tornavis/source/blender/compositor/nodes/COM_Stabilize2dNode.cc

110 lines
4.5 KiB
C++

/* SPDX-FileCopyrightText: 2011 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "COM_Stabilize2dNode.h"
#include "COM_MovieClipAttributeOperation.h"
#include "COM_RotateOperation.h"
#include "COM_ScaleOperation.h"
#include "COM_SetSamplerOperation.h"
#include "COM_TranslateOperation.h"
namespace blender::compositor {
Stabilize2dNode::Stabilize2dNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
void Stabilize2dNode::convert_to_operations(NodeConverter &converter,
const CompositorContext &context) const
{
const bNode *editor_node = this->get_bnode();
NodeInput *image_input = this->get_input_socket(0);
MovieClip *clip = (MovieClip *)editor_node->id;
bool invert = (editor_node->custom2 & CMP_NODE_STABILIZE_FLAG_INVERSE) != 0;
const PixelSampler sampler = (PixelSampler)editor_node->custom1;
MovieClipAttributeOperation *scale_attribute = new MovieClipAttributeOperation();
MovieClipAttributeOperation *angle_attribute = new MovieClipAttributeOperation();
MovieClipAttributeOperation *x_attribute = new MovieClipAttributeOperation();
MovieClipAttributeOperation *y_attribute = new MovieClipAttributeOperation();
scale_attribute->set_attribute(MCA_SCALE);
scale_attribute->set_framenumber(context.get_framenumber());
scale_attribute->set_movie_clip(clip);
scale_attribute->set_invert(invert);
angle_attribute->set_attribute(MCA_ANGLE);
angle_attribute->set_framenumber(context.get_framenumber());
angle_attribute->set_movie_clip(clip);
angle_attribute->set_invert(invert);
x_attribute->set_attribute(MCA_X);
x_attribute->set_framenumber(context.get_framenumber());
x_attribute->set_movie_clip(clip);
x_attribute->set_invert(invert);
y_attribute->set_attribute(MCA_Y);
y_attribute->set_framenumber(context.get_framenumber());
y_attribute->set_movie_clip(clip);
y_attribute->set_invert(invert);
converter.add_operation(scale_attribute);
converter.add_operation(angle_attribute);
converter.add_operation(x_attribute);
converter.add_operation(y_attribute);
ScaleRelativeOperation *scale_operation = new ScaleRelativeOperation();
scale_operation->set_sampler(sampler);
RotateOperation *rotate_operation = new RotateOperation();
rotate_operation->set_do_degree2_rad_conversion(false);
rotate_operation->set_sampler(sampler);
TranslateOperation *translate_operation = new TranslateCanvasOperation();
converter.add_operation(scale_operation);
converter.add_operation(translate_operation);
converter.add_operation(rotate_operation);
converter.add_link(scale_attribute->get_output_socket(), scale_operation->get_input_socket(1));
converter.add_link(scale_attribute->get_output_socket(), scale_operation->get_input_socket(2));
converter.add_link(angle_attribute->get_output_socket(), rotate_operation->get_input_socket(1));
converter.add_link(x_attribute->get_output_socket(), translate_operation->get_input_socket(1));
converter.add_link(y_attribute->get_output_socket(), translate_operation->get_input_socket(2));
NodeOperationInput *stabilization_socket = nullptr;
if (invert) {
/* Translate -> Rotate -> Scale. */
stabilization_socket = translate_operation->get_input_socket(0);
converter.map_input_socket(image_input, translate_operation->get_input_socket(0));
converter.add_link(translate_operation->get_output_socket(),
rotate_operation->get_input_socket(0));
converter.add_link(rotate_operation->get_output_socket(),
scale_operation->get_input_socket(0));
converter.map_output_socket(get_output_socket(), scale_operation->get_output_socket());
}
else {
/* Scale -> Rotate -> Translate. */
stabilization_socket = scale_operation->get_input_socket(0);
converter.map_input_socket(image_input, scale_operation->get_input_socket(0));
converter.add_link(scale_operation->get_output_socket(),
rotate_operation->get_input_socket(0));
converter.add_link(rotate_operation->get_output_socket(),
translate_operation->get_input_socket(0));
converter.map_output_socket(get_output_socket(), translate_operation->get_output_socket());
}
x_attribute->set_socket_input_resolution_for_stabilization(stabilization_socket);
y_attribute->set_socket_input_resolution_for_stabilization(stabilization_socket);
scale_attribute->set_socket_input_resolution_for_stabilization(stabilization_socket);
angle_attribute->set_socket_input_resolution_for_stabilization(stabilization_socket);
}
} // namespace blender::compositor