162 lines
4.4 KiB
C++
162 lines
4.4 KiB
C++
/* SPDX-FileCopyrightText: 2013 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup depsgraph
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*
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* Data-types for internal use in the Depsgraph
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*
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* All of these data-types are only really used within the "core" depsgraph.
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* In particular, node types declared here form the structure of operations
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* in the graph.
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*/
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#pragma once
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#include <functional>
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/* TODO(sergey): Ideally we'll just use char* and statically allocated strings
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* to avoid any possible overhead caused by string (re)allocation/formatting. */
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#include <algorithm>
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#include <deque>
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#include <map>
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#include <set>
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#include <string>
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#include <vector>
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#include "BLI_map.hh"
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#include "BLI_set.hh"
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#include "BLI_string_ref.hh"
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#include "BLI_vector.hh"
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#include "BLI_vector_set.hh"
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struct Depsgraph;
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struct CustomData_MeshMasks;
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namespace blender::deg {
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/* Commonly used types. */
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using std::deque;
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using std::optional;
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using std::pair;
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using std::string;
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using std::unique_ptr;
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/* Commonly used functions. */
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using std::make_pair;
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using std::max;
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using std::to_string;
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/* Function bindings. */
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using std::function;
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using namespace std::placeholders;
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#define function_bind std::bind
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/* Source of the dependency graph node update tag.
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*
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* NOTE: This is a bit mask, so accumulation of sources is possible.
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*
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* TODO(sergey): Find a better place for this. */
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enum eUpdateSource {
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/* Update is caused by a time change. */
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DEG_UPDATE_SOURCE_TIME = (1 << 0),
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/* Update caused by user directly or indirectly influencing the node. */
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DEG_UPDATE_SOURCE_USER_EDIT = (1 << 1),
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/* Update is happening as a special response for the relations update. */
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DEG_UPDATE_SOURCE_RELATIONS = (1 << 2),
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/* Update is happening due to visibility change. */
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DEG_UPDATE_SOURCE_VISIBILITY = (1 << 3),
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/**
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* Update is happening because some side effect of the reevaluation is necessary. For example,
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* baking intermediate geometry nodes happens during normal evaluation but does not actually
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* change the final result. For baking we still want to reevaluate it.
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*/
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DEG_UPDATE_SOURCE_SIDE_EFFECT_REQUEST = (1 << 4),
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};
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/* C++ wrapper around DNA's CustomData_MeshMasks struct. */
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struct DEGCustomDataMeshMasks {
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uint64_t vert_mask;
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uint64_t edge_mask;
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uint64_t face_mask;
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uint64_t loop_mask;
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uint64_t poly_mask;
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DEGCustomDataMeshMasks() : vert_mask(0), edge_mask(0), face_mask(0), loop_mask(0), poly_mask(0)
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{
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}
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explicit DEGCustomDataMeshMasks(const CustomData_MeshMasks *other);
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DEGCustomDataMeshMasks &operator|=(const DEGCustomDataMeshMasks &other)
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{
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this->vert_mask |= other.vert_mask;
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this->edge_mask |= other.edge_mask;
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this->face_mask |= other.face_mask;
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this->loop_mask |= other.loop_mask;
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this->poly_mask |= other.poly_mask;
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return *this;
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}
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DEGCustomDataMeshMasks operator|(const DEGCustomDataMeshMasks &other) const
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{
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DEGCustomDataMeshMasks result;
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result.vert_mask = this->vert_mask | other.vert_mask;
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result.edge_mask = this->edge_mask | other.edge_mask;
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result.face_mask = this->face_mask | other.face_mask;
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result.loop_mask = this->loop_mask | other.loop_mask;
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result.poly_mask = this->poly_mask | other.poly_mask;
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return result;
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}
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bool operator==(const DEGCustomDataMeshMasks &other) const
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{
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return (this->vert_mask == other.vert_mask && this->edge_mask == other.edge_mask &&
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this->face_mask == other.face_mask && this->loop_mask == other.loop_mask &&
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this->poly_mask == other.poly_mask);
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}
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bool operator!=(const DEGCustomDataMeshMasks &other) const
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{
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return !(*this == other);
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}
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static DEGCustomDataMeshMasks MaskVert(const uint64_t vert_mask)
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{
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DEGCustomDataMeshMasks result;
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result.vert_mask = vert_mask;
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return result;
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}
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static DEGCustomDataMeshMasks MaskEdge(const uint64_t edge_mask)
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{
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DEGCustomDataMeshMasks result;
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result.edge_mask = edge_mask;
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return result;
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}
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static DEGCustomDataMeshMasks MaskFace(const uint64_t face_mask)
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{
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DEGCustomDataMeshMasks result;
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result.face_mask = face_mask;
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return result;
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}
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static DEGCustomDataMeshMasks MaskLoop(const uint64_t loop_mask)
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{
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DEGCustomDataMeshMasks result;
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result.loop_mask = loop_mask;
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return result;
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}
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static DEGCustomDataMeshMasks MaskPoly(const uint64_t poly_mask)
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{
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DEGCustomDataMeshMasks result;
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result.poly_mask = poly_mask;
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return result;
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}
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};
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} // namespace blender::deg
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