tornavis/source/blender/editors/space_outliner/outliner_sync.cc

595 lines
19 KiB
C++

/* SPDX-FileCopyrightText: 2004 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup spoutliner
*/
#include <cstdio>
#include "DNA_armature_types.h"
#include "DNA_layer_types.h"
#include "DNA_outliner_types.h"
#include "DNA_screen_types.h"
#include "DNA_sequence_types.h"
#include "DNA_space_types.h"
#include "BLI_compiler_compat.h"
#include "BLI_ghash.h"
#include "BLI_listbase.h"
#include "BKE_armature.hh"
#include "BKE_context.hh"
#include "BKE_layer.hh"
#include "BKE_main.hh"
#include "DEG_depsgraph.hh"
#include "ED_armature.hh"
#include "ED_object.hh"
#include "ED_outliner.hh"
#include "SEQ_select.hh"
#include "WM_api.hh"
#include "WM_types.hh"
#include "ANIM_bone_collections.hh"
#include "tree/tree_element_seq.hh"
#include "outliner_intern.hh"
void ED_outliner_select_sync_from_object_tag(bContext *C)
{
wmWindowManager *wm = CTX_wm_manager(C);
wm->outliner_sync_select_dirty |= WM_OUTLINER_SYNC_SELECT_FROM_OBJECT;
}
void ED_outliner_select_sync_from_edit_bone_tag(bContext *C)
{
wmWindowManager *wm = CTX_wm_manager(C);
wm->outliner_sync_select_dirty |= WM_OUTLINER_SYNC_SELECT_FROM_EDIT_BONE;
}
void ED_outliner_select_sync_from_pose_bone_tag(bContext *C)
{
wmWindowManager *wm = CTX_wm_manager(C);
wm->outliner_sync_select_dirty |= WM_OUTLINER_SYNC_SELECT_FROM_POSE_BONE;
}
void ED_outliner_select_sync_from_sequence_tag(bContext *C)
{
wmWindowManager *wm = CTX_wm_manager(C);
wm->outliner_sync_select_dirty |= WM_OUTLINER_SYNC_SELECT_FROM_SEQUENCE;
}
void ED_outliner_select_sync_from_all_tag(bContext *C)
{
wmWindowManager *wm = CTX_wm_manager(C);
wm->outliner_sync_select_dirty |= WM_OUTLINER_SYNC_SELECT_FROM_ALL;
}
bool ED_outliner_select_sync_is_dirty(const bContext *C)
{
wmWindowManager *wm = CTX_wm_manager(C);
return wm->outliner_sync_select_dirty & WM_OUTLINER_SYNC_SELECT_FROM_ALL;
}
void ED_outliner_select_sync_flag_outliners(const bContext *C)
{
Main *bmain = CTX_data_main(C);
wmWindowManager *wm = CTX_wm_manager(C);
for (bScreen *screen = static_cast<bScreen *>(bmain->screens.first); screen;
screen = static_cast<bScreen *>(screen->id.next))
{
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) {
if (sl->spacetype == SPACE_OUTLINER) {
SpaceOutliner *space_outliner = (SpaceOutliner *)sl;
space_outliner->sync_select_dirty |= wm->outliner_sync_select_dirty;
}
}
}
}
/* Clear global sync flag */
wm->outliner_sync_select_dirty = 0;
}
namespace blender::ed::outliner {
/**
* Outliner sync select dirty flags are not enough to determine which types to sync,
* outliner display mode also needs to be considered. This stores the types of data
* to sync to increase code clarity.
*/
struct SyncSelectTypes {
bool object;
bool edit_bone;
bool pose_bone;
bool sequence;
};
/**
* Set which types of data to sync when syncing selection from the outliner based on object
* interaction mode and outliner display mode
*/
static void outliner_sync_select_from_outliner_set_types(bContext *C,
SpaceOutliner *space_outliner,
SyncSelectTypes *sync_types)
{
TreeViewContext tvc;
outliner_viewcontext_init(C, &tvc);
const bool sequence_view = space_outliner->outlinevis == SO_SEQUENCE;
sync_types->object = !sequence_view;
sync_types->edit_bone = !sequence_view && (tvc.ob_edit && tvc.ob_edit->type == OB_ARMATURE);
sync_types->pose_bone = !sequence_view && (tvc.ob_pose && tvc.ob_pose->mode == OB_MODE_POSE);
sync_types->sequence = sequence_view;
}
/**
* Current dirty flags and outliner display mode determine which type of syncing should occur.
* This is to ensure sync flag data is not lost on sync in the wrong display mode.
* Returns true if a sync is needed.
*/
static bool outliner_sync_select_to_outliner_set_types(const bContext *C,
SpaceOutliner *space_outliner,
SyncSelectTypes *sync_types)
{
TreeViewContext tvc;
outliner_viewcontext_init(C, &tvc);
const bool sequence_view = space_outliner->outlinevis == SO_SEQUENCE;
sync_types->object = !sequence_view &&
(space_outliner->sync_select_dirty & WM_OUTLINER_SYNC_SELECT_FROM_OBJECT);
sync_types->edit_bone = !sequence_view && (tvc.ob_edit && tvc.ob_edit->type == OB_ARMATURE) &&
(space_outliner->sync_select_dirty &
WM_OUTLINER_SYNC_SELECT_FROM_EDIT_BONE);
sync_types->pose_bone = !sequence_view && (tvc.ob_pose && tvc.ob_pose->mode == OB_MODE_POSE) &&
(space_outliner->sync_select_dirty &
WM_OUTLINER_SYNC_SELECT_FROM_POSE_BONE);
sync_types->sequence = sequence_view && (space_outliner->sync_select_dirty &
WM_OUTLINER_SYNC_SELECT_FROM_SEQUENCE);
return sync_types->object || sync_types->edit_bone || sync_types->pose_bone ||
sync_types->sequence;
}
/**
* Stores items selected from a sync from the outliner. Prevents syncing the selection
* state of the last instance of an object linked in multiple collections.
*/
struct SelectedItems {
GSet *objects;
GSet *edit_bones;
GSet *pose_bones;
};
static void selected_items_init(SelectedItems *selected_items)
{
selected_items->objects = BLI_gset_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, __func__);
selected_items->edit_bones = BLI_gset_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, __func__);
selected_items->pose_bones = BLI_gset_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, __func__);
}
static void selected_items_free(SelectedItems *selected_items)
{
BLI_gset_free(selected_items->objects, nullptr);
BLI_gset_free(selected_items->edit_bones, nullptr);
BLI_gset_free(selected_items->pose_bones, nullptr);
}
/* Check if an instance of this object been selected by the sync */
static bool is_object_selected(GSet *selected_objects, Base *base)
{
return BLI_gset_haskey(selected_objects, base);
}
/* Check if an instance of this edit bone been selected by the sync */
static bool is_edit_bone_selected(GSet *selected_ebones, EditBone *ebone)
{
return BLI_gset_haskey(selected_ebones, ebone);
}
/* Check if an instance of this pose bone been selected by the sync */
static bool is_pose_bone_selected(GSet *selected_pbones, bPoseChannel *pchan)
{
return BLI_gset_haskey(selected_pbones, pchan);
}
/* Add element's data to selected item set */
static void add_selected_item(GSet *selected, void *data)
{
BLI_gset_add(selected, data);
}
static void outliner_select_sync_to_object(ViewLayer *view_layer,
TreeElement *te,
TreeStoreElem *tselem,
GSet *selected_objects)
{
Object *ob = (Object *)tselem->id;
Base *base = (te->directdata) ? (Base *)te->directdata :
BKE_view_layer_base_find(view_layer, ob);
if (base && (base->flag & BASE_SELECTABLE)) {
if (tselem->flag & TSE_SELECTED) {
object::base_select(base, object::BA_SELECT);
add_selected_item(selected_objects, base);
}
else if (!is_object_selected(selected_objects, base)) {
object::base_select(base, object::BA_DESELECT);
}
}
}
static void outliner_select_sync_to_edit_bone(const Scene *scene,
ViewLayer *view_layer,
TreeElement *te,
TreeStoreElem *tselem,
GSet *selected_ebones)
{
bArmature *arm = (bArmature *)tselem->id;
EditBone *ebone = (EditBone *)te->directdata;
short bone_flag = ebone->flag;
if (EBONE_SELECTABLE(arm, ebone)) {
if (tselem->flag & TSE_SELECTED) {
ED_armature_ebone_select_set(ebone, true);
add_selected_item(selected_ebones, ebone);
}
else if (!is_edit_bone_selected(selected_ebones, ebone)) {
/* Don't flush to parent bone tip, synced selection is iterating the whole tree so
* deselecting potential children with `ED_armature_ebone_select_set(ebone, false)`
* would leave its own tip deselected. */
ebone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
}
}
/* Tag if selection changed */
if (bone_flag != ebone->flag) {
BKE_view_layer_synced_ensure(scene, view_layer);
Object *obedit = BKE_view_layer_edit_object_get(view_layer);
DEG_id_tag_update(&arm->id, ID_RECALC_SELECT);
WM_main_add_notifier(NC_OBJECT | ND_BONE_SELECT, obedit);
}
}
static void outliner_select_sync_to_pose_bone(TreeElement *te,
TreeStoreElem *tselem,
GSet *selected_pbones)
{
Object *ob = (Object *)tselem->id;
bArmature *arm = static_cast<bArmature *>(ob->data);
bPoseChannel *pchan = (bPoseChannel *)te->directdata;
short bone_flag = pchan->bone->flag;
if (PBONE_SELECTABLE(arm, pchan->bone)) {
if (tselem->flag & TSE_SELECTED) {
pchan->bone->flag |= BONE_SELECTED;
add_selected_item(selected_pbones, pchan);
}
else if (!is_pose_bone_selected(selected_pbones, pchan)) {
pchan->bone->flag &= ~BONE_SELECTED;
}
}
/* Tag if selection changed */
if (bone_flag != pchan->bone->flag) {
DEG_id_tag_update(&arm->id, ID_RECALC_SELECT);
WM_main_add_notifier(NC_OBJECT | ND_BONE_SELECT, ob);
}
}
static void outliner_select_sync_to_sequence(Scene *scene, const TreeElement *te)
{
const TreeStoreElem *tselem = TREESTORE(te);
const TreeElementSequence *te_sequence = tree_element_cast<TreeElementSequence>(te);
Sequence *seq = &te_sequence->get_sequence();
if (tselem->flag & TSE_ACTIVE) {
SEQ_select_active_set(scene, seq);
}
if (tselem->flag & TSE_SELECTED) {
seq->flag |= SELECT;
}
else {
seq->flag &= ~SELECT;
}
}
/** Sync select and active flags from outliner to active view layer, bones, and sequencer. */
static void outliner_sync_selection_from_outliner(Scene *scene,
ViewLayer *view_layer,
ListBase *tree,
const SyncSelectTypes *sync_types,
SelectedItems *selected_items)
{
LISTBASE_FOREACH (TreeElement *, te, tree) {
TreeStoreElem *tselem = TREESTORE(te);
if ((tselem->type == TSE_SOME_ID) && (te->idcode == ID_OB)) {
if (sync_types->object) {
outliner_select_sync_to_object(view_layer, te, tselem, selected_items->objects);
}
}
else if (tselem->type == TSE_EBONE) {
if (sync_types->edit_bone) {
outliner_select_sync_to_edit_bone(
scene, view_layer, te, tselem, selected_items->edit_bones);
}
}
else if (tselem->type == TSE_POSE_CHANNEL) {
if (sync_types->pose_bone) {
outliner_select_sync_to_pose_bone(te, tselem, selected_items->pose_bones);
}
}
else if (tselem->type == TSE_SEQUENCE) {
if (sync_types->sequence) {
outliner_select_sync_to_sequence(scene, te);
}
}
outliner_sync_selection_from_outliner(
scene, view_layer, &te->subtree, sync_types, selected_items);
}
}
} // namespace blender::ed::outliner
void ED_outliner_select_sync_from_outliner(bContext *C, SpaceOutliner *space_outliner)
{
using namespace blender::ed::outliner;
/* Don't sync if not checked or in certain outliner display modes */
if (!(space_outliner->flag & SO_SYNC_SELECT) || ELEM(space_outliner->outlinevis,
SO_LIBRARIES,
SO_OVERRIDES_LIBRARY,
SO_DATA_API,
SO_ID_ORPHANS))
{
return;
}
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
SyncSelectTypes sync_types;
outliner_sync_select_from_outliner_set_types(C, space_outliner, &sync_types);
/* To store elements that have been selected to prevent linked object sync errors */
SelectedItems selected_items;
selected_items_init(&selected_items);
outliner_sync_selection_from_outliner(
scene, view_layer, &space_outliner->tree, &sync_types, &selected_items);
selected_items_free(&selected_items);
/* Tag for updates and clear dirty flag to prevent a sync to the outliner on draw. */
if (sync_types.object) {
space_outliner->sync_select_dirty &= ~WM_OUTLINER_SYNC_SELECT_FROM_OBJECT;
DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
}
else if (sync_types.edit_bone) {
space_outliner->sync_select_dirty &= ~WM_OUTLINER_SYNC_SELECT_FROM_EDIT_BONE;
}
else if (sync_types.pose_bone) {
space_outliner->sync_select_dirty &= ~WM_OUTLINER_SYNC_SELECT_FROM_POSE_BONE;
}
if (sync_types.sequence) {
space_outliner->sync_select_dirty &= ~WM_OUTLINER_SYNC_SELECT_FROM_SEQUENCE;
WM_event_add_notifier(C, NC_SCENE | ND_SEQUENCER | NA_SELECTED, scene);
}
}
namespace blender::ed::outliner {
static void outliner_select_sync_from_object(const Scene *scene,
ViewLayer *view_layer,
Object *obact,
TreeElement *te,
TreeStoreElem *tselem)
{
Object *ob = (Object *)tselem->id;
BKE_view_layer_synced_ensure(scene, view_layer);
Base *base = (te->directdata) ? (Base *)te->directdata :
BKE_view_layer_base_find(view_layer, ob);
const bool is_selected = (base != nullptr) && ((base->flag & BASE_SELECTED) != 0);
if (base && (ob == obact)) {
tselem->flag |= TSE_ACTIVE;
}
else {
tselem->flag &= ~TSE_ACTIVE;
}
if (is_selected) {
tselem->flag |= TSE_SELECTED;
}
else {
tselem->flag &= ~TSE_SELECTED;
}
}
static void outliner_select_sync_from_edit_bone(EditBone *ebone_active,
TreeElement *te,
TreeStoreElem *tselem)
{
EditBone *ebone = (EditBone *)te->directdata;
if (ebone == ebone_active) {
tselem->flag |= TSE_ACTIVE;
}
else {
tselem->flag &= ~TSE_ACTIVE;
}
if (ebone->flag & BONE_SELECTED) {
tselem->flag |= TSE_SELECTED;
}
else {
tselem->flag &= ~TSE_SELECTED;
}
}
static void outliner_select_sync_from_pose_bone(bPoseChannel *pchan_active,
TreeElement *te,
TreeStoreElem *tselem)
{
bPoseChannel *pchan = (bPoseChannel *)te->directdata;
Bone *bone = pchan->bone;
if (pchan == pchan_active) {
tselem->flag |= TSE_ACTIVE;
}
else {
tselem->flag &= ~TSE_ACTIVE;
}
if (bone->flag & BONE_SELECTED) {
tselem->flag |= TSE_SELECTED;
}
else {
tselem->flag &= ~TSE_SELECTED;
}
}
static void outliner_select_sync_from_sequence(Sequence *sequence_active, const TreeElement *te)
{
TreeStoreElem *tselem = TREESTORE(te);
const TreeElementSequence *te_sequence = tree_element_cast<TreeElementSequence>(te);
const Sequence *seq = &te_sequence->get_sequence();
if (seq == sequence_active) {
tselem->flag |= TSE_ACTIVE;
}
else {
tselem->flag &= ~TSE_ACTIVE;
}
if (seq->flag & SELECT) {
tselem->flag |= TSE_SELECTED;
}
else {
tselem->flag &= ~TSE_SELECTED;
}
}
/**
* Contains active object, bones, and sequence for syncing to prevent getting active data
* repeatedly throughout syncing to the outliner.
*/
struct SyncSelectActiveData {
Object *object;
EditBone *edit_bone;
bPoseChannel *pose_channel;
Sequence *sequence;
};
/** Sync select and active flags from active view layer, bones, and sequences to the outliner. */
static void outliner_sync_selection_to_outliner(const Scene *scene,
ViewLayer *view_layer,
SpaceOutliner *space_outliner,
ListBase *tree,
SyncSelectActiveData *active_data,
const SyncSelectTypes *sync_types)
{
LISTBASE_FOREACH (TreeElement *, te, tree) {
TreeStoreElem *tselem = TREESTORE(te);
if ((tselem->type == TSE_SOME_ID) && te->idcode == ID_OB) {
if (sync_types->object) {
outliner_select_sync_from_object(scene, view_layer, active_data->object, te, tselem);
}
}
else if (tselem->type == TSE_EBONE) {
if (sync_types->edit_bone) {
outliner_select_sync_from_edit_bone(active_data->edit_bone, te, tselem);
}
}
else if (tselem->type == TSE_POSE_CHANNEL) {
if (sync_types->pose_bone) {
outliner_select_sync_from_pose_bone(active_data->pose_channel, te, tselem);
}
}
else if (tselem->type == TSE_SEQUENCE) {
if (sync_types->sequence) {
outliner_select_sync_from_sequence(active_data->sequence, te);
}
}
else {
tselem->flag &= ~(TSE_SELECTED | TSE_ACTIVE);
}
/* Sync subtree elements */
outliner_sync_selection_to_outliner(
scene, view_layer, space_outliner, &te->subtree, active_data, sync_types);
}
}
/* Get active data from context */
static void get_sync_select_active_data(const bContext *C, SyncSelectActiveData *active_data)
{
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
BKE_view_layer_synced_ensure(scene, view_layer);
active_data->object = BKE_view_layer_active_object_get(view_layer);
active_data->edit_bone = CTX_data_active_bone(C);
active_data->pose_channel = CTX_data_active_pose_bone(C);
active_data->sequence = SEQ_select_active_get(scene);
}
void outliner_sync_selection(const bContext *C, SpaceOutliner *space_outliner)
{
/* Set which types of data to sync from sync dirty flag and outliner display mode */
SyncSelectTypes sync_types;
const bool sync_required = outliner_sync_select_to_outliner_set_types(
C, space_outliner, &sync_types);
if (sync_required) {
const Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
/* Store active object, bones, and sequence */
SyncSelectActiveData active_data;
get_sync_select_active_data(C, &active_data);
outliner_sync_selection_to_outliner(
scene, view_layer, space_outliner, &space_outliner->tree, &active_data, &sync_types);
/* Keep any un-synced data in the dirty flag. */
if (sync_types.object) {
space_outliner->sync_select_dirty &= ~WM_OUTLINER_SYNC_SELECT_FROM_OBJECT;
}
if (sync_types.edit_bone) {
space_outliner->sync_select_dirty &= ~WM_OUTLINER_SYNC_SELECT_FROM_EDIT_BONE;
}
if (sync_types.pose_bone) {
space_outliner->sync_select_dirty &= ~WM_OUTLINER_SYNC_SELECT_FROM_POSE_BONE;
}
if (sync_types.sequence) {
space_outliner->sync_select_dirty &= ~WM_OUTLINER_SYNC_SELECT_FROM_SEQUENCE;
}
}
}
} // namespace blender::ed::outliner