36 lines
1.2 KiB
C++
36 lines
1.2 KiB
C++
/* SPDX-FileCopyrightText: 2012 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "COM_KeyingScreenNode.h"
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#include "COM_KeyingScreenOperation.h"
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namespace blender::compositor {
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KeyingScreenNode::KeyingScreenNode(bNode *editor_node) : Node(editor_node)
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{
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/* pass */
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}
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void KeyingScreenNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext &context) const
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{
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const bNode *editor_node = this->get_bnode();
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MovieClip *clip = (MovieClip *)editor_node->id;
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NodeKeyingScreenData *keyingscreen_data = (NodeKeyingScreenData *)editor_node->storage;
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NodeOutput *output_screen = this->get_output_socket(0);
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/* Always connect the output image. */
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KeyingScreenOperation *operation = new KeyingScreenOperation();
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operation->set_movie_clip(clip);
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operation->set_tracking_object(keyingscreen_data->tracking_object);
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operation->set_smoothness(keyingscreen_data->smoothness);
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operation->set_framenumber(context.get_framenumber());
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converter.add_operation(operation);
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converter.map_output_socket(output_screen, operation->get_output_socket());
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}
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} // namespace blender::compositor
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