81 lines
1.9 KiB
C++
81 lines
1.9 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
|
|
*
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
/** \file
|
|
* \ingroup collada
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
#include "COLLADASWLibraryMaterials.h"
|
|
#include "COLLADASWStreamWriter.h"
|
|
|
|
#include "BKE_material.h"
|
|
|
|
#include "DNA_material_types.h"
|
|
#include "DNA_object_types.h"
|
|
#include "DNA_scene_types.h"
|
|
|
|
#include "ExportSettings.h"
|
|
#include "GeometryExporter.h"
|
|
#include "Materials.h"
|
|
#include "collada_internal.h"
|
|
|
|
class MaterialsExporter : COLLADASW::LibraryMaterials {
|
|
public:
|
|
MaterialsExporter(COLLADASW::StreamWriter *sw, BCExportSettings &export_settings);
|
|
void exportMaterials(Scene *sce);
|
|
void operator()(Material *ma, Object *ob);
|
|
|
|
private:
|
|
bool hasMaterials(Scene *sce);
|
|
BCExportSettings &export_settings;
|
|
};
|
|
|
|
/* Used in `forEachMaterialInScene`. */
|
|
template<class Functor> class ForEachMaterialFunctor {
|
|
std::vector<std::string>
|
|
mMat; /* contains list of material names, to avoid duplicate calling of f */
|
|
Functor *f;
|
|
|
|
public:
|
|
ForEachMaterialFunctor(Functor *f) : f(f) {}
|
|
|
|
void operator()(Object *ob)
|
|
{
|
|
int a;
|
|
for (a = 0; a < ob->totcol; a++) {
|
|
|
|
Material *ma = BKE_object_material_get(ob, a + 1);
|
|
|
|
if (!ma) {
|
|
continue;
|
|
}
|
|
|
|
std::string translated_id = translate_id(id_name(ma));
|
|
if (find(mMat.begin(), mMat.end(), translated_id) == mMat.end()) {
|
|
(*this->f)(ma, ob);
|
|
|
|
mMat.push_back(translated_id);
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
struct MaterialFunctor {
|
|
/* calls f for each unique material linked to each object in sce
|
|
* f should have */
|
|
// void operator()(Material *ma)
|
|
template<class Functor>
|
|
void forEachMaterialInExportSet(Scene *sce, Functor &f, LinkNode *export_set)
|
|
{
|
|
ForEachMaterialFunctor<Functor> matfunc(&f);
|
|
GeometryFunctor gf;
|
|
gf.forEachMeshObjectInExportSet<ForEachMaterialFunctor<Functor>>(sce, matfunc, export_set);
|
|
}
|
|
};
|