39 lines
905 B
C++
39 lines
905 B
C++
/* SPDX-FileCopyrightText: 2011 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "COM_Node.h"
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namespace blender::compositor {
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/**
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* \brief SocketProxyNode
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* \ingroup Node
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*/
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class SocketProxyNode : public Node {
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public:
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SocketProxyNode(bNode *editor_node,
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bNodeSocket *editor_input,
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bNodeSocket *editor_output,
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bool use_conversion);
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void convert_to_operations(NodeConverter &converter,
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const CompositorContext &context) const override;
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bool get_use_conversion() const
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{
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return use_conversion_;
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}
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void set_use_conversion(bool use_conversion)
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{
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use_conversion_ = use_conversion;
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}
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private:
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/** If true, the proxy will convert input and output data to/from the proxy socket types. */
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bool use_conversion_;
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};
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} // namespace blender::compositor
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