38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
/* SPDX-FileCopyrightText: 2011 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "COM_IDMaskNode.h"
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#include "COM_IDMaskOperation.h"
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#include "COM_SMAAOperation.h"
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namespace blender::compositor {
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IDMaskNode::IDMaskNode(bNode *editor_node) : Node(editor_node)
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{
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/* pass */
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}
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void IDMaskNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext & /*context*/) const
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{
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const bNode *bnode = this->get_bnode();
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IDMaskOperation *operation;
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operation = new IDMaskOperation();
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operation->set_object_index(bnode->custom1);
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converter.add_operation(operation);
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converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0));
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if (bnode->custom2 == 0) {
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converter.map_output_socket(get_output_socket(0), operation->get_output_socket(0));
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}
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else {
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SMAAOperation *smaa_operation = new SMAAOperation();
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converter.add_operation(smaa_operation);
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converter.add_link(operation->get_output_socket(0), smaa_operation->get_input_socket(0));
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converter.map_output_socket(get_output_socket(0), smaa_operation->get_output_socket());
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}
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}
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} // namespace blender::compositor
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