tornavis/source/blender/bmesh/operators/bmo_create.cc

294 lines
9.1 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bmesh
*
* Create faces or edges (F-key by default).
*/
#include "MEM_guardedalloc.h"
#include "BLI_listbase.h"
#include "bmesh.hh"
#include "intern/bmesh_operators_private.hh" /* own include */
#define ELE_NEW 1
#define ELE_OUT 2
void bmo_contextual_create_exec(BMesh *bm, BMOperator *op)
{
/* NOTE(@ideasman42): doing the best thing here isn't always easy create vs dissolve,
* its nice to support but it _really_ gives issues we might have to not call dissolve. */
BMOIter oiter;
BMHeader *h;
int totv = 0, tote = 0, totf = 0;
const short mat_nr = BMO_slot_int_get(op->slots_in, "mat_nr");
const bool use_smooth = BMO_slot_bool_get(op->slots_in, "use_smooth");
/* count number of each element type we were passe */
BMO_ITER (h, &oiter, op->slots_in, "geom", BM_VERT | BM_EDGE | BM_FACE) {
switch (h->htype) {
case BM_VERT:
BMO_vert_flag_enable(bm, (BMVert *)h, ELE_NEW);
totv++;
break;
case BM_EDGE:
BMO_edge_flag_enable(bm, (BMEdge *)h, ELE_NEW);
tote++;
break;
case BM_FACE:
BMO_face_flag_enable(bm, (BMFace *)h, ELE_NEW);
totf++;
break;
}
}
/* --- Support Edge Creation ---
* simple case when we only have 2 verts selected.
*/
if (totv == 2 && tote == 0 && totf == 0) {
BMVert *verts[2];
BMEdge *e;
if (BMO_iter_as_array(op->slots_in, "geom", BM_VERT, (void **)verts, 2) == 2) {
/* create edge */
e = BM_edge_create(bm, verts[0], verts[1], nullptr, BM_CREATE_NO_DOUBLE);
BMO_edge_flag_enable(bm, e, ELE_OUT);
tote += 1;
BMO_slot_buffer_from_enabled_flag(bm, op, op->slots_out, "edges.out", BM_EDGE, ELE_OUT);
}
return;
}
/* --- Support for Special Case ---
* where there is a contiguous edge ring with one isolated vertex.
*
* This example shows 2 edges created from 3 verts
* with 1 free standing vertex. Dotted lines denote the 2 edges that are created.
*
* note that this works for any sided shape.
*
* +--------+
* | .
* | .
* | .
* | .
* +........+ <-- starts out free standing.
*/
/* Here we check for consistency and create 2 edges */
if (totf == 0 && totv >= 4 && totv == tote + 2) {
/* find a free standing vertex and 2 endpoint verts */
BMVert *v, *v_free = nullptr, *v_a = nullptr, *v_b = nullptr;
bool ok = true;
BMO_ITER (v, &oiter, op->slots_in, "geom", BM_VERT) {
/* count how many flagged edges this vertex uses */
const int tot_edges = BMO_iter_elem_count_flag(bm, BM_EDGES_OF_VERT, v, ELE_NEW, true);
if (tot_edges == 0) {
/* only accept 1 free vert */
if (v_free == nullptr) {
v_free = v;
}
else {
ok = false;
} /* only ever want one of these */
}
else if (tot_edges == 1) {
if (v_a == nullptr) {
v_a = v;
}
else if (v_b == nullptr) {
v_b = v;
}
else {
ok = false;
} /* only ever want 2 of these */
}
else if (tot_edges == 2) {
/* do nothing, regular case */
}
else {
ok = false; /* if a vertex has 3+ edge users then cancel - this is only simple cases */
}
if (ok == false) {
break;
}
}
if (ok == true && v_free && v_a && v_b) {
BMEdge *e;
e = BM_edge_create(bm, v_free, v_a, nullptr, BM_CREATE_NO_DOUBLE);
BMO_edge_flag_enable(bm, e, ELE_NEW);
e = BM_edge_create(bm, v_free, v_b, nullptr, BM_CREATE_NO_DOUBLE);
BMO_edge_flag_enable(bm, e, ELE_NEW);
tote += 2;
}
}
/* --- end special case support, continue as normal --- */
/* -------------------------------------------------------------------- */
/* EdgeNet Create */
if (tote != 0) {
/* call edgenet prepare op so additional face creation cases work */
BMOperator op_sub;
BMO_op_initf(bm, &op_sub, op->flag, "edgenet_prepare edges=%fe", ELE_NEW);
BMO_op_exec(bm, &op_sub);
BMO_slot_buffer_flag_enable(bm, op_sub.slots_out, "edges.out", BM_EDGE, ELE_NEW);
BMO_op_finish(bm, &op_sub);
BMO_op_initf(bm,
&op_sub,
op->flag,
"edgenet_fill edges=%fe mat_nr=%i use_smooth=%b sides=%i",
ELE_NEW,
mat_nr,
use_smooth,
10000);
BMO_op_exec(bm, &op_sub);
/* return if edge net create did something */
if (BMO_slot_buffer_len(op_sub.slots_out, "faces.out")) {
BMO_slot_copy(&op_sub, slots_out, "faces.out", op, slots_out, "faces.out");
BMO_op_finish(bm, &op_sub);
return;
}
BMO_op_finish(bm, &op_sub);
}
/* -------------------------------------------------------------------- */
/* Dissolve Face */
if (totf != 0) { /* should be (totf > 1)... see below */
/* NOTE: allow this to run on single faces so running on a single face
* won't go on to create a face, treating them as random */
BMOperator op_sub;
BMO_op_initf(bm, &op_sub, op->flag, "dissolve_faces faces=%ff", ELE_NEW);
BMO_op_exec(bm, &op_sub);
/* if we dissolved anything, then return */
if (BMO_slot_buffer_len(op_sub.slots_out, "region.out")) {
BMO_slot_copy(&op_sub, slots_out, "region.out", op, slots_out, "faces.out");
BMO_op_finish(bm, &op_sub);
return;
}
BMO_op_finish(bm, &op_sub);
}
/* -------------------------------------------------------------------- */
/* Fill EdgeLoop's - fills isolated loops, different from edgenet */
if (tote > 2) {
BMOperator op_sub;
/* NOTE: in most cases 'edgenet_fill' will handle this case since in common cases
* users fill in empty spaces, however its possible to have an edge selection around
* existing geometry that makes 'edgenet_fill' fail. */
BMO_op_initf(bm, &op_sub, op->flag, "edgeloop_fill edges=%fe", ELE_NEW);
BMO_op_exec(bm, &op_sub);
/* return if edge loop fill did something */
if (BMO_slot_buffer_len(op_sub.slots_out, "faces.out")) {
BMO_slot_copy(&op_sub, slots_out, "faces.out", op, slots_out, "faces.out");
BMO_op_finish(bm, &op_sub);
return;
}
BMO_op_finish(bm, &op_sub);
}
/* -------------------------------------------------------------------- */
/* Continue with ad-hoc fill methods since operators fail,
* edge, vcloud... may add more */
if (false) { /* nice feature but perhaps it should be a different tool? */
/* tricky feature for making a line/edge from selection history...
*
* Rather than do nothing, when 5+ verts are selected, check if they are in our history,
* when this is so, we can make edges from them, but _not_ a face,
* if it is the intention to make a face the user can just hit F again
* since there will be edges next time around.
*
* if all history verts have ELE_NEW flagged and the total number of history verts == totv,
* then we know the history contains all verts here and we can continue...
*/
int tot_ese_v = 0;
LISTBASE_FOREACH (BMEditSelection *, ese, &bm->selected) {
if (ese->htype == BM_VERT) {
if (BMO_vert_flag_test(bm, (BMVert *)ese->ele, ELE_NEW)) {
tot_ese_v++;
}
else {
/* unflagged vert means we are not in sync */
tot_ese_v = -1;
break;
}
}
}
if (tot_ese_v == totv) {
BMVert *v_prev = nullptr;
/* yes, all select-history verts are accounted for, now make edges */
LISTBASE_FOREACH (BMEditSelection *, ese, &bm->selected) {
if (ese->htype == BM_VERT) {
BMVert *v = (BMVert *)ese->ele;
if (v_prev) {
BMEdge *e = BM_edge_create(bm, v, v_prev, nullptr, BM_CREATE_NO_DOUBLE);
BMO_edge_flag_enable(bm, e, ELE_OUT);
}
v_prev = v;
}
}
}
BMO_slot_buffer_from_enabled_flag(bm, op, op->slots_out, "edges.out", BM_EDGE, ELE_OUT);
/* done creating edges */
return;
}
/* -------------------------------------------------------------------- */
/* Fill Vertex Cloud
*
* last resort when all else fails.
*/
if (totv > 2) {
/* TODO: some of these vertices may be connected by edges,
* this connectivity could be used rather than treating
* them as a bunch of isolated verts. */
BMVert **vert_arr = static_cast<BMVert **>(MEM_mallocN(sizeof(BMVert *) * totv, __func__));
BMFace *f;
totv = BMO_iter_as_array(op->slots_in, "geom", BM_VERT, (void **)vert_arr, totv);
BM_verts_sort_radial_plane(vert_arr, totv);
/* create edges and find the winding (if faces are attached to any existing edges) */
f = BM_face_create_ngon_verts(bm, vert_arr, totv, nullptr, BM_CREATE_NO_DOUBLE, true, true);
if (f) {
BMO_face_flag_enable(bm, f, ELE_OUT);
f->mat_nr = mat_nr;
if (use_smooth) {
BM_elem_flag_enable(f, BM_ELEM_SMOOTH);
}
BM_face_copy_shared(bm, f, nullptr, nullptr);
BMO_slot_buffer_from_enabled_flag(bm, op, op->slots_out, "faces.out", BM_FACE, ELE_OUT);
}
MEM_freeN(vert_arr);
}
}