tornavis/source/blender/bmesh/operators/bmo_mesh_convert.cc

57 lines
1.5 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bmesh
*
* This file contains functions
* for converting a Mesh
* into a Bmesh, and back again.
*/
#include "DNA_key_types.h"
#include "DNA_mesh_types.h"
#include "DNA_object_types.h"
#include "bmesh.hh"
#include "intern/bmesh_operators_private.hh"
#include "BKE_global.hh"
void bmo_mesh_to_bmesh_exec(BMesh *bm, BMOperator *op)
{
Object *ob = static_cast<Object *>(BMO_slot_ptr_get(op->slots_in, "object"));
Mesh *mesh = static_cast<Mesh *>(BMO_slot_ptr_get(op->slots_in, "mesh"));
bool set_key = BMO_slot_bool_get(op->slots_in, "use_shapekey");
BMeshFromMeshParams params{};
params.use_shapekey = set_key;
params.active_shapekey = ob->shapenr;
BM_mesh_bm_from_me(bm, mesh, &params);
if (mesh->key && ob->shapenr > mesh->key->totkey) {
ob->shapenr = mesh->key->totkey - 1;
}
}
void bmo_object_load_bmesh_exec(BMesh *bm, BMOperator *op)
{
Object *ob = static_cast<Object *>(BMO_slot_ptr_get(op->slots_in, "object"));
// Scene *scene = BMO_slot_ptr_get(op, "scene");
Mesh *mesh = static_cast<Mesh *>(ob->data);
BMO_op_callf(bm, op->flag, "bmesh_to_mesh mesh=%p object=%p", mesh, ob);
}
void bmo_bmesh_to_mesh_exec(BMesh *bm, BMOperator *op)
{
Mesh *mesh = static_cast<Mesh *>(BMO_slot_ptr_get(op->slots_in, "mesh"));
// Object *ob = BMO_slot_ptr_get(op, "object");
BMeshToMeshParams params{};
params.calc_object_remap = true;
BM_mesh_bm_to_me(G.main, bm, mesh, &params);
}