33 lines
1.1 KiB
C++
33 lines
1.1 KiB
C++
/* SPDX-FileCopyrightText: 2011 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "COM_MapUVNode.h"
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#include "COM_MapUVOperation.h"
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namespace blender::compositor {
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MapUVNode::MapUVNode(bNode *editor_node) : Node(editor_node)
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{
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/* pass */
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}
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void MapUVNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext & /*context*/) const
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{
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const bNode *node = this->get_bnode();
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MapUVOperation *operation = new MapUVOperation();
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operation->set_alpha(float(node->custom1));
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operation->set_nearest_neighbour(static_cast<CMPNodeMapUVFiltering>(node->custom2) ==
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CMP_NODE_MAP_UV_FILTERING_NEAREST);
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operation->set_canvas_input_index(1);
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converter.add_operation(operation);
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converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0));
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converter.map_input_socket(get_input_socket(1), operation->get_input_socket(1));
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converter.map_output_socket(get_output_socket(0), operation->get_output_socket());
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}
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} // namespace blender::compositor
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