tornavis/source/blender/functions/FN_multi_function.hh

151 lines
4.8 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup fn
*
* A `MultiFunction` encapsulates a function that is optimized for throughput (instead of latency).
* The throughput is optimized by always processing many elements at once, instead of each element
* separately. This is ideal for functions that are evaluated often (e.g. for every particle).
*
* By processing a lot of data at once, individual functions become easier to optimize for humans
* and for the compiler. Furthermore, performance profiles become easier to understand and show
* better where bottlenecks are.
*
* Every multi-function has a name and an ordered list of parameters. Parameters are used for input
* and output. In fact, there are three kinds of parameters: inputs, outputs and mutable (which is
* combination of input and output).
*
* To call a multi-function, one has to provide three things:
* - `Params`: This references the input and output arrays that the function works with. The
* arrays are not owned by Params.
* - `IndexMask`: An array of indices indicating which indices in the provided arrays should be
* touched/processed.
* - `Context`: Further information for the called function.
*
* A new multi-function is generally implemented as follows:
* 1. Create a new subclass of MultiFunction.
* 2. Implement a constructor that initialized the signature of the function.
* 3. Override the `call` function.
*/
#include "BLI_hash.hh"
#include "FN_multi_function_context.hh"
#include "FN_multi_function_params.hh"
namespace blender::fn::multi_function {
class MultiFunction : NonCopyable, NonMovable {
private:
const Signature *signature_ref_ = nullptr;
public:
virtual ~MultiFunction() {}
/**
* The result is the same as using #call directly but this method has some additional features.
* - Automatic multi-threading when possible and appropriate.
* - Automatic index mask offsetting to avoid large temporary intermediate arrays that are mostly
* unused.
*/
void call_auto(const IndexMask &mask, Params params, Context context) const;
virtual void call(const IndexMask &mask, Params params, Context context) const = 0;
virtual uint64_t hash() const
{
return get_default_hash(this);
}
virtual bool equals(const MultiFunction & /*other*/) const
{
return false;
}
int param_amount() const
{
return signature_ref_->params.size();
}
IndexRange param_indices() const
{
return signature_ref_->params.index_range();
}
ParamType param_type(int param_index) const
{
return signature_ref_->params[param_index].type;
}
StringRefNull param_name(int param_index) const
{
return signature_ref_->params[param_index].name;
}
StringRefNull name() const
{
return signature_ref_->function_name;
}
virtual std::string debug_name() const;
const Signature &signature() const
{
BLI_assert(signature_ref_ != nullptr);
return *signature_ref_;
}
/**
* Information about how the multi-function behaves that help a caller to execute it efficiently.
*/
struct ExecutionHints {
/**
* Suggested minimum workload under which multi-threading does not really help.
* This should be lowered when the multi-function is doing something computationally expensive.
*/
int64_t min_grain_size = 10000;
/**
* Indicates that the multi-function will allocate an array large enough to hold all indices
* passed in as mask. This tells the caller that it would be preferable to pass in smaller
* indices. Also maybe the full mask should be split up into smaller segments to decrease peak
* memory usage.
*/
bool allocates_array = false;
/**
* Tells the caller that every execution takes about the same time. This helps making a more
* educated guess about a good grain size.
*/
bool uniform_execution_time = true;
};
ExecutionHints execution_hints() const;
protected:
/* Make the function use the given signature. This should be called once in the constructor of
* child classes. No copy of the signature is made, so the caller has to make sure that the
* signature lives as long as the multi function. It is ok to embed the signature into the child
* class. */
void set_signature(const Signature *signature)
{
/* Take a pointer as argument, so that it is more obvious that no copy is created. */
BLI_assert(signature != nullptr);
signature_ref_ = signature;
}
virtual ExecutionHints get_execution_hints() const;
};
inline ParamsBuilder::ParamsBuilder(const MultiFunction &fn, const IndexMask *mask)
: ParamsBuilder(fn.signature(), *mask)
{
}
} // namespace blender::fn::multi_function
namespace blender {
namespace mf = fn::multi_function;
}