tornavis/source/blender/io/collada/AnimationImporter.h

272 lines
9.0 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup collada
*/
#pragma once
#include <map>
#include <vector>
#include "COLLADAFWAnimation.h"
#include "COLLADAFWAnimationCurve.h"
#include "COLLADAFWAnimationList.h"
#include "COLLADAFWCamera.h"
#include "COLLADAFWEffect.h"
#include "COLLADAFWInstanceGeometry.h"
#include "COLLADAFWLight.h"
#include "COLLADAFWMaterial.h"
#include "COLLADAFWNode.h"
#include "COLLADAFWUniqueId.h"
#include "BKE_context.hh"
#include "DNA_anim_types.h"
#include "DNA_camera_types.h"
#include "DNA_light_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
// #include "ArmatureImporter.h"
#include "TransformReader.h"
#include "collada_internal.h"
class ArmatureImporter;
class AnimationImporterBase {
public:
// virtual void change_eul_to_quat(Object *ob, bAction *act) = 0;
};
class AnimationImporter : private TransformReader, public AnimationImporterBase {
private:
bContext *mContext;
ArmatureImporter *armature_importer;
Scene *scene;
std::map<COLLADAFW::UniqueId, std::vector<FCurve *>> curve_map;
std::map<COLLADAFW::UniqueId, TransformReader::Animation> uid_animated_map;
// std::map<bActionGroup*, std::vector<FCurve*> > fcurves_actionGroup_map;
std::map<COLLADAFW::UniqueId, const COLLADAFW::AnimationList *> animlist_map;
std::vector<FCurve *> unused_curves;
std::map<COLLADAFW::UniqueId, Object *> joint_objects;
FCurve *create_fcurve(int array_index, const char *rna_path);
void add_bezt(FCurve *fcu,
float frame,
float value,
eBezTriple_Interpolation ipo = BEZT_IPO_LIN);
/**
* Create one or several fcurves depending on the number of parameters being animated.
*/
void animation_to_fcurves(COLLADAFW::AnimationCurve *curve);
void fcurve_deg_to_rad(FCurve *cu);
void fcurve_scale(FCurve *cu, int scale);
void fcurve_is_used(FCurve *fcu);
void add_fcurves_to_object(Main *bmain,
Object *ob,
std::vector<FCurve *> &curves,
char *rna_path,
int array_index,
Animation *animated);
int typeFlag;
std::string import_from_version;
enum lightAnim {
// INANIMATE = 0,
LIGHT_COLOR = 2,
LIGHT_FOA = 4,
LIGHT_FOE = 8,
};
enum cameraAnim {
// INANIMATE = 0,
CAMERA_XFOV = 2,
CAMERA_XMAG = 4,
CAMERA_YFOV = 8,
CAMERA_YMAG = 16,
CAMERA_ZFAR = 32,
CAMERA_ZNEAR = 64,
};
enum matAnim {
MATERIAL_SHININESS = 2,
MATERIAL_SPEC_COLOR = 4,
MATERIAL_DIFF_COLOR = 1 << 3,
MATERIAL_TRANSPARENCY = 1 << 4,
MATERIAL_IOR = 1 << 5,
};
enum AnimationType {
BC_INANIMATE = 0,
BC_NODE_TRANSFORM = 1,
};
struct AnimMix {
int transform;
int light;
int camera;
int material;
int texture;
};
public:
AnimationImporter(bContext *C, UnitConverter *conv, ArmatureImporter *arm, Scene *scene)
: TransformReader(conv), mContext(C), armature_importer(arm), scene(scene)
{
}
~AnimationImporter();
void set_import_from_version(std::string import_from_version);
bool write_animation(const COLLADAFW::Animation *anim);
/** Called on post-process stage after writeVisualScenes. */
bool write_animation_list(const COLLADAFW::AnimationList *animlist);
/**
* \todo refactor read_node_transform to not automatically apply anything,
* but rather return the transform matrix, so caller can do with it what is
* necessary. Same for \ref get_node_mat
*/
void read_node_transform(COLLADAFW::Node *node, Object *ob);
#if 0
virtual void change_eul_to_quat(Object *ob, bAction *act);
#endif
void translate_Animations(COLLADAFW::Node *Node,
std::map<COLLADAFW::UniqueId, COLLADAFW::Node *> &root_map,
std::multimap<COLLADAFW::UniqueId, Object *> &object_map,
std::map<COLLADAFW::UniqueId, const COLLADAFW::Object *> FW_object_map,
std::map<COLLADAFW::UniqueId, Material *> uid_material_map);
/**
* Check if object is animated by checking if animlist_map
* holds the animlist_id of node transforms.
*/
AnimMix *get_animation_type(
const COLLADAFW::Node *node,
std::map<COLLADAFW::UniqueId, const COLLADAFW::Object *> FW_object_map);
void apply_matrix_curves(Object *ob,
std::vector<FCurve *> &animcurves,
COLLADAFW::Node *root,
COLLADAFW::Node *node,
COLLADAFW::Transformation *tm);
void add_bone_animation_sampled(Object *ob,
std::vector<FCurve *> &animcurves,
COLLADAFW::Node *root,
COLLADAFW::Node *node,
COLLADAFW::Transformation *tm);
/**
* Creates the rna_paths and array indices of fcurves from animations using transformation and
* bound animation class of each animation.
*/
void Assign_transform_animations(COLLADAFW::Transformation *transform,
const COLLADAFW::AnimationList::AnimationBinding *binding,
std::vector<FCurve *> *curves,
bool is_joint,
char *joint_path);
/**
* Creates the rna_paths and array indices of fcurves from animations using color and bound
* animation class of each animation.
*/
void Assign_color_animations(const COLLADAFW::UniqueId &listid,
ListBase *AnimCurves,
const char *anim_type);
void Assign_float_animations(const COLLADAFW::UniqueId &listid,
ListBase *AnimCurves,
const char *anim_type);
/**
* Lens animations must be stored in COLLADA by using FOV,
* while blender internally uses focal length.
* The imported animation curves must be converted appropriately.
*/
void Assign_lens_animations(const COLLADAFW::UniqueId &listid,
ListBase *AnimCurves,
double aspect,
Camera *cam,
const char *anim_type,
int fov_type);
int setAnimType(const COLLADAFW::Animatable *prop, int type, int addition);
/** Sets the rna_path and array index to curve. */
void modify_fcurve(std::vector<FCurve *> *curves,
const char *rna_path,
int array_index,
int scale = 1);
void unused_fcurve(std::vector<FCurve *> *curves);
/**
* Prerequisites:
* animlist_map - map animlist id -> animlist
* curve_map - map anim id -> curve(s).
*/
Object *translate_animation_OLD(COLLADAFW::Node *node,
std::map<COLLADAFW::UniqueId, Object *> &object_map,
std::map<COLLADAFW::UniqueId, COLLADAFW::Node *> &root_map,
COLLADAFW::Transformation::TransformationType tm_type,
Object *par_job = NULL);
void find_frames(std::vector<float> *frames, std::vector<FCurve *> *curves);
/** Is not used anymore. */
void find_frames_old(std::vector<float> *frames,
COLLADAFW::Node *node,
COLLADAFW::Transformation::TransformationType tm_type);
/**
* Internal, better make it private
* WARNING: evaluates only rotation and only assigns matrix transforms now
* prerequisites: animlist_map, curve_map.
*/
void evaluate_transform_at_frame(float mat[4][4], COLLADAFW::Node *node, float fra);
/** Return true to indicate that mat contains a sane value. */
bool evaluate_animation(COLLADAFW::Transformation *tm,
float mat[4][4],
float fra,
const char *node_id);
/** Gives a world-space mat of joint at rest position. */
void get_joint_rest_mat(float mat[4][4], COLLADAFW::Node *root, COLLADAFW::Node *node);
/** * Gives a world-space mat, end's mat not included. */
bool calc_joint_parent_mat_rest(float mat[4][4],
float par[4][4],
COLLADAFW::Node *node,
COLLADAFW::Node *end);
float convert_to_focal_length(float in_xfov, int fov_type, float aspect, float sensorx);
#ifdef ARMATURE_TEST
Object *get_joint_object(COLLADAFW::Node *root, COLLADAFW::Node *node, Object *par_job);
#endif
#if 0
/**
* Recursively evaluates joint tree until end is found, mat then is world-space matrix of end
* mat must be identity on enter, node must be root.
*/
bool evaluate_joint_world_transform_at_frame(
float mat[4][4], float par[4][4], COLLADAFW::Node *node, COLLADAFW::Node *end, float fra);
#endif
void add_bone_fcurve(Object *ob, COLLADAFW::Node *node, FCurve *fcu);
void extra_data_importer(std::string elementName);
};