57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bmesh
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*
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* This file contains functions
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* for converting a Mesh
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* into a Bmesh, and back again.
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*/
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#include "DNA_key_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_object_types.h"
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#include "bmesh.hh"
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#include "intern/bmesh_operators_private.hh"
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#include "BKE_global.hh"
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void bmo_mesh_to_bmesh_exec(BMesh *bm, BMOperator *op)
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{
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Object *ob = static_cast<Object *>(BMO_slot_ptr_get(op->slots_in, "object"));
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Mesh *mesh = static_cast<Mesh *>(BMO_slot_ptr_get(op->slots_in, "mesh"));
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bool set_key = BMO_slot_bool_get(op->slots_in, "use_shapekey");
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BMeshFromMeshParams params{};
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params.use_shapekey = set_key;
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params.active_shapekey = ob->shapenr;
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BM_mesh_bm_from_me(bm, mesh, ¶ms);
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if (mesh->key && ob->shapenr > mesh->key->totkey) {
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ob->shapenr = mesh->key->totkey - 1;
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}
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}
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void bmo_object_load_bmesh_exec(BMesh *bm, BMOperator *op)
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{
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Object *ob = static_cast<Object *>(BMO_slot_ptr_get(op->slots_in, "object"));
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// Scene *scene = BMO_slot_ptr_get(op, "scene");
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Mesh *mesh = static_cast<Mesh *>(ob->data);
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BMO_op_callf(bm, op->flag, "bmesh_to_mesh mesh=%p object=%p", mesh, ob);
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}
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void bmo_bmesh_to_mesh_exec(BMesh *bm, BMOperator *op)
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{
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Mesh *mesh = static_cast<Mesh *>(BMO_slot_ptr_get(op->slots_in, "mesh"));
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// Object *ob = BMO_slot_ptr_get(op, "object");
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BMeshToMeshParams params{};
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params.calc_object_remap = true;
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BM_mesh_bm_to_me(G.main, bm, mesh, ¶ms);
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}
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