84 lines
2.1 KiB
C++
84 lines
2.1 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup collada
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*/
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#pragma once
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#include <map>
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#include <string>
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#include <vector>
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#include "COLLADAFWFileInfo.h"
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#include "Math/COLLADABUMathMatrix4.h"
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#include "BLI_linklist.h"
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#include "DNA_armature_types.h"
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#include "DNA_material_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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class UnitConverter {
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private:
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COLLADAFW::FileInfo::Unit unit;
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COLLADAFW::FileInfo::UpAxisType up_axis;
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float x_up_mat4[4][4];
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float y_up_mat4[4][4];
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float z_up_mat4[4][4];
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float scale_mat4[4][4];
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public:
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enum UnitSystem {
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None,
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Metric,
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Imperial,
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};
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/* Initialize with Z_UP, since Blender uses right-handed, z-up */
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UnitConverter();
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void read_asset(const COLLADAFW::FileInfo *asset);
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void convertVector3(COLLADABU::Math::Vector3 &vec, float *v);
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UnitConverter::UnitSystem isMetricSystem(void);
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float getLinearMeter(void);
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/* TODO: need also for angle conversion, time conversion... */
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static void dae_matrix_to_mat4_(float out[4][4], const COLLADABU::Math::Matrix4 &in);
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static void mat4_to_dae(float out[4][4], float in[4][4]);
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static void mat4_to_dae_double(double out[4][4], float in[4][4]);
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float (&get_rotation())[4][4];
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float (&get_scale())[4][4];
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void calculate_scale(Scene &sce);
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};
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extern void clear_global_id_map();
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/** Look at documentation of translate_map */
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extern std::string translate_id(const std::string &id);
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/** Look at documentation of translate_map */
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extern std::string translate_id(const char *idString);
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extern std::string id_name(void *id);
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extern std::string encode_xml(std::string xml);
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extern std::string get_geometry_id(Object *ob);
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extern std::string get_geometry_id(Object *ob, bool use_instantiation);
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extern std::string get_light_id(Object *ob);
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extern std::string get_joint_sid(Bone *bone);
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extern std::string get_camera_id(Object *ob);
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extern std::string get_morph_id(Object *ob);
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extern std::string get_effect_id(Material *mat);
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extern std::string get_material_id(Material *mat);
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