34 lines
946 B
C++
34 lines
946 B
C++
/* SPDX-FileCopyrightText: 2011 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "COM_PixelateNode.h"
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#include "COM_PixelateOperation.h"
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namespace blender::compositor {
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PixelateNode::PixelateNode(bNode *editor_node) : Node(editor_node)
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{
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/* pass */
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}
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void PixelateNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext & /*context*/) const
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{
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const bNode *editor_node = this->get_bnode();
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NodeInput *input_socket = this->get_input_socket(0);
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NodeOutput *output_socket = this->get_output_socket(0);
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PixelateOperation *operation = new PixelateOperation();
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converter.add_operation(operation);
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operation->set_pixel_size(editor_node->custom1);
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converter.map_input_socket(input_socket, operation->get_input_socket(0));
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converter.map_output_socket(output_socket, operation->get_output_socket(0));
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}
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} // namespace blender::compositor
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