The edit mesh is never saved to files, so it should be in the runtime struct. Pull Request: https://projects.blender.org/blender/blender/pulls/119766 |
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.. | ||
MOD_lineart.h | ||
lineart_chain.cc | ||
lineart_cpu.cc | ||
lineart_intern.h | ||
lineart_ops.cc | ||
lineart_shadow.cc | ||
lineart_util.cc |