tornavis/source/blender/geometry/GEO_add_curves_on_mesh.hh

67 lines
1.8 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "BLI_math_vector_types.hh"
#include "BLI_span.hh"
#include "BKE_curves.hh"
#include "GEO_reverse_uv_sampler.hh"
struct Mesh;
struct KDTree_3d;
namespace blender::geometry {
struct AddCurvesOnMeshInputs {
/** UV Coordinates at which the new curves should be added. */
Span<float2> uvs;
/** Determines shape of new curves. */
bool interpolate_length = false;
bool interpolate_radius = false;
bool interpolate_shape = false;
bool interpolate_point_count = false;
bool interpolate_resolution = false;
float fallback_curve_length = 0.0f;
float fallback_curve_radius = 0.0f;
int fallback_point_count = 0;
/** Information about the surface that the new curves are attached to. */
const Mesh *surface = nullptr;
Span<int3> surface_corner_tris;
const ReverseUVSampler *reverse_uv_sampler = nullptr;
Span<float3> corner_normals_su;
bke::CurvesSurfaceTransforms *transforms = nullptr;
/**
* KD-Tree that contains the root points of existing curves. This is only necessary when
* interpolation is used.
*/
KDTree_3d *old_roots_kdtree = nullptr;
bool r_uv_error = false;
};
struct AddCurvesOnMeshOutputs {
bool uv_error = false;
IndexRange new_curves_range;
IndexRange new_points_range;
};
/**
* Generate new curves on a mesh surface with the given inputs. Existing curves stay intact.
*/
AddCurvesOnMeshOutputs add_curves_on_mesh(bke::CurvesGeometry &curves,
const AddCurvesOnMeshInputs &inputs);
float3 compute_surface_point_normal(const int3 &tri,
const float3 &bary_coord,
Span<float3> corner_normals);
} // namespace blender::geometry