tornavis/source/blender/editors/include/ED_keyframing.hh

488 lines
15 KiB
C++

/* SPDX-FileCopyrightText: 2008 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup editors
*/
#pragma once
#include "BLI_vector.hh"
#include "DNA_anim_types.h"
#include "RNA_types.hh"
struct ID;
struct ListBase;
struct Main;
struct Scene;
struct KeyingSet;
struct AnimationEvalContext;
struct BezTriple;
struct FCurve;
struct bAction;
struct bPoseChannel;
struct ReportList;
struct bContext;
struct EnumPropertyItem;
struct PointerRNA;
struct PropertyRNA;
struct NlaKeyframingContext;
/* -------------------------------------------------------------------- */
/** \name Key-Framing Management
* \{ */
/**
* Get the active settings for key-framing settings from context (specifically the given scene)
* \param use_autokey_mode: include settings from key-framing mode in the result
* (i.e. replace only).
*/
eInsertKeyFlags ANIM_get_keyframing_flags(Scene *scene);
/* -------- */
/**
* \brief Lesser Key-framing API call.
*
* Update integer/discrete flags of the FCurve (used when creating/inserting keyframes,
* but also through RNA when editing an ID prop, see #37103).
*/
void update_autoflags_fcurve(FCurve *fcu, bContext *C, ReportList *reports, PointerRNA *ptr);
/* -------- */
/**
* Add the given number of keyframes to the FCurve. Their coordinates are
* uninitialized, so the curve should not be used without further attention.
*
* The newly created keys are selected, existing keys are not touched.
*
* This can be used to allocate all the keys at once, and then update them
* afterwards.
*/
void ED_keyframes_add(FCurve *fcu, int num_keys_to_add);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Keying Sets
* \{ */
/* Forward declaration. For this struct which is declared a bit later. */
struct ExtensionRNA;
struct KeyingSetInfo;
/** Polling Callback for KeyingSets. */
using cbKeyingSet_Poll = bool (*)(KeyingSetInfo *ksi, bContext *C);
/** Context Iterator Callback for KeyingSets. */
using cbKeyingSet_Iterator = void (*)(KeyingSetInfo *ksi, bContext *C, KeyingSet *ks);
/** Property Specifier Callback for KeyingSets (called from iterators) */
using cbKeyingSet_Generate = void (*)(KeyingSetInfo *ksi,
bContext *C,
KeyingSet *ks,
PointerRNA *ptr);
/** Callback info for 'Procedural' KeyingSets to use. */
struct KeyingSetInfo {
KeyingSetInfo *next, *prev;
/* info */
/** Identifier used for class name, which KeyingSet instances reference as "Type-info Name". */
char idname[64];
/** identifier so that user can hook this up to a KeyingSet (used as label). */
char name[64];
/** Short help/description. */
char description[1024]; /* #RNA_DYN_DESCR_MAX */
/** Keying settings. */
short keyingflag;
/* polling callbacks */
/** callback for polling the context for whether the right data is available. */
cbKeyingSet_Poll poll;
/* generate callbacks */
/**
* Iterator to use to go through collections of data in context
* - this callback is separate from the 'adding' stage, allowing
* BuiltIn KeyingSets to be manually specified to use.
*/
cbKeyingSet_Iterator iter;
/** Generator to use to add properties based on the data found by iterator. */
cbKeyingSet_Generate generate;
/** RNA integration. */
ExtensionRNA rna_ext;
};
/* -------- */
/**
* Add another data source for Relative Keying Sets to be evaluated with.
*/
void ANIM_relative_keyingset_add_source(blender::Vector<PointerRNA> &sources,
ID *id,
StructRNA *srna,
void *data);
void ANIM_relative_keyingset_add_source(blender::Vector<PointerRNA> &sources, ID *id);
/** Mode for modify_keyframes. */
enum eModifyKey_Modes {
MODIFYKEY_MODE_INSERT = 0,
MODIFYKEY_MODE_DELETE,
};
/** Return codes for errors (with Relative KeyingSets). */
enum eModifyKey_Returns {
MODIFYKEY_SUCCESS = 0,
/** Context info was invalid for using the Keying Set. */
MODIFYKEY_INVALID_CONTEXT = -1,
/** There isn't any type-info for generating paths from context. */
MODIFYKEY_MISSING_TYPEINFO = -2,
};
/**
* Given a #KeyingSet and context info, validate Keying Set's paths.
* This is only really necessary with relative/built-in KeyingSets
* where their list of paths is dynamically generated based on the
* current context info.
*
* \note Passing sources as pointer because it can be a nullptr.
*
* \return 0 if succeeded, otherwise an error code: #eModifyKey_Returns.
*/
eModifyKey_Returns ANIM_validate_keyingset(bContext *C,
blender::Vector<PointerRNA> *sources,
KeyingSet *ks);
/**
* Use the specified #KeyingSet and context info (if required)
* to add/remove various Keyframes on the specified frame.
*
* Modify keyframes for the channels specified by the KeyingSet.
* This takes into account many of the different combinations of using KeyingSets.
*
* \returns the number of channels that key-frames were added or
* an #eModifyKey_Returns value (always a negative number).
*/
int ANIM_apply_keyingset(
bContext *C, blender::Vector<PointerRNA> *sources, KeyingSet *ks, short mode, float cfra);
/* -------- */
/**
* Find builtin #KeyingSet by name.
*
* \return The first builtin #KeyingSet with the given name
*/
KeyingSet *ANIM_builtin_keyingset_get_named(const char name[]);
/**
* Find KeyingSet type info given a name.
*/
KeyingSetInfo *ANIM_keyingset_info_find_name(const char name[]);
/**
* Check if the ID appears in the paths specified by the #KeyingSet.
*/
bool ANIM_keyingset_find_id(KeyingSet *ks, ID *id);
/**
* Add the given KeyingSetInfo to the list of type infos,
* and create an appropriate builtin set too.
*/
void ANIM_keyingset_info_register(KeyingSetInfo *ksi);
/**
* Remove the given #KeyingSetInfo from the list of type infos,
* and also remove the builtin set if appropriate.
*/
void ANIM_keyingset_info_unregister(Main *bmain, KeyingSetInfo *ksi);
/* cleanup on exit */
/* --------------- */
void ANIM_keyingset_infos_exit();
/* -------- */
/**
* Get the active Keying Set for the given scene.
*/
KeyingSet *ANIM_scene_get_active_keyingset(const Scene *scene);
/**
* Get the index of the Keying Set provided, for the given Scene.
*/
int ANIM_scene_get_keyingset_index(Scene *scene, KeyingSet *ks);
/**
* Get Keying Set to use for Auto-Key-Framing some transforms.
*/
KeyingSet *ANIM_get_keyingset_for_autokeying(const Scene *scene, const char *transformKSName);
void ANIM_keyingset_visit_for_search(
const bContext *C,
PointerRNA *ptr,
PropertyRNA *prop,
const char *edit_text,
blender::FunctionRef<void(StringPropertySearchVisitParams)> visit_fn);
void ANIM_keyingset_visit_for_search_no_poll(
const bContext *C,
PointerRNA *ptr,
PropertyRNA *prop,
const char *edit_text,
blender::FunctionRef<void(StringPropertySearchVisitParams)> visit_fn);
/**
* Dynamically populate an enum of Keying Sets.
*/
const EnumPropertyItem *ANIM_keying_sets_enum_itemf(bContext *C,
PointerRNA *ptr,
PropertyRNA *prop,
bool *r_free);
/**
* Get the keying set from enum values generated in #ANIM_keying_sets_enum_itemf.
*
* Type is the Keying Set the user specified to use when calling the operator:
* \param type:
* - == 0: use scene's active Keying Set.
* - > 0: use a user-defined Keying Set from the active scene.
* - < 0: use a builtin Keying Set.
*/
KeyingSet *ANIM_keyingset_get_from_enum_type(Scene *scene, int type);
KeyingSet *ANIM_keyingset_get_from_idname(Scene *scene, const char *idname);
/**
* Check if #KeyingSet can be used in the current context.
*/
bool ANIM_keyingset_context_ok_poll(bContext *C, KeyingSet *ks);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Drivers
* \{ */
/** Flags for use by driver creation calls */
enum eCreateDriverFlags {
/** create drivers with a default variable for nicer UI */
CREATEDRIVER_WITH_DEFAULT_DVAR = (1 << 0),
/** Create drivers with Generator FModifier (for backwards compatibility). */
CREATEDRIVER_WITH_FMODIFIER = (1 << 1),
};
/** Heuristic to use for connecting target properties to driven ones */
enum eCreateDriver_MappingTypes {
/** 1 to Many - Use the specified index, and drive all elements with it */
CREATEDRIVER_MAPPING_1_N = 0,
/** 1 to 1 - Only for the specified index on each side */
CREATEDRIVER_MAPPING_1_1 = 1,
/** Many to Many - Match up the indices one by one (only for drivers on vectors/arrays) */
CREATEDRIVER_MAPPING_N_N = 2,
/** None (Single Prop):
* Do not create driver with any targets; these will get added later instead */
CREATEDRIVER_MAPPING_NONE = 3,
/** None (All Properties):
* Do not create driver with any targets; these will get added later instead */
CREATEDRIVER_MAPPING_NONE_ALL = 4,
};
/**
* Mapping Types enum for operators.
* \note Used by #ANIM_OT_driver_button_add and #UI_OT_eyedropper_driver.
*/
extern EnumPropertyItem prop_driver_create_mapping_types[];
/* -------- */
enum eDriverFCurveCreationMode {
/** Don't add anything if not found. */
DRIVER_FCURVE_LOOKUP_ONLY = 0,
/** Add with keyframes, for visual tweaking. */
DRIVER_FCURVE_KEYFRAMES = 1,
/** Add with generator, for script backwards compatibility. */
DRIVER_FCURVE_GENERATOR = 2,
/** Add without data, for pasting. */
DRIVER_FCURVE_EMPTY = 3
};
/**
* Get (or add relevant data to be able to do so) F-Curve from the driver stack,
* for the given Animation Data block. This assumes that all the destinations are valid.
*
* \note This low-level function shouldn't be used directly for most tools,
* although there are special cases where this approach is preferable.
*/
FCurve *verify_driver_fcurve(ID *id,
const char rna_path[],
int array_index,
eDriverFCurveCreationMode creation_mode);
FCurve *alloc_driver_fcurve(const char rna_path[],
int array_index,
eDriverFCurveCreationMode creation_mode);
/* -------- */
/**
* \brief Main Driver Management API calls
*
* Add a new driver for the specified property on the given ID block,
* and make it be driven by the specified target.
*
* This is intended to be used in conjunction with a modal "eyedropper"
* for picking the variable that is going to be used to drive this one.
*
* \param flag: eCreateDriverFlags
* \param driver_type: eDriver_Types
* \param mapping_type: eCreateDriver_MappingTypes
*/
int ANIM_add_driver_with_target(ReportList *reports,
ID *dst_id,
const char dst_path[],
int dst_index,
ID *src_id,
const char src_path[],
int src_index,
short flag,
int driver_type,
short mapping_type);
/* -------- */
/**
* \brief Main Driver Management API calls.
*
* Add a new driver for the specified property on the given ID block
*/
int ANIM_add_driver(
ReportList *reports, ID *id, const char rna_path[], int array_index, short flag, int type);
/**
* \brief Main Driver Management API calls.
*
* Remove the driver for the specified property on the given ID block (if available).
*/
bool ANIM_remove_driver(
ReportList *reports, ID *id, const char rna_path[], int array_index, short flag);
/* -------- */
/**
* Clear copy-paste buffer for drivers.
* \note This function frees any MEM_calloc'ed copy/paste buffer data.
*/
void ANIM_drivers_copybuf_free();
/**
* Clear copy-paste buffer for driver variable sets.
* \note This function frees any MEM_calloc'ed copy/paste buffer data.
*/
void ANIM_driver_vars_copybuf_free();
/* -------- */
/**
* Returns whether there is a driver in the copy/paste buffer to paste.
*/
bool ANIM_driver_can_paste();
/**
* \brief Main Driver Management API calls.
*
* Make a copy of the driver for the specified property on the given ID block.
*/
bool ANIM_copy_driver(
ReportList *reports, ID *id, const char rna_path[], int array_index, short flag);
/**
* \brief Main Driver Management API calls.
*
* Add a new driver for the specified property on the given ID block or replace an existing one
* with the driver + driver-curve data from the buffer.
*/
bool ANIM_paste_driver(
ReportList *reports, ID *id, const char rna_path[], int array_index, short flag);
/* -------- */
/**
* Checks if there are driver variables in the copy/paste buffer.
*/
bool ANIM_driver_vars_can_paste();
/**
* Copy the given driver's variables to the buffer.
*/
bool ANIM_driver_vars_copy(ReportList *reports, FCurve *fcu);
/**
* Paste the variables in the buffer to the given FCurve.
*/
bool ANIM_driver_vars_paste(ReportList *reports, FCurve *fcu, bool replace);
/* -------- */
/**
* Create a driver & variable that reads the specified property,
* and store it in the buffers for Paste Driver and Paste Variables.
*/
void ANIM_copy_as_driver(ID *target_id, const char *target_path, const char *var_name);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Keyframe Checking
* \{ */
/**
* \brief Lesser Keyframe Checking API call.
*
* Checks if some F-Curve has a keyframe for a given frame.
* \note Used for the buttons to check for keyframes.
*/
bool fcurve_frame_has_keyframe(const FCurve *fcu, float frame);
/**
* \brief Lesser Keyframe Checking API call.
*
* - Returns whether the current value of a given property differs from the interpolated value.
* - Used for button drawing.
*/
bool fcurve_is_changed(PointerRNA ptr,
PropertyRNA *prop,
FCurve *fcu,
const AnimationEvalContext *anim_eval_context);
/**
* \brief Main Keyframe Checking API call.
*
* Checks whether a keyframe exists for the given ID-block one the given frame.
* It is recommended to call this method over the other keyframe-checkers directly,
* in case some detail of the implementation changes...
* \param frame: The value of this is quite often result of #BKE_scene_ctime_get()
*/
bool id_frame_has_keyframe(ID *id, float frame);
/* Names for builtin keying sets so we don't confuse these with labels/text,
* defined in python script: `keyingsets_builtins.py`. */
#define ANIM_KS_LOCATION_ID "Location"
#define ANIM_KS_ROTATION_ID "Rotation"
#define ANIM_KS_SCALING_ID "Scaling"
#define ANIM_KS_LOC_ROT_SCALE_ID "LocRotScale"
#define ANIM_KS_LOC_ROT_SCALE_CPROP_ID "LocRotScaleCProp"
#define ANIM_KS_AVAILABLE_ID "Available"
#define ANIM_KS_WHOLE_CHARACTER_ID "WholeCharacter"
#define ANIM_KS_WHOLE_CHARACTER_SELECTED_ID "WholeCharacterSelected"
/** \} */