63 lines
2.4 KiB
C++
63 lines
2.4 KiB
C++
/* SPDX-FileCopyrightText: 2011 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "COM_BokehBlurNode.h"
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#include "COM_BokehBlurOperation.h"
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#include "COM_VariableSizeBokehBlurOperation.h"
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namespace blender::compositor {
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BokehBlurNode::BokehBlurNode(bNode *editor_node) : Node(editor_node)
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{
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/* pass */
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}
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void BokehBlurNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext &context) const
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{
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const bNode *b_node = this->get_bnode();
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NodeInput *input_size_socket = this->get_input_socket(2);
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bool connected_size_socket = input_size_socket->is_linked();
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const bool extend_bounds = (b_node->custom1 & CMP_NODEFLAG_BLUR_EXTEND_BOUNDS) != 0;
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if ((b_node->custom1 & CMP_NODEFLAG_BLUR_VARIABLE_SIZE) && connected_size_socket) {
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VariableSizeBokehBlurOperation *operation = new VariableSizeBokehBlurOperation();
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operation->set_quality(context.get_quality());
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operation->set_threshold(0.0f);
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operation->set_max_blur(b_node->custom4);
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operation->set_do_scale_size(true);
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converter.add_operation(operation);
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converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0));
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converter.map_input_socket(get_input_socket(1), operation->get_input_socket(1));
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converter.map_input_socket(get_input_socket(2), operation->get_input_socket(2));
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converter.map_input_socket(get_input_socket(3), operation->get_input_socket(3));
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converter.map_output_socket(get_output_socket(0), operation->get_output_socket());
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}
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else {
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BokehBlurOperation *operation = new BokehBlurOperation();
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operation->set_quality(context.get_quality());
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operation->set_extend_bounds(extend_bounds);
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converter.add_operation(operation);
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converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0));
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converter.map_input_socket(get_input_socket(1), operation->get_input_socket(1));
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/* NOTE: on the bokeh blur operation the sockets are switched.
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* for this reason the next two lines are correct. Fix for #43771. */
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converter.map_input_socket(get_input_socket(2), operation->get_input_socket(3));
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converter.map_input_socket(get_input_socket(3), operation->get_input_socket(2));
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converter.map_output_socket(get_output_socket(0), operation->get_output_socket());
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if (!connected_size_socket) {
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operation->set_size(this->get_input_socket(2)->get_editor_value_float());
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}
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}
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}
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} // namespace blender::compositor
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