Tune Metal compilation parameters for horizon scan shaders for optimal performance. Selectively unrolling loops and modifying compilation heuristics results in a ~25% uplift in tracing shader performance, due to improved latency management. Authored by Apple: Michael Parkin-White Pull Request: https://projects.blender.org/blender/blender/pulls/119737 |
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engines | ||
intern | ||
tests | ||
CMakeLists.txt | ||
DRW_engine.hh | ||
DRW_pbvh.hh | ||
DRW_select_buffer.hh |