tornavis/source/blender/depsgraph/intern/depsgraph_type.hh

162 lines
4.4 KiB
C++

/* SPDX-FileCopyrightText: 2013 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup depsgraph
*
* Data-types for internal use in the Depsgraph
*
* All of these data-types are only really used within the "core" depsgraph.
* In particular, node types declared here form the structure of operations
* in the graph.
*/
#pragma once
#include <functional>
/* TODO(sergey): Ideally we'll just use char* and statically allocated strings
* to avoid any possible overhead caused by string (re)allocation/formatting. */
#include <algorithm>
#include <deque>
#include <map>
#include <set>
#include <string>
#include <vector>
#include "BLI_map.hh"
#include "BLI_set.hh"
#include "BLI_string_ref.hh"
#include "BLI_vector.hh"
#include "BLI_vector_set.hh"
struct Depsgraph;
struct CustomData_MeshMasks;
namespace blender::deg {
/* Commonly used types. */
using std::deque;
using std::optional;
using std::pair;
using std::string;
using std::unique_ptr;
/* Commonly used functions. */
using std::make_pair;
using std::max;
using std::to_string;
/* Function bindings. */
using std::function;
using namespace std::placeholders;
#define function_bind std::bind
/* Source of the dependency graph node update tag.
*
* NOTE: This is a bit mask, so accumulation of sources is possible.
*
* TODO(sergey): Find a better place for this. */
enum eUpdateSource {
/* Update is caused by a time change. */
DEG_UPDATE_SOURCE_TIME = (1 << 0),
/* Update caused by user directly or indirectly influencing the node. */
DEG_UPDATE_SOURCE_USER_EDIT = (1 << 1),
/* Update is happening as a special response for the relations update. */
DEG_UPDATE_SOURCE_RELATIONS = (1 << 2),
/* Update is happening due to visibility change. */
DEG_UPDATE_SOURCE_VISIBILITY = (1 << 3),
/**
* Update is happening because some side effect of the reevaluation is necessary. For example,
* baking intermediate geometry nodes happens during normal evaluation but does not actually
* change the final result. For baking we still want to reevaluate it.
*/
DEG_UPDATE_SOURCE_SIDE_EFFECT_REQUEST = (1 << 4),
};
/* C++ wrapper around DNA's CustomData_MeshMasks struct. */
struct DEGCustomDataMeshMasks {
uint64_t vert_mask;
uint64_t edge_mask;
uint64_t face_mask;
uint64_t loop_mask;
uint64_t poly_mask;
DEGCustomDataMeshMasks() : vert_mask(0), edge_mask(0), face_mask(0), loop_mask(0), poly_mask(0)
{
}
explicit DEGCustomDataMeshMasks(const CustomData_MeshMasks *other);
DEGCustomDataMeshMasks &operator|=(const DEGCustomDataMeshMasks &other)
{
this->vert_mask |= other.vert_mask;
this->edge_mask |= other.edge_mask;
this->face_mask |= other.face_mask;
this->loop_mask |= other.loop_mask;
this->poly_mask |= other.poly_mask;
return *this;
}
DEGCustomDataMeshMasks operator|(const DEGCustomDataMeshMasks &other) const
{
DEGCustomDataMeshMasks result;
result.vert_mask = this->vert_mask | other.vert_mask;
result.edge_mask = this->edge_mask | other.edge_mask;
result.face_mask = this->face_mask | other.face_mask;
result.loop_mask = this->loop_mask | other.loop_mask;
result.poly_mask = this->poly_mask | other.poly_mask;
return result;
}
bool operator==(const DEGCustomDataMeshMasks &other) const
{
return (this->vert_mask == other.vert_mask && this->edge_mask == other.edge_mask &&
this->face_mask == other.face_mask && this->loop_mask == other.loop_mask &&
this->poly_mask == other.poly_mask);
}
bool operator!=(const DEGCustomDataMeshMasks &other) const
{
return !(*this == other);
}
static DEGCustomDataMeshMasks MaskVert(const uint64_t vert_mask)
{
DEGCustomDataMeshMasks result;
result.vert_mask = vert_mask;
return result;
}
static DEGCustomDataMeshMasks MaskEdge(const uint64_t edge_mask)
{
DEGCustomDataMeshMasks result;
result.edge_mask = edge_mask;
return result;
}
static DEGCustomDataMeshMasks MaskFace(const uint64_t face_mask)
{
DEGCustomDataMeshMasks result;
result.face_mask = face_mask;
return result;
}
static DEGCustomDataMeshMasks MaskLoop(const uint64_t loop_mask)
{
DEGCustomDataMeshMasks result;
result.loop_mask = loop_mask;
return result;
}
static DEGCustomDataMeshMasks MaskPoly(const uint64_t poly_mask)
{
DEGCustomDataMeshMasks result;
result.poly_mask = poly_mask;
return result;
}
};
} // namespace blender::deg