33 lines
1.2 KiB
C++
33 lines
1.2 KiB
C++
/* SPDX-FileCopyrightText: 2011 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "COM_ColorCorrectionNode.h"
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#include "COM_ColorCorrectionOperation.h"
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namespace blender::compositor {
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ColorCorrectionNode::ColorCorrectionNode(bNode *editor_node) : Node(editor_node)
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{
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/* pass */
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}
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void ColorCorrectionNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext & /*context*/) const
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{
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const bNode *editor_node = get_bnode();
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ColorCorrectionOperation *operation = new ColorCorrectionOperation();
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operation->set_data((NodeColorCorrection *)editor_node->storage);
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operation->set_red_channel_enabled((editor_node->custom1 & 1) != 0);
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operation->set_green_channel_enabled((editor_node->custom1 & 2) != 0);
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operation->set_blue_channel_enabled((editor_node->custom1 & 4) != 0);
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converter.add_operation(operation);
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converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0));
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converter.map_input_socket(get_input_socket(1), operation->get_input_socket(1));
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converter.map_output_socket(get_output_socket(0), operation->get_output_socket(0));
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}
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} // namespace blender::compositor
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