tornavis/source/blender/depsgraph/intern/depsgraph_query.cc

343 lines
10 KiB
C++

/* SPDX-FileCopyrightText: 2013 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup depsgraph
*
* Implementation of Querying API
*/
#include "MEM_guardedalloc.h"
#include <cstring> /* XXX: `memcpy`. */
#include "BLI_listbase.h"
#include "BLI_utildefines.h"
#include "BKE_action.h" /* XXX: BKE_pose_channel_find_name */
#include "BKE_customdata.hh"
#include "BKE_idtype.hh"
#include "BKE_main.hh"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "RNA_access.hh"
#include "RNA_path.hh"
#include "RNA_prototypes.h"
#include "DEG_depsgraph.hh"
#include "DEG_depsgraph_query.hh"
#include "intern/depsgraph.hh"
#include "intern/eval/deg_eval_copy_on_write.h"
#include "intern/node/deg_node_id.hh"
namespace blender::deg {
static const ID *get_original_id(const ID *id)
{
if (id == nullptr) {
return nullptr;
}
if (id->orig_id == nullptr) {
return id;
}
BLI_assert((id->tag & LIB_TAG_COPIED_ON_EVAL) != 0);
return (ID *)id->orig_id;
}
static ID *get_original_id(ID *id)
{
const ID *const_id = id;
return const_cast<ID *>(get_original_id(const_id));
}
static const ID *get_evaluated_id(const Depsgraph *deg_graph, const ID *id)
{
if (id == nullptr) {
return nullptr;
}
/* TODO(sergey): This is a duplicate of Depsgraph::get_cow_id(),
* but here we never do assert, since we don't know nature of the
* incoming ID data-block. */
const IDNode *id_node = deg_graph->find_id_node(id);
if (id_node == nullptr) {
return id;
}
return id_node->id_cow;
}
static ID *get_evaluated_id(const Depsgraph *deg_graph, ID *id)
{
const ID *const_id = id;
return const_cast<ID *>(get_evaluated_id(deg_graph, const_id));
}
} // namespace blender::deg
namespace deg = blender::deg;
Scene *DEG_get_input_scene(const Depsgraph *graph)
{
const deg::Depsgraph *deg_graph = reinterpret_cast<const deg::Depsgraph *>(graph);
return deg_graph->scene;
}
ViewLayer *DEG_get_input_view_layer(const Depsgraph *graph)
{
const deg::Depsgraph *deg_graph = reinterpret_cast<const deg::Depsgraph *>(graph);
return deg_graph->view_layer;
}
Main *DEG_get_bmain(const Depsgraph *graph)
{
const deg::Depsgraph *deg_graph = reinterpret_cast<const deg::Depsgraph *>(graph);
return deg_graph->bmain;
}
eEvaluationMode DEG_get_mode(const Depsgraph *graph)
{
const deg::Depsgraph *deg_graph = reinterpret_cast<const deg::Depsgraph *>(graph);
return deg_graph->mode;
}
float DEG_get_ctime(const Depsgraph *graph)
{
const deg::Depsgraph *deg_graph = reinterpret_cast<const deg::Depsgraph *>(graph);
return deg_graph->ctime;
}
bool DEG_id_type_updated(const Depsgraph *graph, short id_type)
{
const deg::Depsgraph *deg_graph = reinterpret_cast<const deg::Depsgraph *>(graph);
return deg_graph->id_type_updated[BKE_idtype_idcode_to_index(id_type)] != 0;
}
bool DEG_id_type_any_updated(const Depsgraph *graph)
{
const deg::Depsgraph *deg_graph = reinterpret_cast<const deg::Depsgraph *>(graph);
/* Loop over all ID types. */
for (char id_type_index : deg_graph->id_type_updated) {
if (id_type_index) {
return true;
}
}
return false;
}
bool DEG_id_type_any_exists(const Depsgraph *depsgraph, short id_type)
{
const deg::Depsgraph *deg_graph = reinterpret_cast<const deg::Depsgraph *>(depsgraph);
return deg_graph->id_type_exist[BKE_idtype_idcode_to_index(id_type)] != 0;
}
uint32_t DEG_get_eval_flags_for_id(const Depsgraph *graph, const ID *id)
{
if (graph == nullptr) {
/* Happens when converting objects to mesh from a python script
* after modifying scene graph.
*
* Currently harmless because it's only called for temporary
* objects which are out of the DAG anyway. */
return 0;
}
const deg::Depsgraph *deg_graph = reinterpret_cast<const deg::Depsgraph *>(graph);
const deg::IDNode *id_node = deg_graph->find_id_node(deg::get_original_id(id));
if (id_node == nullptr) {
/* TODO(sergey): Does it mean we need to check set scene? */
return 0;
}
return id_node->eval_flags;
}
void DEG_get_customdata_mask_for_object(const Depsgraph *graph,
Object *ob,
CustomData_MeshMasks *r_mask)
{
if (graph == nullptr) {
/* Happens when converting objects to mesh from a python script
* after modifying scene graph.
*
* Currently harmless because it's only called for temporary
* objects which are out of the DAG anyway. */
return;
}
const deg::Depsgraph *deg_graph = reinterpret_cast<const deg::Depsgraph *>(graph);
const deg::IDNode *id_node = deg_graph->find_id_node(DEG_get_original_id(&ob->id));
if (id_node == nullptr) {
/* TODO(sergey): Does it mean we need to check set scene? */
return;
}
r_mask->vmask |= id_node->customdata_masks.vert_mask;
r_mask->emask |= id_node->customdata_masks.edge_mask;
r_mask->fmask |= id_node->customdata_masks.face_mask;
r_mask->lmask |= id_node->customdata_masks.loop_mask;
r_mask->pmask |= id_node->customdata_masks.poly_mask;
}
Scene *DEG_get_evaluated_scene(const Depsgraph *graph)
{
const deg::Depsgraph *deg_graph = reinterpret_cast<const deg::Depsgraph *>(graph);
Scene *scene_cow = deg_graph->scene_cow;
/* TODO(sergey): Shall we expand data-block here? Or is it OK to assume
* that caller is OK with just a pointer in case scene is not updated yet? */
BLI_assert(scene_cow != nullptr && deg::deg_eval_copy_is_expanded(&scene_cow->id));
return scene_cow;
}
ViewLayer *DEG_get_evaluated_view_layer(const Depsgraph *graph)
{
const deg::Depsgraph *deg_graph = reinterpret_cast<const deg::Depsgraph *>(graph);
Scene *scene_cow = DEG_get_evaluated_scene(graph);
if (scene_cow == nullptr) {
return nullptr; /* Happens with new, not-yet-built/evaluated graphs. */
}
/* Do name-based lookup. */
/* TODO(sergey): Can this be optimized? */
ViewLayer *view_layer_orig = deg_graph->view_layer;
ViewLayer *view_layer_cow = (ViewLayer *)BLI_findstring(
&scene_cow->view_layers, view_layer_orig->name, offsetof(ViewLayer, name));
BLI_assert(view_layer_cow != nullptr);
return view_layer_cow;
}
Object *DEG_get_evaluated_object(const Depsgraph *depsgraph, Object *object)
{
if (object == nullptr) {
return nullptr;
}
return (Object *)DEG_get_evaluated_id(depsgraph, &object->id);
}
ID *DEG_get_evaluated_id(const Depsgraph *depsgraph, ID *id)
{
return deg::get_evaluated_id(reinterpret_cast<const deg::Depsgraph *>(depsgraph), id);
}
void DEG_get_evaluated_rna_pointer(const Depsgraph *depsgraph,
PointerRNA *ptr,
PointerRNA *r_ptr_eval)
{
if ((ptr == nullptr) || (r_ptr_eval == nullptr)) {
return;
}
ID *orig_id = ptr->owner_id;
ID *cow_id = DEG_get_evaluated_id(depsgraph, orig_id);
if (ptr->owner_id == ptr->data) {
/* For ID pointers, it's easy... */
r_ptr_eval->owner_id = cow_id;
r_ptr_eval->data = (void *)cow_id;
r_ptr_eval->type = ptr->type;
}
else if (ptr->type == &RNA_PoseBone) {
/* HACK: Since bone keyframing is quite commonly used,
* speed things up for this case by doing a special lookup
* for bones */
const Object *ob_eval = (Object *)cow_id;
bPoseChannel *pchan = (bPoseChannel *)ptr->data;
const bPoseChannel *pchan_eval = BKE_pose_channel_find_name(ob_eval->pose, pchan->name);
r_ptr_eval->owner_id = cow_id;
r_ptr_eval->data = (void *)pchan_eval;
r_ptr_eval->type = ptr->type;
}
else {
/* For everything else, try to get RNA Path of the BMain-pointer,
* then use that to look up what the evaluated one should be
* given the evaluated ID pointer as the new lookup point */
/* TODO: Find a faster alternative, or implement support for other
* common types too above (e.g. modifiers) */
if (const std::optional<std::string> path = RNA_path_from_ID_to_struct(ptr)) {
PointerRNA cow_id_ptr = RNA_id_pointer_create(cow_id);
if (!RNA_path_resolve(&cow_id_ptr, path->c_str(), r_ptr_eval, nullptr)) {
/* Couldn't find evaluated copy of data */
fprintf(stderr,
"%s: Couldn't resolve RNA path ('%s') relative to evaluated ID (%p) for '%s'\n",
__func__,
path->c_str(),
(void *)cow_id,
orig_id->name);
}
}
else {
/* Path resolution failed - XXX: Hide this behind a debug flag */
fprintf(stderr,
"%s: Couldn't get RNA path for %s relative to %s\n",
__func__,
RNA_struct_identifier(ptr->type),
orig_id->name);
}
}
}
Object *DEG_get_original_object(Object *object)
{
return (Object *)DEG_get_original_id(&object->id);
}
ID *DEG_get_original_id(ID *id)
{
return deg::get_original_id(id);
}
bool DEG_is_original_id(const ID *id)
{
/* Some explanation of the logic.
*
* What we want here is to be able to tell whether given ID is a result of dependency graph
* evaluation or not.
*
* All the data-blocks which are created by copy-on-evaluation mechanism will have will be tagged
* with LIB_TAG_COPIED_ON_EVAL tag. Those data-blocks can not be original.
*
* Modifier stack evaluation might create special data-blocks which have all the modifiers
* applied, and those will be tagged with LIB_TAG_COPIED_ON_EVAL_FINAL_RESULT. Such data-blocks
* can not be original as well.
*
* Localization is usually happening from evaluated data-block, or will have some special pointer
* magic which will make them to act as evaluated.
*
* NOTE: We consider ID evaluated if ANY of those flags is set. We do NOT require ALL of them. */
if (id->tag & (LIB_TAG_COPIED_ON_EVAL | LIB_TAG_COPIED_ON_EVAL_FINAL_RESULT | LIB_TAG_LOCALIZED))
{
return false;
}
return true;
}
bool DEG_is_original_object(const Object *object)
{
return DEG_is_original_id(&object->id);
}
bool DEG_is_evaluated_id(const ID *id)
{
return !DEG_is_original_id(id);
}
bool DEG_is_evaluated_object(const Object *object)
{
return !DEG_is_original_object(object);
}
bool DEG_is_fully_evaluated(const Depsgraph *depsgraph)
{
const deg::Depsgraph *deg_graph = (const deg::Depsgraph *)depsgraph;
/* Check whether relations are up to date. */
if (deg_graph->need_update_relations) {
return false;
}
/* Check whether IDs are up to date. */
if (!deg_graph->entry_tags.is_empty()) {
return false;
}
return true;
}