37 lines
1.3 KiB
C++
37 lines
1.3 KiB
C++
/* SPDX-FileCopyrightText: 2011 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "COM_ColorSpillNode.h"
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#include "COM_ColorSpillOperation.h"
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namespace blender::compositor {
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ColorSpillNode::ColorSpillNode(bNode *editor_node) : Node(editor_node)
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{
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/* pass */
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}
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void ColorSpillNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext & /*context*/) const
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{
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const bNode *editorsnode = get_bnode();
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NodeInput *input_socket_image = this->get_input_socket(0);
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NodeInput *input_socket_fac = this->get_input_socket(1);
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NodeOutput *output_socket_image = this->get_output_socket(0);
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ColorSpillOperation *operation;
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operation = new ColorSpillOperation();
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operation->set_settings((NodeColorspill *)editorsnode->storage);
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operation->set_spill_channel(editorsnode->custom1 - 1); /* Channel for spilling */
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operation->set_spill_method(editorsnode->custom2); /* Channel method */
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converter.add_operation(operation);
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converter.map_input_socket(input_socket_image, operation->get_input_socket(0));
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converter.map_input_socket(input_socket_fac, operation->get_input_socket(1));
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converter.map_output_socket(output_socket_image, operation->get_output_socket());
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}
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} // namespace blender::compositor
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