while (iter && hull_angle_canonical_cmp(iter->angle, insert->angle) > 0) {
prev_p = &iter->next;
iter = iter->next;
}
*prev_p = insert;
insert->next = iter;
}
static bool convexhull_2d_angle_iter_step_on_axis(const HullAngleIter &hiter, HullAngleStep &hstep)
{
BLI_assert(hstep.index != -1);
while (hstep.index != hstep.index_max) {
const int i_curr = hstep.index;
const int i_next = (hstep.index + 1) % hiter.points_hull_num;
const float2 dir = float2(hiter.points_hull[i_next]) - float2(hiter.points_hull[i_curr]);
float dir_length = 0.0f;
const float2 sincos_test = math::normalize_and_get_length(dir, dir_length);
hstep.index = i_next;
if (LIKELY(dir_length != 0.0f)) {
hstep.angle.sincos = sincos_test;
hstep.angle.sincos_canonical = sincos_canonical(sincos_test);
hstep.angle.index = i_curr;
return true;
}
}
/* Reached the end, signal this axis shouldn't be stepped over. */
hstep.index = -1;
return false;
}
static HullAngleIter convexhull_2d_angle_iter_init(const float (*points_hull)[2],
const int points_hull_num)
{
const int points_hull_num_minus_1 = points_hull_num - 1;
HullAngleIter hiter = {};
/* Aligned with `hiter.axis`. */
float range[2][2];
/* Initialize min-max range from the first point. */
for (int axis = 0; axis < 2; axis++) {
range[axis][0] = points_hull[0][axis];
range[axis][1] = points_hull[0][axis];
}
/* Expand from all other points.
*
* NOTE: Don't attempt to pick either side when there are multiple equal points.
* Walking backwards while checking `sincos_canonical` handles that. */
for (int i = 1; i < points_hull_num; i++) {
const float *p = points_hull[i];
for (int axis = 0; axis < 2; axis++) {
if (range[axis][0] < p[axis]) {
range[axis][0] = p[axis];
hiter.axis[axis][0].index = i;
}
if (range[axis][1] > p[axis]) {
range[axis][1] = p[axis];
hiter.axis[axis][1].index = i;
}
}
}
/* Step backwards, compute the actual `sincos_canonical` because it's possible
* an edge which is not *exactly* axis aligned normalizes to a value which is.
* Instead of attempting to guess when this might happen,
* simply calculate the value and walk backwards for a long as the canonical angle
* has a `sin` of 1.0 (which must always come first). */
for (int axis = 0; axis < 2; axis++) {
for (int i = 0; i < 2; i++) {
int count = 0;
const int i_orig = hiter.axis[axis][i].index;
int i_curr = i_orig, i_prev;
/* Prevent an eternal loop (incredibly unlikely).
* In virtually all cases this will step back once
* (in the case of an axis-aligned edge) or not at all. */
while ((i_prev = (i_curr + points_hull_num_minus_1) % points_hull_num) != i_orig) {
float dir_length = 0.0f;
const float2 sincos_test = math::normalize_and_get_length(
float2(points_hull[i_curr]) - float2(points_hull[i_prev]), dir_length);
if (LIKELY(dir_length != 0.0f)) {
/* Account for 90 degree corners that may also have an axis-aligned canonical angle. */
if (math::abs(sincos_test[axis]) > 0.5f) {
break;
}
const float2 sincos_test_canonical = sincos_canonical(sincos_test);
if (LIKELY(sincos_test_canonical[0] != 1.0f)) {
break;
}
}
i_curr = i_prev;
hiter.axis[axis][i].index = i_curr;
count++;
}
}
}
/* Setup counter-clockwise limits. */
hiter.axis[0][0].index_max = hiter.axis[1][0].index; /* West to south. */
hiter.axis[1][0].index_max = hiter.axis[0][1].index; /* South to east. */
hiter.axis[0][1].index_max = hiter.axis[1][1].index; /* East to north. */
hiter.axis[1][1].index_max = hiter.axis[0][0].index; /* North to west. */
hiter.points_hull = points_hull;
hiter.points_hull_num = points_hull_num;
for (int axis = 0; axis < 2; axis++) {
for (int i = 0; i < 2; i++) {
hiter.axis[axis][i].angle.index = hiter.axis[axis][i].index;
if (convexhull_2d_angle_iter_step_on_axis(hiter, hiter.axis[axis][i])) {
hull_angle_insert_ordered(hiter, &hiter.axis[axis][i]);
}
}
}
return hiter;
}
static void convexhull_2d_angle_iter_step(HullAngleIter &hiter)
{
HullAngleStep *hstep = hiter.axis_ordered;
#ifdef USE_ANGLE_ITER_ORDER_ASSERT
const AngleCanonical angle_prev = hstep->angle;
#endif
hiter.axis_ordered = hiter.axis_ordered->next;
if (convexhull_2d_angle_iter_step_on_axis(hiter, *hstep)) {
hull_angle_insert_ordered(hiter, hstep);
}
#ifdef USE_ANGLE_ITER_ORDER_ASSERT
if (hiter.axis_ordered) {
hstep = hiter.axis_ordered;
BLI_assert(hull_angle_canonical_cmp(angle_prev, hiter.axis_ordered->angle) > 0);
}
#endif
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Comupte AABB Fitting Angle (Optimized)
* \{ */
/**
* When using the rotating calipers, step one half of the caliper to a new index.
*
* Note that this relies on `points_hull` being ordered CCW which #BLI_convexhull_2d ensures.
*/
template<int Axis, int AxisSign>
static float convexhull_2d_compute_extent_on_axis(const float (*points_hull)[2],
const int points_hull_num,
const float2 &sincos,
int *index_p)
{
/* NOTE(@ideasman42): Use a forward search instead of attempting a search strategy
* computing upper & lower bounds (similar to a binary search). The rotating calipers
* are ensured to test ordered rotations between 0-90 degrees, meaning any cases where
* this function needs to step over many points will be limited to a small number of cases.
* Since scanning forward isn't expensive it shouldn't pose a problem. */
BLI_assert(*index_p >= 0);
const int index_init = *index_p;
int index_best = index_init;
float value_init = (Axis == 0) ? sincos_rotate_cw_x(sincos, points_hull[index_best]) :
sincos_rotate_cw_y(sincos, points_hull[index_best]);
float value_best = value_init;
/* Simply scan up the array. */
for (int count = 1; count < points_hull_num; count++) {
const int index_test = (index_init + count) % points_hull_num;
const float value_test = (Axis == 0) ? sincos_rotate_cw_x(sincos, points_hull[index_test]) :
sincos_rotate_cw_y(sincos, points_hull[index_test]);
if ((AxisSign == -1) ? (value_test > value_best) : (value_test < value_best)) {
break;
}
value_best = value_test;
index_best = index_test;
}
*index_p = index_best;
return value_best;
}
static float convexhull_aabb_fit_hull_2d(const float (*points_hull)[2], int points_hull_num)
{
float area_best = FLT_MAX;
float2 sincos_best = {0.0f, 1.0f}; /* Track the best angle as a unit vector, delaying `atan2`. */
int index_best = INT_MAX;
/* Initialize to zero because the first pass uses the first index to set the bounds. */
blender::Bounds<int> bounds_index[2] = {{0, 0}, {0, 0}};
HullAngleIter hull_iter = convexhull_2d_angle_iter_init(points_hull, points_hull_num);
/* Use the axis aligned bounds as starting points. */
bounds_index[0].min = hull_iter.axis[0][1].angle.index;
bounds_index[0].max = hull_iter.axis[0][0].angle.index;
bounds_index[1].min = hull_iter.axis[1][0].angle.index;
bounds_index[1].max = hull_iter.axis[1][1].angle.index;
while (const HullAngleStep *hstep = hull_iter.axis_ordered) {
/* Step the calipers to the new rotation `sincos`, returning the bounds at the same time. */
blender::Bounds<float> bounds_test[2] = {
{convexhull_2d_compute_extent_on_axis<0, -1>(
points_hull, points_hull_num, hstep->angle.sincos_canonical, &bounds_index[0].min),
convexhull_2d_compute_extent_on_axis<0, 1>(
points_hull, points_hull_num, hstep->angle.sincos_canonical, &bounds_index[0].max)},
{convexhull_2d_compute_extent_on_axis<1, -1>(
points_hull, points_hull_num, hstep->angle.sincos_canonical, &bounds_index[1].min),
convexhull_2d_compute_extent_on_axis<1, 1>(
points_hull, points_hull_num, hstep->angle.sincos_canonical, &bounds_index[1].max)},
};
const float area_test = (bounds_test[0].max - bounds_test[0].min) *
(bounds_test[1].max - bounds_test[1].min);
if (area_test < area_best ||
/* Use the index as a tie breaker, this simply matches the behavior of checking
* all edges in-order and only overwriting past results when they're an improvement. */
((area_test == area_best) && (hstep->angle.index < index_best)))
{
area_best = area_test;
sincos_best = hstep->angle.sincos;
index_best = hstep->angle.index;
}
convexhull_2d_angle_iter_step(hull_iter);
}
const float angle = (area_best != FLT_MAX) ? float(atan2(sincos_best[0], sincos_best[1])) : 0.0f;
#if defined(USE_BRUTE_FORCE_ASSERT) && !defined(NDEBUG)
{
/* Ensure the optimized result matches the brute-force version. */
const float2 sincos_test = convexhull_aabb_fit_hull_2d_brute_force(points_hull,
points_hull_num);
if (sincos_best != sincos_test) {
BLI_assert(sincos_best == sincos_test);
}
}
#endif
return angle;
}
float BLI_convexhull_aabb_fit_points_2d(const float (*points)[2], int points_num)
{
BLI_assert(points_num >= 0);
float angle = 0.0f;
int *index_map = static_cast<int *>(
MEM_mallocN(sizeof(*index_map) * size_t(points_num), __func__));
int points_hull_num = BLI_convexhull_2d(points, points_num, index_map);
if (points_hull_num > 1) {
float(*points_hull)[2] = static_cast<float(*)[2]>(
MEM_mallocN(sizeof(*points_hull) * size_t(points_hull_num), __func__));
for (int j = 0; j < points_hull_num; j++) {
copy_v2_v2(points_hull[j], points[index_map[j]]);
}
angle = convexhull_aabb_fit_hull_2d(points_hull, points_hull_num);
MEM_freeN(points_hull);
}
MEM_freeN(index_map);
return angle;
}
/** \} */