tornavis/source/blender/draw
Jason Fielder 93cc55889c EEVEE Next: Horizon scan Metal compiler tuning
Tune Metal compilation parameters for horizon scan
shaders for optimal performance. Selectively unrolling
loops and modifying compilation heuristics results in a
~25% uplift in tracing shader performance, due to
improved latency management.

Authored by Apple: Michael Parkin-White

Pull Request: https://projects.blender.org/blender/blender/pulls/119737
2024-04-04 16:24:20 +02:00
..
engines EEVEE Next: Horizon scan Metal compiler tuning 2024-04-04 16:24:20 +02:00
intern DRW: Avoid undefined behavior when volume objects have no bounds 2024-04-03 21:37:49 +02:00
tests EEVEE-Next: Shadow: Add LOD system to directional clipmap shadows 2024-03-29 16:22:55 +01:00
CMakeLists.txt Cleanup: sort CMake file lists 2024-04-01 16:48:44 +11:00
DRW_engine.hh Cleanup: remove declarations for removed functions 2024-03-27 10:23:53 +11:00
DRW_pbvh.hh Refactor: Remove unnecessary C wrapper for GPUBatch class 2024-03-26 03:06:25 +01:00
DRW_select_buffer.hh Revert changes from main commits that were merged into blender-v4.1-release 2024-03-18 15:04:12 +01:00