tornavis/source/blender/depsgraph/intern/depsgraph.cc

354 lines
9.9 KiB
C++

/* SPDX-FileCopyrightText: 2013 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup depsgraph
*
* Core routines for how the Depsgraph works.
*/
#include "intern/depsgraph.hh" /* own include */
#include <algorithm>
#include <cstring>
#include "MEM_guardedalloc.h"
#include "BLI_console.h"
#include "BLI_hash.h"
#include "BLI_utildefines.h"
#include "BKE_global.hh"
#include "BKE_idtype.hh"
#include "BKE_scene.hh"
#include "DEG_depsgraph.hh"
#include "DEG_depsgraph_debug.hh"
#include "intern/depsgraph_physics.hh"
#include "intern/depsgraph_registry.hh"
#include "intern/depsgraph_relation.hh"
#include "intern/depsgraph_update.hh"
#include "intern/eval/deg_eval_copy_on_write.h"
#include "intern/node/deg_node.hh"
#include "intern/node/deg_node_component.hh"
#include "intern/node/deg_node_factory.hh"
#include "intern/node/deg_node_id.hh"
#include "intern/node/deg_node_operation.hh"
#include "intern/node/deg_node_time.hh"
namespace deg = blender::deg;
namespace blender::deg {
Depsgraph::Depsgraph(Main *bmain, Scene *scene, ViewLayer *view_layer, eEvaluationMode mode)
: time_source(nullptr),
has_animated_visibility(false),
need_update_relations(true),
need_update_nodes_visibility(true),
need_tag_id_on_graph_visibility_update(true),
need_tag_id_on_graph_visibility_time_update(false),
bmain(bmain),
scene(scene),
view_layer(view_layer),
mode(mode),
frame(BKE_scene_frame_get(scene)),
ctime(BKE_scene_ctime_get(scene)),
scene_cow(nullptr),
is_active(false),
use_visibility_optimization(true),
is_evaluating(false),
is_render_pipeline_depsgraph(false),
use_editors_update(false),
update_count(0)
{
BLI_spin_init(&lock);
memset(id_type_updated, 0, sizeof(id_type_updated));
memset(id_type_exist, 0, sizeof(id_type_exist));
memset(physics_relations, 0, sizeof(physics_relations));
add_time_source();
}
Depsgraph::~Depsgraph()
{
clear_id_nodes();
delete time_source;
BLI_spin_end(&lock);
}
/* Node Management ---------------------------- */
TimeSourceNode *Depsgraph::add_time_source()
{
if (time_source == nullptr) {
DepsNodeFactory *factory = type_get_factory(NodeType::TIMESOURCE);
time_source = (TimeSourceNode *)factory->create_node(nullptr, "", "Time Source");
}
return time_source;
}
TimeSourceNode *Depsgraph::find_time_source() const
{
return time_source;
}
void Depsgraph::tag_time_source()
{
time_source->tag_update(this, DEG_UPDATE_SOURCE_TIME);
}
IDNode *Depsgraph::find_id_node(const ID *id) const
{
return id_hash.lookup_default(id, nullptr);
}
IDNode *Depsgraph::add_id_node(ID *id, ID *id_cow_hint)
{
BLI_assert((id->tag & LIB_TAG_COPIED_ON_EVAL) == 0);
IDNode *id_node = find_id_node(id);
if (!id_node) {
DepsNodeFactory *factory = type_get_factory(NodeType::ID_REF);
id_node = (IDNode *)factory->create_node(id, "", id->name);
id_node->init_copy_on_write(id_cow_hint);
/* Register node in ID hash.
*
* NOTE: We address ID nodes by the original ID pointer they are
* referencing to. */
id_hash.add_new(id, id_node);
id_nodes.append(id_node);
id_type_exist[BKE_idtype_idcode_to_index(GS(id->name))] = 1;
}
return id_node;
}
template<typename FilterFunc>
static void clear_id_nodes_conditional(Depsgraph::IDDepsNodes *id_nodes, const FilterFunc &filter)
{
for (IDNode *id_node : *id_nodes) {
if (id_node->id_cow == nullptr) {
/* This means builder "stole" ownership of the evaluated
* datablock for its own dirty needs. */
continue;
}
if (id_node->id_cow == id_node->id_orig) {
/* Evaluated copy is not needed for this ID type.
*
* NOTE: Is important to not de-reference the original datablock here because it might be
* freed already (happens during main database free when some IDs are freed prior to a
* scene). */
continue;
}
if (!deg_eval_copy_is_expanded(id_node->id_cow)) {
continue;
}
const ID_Type id_type = GS(id_node->id_cow->name);
if (filter(id_type)) {
id_node->destroy();
}
}
}
void Depsgraph::clear_id_nodes()
{
/* Free memory used by ID nodes. */
/* Stupid workaround to ensure we free IDs in a proper order. */
clear_id_nodes_conditional(&id_nodes, [](ID_Type id_type) { return id_type == ID_SCE; });
clear_id_nodes_conditional(&id_nodes, [](ID_Type id_type) { return id_type != ID_PA; });
for (IDNode *id_node : id_nodes) {
delete id_node;
}
/* Clear containers. */
id_hash.clear();
id_nodes.clear();
/* Clear physics relation caches. */
clear_physics_relations(this);
light_linking_cache.clear();
}
Relation *Depsgraph::add_new_relation(Node *from, Node *to, const char *description, int flags)
{
Relation *rel = nullptr;
if (flags & RELATION_CHECK_BEFORE_ADD) {
rel = check_nodes_connected(from, to, description);
}
if (rel != nullptr) {
rel->flag |= flags;
return rel;
}
#ifndef NDEBUG
if (from->type == NodeType::OPERATION && to->type == NodeType::OPERATION) {
OperationNode *operation_from = static_cast<OperationNode *>(from);
OperationNode *operation_to = static_cast<OperationNode *>(to);
BLI_assert(operation_to->owner->type != NodeType::COPY_ON_EVAL ||
operation_from->owner->type == NodeType::COPY_ON_EVAL);
}
#endif
/* Create new relation, and add it to the graph. */
rel = new Relation(from, to, description);
rel->flag |= flags;
return rel;
}
Relation *Depsgraph::check_nodes_connected(const Node *from,
const Node *to,
const char *description)
{
for (Relation *rel : from->outlinks) {
BLI_assert(rel->from == from);
if (rel->to != to) {
continue;
}
if (description != nullptr && !STREQ(rel->name, description)) {
continue;
}
return rel;
}
return nullptr;
}
/* Low level tagging -------------------------------------- */
void Depsgraph::add_entry_tag(OperationNode *node)
{
/* Sanity check. */
if (node == nullptr) {
return;
}
/* Add to graph-level set of directly modified nodes to start searching
* from.
* NOTE: this is necessary since we have several thousand nodes to play
* with. */
entry_tags.add(node);
}
void Depsgraph::clear_all_nodes()
{
clear_id_nodes();
delete time_source;
time_source = nullptr;
}
ID *Depsgraph::get_cow_id(const ID *id_orig) const
{
IDNode *id_node = find_id_node(id_orig);
if (id_node == nullptr) {
/* This function is used from places where we expect ID to be either
* already a copy-on-evaluation version or have a corresponding copy-on-evaluation
* version.
*
* We try to enforce that in debug builds, for release we play a bit
* safer game here. */
if ((id_orig->tag & LIB_TAG_COPIED_ON_EVAL) == 0) {
/* TODO(sergey): This is nice sanity check to have, but it fails
* in following situations:
*
* - Material has link to texture, which is not needed by new
* shading system and hence can be ignored at construction.
* - Object or mesh has material at a slot which is not used (for
* example, object has material slot by materials are set to
* object data). */
// BLI_assert_msg(0, "Request for non-existing copy-on-evaluation ID");
}
return (ID *)id_orig;
}
return id_node->id_cow;
}
} // namespace blender::deg
/* **************** */
/* Public Graph API */
Depsgraph *DEG_graph_new(Main *bmain, Scene *scene, ViewLayer *view_layer, eEvaluationMode mode)
{
deg::Depsgraph *deg_depsgraph = new deg::Depsgraph(bmain, scene, view_layer, mode);
deg::register_graph(deg_depsgraph);
return reinterpret_cast<Depsgraph *>(deg_depsgraph);
}
void DEG_graph_replace_owners(Depsgraph *depsgraph,
Main *bmain,
Scene *scene,
ViewLayer *view_layer)
{
deg::Depsgraph *deg_graph = reinterpret_cast<deg::Depsgraph *>(depsgraph);
const bool do_update_register = deg_graph->bmain != bmain;
if (do_update_register && deg_graph->bmain != nullptr) {
deg::unregister_graph(deg_graph);
}
deg_graph->bmain = bmain;
deg_graph->scene = scene;
deg_graph->view_layer = view_layer;
if (do_update_register) {
deg::register_graph(deg_graph);
}
}
void DEG_graph_free(Depsgraph *graph)
{
if (graph == nullptr) {
return;
}
using deg::Depsgraph;
deg::Depsgraph *deg_depsgraph = reinterpret_cast<deg::Depsgraph *>(graph);
deg::unregister_graph(deg_depsgraph);
delete deg_depsgraph;
}
bool DEG_is_evaluating(const Depsgraph *depsgraph)
{
const deg::Depsgraph *deg_graph = reinterpret_cast<const deg::Depsgraph *>(depsgraph);
return deg_graph->is_evaluating;
}
bool DEG_is_active(const Depsgraph *depsgraph)
{
if (depsgraph == nullptr) {
/* Happens for such cases as work object in what_does_obaction(),
* and sine render pipeline parts. Shouldn't really be accepting
* nullptr depsgraph, but is quite hard to get proper one in those
* cases. */
return false;
}
const deg::Depsgraph *deg_graph = reinterpret_cast<const deg::Depsgraph *>(depsgraph);
return deg_graph->is_active;
}
void DEG_make_active(Depsgraph *depsgraph)
{
deg::Depsgraph *deg_graph = reinterpret_cast<deg::Depsgraph *>(depsgraph);
deg_graph->is_active = true;
/* TODO(sergey): Copy data from evaluated state to original. */
}
void DEG_make_inactive(Depsgraph *depsgraph)
{
deg::Depsgraph *deg_graph = reinterpret_cast<deg::Depsgraph *>(depsgraph);
deg_graph->is_active = false;
}
void DEG_disable_visibility_optimization(Depsgraph *depsgraph)
{
deg::Depsgraph *deg_graph = reinterpret_cast<deg::Depsgraph *>(depsgraph);
deg_graph->use_visibility_optimization = false;
}
uint64_t DEG_get_update_count(const Depsgraph *depsgraph)
{
const deg::Depsgraph *deg_graph = reinterpret_cast<const deg::Depsgraph *>(depsgraph);
return deg_graph->update_count;
}