58 lines
1.7 KiB
C++
58 lines
1.7 KiB
C++
/* SPDX-FileCopyrightText: 2010-2023 Blender Authors
|
|
*
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
/** \file
|
|
* \ingroup collada
|
|
*/
|
|
|
|
#include <sstream>
|
|
#include <string>
|
|
|
|
#include "COLLADASWInstanceMaterial.h"
|
|
|
|
#include "BKE_customdata.hh"
|
|
#include "BKE_material.h"
|
|
|
|
#include "DNA_mesh_types.h"
|
|
|
|
#include "InstanceWriter.h"
|
|
#include "collada_internal.h"
|
|
#include "collada_utils.h"
|
|
|
|
void InstanceWriter::add_material_bindings(COLLADASW::BindMaterial &bind_material,
|
|
Object *ob,
|
|
bool active_uv_only)
|
|
{
|
|
for (int a = 0; a < ob->totcol; a++) {
|
|
Material *ma = BKE_object_material_get(ob, a + 1);
|
|
|
|
COLLADASW::InstanceMaterialList &iml = bind_material.getInstanceMaterialList();
|
|
|
|
if (ma) {
|
|
std::string matid(get_material_id(ma));
|
|
matid = translate_id(matid);
|
|
std::ostringstream ostr;
|
|
ostr << matid;
|
|
COLLADASW::InstanceMaterial im(ostr.str(),
|
|
COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, matid));
|
|
|
|
/* Create <bind_vertex_input> for each uv map. */
|
|
Mesh *mesh = (Mesh *)ob->data;
|
|
|
|
int num_layers = CustomData_number_of_layers(&mesh->corner_data, CD_PROP_FLOAT2);
|
|
|
|
int map_index = 0;
|
|
int active_uv_index = CustomData_get_active_layer_index(&mesh->corner_data, CD_PROP_FLOAT2);
|
|
for (int b = 0; b < num_layers; b++) {
|
|
if (!active_uv_only || b == active_uv_index) {
|
|
const char *name = bc_CustomData_get_layer_name(&mesh->corner_data, CD_PROP_FLOAT2, b);
|
|
im.push_back(COLLADASW::BindVertexInput(name, "TEXCOORD", map_index++));
|
|
}
|
|
}
|
|
|
|
iml.push_back(im);
|
|
}
|
|
}
|
|
}
|