tornavis/source/blender/makesdna/DNA_layer_types.h

279 lines
8.2 KiB
C

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup DNA
*/
#pragma once
#include "DNA_freestyle_types.h"
#include "DNA_listBase.h"
#include "BLI_utildefines.h"
/**
* Render-passes for EEVEE.
* #ViewLayerEEVEE.render_passes
*/
typedef enum eViewLayerEEVEEPassType {
EEVEE_RENDER_PASS_COMBINED = (1 << 0),
EEVEE_RENDER_PASS_Z = (1 << 1),
EEVEE_RENDER_PASS_MIST = (1 << 2),
EEVEE_RENDER_PASS_NORMAL = (1 << 3),
EEVEE_RENDER_PASS_DIFFUSE_LIGHT = (1 << 4),
EEVEE_RENDER_PASS_DIFFUSE_COLOR = (1 << 5),
EEVEE_RENDER_PASS_SPECULAR_LIGHT = (1 << 6),
EEVEE_RENDER_PASS_SPECULAR_COLOR = (1 << 7),
EEVEE_RENDER_PASS_UNUSED_8 = (1 << 8),
EEVEE_RENDER_PASS_VOLUME_LIGHT = (1 << 9),
EEVEE_RENDER_PASS_EMIT = (1 << 10),
EEVEE_RENDER_PASS_ENVIRONMENT = (1 << 11),
EEVEE_RENDER_PASS_SHADOW = (1 << 12),
EEVEE_RENDER_PASS_AO = (1 << 13),
EEVEE_RENDER_PASS_BLOOM = (1 << 14),
EEVEE_RENDER_PASS_AOV = (1 << 15),
/*
* TODO(@jbakker): Clean up conflicting bits after EEVEE has been removed.
* #EEVEE_RENDER_PASS_CRYPTOMATTE is for EEVEE, `EEVEE_RENDER_PASS_CRYTPOMATTE_*` are for
* EEVEE-Next.
*/
EEVEE_RENDER_PASS_CRYPTOMATTE = (1 << 16),
EEVEE_RENDER_PASS_CRYPTOMATTE_OBJECT = (1 << 16),
EEVEE_RENDER_PASS_CRYPTOMATTE_ASSET = (1 << 17),
EEVEE_RENDER_PASS_CRYPTOMATTE_MATERIAL = (1 << 18),
EEVEE_RENDER_PASS_VECTOR = (1 << 19),
EEVEE_RENDER_PASS_TRANSPARENT = (1 << 20),
EEVEE_RENDER_PASS_POSITION = (1 << 21),
} eViewLayerEEVEEPassType;
#define EEVEE_RENDER_PASS_MAX_BIT 21
ENUM_OPERATORS(eViewLayerEEVEEPassType, 1 << EEVEE_RENDER_PASS_MAX_BIT)
/* #ViewLayerAOV.type */
typedef enum eViewLayerAOVType {
AOV_TYPE_VALUE = 0,
AOV_TYPE_COLOR = 1,
} eViewLayerAOVType;
/* #ViewLayerAOV.flag */
typedef enum eViewLayerAOVFlag {
AOV_CONFLICT = (1 << 0),
} eViewLayerAOVFlag;
/* #ViewLayer.cryptomatte_flag */
typedef enum eViewLayerCryptomatteFlags {
VIEW_LAYER_CRYPTOMATTE_OBJECT = (1 << 0),
VIEW_LAYER_CRYPTOMATTE_MATERIAL = (1 << 1),
VIEW_LAYER_CRYPTOMATTE_ASSET = (1 << 2),
VIEW_LAYER_CRYPTOMATTE_ACCURATE = (1 << 3),
} eViewLayerCryptomatteFlags;
ENUM_OPERATORS(eViewLayerCryptomatteFlags, VIEW_LAYER_CRYPTOMATTE_ACCURATE)
#define VIEW_LAYER_CRYPTOMATTE_ALL \
(VIEW_LAYER_CRYPTOMATTE_OBJECT | VIEW_LAYER_CRYPTOMATTE_MATERIAL | VIEW_LAYER_CRYPTOMATTE_ASSET)
typedef struct Base {
struct Base *next, *prev;
struct Object *object;
/* Pointer to an original base. Is initialized for evaluated view layer.
* NOTE: Only allowed to be accessed from within active dependency graph. */
struct Base *base_orig;
unsigned int lay DNA_DEPRECATED;
/* Final flags, including both accumulated collection flags and object's
* restriction flags. */
short flag;
/* Flags which are based on the collections flags evaluation, does not
* include flags from object's restrictions. */
short flag_from_collection;
short flag_legacy;
unsigned short local_view_bits;
unsigned short local_collections_bits;
char _pad1[2];
} Base;
typedef struct ViewLayerEngineData {
struct ViewLayerEngineData *next, *prev;
struct DrawEngineType *engine_type;
void *storage;
void (*free)(void *storage);
} ViewLayerEngineData;
typedef struct LayerCollection {
struct LayerCollection *next, *prev;
struct Collection *collection;
void *_pad1;
short flag;
short runtime_flag;
char _pad[4];
/** Synced with collection->children. */
ListBase layer_collections;
unsigned short local_collections_bits;
short _pad2[3];
} LayerCollection;
/* Type containing EEVEE settings per view-layer */
typedef struct ViewLayerEEVEE {
int render_passes;
int _pad[1];
} ViewLayerEEVEE;
/** AOV Render-pass definition. */
typedef struct ViewLayerAOV {
struct ViewLayerAOV *next, *prev;
/* Name of the AOV */
char name[64];
int flag;
/* Type of AOV (color/value)
* matches `eViewLayerAOVType` */
int type;
} ViewLayerAOV;
/** Light-group Render-pass definition. */
typedef struct ViewLayerLightgroup {
struct ViewLayerLightgroup *next, *prev;
/* Name of the Light-group. */
char name[64];
} ViewLayerLightgroup;
/* Light-group membership information. */
typedef struct LightgroupMembership {
/* Name of the Light-group. */
char name[64];
} LightgroupMembership;
typedef struct ViewLayer {
struct ViewLayer *next, *prev;
/** MAX_NAME. */
char name[64];
short flag;
char _pad[6];
/** ObjectBase. */
ListBase object_bases;
/** Default allocated now. */
struct SceneStats *stats;
struct Base *basact;
/** A view layer has one top level layer collection, because a scene has only one top level
* collection. The layer_collections list always contains a single element. ListBase is
* convenient when applying functions to all layer collections recursively. */
ListBase layer_collections;
LayerCollection *active_collection;
/* Old SceneRenderLayer data. */
int layflag;
/** Pass_xor has to be after passflag. */
int passflag;
float pass_alpha_threshold;
short cryptomatte_flag;
short cryptomatte_levels;
char _pad1[4];
int samples;
struct Material *mat_override;
struct World *world_override;
/** Equivalent to datablocks ID properties. */
struct IDProperty *id_properties;
struct FreestyleConfig freestyle_config;
struct ViewLayerEEVEE eevee;
/* List containing the `ViewLayerAOV`s */
ListBase aovs;
ViewLayerAOV *active_aov;
/* List containing the 'ViewLayerLightgroup`s */
ListBase lightgroups;
ViewLayerLightgroup *active_lightgroup;
/* Runtime data */
/** ViewLayerEngineData. */
ListBase drawdata;
struct Base **object_bases_array;
struct GHash *object_bases_hash;
} ViewLayer;
/* Base->flag */
enum {
/* User controlled flags. */
BASE_SELECTED = (1 << 0), /* Object is selected. */
BASE_HIDDEN = (1 << 8), /* Object is hidden for editing. */
/* Runtime evaluated flags. */
/* Object is enabled and potentially visible in a viewport. Layer collection
* visibility, local collection visibility, and local view are not part of this
* and may cause the object to be hidden depending on the 3D viewport settings.
*
* Objects with this flag will be considered visible by the viewport depsgraph
* and be evaluated as a result.
*
* This implies BASE_ENABLED_VIEWPORT. */
BASE_ENABLED_AND_MAYBE_VISIBLE_IN_VIEWPORT = (1 << 1),
/* Object can be selected. */
BASE_SELECTABLE = (1 << 2),
/* Object comes from a duplicator. */
BASE_FROM_DUPLI = (1 << 3),
/* Object is enabled and visible in a viewport with default viewport settings,
* (so without any local view or local collection visibility overrides). Used
* when editors other than the 3D viewport need to know if an object is visible. */
BASE_ENABLED_AND_VISIBLE_IN_DEFAULT_VIEWPORT = (1 << 4),
/* Object comes from a scene set. */
BASE_FROM_SET = (1 << 5),
/* Object is enabled for viewport or final render respectively. Only enabled
* objects can be pulled into the depsgraph for evaluation, either through being
* directly visible, as a dependency of another object, or as part of colliders
* and effectors for physics. */
BASE_ENABLED_VIEWPORT = (1 << 6),
BASE_ENABLED_RENDER = (1 << 7),
/* BASE_DEPRECATED = (1 << 9), */
/* Object masked out from render */
BASE_HOLDOUT = (1 << 10),
/* Object only contributes indirectly to render */
BASE_INDIRECT_ONLY = (1 << 11),
};
/* LayerCollection->flag */
enum {
/* LAYER_COLLECTION_DEPRECATED0 = (1 << 0), */
/* LAYER_COLLECTION_DEPRECATED1 = (1 << 1), */
/* LAYER_COLLECTION_DEPRECATED2 = (1 << 2), */
/* LAYER_COLLECTION_DEPRECATED3 = (1 << 3), */
LAYER_COLLECTION_EXCLUDE = (1 << 4),
LAYER_COLLECTION_HOLDOUT = (1 << 5),
LAYER_COLLECTION_INDIRECT_ONLY = (1 << 6),
LAYER_COLLECTION_HIDE = (1 << 7),
LAYER_COLLECTION_PREVIOUSLY_EXCLUDED = (1 << 8),
};
/* Layer Collection->runtime_flag
* Keep it synced with base->flag based on g_base_collection_flags. */
enum {
LAYER_COLLECTION_HAS_OBJECTS = (1 << 0),
/* LAYER_COLLECTION_VISIBLE_DEPSGRAPH = (1 << 1), */ /* UNUSED */
LAYER_COLLECTION_HIDE_VIEWPORT = (1 << 2),
LAYER_COLLECTION_VISIBLE_VIEW_LAYER = (1 << 4),
};
/* ViewLayer->flag */
enum {
VIEW_LAYER_RENDER = (1 << 0),
/* VIEW_LAYER_DEPRECATED = (1 << 1), */
VIEW_LAYER_FREESTYLE = (1 << 2),
VIEW_LAYER_OUT_OF_SYNC = (1 << 3),
};