35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
/* SPDX-FileCopyrightText: 2011 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "COM_RotateNode.h"
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#include "COM_RotateOperation.h"
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#include "COM_SetSamplerOperation.h"
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namespace blender::compositor {
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RotateNode::RotateNode(bNode *editor_node) : Node(editor_node)
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{
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/* pass */
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}
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void RotateNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext & /*context*/) const
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{
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NodeInput *input_socket = this->get_input_socket(0);
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NodeInput *input_degree_socket = this->get_input_socket(1);
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NodeOutput *output_socket = this->get_output_socket(0);
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RotateOperation *operation = new RotateOperation();
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converter.add_operation(operation);
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PixelSampler sampler = (PixelSampler)this->get_bnode()->custom1;
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operation->set_sampler(sampler);
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converter.map_input_socket(input_socket, operation->get_input_socket(0));
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converter.map_input_socket(input_degree_socket, operation->get_input_socket(1));
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converter.map_output_socket(output_socket, operation->get_output_socket(0));
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}
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} // namespace blender::compositor
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