tornavis/source/blender/blenlib/intern/polyfill_2d.c

961 lines
25 KiB
C

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bli
*
* An ear clipping algorithm to triangulate single boundary polygons.
*
* Details:
*
* - The algorithm guarantees all triangles are assigned (number of coords - 2)
* and that triangles will have non-overlapping indices (even for degenerate geometry).
* - Self-intersections are considered degenerate (resulting triangles will overlap).
* - While multiple polygons aren't supported, holes can still be defined using *key-holes*
* (where the polygon doubles back on itself with *exactly* matching coordinates).
*
* \note
*
* Changes made for Blender.
*
* - loop the array to clip last verts first (less array resizing)
*
* - advance the ear to clip each iteration
* to avoid fan-filling convex shapes (USE_CLIP_EVEN).
*
* - avoid intersection tests when there are no convex points (USE_CONVEX_SKIP).
*
* \note
*
* No globals - keep threadsafe.
*/
#include "BLI_utildefines.h"
#include "BLI_alloca.h"
#include "BLI_math_geom.h"
#include "BLI_math_vector.h"
#include "BLI_memarena.h"
#include "BLI_polyfill_2d.h" /* own include */
#include "BLI_strict_flags.h" /* Keep last. */
/* avoid fan-fill topology */
#define USE_CLIP_EVEN
#define USE_CONVEX_SKIP
/* sweep back-and-forth about convex ears (avoids lop-sided fans) */
#define USE_CLIP_SWEEP
// #define USE_CONVEX_SKIP_TEST
#ifdef USE_CONVEX_SKIP
# define USE_KDTREE
#endif
/* disable in production, it can fail on near zero area ngons */
// #define USE_STRICT_ASSERT
// #define DEBUG_TIME
#ifdef DEBUG_TIME
# include "BLI_time_utildefines.h"
#endif
typedef int8_t eSign;
#ifdef USE_KDTREE
/**
* Spatial optimization for point-in-triangle intersection checks.
* The simple version of this algorithm is `O(n^2)` complexity
* (every point needing to check the triangle defined by every other point),
* Using a binary-tree reduces the complexity to `O(n log n)`
* plus some overhead of creating the tree.
*
* This is a single purpose KDTree based on BLI_kdtree with some modifications
* to better suit polyfill2d.
* - #KDTreeNode2D is kept small (only 16 bytes),
* by not storing coords in the nodes and using index values rather than pointers
* to reference neg/pos values.
*
* - #kdtree2d_isect_tri is the only function currently used.
* This simply intersects a triangle with the kdtree points.
*
* - the KDTree is only built & used when the polygon is concave.
*/
typedef bool axis_t;
/* use for sorting */
typedef struct KDTreeNode2D_head {
uint32_t neg, pos;
uint32_t index;
} KDTreeNode2D_head;
typedef struct KDTreeNode2D {
uint32_t neg, pos;
uint32_t index;
axis_t axis; /* range is only (0-1) */
uint16_t flag;
uint32_t parent;
} KDTreeNode2D;
struct KDTree2D {
KDTreeNode2D *nodes;
const float (*coords)[2];
uint32_t root;
uint32_t node_num;
uint32_t *nodes_map; /* index -> node lookup */
};
struct KDRange2D {
float min, max;
};
#endif /* USE_KDTREE */
enum {
CONCAVE = -1,
TANGENTIAL = 0,
CONVEX = 1,
};
typedef struct PolyFill {
struct PolyIndex *indices; /* vertex aligned */
const float (*coords)[2];
uint32_t coords_num;
#ifdef USE_CONVEX_SKIP
uint32_t coords_num_concave;
#endif
/* A polygon with n vertices has a triangulation of n-2 triangles. */
uint32_t (*tris)[3];
uint32_t tris_num;
#ifdef USE_KDTREE
struct KDTree2D kdtree;
#endif
} PolyFill;
/** Circular double linked-list. */
typedef struct PolyIndex {
struct PolyIndex *next, *prev;
uint32_t index;
eSign sign;
} PolyIndex;
/* based on libgdx 2013-11-28, apache 2.0 licensed */
static void pf_coord_sign_calc(const PolyFill *pf, PolyIndex *pi);
static PolyIndex *pf_ear_tip_find(PolyFill *pf
#ifdef USE_CLIP_EVEN
,
PolyIndex *pi_ear_init
#endif
#ifdef USE_CLIP_SWEEP
,
bool reverse
#endif
);
static bool pf_ear_tip_check(PolyFill *pf, PolyIndex *pi_ear_tip, const eSign sign_accept);
static void pf_ear_tip_cut(PolyFill *pf, PolyIndex *pi_ear_tip);
BLI_INLINE eSign signum_enum(float a)
{
if (a > 0.0f) {
return CONVEX;
}
if (UNLIKELY(a == 0.0f)) {
return TANGENTIAL;
}
return CONCAVE;
}
/**
* alternative version of #area_tri_signed_v2
* needed because of float precision issues
*
* \note removes / 2 since its not needed since we only need the sign.
*/
BLI_INLINE float area_tri_signed_v2_alt_2x(const float v1[2], const float v2[2], const float v3[2])
{
float d2[2], d3[2];
sub_v2_v2v2(d2, v2, v1);
sub_v2_v2v2(d3, v3, v1);
return (d2[0] * d3[1]) - (d3[0] * d2[1]);
}
static eSign span_tri_v2_sign(const float v1[2], const float v2[2], const float v3[2])
{
return signum_enum(area_tri_signed_v2_alt_2x(v3, v2, v1));
}
#ifdef USE_KDTREE
# define KDNODE_UNSET ((uint32_t)-1)
enum {
KDNODE_FLAG_REMOVED = (1 << 0),
};
static void kdtree2d_new(struct KDTree2D *tree, uint32_t tot, const float (*coords)[2])
{
/* set by caller */
// tree->nodes = nodes;
tree->coords = coords;
tree->root = KDNODE_UNSET;
tree->node_num = tot;
}
/**
* no need for kdtree2d_insert, since we know the coords array.
*/
static void kdtree2d_init(struct KDTree2D *tree,
const uint32_t coords_num,
const PolyIndex *indices)
{
KDTreeNode2D *node;
uint32_t i;
for (i = 0, node = tree->nodes; i < coords_num; i++) {
if (indices[i].sign != CONVEX) {
node->neg = node->pos = KDNODE_UNSET;
node->index = indices[i].index;
node->axis = 0;
node->flag = 0;
node++;
}
}
BLI_assert(tree->node_num == (uint32_t)(node - tree->nodes));
}
static uint32_t kdtree2d_balance_recursive(KDTreeNode2D *nodes,
uint32_t node_num,
axis_t axis,
const float (*coords)[2],
const uint32_t ofs)
{
KDTreeNode2D *node;
uint32_t neg, pos, median, i, j;
if (node_num <= 0) {
return KDNODE_UNSET;
}
if (node_num == 1) {
return 0 + ofs;
}
/* Quick-sort style sorting around median. */
neg = 0;
pos = node_num - 1;
median = node_num / 2;
while (pos > neg) {
const float co = coords[nodes[pos].index][axis];
i = neg - 1;
j = pos;
while (1) {
while (coords[nodes[++i].index][axis] < co) { /* pass */
}
while (coords[nodes[--j].index][axis] > co && j > neg) { /* pass */
}
if (i >= j) {
break;
}
SWAP(KDTreeNode2D_head, *(KDTreeNode2D_head *)&nodes[i], *(KDTreeNode2D_head *)&nodes[j]);
}
SWAP(KDTreeNode2D_head, *(KDTreeNode2D_head *)&nodes[i], *(KDTreeNode2D_head *)&nodes[pos]);
if (i >= median) {
pos = i - 1;
}
if (i <= median) {
neg = i + 1;
}
}
/* Set node and sort sub-nodes. */
node = &nodes[median];
node->axis = axis;
axis = !axis;
node->neg = kdtree2d_balance_recursive(nodes, median, axis, coords, ofs);
node->pos = kdtree2d_balance_recursive(
&nodes[median + 1], (node_num - (median + 1)), axis, coords, (median + 1) + ofs);
return median + ofs;
}
static void kdtree2d_balance(struct KDTree2D *tree)
{
tree->root = kdtree2d_balance_recursive(tree->nodes, tree->node_num, 0, tree->coords, 0);
}
static void kdtree2d_init_mapping(struct KDTree2D *tree)
{
uint32_t i;
KDTreeNode2D *node;
for (i = 0, node = tree->nodes; i < tree->node_num; i++, node++) {
if (node->neg != KDNODE_UNSET) {
tree->nodes[node->neg].parent = i;
}
if (node->pos != KDNODE_UNSET) {
tree->nodes[node->pos].parent = i;
}
/* build map */
BLI_assert(tree->nodes_map[node->index] == KDNODE_UNSET);
tree->nodes_map[node->index] = i;
}
tree->nodes[tree->root].parent = KDNODE_UNSET;
}
static void kdtree2d_node_remove(struct KDTree2D *tree, uint32_t index)
{
uint32_t node_index = tree->nodes_map[index];
KDTreeNode2D *node;
if (node_index == KDNODE_UNSET) {
return;
}
tree->nodes_map[index] = KDNODE_UNSET;
node = &tree->nodes[node_index];
tree->node_num -= 1;
BLI_assert((node->flag & KDNODE_FLAG_REMOVED) == 0);
node->flag |= KDNODE_FLAG_REMOVED;
while ((node->neg == KDNODE_UNSET) && (node->pos == KDNODE_UNSET) &&
(node->parent != KDNODE_UNSET))
{
KDTreeNode2D *node_parent = &tree->nodes[node->parent];
BLI_assert((uint32_t)(node - tree->nodes) == node_index);
if (node_parent->neg == node_index) {
node_parent->neg = KDNODE_UNSET;
}
else {
BLI_assert(node_parent->pos == node_index);
node_parent->pos = KDNODE_UNSET;
}
if (node_parent->flag & KDNODE_FLAG_REMOVED) {
node_index = node->parent;
node = node_parent;
}
else {
break;
}
}
}
static bool kdtree2d_isect_tri_recursive(const struct KDTree2D *tree,
const uint32_t tri_index[3],
const float *tri_coords[3],
const float tri_center[2],
const struct KDRange2D bounds[2],
const KDTreeNode2D *node)
{
const float *co = tree->coords[node->index];
/* bounds then triangle intersect */
if ((node->flag & KDNODE_FLAG_REMOVED) == 0) {
/* bounding box test first */
if ((co[0] >= bounds[0].min) && (co[0] <= bounds[0].max) && (co[1] >= bounds[1].min) &&
(co[1] <= bounds[1].max))
{
if ((span_tri_v2_sign(tri_coords[0], tri_coords[1], co) != CONCAVE) &&
(span_tri_v2_sign(tri_coords[1], tri_coords[2], co) != CONCAVE) &&
(span_tri_v2_sign(tri_coords[2], tri_coords[0], co) != CONCAVE))
{
if (!ELEM(node->index, tri_index[0], tri_index[1], tri_index[2])) {
return true;
}
}
}
}
# define KDTREE2D_ISECT_TRI_RECURSE_NEG \
(((node->neg != KDNODE_UNSET) && (co[node->axis] >= bounds[node->axis].min)) && \
kdtree2d_isect_tri_recursive( \
tree, tri_index, tri_coords, tri_center, bounds, &tree->nodes[node->neg]))
# define KDTREE2D_ISECT_TRI_RECURSE_POS \
(((node->pos != KDNODE_UNSET) && (co[node->axis] <= bounds[node->axis].max)) && \
kdtree2d_isect_tri_recursive( \
tree, tri_index, tri_coords, tri_center, bounds, &tree->nodes[node->pos]))
if (tri_center[node->axis] > co[node->axis]) {
if (KDTREE2D_ISECT_TRI_RECURSE_POS) {
return true;
}
if (KDTREE2D_ISECT_TRI_RECURSE_NEG) {
return true;
}
}
else {
if (KDTREE2D_ISECT_TRI_RECURSE_NEG) {
return true;
}
if (KDTREE2D_ISECT_TRI_RECURSE_POS) {
return true;
}
}
# undef KDTREE2D_ISECT_TRI_RECURSE_NEG
# undef KDTREE2D_ISECT_TRI_RECURSE_POS
BLI_assert(node->index != KDNODE_UNSET);
return false;
}
static bool kdtree2d_isect_tri(struct KDTree2D *tree, const uint32_t ind[3])
{
const float *vs[3];
uint32_t i;
struct KDRange2D bounds[2] = {
{FLT_MAX, -FLT_MAX},
{FLT_MAX, -FLT_MAX},
};
float tri_center[2] = {0.0f, 0.0f};
for (i = 0; i < 3; i++) {
vs[i] = tree->coords[ind[i]];
add_v2_v2(tri_center, vs[i]);
CLAMP_MAX(bounds[0].min, vs[i][0]);
CLAMP_MIN(bounds[0].max, vs[i][0]);
CLAMP_MAX(bounds[1].min, vs[i][1]);
CLAMP_MIN(bounds[1].max, vs[i][1]);
}
mul_v2_fl(tri_center, 1.0f / 3.0f);
return kdtree2d_isect_tri_recursive(tree, ind, vs, tri_center, bounds, &tree->nodes[tree->root]);
}
#endif /* USE_KDTREE */
static uint32_t *pf_tri_add(PolyFill *pf)
{
return pf->tris[pf->tris_num++];
}
static void pf_coord_remove(PolyFill *pf, PolyIndex *pi)
{
#ifdef USE_KDTREE
/* avoid double lookups, since convex coords are ignored when testing intersections */
if (pf->kdtree.node_num) {
kdtree2d_node_remove(&pf->kdtree, pi->index);
}
#endif /* USE_KDTREE */
pi->next->prev = pi->prev;
pi->prev->next = pi->next;
if (UNLIKELY(pf->indices == pi)) {
pf->indices = pi->next;
}
#ifndef NDEBUG
pi->index = (uint32_t)-1;
pi->next = pi->prev = NULL;
#endif /* !NDEBUG */
pf->coords_num -= 1;
}
static void pf_triangulate(PolyFill *pf)
{
/* localize */
PolyIndex *pi_ear;
#ifdef USE_CLIP_EVEN
PolyIndex *pi_ear_init = pf->indices;
#endif
#ifdef USE_CLIP_SWEEP
bool reverse = false;
#endif
while (pf->coords_num > 3) {
PolyIndex *pi_prev, *pi_next;
eSign sign_orig_prev, sign_orig_next;
pi_ear = pf_ear_tip_find(pf
#ifdef USE_CLIP_EVEN
,
pi_ear_init
#endif
#ifdef USE_CLIP_SWEEP
,
reverse
#endif
);
#ifdef USE_CONVEX_SKIP
if (pi_ear->sign != CONVEX) {
pf->coords_num_concave -= 1;
}
#endif
pi_prev = pi_ear->prev;
pi_next = pi_ear->next;
pf_ear_tip_cut(pf, pi_ear);
/* The type of the two vertices adjacent to the clipped vertex may have changed. */
sign_orig_prev = pi_prev->sign;
sign_orig_next = pi_next->sign;
/* check if any verts became convex the (else if)
* case is highly unlikely but may happen with degenerate polygons */
if (sign_orig_prev != CONVEX) {
pf_coord_sign_calc(pf, pi_prev);
#ifdef USE_CONVEX_SKIP
if (pi_prev->sign == CONVEX) {
pf->coords_num_concave -= 1;
# ifdef USE_KDTREE
kdtree2d_node_remove(&pf->kdtree, pi_prev->index);
# endif
}
#endif
}
if (sign_orig_next != CONVEX) {
pf_coord_sign_calc(pf, pi_next);
#ifdef USE_CONVEX_SKIP
if (pi_next->sign == CONVEX) {
pf->coords_num_concave -= 1;
# ifdef USE_KDTREE
kdtree2d_node_remove(&pf->kdtree, pi_next->index);
# endif
}
#endif
}
#ifdef USE_CLIP_EVEN
# ifdef USE_CLIP_SWEEP
pi_ear_init = reverse ? pi_prev->prev : pi_next->next;
# else
pi_ear_init = pi_next->next;
# endif
#endif
#ifdef USE_CLIP_EVEN
# ifdef USE_CLIP_SWEEP
if (pi_ear_init->sign != CONVEX) {
/* take the extra step since this ear isn't a good candidate */
pi_ear_init = reverse ? pi_ear_init->prev : pi_ear_init->next;
reverse = !reverse;
}
# endif
#else
# ifdef USE_CLIP_SWEEP
if ((reverse ? pi_prev->prev : pi_next->next)->sign != CONVEX) {
reverse = !reverse;
}
# endif
#endif
}
if (pf->coords_num == 3) {
uint32_t *tri = pf_tri_add(pf);
pi_ear = pf->indices;
tri[0] = pi_ear->index;
pi_ear = pi_ear->next;
tri[1] = pi_ear->index;
pi_ear = pi_ear->next;
tri[2] = pi_ear->index;
}
}
/**
* \return CONCAVE, TANGENTIAL or CONVEX
*/
static void pf_coord_sign_calc(const PolyFill *pf, PolyIndex *pi)
{
/* localize */
const float(*coords)[2] = pf->coords;
pi->sign = span_tri_v2_sign(coords[pi->prev->index], coords[pi->index], coords[pi->next->index]);
}
static PolyIndex *pf_ear_tip_find(PolyFill *pf
#ifdef USE_CLIP_EVEN
,
PolyIndex *pi_ear_init
#endif
#ifdef USE_CLIP_SWEEP
,
bool reverse
#endif
)
{
/* localize */
const uint32_t coords_num = pf->coords_num;
PolyIndex *pi_ear;
uint32_t i;
/* Use two passes when looking for an ear.
*
* - The first pass only picks *good* (concave) choices.
* For polygons which aren't degenerate this works well
* since it avoids creating any zero area faces.
*
* - The second pass is only met if no concave choices are possible,
* so the cost of a second pass is only incurred for degenerate polygons.
* In this case accept zero area faces as better alternatives aren't available.
*
* See: #103913 for reference.
*
* NOTE: these passes draw a distinction between zero area faces and concave
* which is susceptible minor differences in float precision
* (since #TANGENTIAL compares with 0.0f).
*
* While it's possible to compute an error threshold and run a pass that picks
* ears which are more likely not to appear as zero area from a users perspective,
* this API prioritizes performance (for real-time updates).
* Higher quality tessellation can always be achieved using #BLI_polyfill_beautify.
*/
for (eSign sign_accept = CONVEX; sign_accept >= TANGENTIAL; sign_accept--) {
#ifdef USE_CLIP_EVEN
pi_ear = pi_ear_init;
#else
pi_ear = pf->indices;
#endif
i = coords_num;
while (i--) {
if (pf_ear_tip_check(pf, pi_ear, sign_accept)) {
return pi_ear;
}
#ifdef USE_CLIP_SWEEP
pi_ear = reverse ? pi_ear->prev : pi_ear->next;
#else
pi_ear = pi_ear->next;
#endif
}
}
/* Desperate mode: if no vertex is an ear tip,
* we are dealing with a degenerate polygon (e.g. nearly collinear).
* Note that the input was not necessarily degenerate,
* but we could have made it so by clipping some valid ears.
*
* Idea taken from Martin Held, "FIST: Fast industrial-strength triangulation of polygons",
* Algorithmica (1998),
* http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.115.291
*
* Return a convex or tangential vertex if one exists.
*/
#ifdef USE_CLIP_EVEN
pi_ear = pi_ear_init;
#else
pi_ear = pf->indices;
#endif
i = coords_num;
while (i--) {
if (pi_ear->sign != CONCAVE) {
return pi_ear;
}
pi_ear = pi_ear->next;
}
/* If all vertices are concave, just return the last one. */
return pi_ear;
}
static bool pf_ear_tip_check(PolyFill *pf, PolyIndex *pi_ear_tip, const eSign sign_accept)
{
#ifndef USE_KDTREE
/* localize */
const float(*coords)[2] = pf->coords;
PolyIndex *pi_curr;
const float *v1, *v2, *v3;
#endif
#if defined(USE_CONVEX_SKIP) && !defined(USE_KDTREE)
uint32_t coords_num_concave_checked = 0;
#endif
#ifdef USE_CONVEX_SKIP
# ifdef USE_CONVEX_SKIP_TEST
/* check if counting is wrong */
{
uint32_t coords_num_concave_test = 0;
PolyIndex *pi_iter = pi_ear_tip;
do {
if (pi_iter->sign != CONVEX) {
coords_num_concave_test += 1;
}
} while ((pi_iter = pi_iter->next) != pi_ear_tip);
BLI_assert(coords_num_concave_test == pf->coords_num_concave);
}
# endif
/* fast-path for circles */
if (pf->coords_num_concave == 0) {
return true;
}
#endif
if (UNLIKELY(pi_ear_tip->sign != sign_accept)) {
return false;
}
#ifdef USE_KDTREE
{
const uint32_t ind[3] = {pi_ear_tip->index, pi_ear_tip->next->index, pi_ear_tip->prev->index};
if (kdtree2d_isect_tri(&pf->kdtree, ind)) {
return false;
}
}
#else
v1 = coords[pi_ear_tip->prev->index];
v2 = coords[pi_ear_tip->index];
v3 = coords[pi_ear_tip->next->index];
/* Check if any point is inside the triangle formed by previous, current and next vertices.
* Only consider vertices that are not part of this triangle,
* or else we'll always find one inside. */
for (pi_curr = pi_ear_tip->next->next; pi_curr != pi_ear_tip->prev; pi_curr = pi_curr->next) {
/* Concave vertices can obviously be inside the candidate ear,
* but so can tangential vertices if they coincide with one of the triangle's vertices. */
if (pi_curr->sign != CONVEX) {
const float *v = coords[pi_curr->index];
/* Because the polygon has clockwise winding order,
* the area sign will be positive if the point is strictly inside.
* It will be 0 on the edge, which we want to include as well. */
/* NOTE: check (v3, v1) first since it fails _far_ more often than the other 2 checks
* (those fail equally).
* It's logical - the chance is low that points exist on the
* same side as the ear we're clipping off. */
if ((span_tri_v2_sign(v3, v1, v) != CONCAVE) && (span_tri_v2_sign(v1, v2, v) != CONCAVE) &&
(span_tri_v2_sign(v2, v3, v) != CONCAVE))
{
return false;
}
# ifdef USE_CONVEX_SKIP
coords_num_concave_checked += 1;
if (coords_num_concave_checked == pf->coords_num_concave) {
break;
}
# endif
}
}
#endif /* USE_KDTREE */
return true;
}
static void pf_ear_tip_cut(PolyFill *pf, PolyIndex *pi_ear_tip)
{
uint32_t *tri = pf_tri_add(pf);
tri[0] = pi_ear_tip->prev->index;
tri[1] = pi_ear_tip->index;
tri[2] = pi_ear_tip->next->index;
pf_coord_remove(pf, pi_ear_tip);
}
/**
* Initializes the #PolyFill structure before tessellating with #polyfill_calc.
*/
static void polyfill_prepare(PolyFill *pf,
const float (*coords)[2],
const uint32_t coords_num,
int coords_sign,
uint32_t (*r_tris)[3],
PolyIndex *r_indices)
{
/* localize */
PolyIndex *indices = r_indices;
uint32_t i;
/* assign all polyfill members here */
pf->indices = r_indices;
pf->coords = coords;
pf->coords_num = coords_num;
#ifdef USE_CONVEX_SKIP
pf->coords_num_concave = 0;
#endif
pf->tris = r_tris;
pf->tris_num = 0;
if (coords_sign == 0) {
coords_sign = (cross_poly_v2(coords, coords_num) <= 0.0f) ? 1 : -1;
}
else {
/* check we're passing in correct args */
#ifdef USE_STRICT_ASSERT
# ifndef NDEBUG
if (coords_sign == 1) {
BLI_assert(cross_poly_v2(coords, coords_num) <= 0.0f);
}
else {
BLI_assert(cross_poly_v2(coords, coords_num) >= 0.0f);
}
# endif
#endif
}
if (coords_sign == 1) {
for (i = 0; i < coords_num; i++) {
indices[i].next = &indices[i + 1];
indices[i].prev = &indices[i - 1];
indices[i].index = i;
}
}
else {
/* reversed */
uint32_t n = coords_num - 1;
for (i = 0; i < coords_num; i++) {
indices[i].next = &indices[i + 1];
indices[i].prev = &indices[i - 1];
indices[i].index = (n - i);
}
}
indices[0].prev = &indices[coords_num - 1];
indices[coords_num - 1].next = &indices[0];
for (i = 0; i < coords_num; i++) {
PolyIndex *pi = &indices[i];
pf_coord_sign_calc(pf, pi);
#ifdef USE_CONVEX_SKIP
if (pi->sign != CONVEX) {
pf->coords_num_concave += 1;
}
#endif
}
}
static void polyfill_calc(PolyFill *pf)
{
#ifdef USE_KDTREE
# ifdef USE_CONVEX_SKIP
if (pf->coords_num_concave)
# endif
{
kdtree2d_new(&pf->kdtree, pf->coords_num_concave, pf->coords);
kdtree2d_init(&pf->kdtree, pf->coords_num, pf->indices);
kdtree2d_balance(&pf->kdtree);
kdtree2d_init_mapping(&pf->kdtree);
}
#endif
pf_triangulate(pf);
}
void BLI_polyfill_calc_arena(const float (*coords)[2],
const uint32_t coords_num,
const int coords_sign,
uint32_t (*r_tris)[3],
MemArena *arena)
{
PolyFill pf;
PolyIndex *indices = BLI_memarena_alloc(arena, sizeof(*indices) * coords_num);
#ifdef DEBUG_TIME
TIMEIT_START(polyfill2d);
#endif
polyfill_prepare(&pf,
coords,
coords_num,
coords_sign,
r_tris,
/* cache */
indices);
#ifdef USE_KDTREE
if (pf.coords_num_concave) {
pf.kdtree.nodes = BLI_memarena_alloc(arena, sizeof(*pf.kdtree.nodes) * pf.coords_num_concave);
pf.kdtree.nodes_map = memset(
BLI_memarena_alloc(arena, sizeof(*pf.kdtree.nodes_map) * coords_num),
0xff,
sizeof(*pf.kdtree.nodes_map) * coords_num);
}
else {
pf.kdtree.node_num = 0;
}
#endif
polyfill_calc(&pf);
/* indices are no longer needed,
* caller can clear arena */
#ifdef DEBUG_TIME
TIMEIT_END(polyfill2d);
#endif
}
void BLI_polyfill_calc(const float (*coords)[2],
const uint32_t coords_num,
const int coords_sign,
uint32_t (*r_tris)[3])
{
/* Fallback to heap memory for large allocations.
* Avoid running out of stack memory on systems with 512kb stack (macOS).
* This happens at around 13,000 points, use a much lower value to be safe. */
if (UNLIKELY(coords_num > 8192)) {
/* The buffer size only accounts for the index allocation,
* worst case we do two allocations when concave, while we should try to be efficient,
* any caller that relies on this frequently should use #BLI_polyfill_calc_arena directly. */
MemArena *arena = BLI_memarena_new(sizeof(PolyIndex) * coords_num, __func__);
BLI_polyfill_calc_arena(coords, coords_num, coords_sign, r_tris, arena);
BLI_memarena_free(arena);
return;
}
PolyFill pf;
PolyIndex *indices = BLI_array_alloca(indices, coords_num);
#ifdef DEBUG_TIME
TIMEIT_START(polyfill2d);
#endif
polyfill_prepare(&pf,
coords,
coords_num,
coords_sign,
r_tris,
/* cache */
indices);
#ifdef USE_KDTREE
if (pf.coords_num_concave) {
pf.kdtree.nodes = BLI_array_alloca(pf.kdtree.nodes, pf.coords_num_concave);
pf.kdtree.nodes_map = memset(BLI_array_alloca(pf.kdtree.nodes_map, coords_num),
0xff,
sizeof(*pf.kdtree.nodes_map) * coords_num);
}
else {
pf.kdtree.node_num = 0;
}
#endif
polyfill_calc(&pf);
#ifdef DEBUG_TIME
TIMEIT_END(polyfill2d);
#endif
}