tornavis/source/blender/compositor/nodes/COM_RenderLayersNode.h

41 lines
1.2 KiB
C++

/* SPDX-FileCopyrightText: 2011 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "COM_Node.h"
#include "COM_RenderLayersProg.h"
#include "DNA_node_types.h"
struct Render;
namespace blender::compositor {
/**
* \brief RenderLayersNode
* \ingroup Node
*/
class RenderLayersNode : public Node {
public:
RenderLayersNode(bNode *editor_node);
void convert_to_operations(NodeConverter &converter,
const CompositorContext &context) const override;
private:
void test_socket_link(NodeConverter &converter,
const CompositorContext &context,
NodeOutput *output,
RenderLayersProg *operation,
Scene *scene,
int layer_id,
bool is_preview) const;
void test_render_link(NodeConverter &converter,
const CompositorContext &context,
Render *re) const;
void missing_socket_link(NodeConverter &converter, NodeOutput *output) const;
void missing_render_link(NodeConverter &converter) const;
};
} // namespace blender::compositor