64 lines
1.5 KiB
C++
64 lines
1.5 KiB
C++
/* SPDX-FileCopyrightText: 2002-2022 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup collada
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*/
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#include "MaterialExporter.h"
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#include "COLLADABUUtils.h"
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#include "collada_internal.h"
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MaterialsExporter::MaterialsExporter(COLLADASW::StreamWriter *sw,
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BCExportSettings &export_settings)
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: COLLADASW::LibraryMaterials(sw), export_settings(export_settings)
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{
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/* pass */
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}
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void MaterialsExporter::exportMaterials(Scene *sce)
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{
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if (hasMaterials(sce)) {
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openLibrary();
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MaterialFunctor mf;
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mf.forEachMaterialInExportSet<MaterialsExporter>(
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sce, *this, this->export_settings.get_export_set());
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closeLibrary();
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}
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}
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bool MaterialsExporter::hasMaterials(Scene *sce)
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{
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LinkNode *node;
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for (node = this->export_settings.get_export_set(); node; node = node->next) {
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Object *ob = (Object *)node->link;
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int a;
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for (a = 0; a < ob->totcol; a++) {
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Material *ma = BKE_object_material_get(ob, a + 1);
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/* no material, but check all of the slots */
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if (!ma) {
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continue;
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}
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return true;
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}
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}
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return false;
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}
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void MaterialsExporter::operator()(Material *ma, Object *ob)
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{
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std::string mat_name = encode_xml(id_name(ma));
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std::string mat_id = get_material_id(ma);
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std::string eff_id = get_effect_id(ma);
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openMaterial(mat_id, mat_name);
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addInstanceEffect(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, eff_id));
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closeMaterial();
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}
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