tornavis/source/blender/makesdna/DNA_screen_types.h

872 lines
25 KiB
C++

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup DNA
*/
#pragma once
#include "BLI_utildefines.h"
#include "DNA_asset_types.h"
#include "DNA_defs.h"
#include "DNA_listBase.h"
#include "DNA_vec_types.h"
#include "DNA_view2d_types.h"
#include "DNA_ID.h"
struct ARegion;
struct ARegionType;
struct PanelType;
struct PointerRNA;
struct Scene;
struct SpaceLink;
struct SpaceType;
struct uiBlock;
struct uiLayout;
struct uiList;
struct uiListType;
struct wmDrawBuffer;
struct wmTimer;
struct wmTooltipState;
struct Panel_Runtime;
#ifdef __cplusplus
namespace blender::bke {
struct FileHandlerType;
}
using FileHandlerTypeHandle = blender::bke::FileHandlerType;
#else
typedef struct FileHandlerTypeHandle FileHandlerTypeHandle;
#endif
/* TODO: Doing this is quite ugly :)
* Once the top-bar is merged bScreen should be refactored to use ScrAreaMap. */
#define AREAMAP_FROM_SCREEN(screen) ((ScrAreaMap *)&(screen)->vertbase)
typedef struct bScreen {
ID id;
/* TODO: Should become ScrAreaMap now.
* NOTE: KEEP ORDER IN SYNC WITH #ScrAreaMap! (see AREAMAP_FROM_SCREEN macro above). */
/** Screens have vertices/edges to define areas. */
ListBase vertbase;
ListBase edgebase;
ListBase areabase;
/* End variables that must be in sync with #ScrAreaMap. */
/** Screen level regions (menus), runtime only. */
ListBase regionbase;
struct Scene *scene DNA_DEPRECATED;
/** General flags. */
short flag;
/** Window-ID from WM, starts with 1. */
short winid;
/** User-setting for which editors get redrawn during animation playback. */
short redraws_flag;
/** Temp screen in a temp window, don't save (like user-preferences). */
char temp;
/** Temp screen for image render display or file-select. */
char state;
/** Notifier for drawing edges. */
char do_draw;
/** Notifier for scale screen, changed screen, etc. */
char do_refresh;
/** Notifier for gesture draw. */
char do_draw_gesture;
/** Notifier for paint cursor draw. */
char do_draw_paintcursor;
/** Notifier for dragging draw. */
char do_draw_drag;
/** Set to delay screen handling after switching back from maximized area. */
char skip_handling;
/** Set when scrubbing to avoid some costly updates. */
char scrubbing;
char _pad[1];
/** Active region that has mouse focus. */
struct ARegion *active_region;
/** If set, screen has timer handler added in window. */
struct wmTimer *animtimer;
/** Context callback. */
void /*bContextDataCallback*/ *context;
/** Runtime. */
struct wmTooltipState *tool_tip;
PreviewImage *preview;
} bScreen;
typedef struct ScrVert {
struct ScrVert *next, *prev, *newv;
vec2s vec;
/* first one used internally, second one for tools */
short flag, editflag;
} ScrVert;
typedef struct ScrEdge {
struct ScrEdge *next, *prev;
ScrVert *v1, *v2;
/** 1 when at edge of screen. */
short border;
short flag;
char _pad[4];
} ScrEdge;
typedef struct ScrAreaMap {
/* ** NOTE: KEEP ORDER IN SYNC WITH LISTBASES IN bScreen! ** */
/** ScrVert - screens have vertices/edges to define areas. */
ListBase vertbase;
/** ScrEdge. */
ListBase edgebase;
/** ScrArea. */
ListBase areabase;
} ScrAreaMap;
typedef struct LayoutPanelState {
struct LayoutPanelState *next, *prev;
/** Identifier of the panel. */
char *idname;
uint8_t flag;
char _pad[7];
} LayoutPanelState;
enum LayoutPanelStateFlag {
/** If set, the panel is currently open. Otherwise it is collapsed. */
LAYOUT_PANEL_STATE_FLAG_OPEN = (1 << 0),
};
/** The part from uiBlock that needs saved in file. */
typedef struct Panel {
struct Panel *next, *prev;
/** Runtime. */
struct PanelType *type;
/** Runtime for drawing. */
struct uiLayout *layout;
/** Defined as #BKE_ST_MAXNAME. */
char panelname[64];
/** Panel name is identifier for restoring location. */
char *drawname;
/** Offset within the region. */
int ofsx, ofsy;
/** Panel size including children. */
int sizex, sizey;
/** Panel size excluding children. */
int blocksizex, blocksizey;
short labelofs;
short flag, runtime_flag;
char _pad[6];
/** Panels are aligned according to increasing sort-order. */
int sortorder;
/** Runtime for panel manipulation. */
void *activedata;
/** Sub panels. */
ListBase children;
/**
* List of #LayoutPanelState. This stores the open-close-state of layout-panels created with
* `layout.panel(...)` in Python. For more information on layout-panels, see `uiLayoutPanelProp`.
*/
ListBase layout_panel_states;
struct Panel_Runtime *runtime;
} Panel;
/**
* Used for passing expansion between instanced panel data and the panels themselves.
* There are 16 defines because the expansion data is typically stored in a short.
*
* \note Expansion for instanced panels is stored in depth first order. For example, the value of
* UI_SUBPANEL_DATA_EXPAND_2 correspond to mean the expansion of the second sub-panel or the first
* sub-panel's first sub-panel.
*/
typedef enum uiPanelDataExpansion {
UI_PANEL_DATA_EXPAND_ROOT = (1 << 0),
UI_SUBPANEL_DATA_EXPAND_1 = (1 << 1),
UI_SUBPANEL_DATA_EXPAND_2 = (1 << 2),
UI_SUBPANEL_DATA_EXPAND_3 = (1 << 3),
UI_SUBPANEL_DATA_EXPAND_4 = (1 << 4),
UI_SUBPANEL_DATA_EXPAND_5 = (1 << 5),
UI_SUBPANEL_DATA_EXPAND_6 = (1 << 6),
UI_SUBPANEL_DATA_EXPAND_7 = (1 << 7),
UI_SUBPANEL_DATA_EXPAND_8 = (1 << 8),
UI_SUBPANEL_DATA_EXPAND_9 = (1 << 9),
UI_SUBPANEL_DATA_EXPAND_10 = (1 << 10),
UI_SUBPANEL_DATA_EXPAND_11 = (1 << 11),
UI_SUBPANEL_DATA_EXPAND_12 = (1 << 12),
UI_SUBPANEL_DATA_EXPAND_13 = (1 << 13),
UI_SUBPANEL_DATA_EXPAND_14 = (1 << 14),
UI_SUBPANEL_DATA_EXPAND_15 = (1 << 15),
} uiPanelDataExpansion;
/**
* Notes on Panel Categories:
*
* - #ARegion.panels_category (#PanelCategoryDyn)
* is a runtime only list of categories collected during draw.
*
* - #ARegion.panels_category_active (#PanelCategoryStack)
* is basically a list of strings (category id's).
*
* Clicking on a tab moves it to the front of region->panels_category_active,
* If the context changes so this tab is no longer displayed,
* then the first-most tab in #ARegion.panels_category_active is used.
*
* This way you can change modes and always have the tab you last clicked on.
*/
/* region level tabs */
#
#
typedef struct PanelCategoryDyn {
struct PanelCategoryDyn *next, *prev;
char idname[64];
rcti rect;
} PanelCategoryDyn;
/** Region stack of active tabs. */
typedef struct PanelCategoryStack {
struct PanelCategoryStack *next, *prev;
char idname[64];
} PanelCategoryStack;
typedef void (*uiListFreeRuntimeDataFunc)(struct uiList *ui_list);
/* uiList dynamic data... */
/* These two lines with # tell `makesdna` this struct can be excluded. */
#
#
typedef struct uiListDyn {
/** Callback to free UI data when freeing UI-Lists in BKE. */
uiListFreeRuntimeDataFunc free_runtime_data_fn;
/** Number of rows needed to draw all elements. */
int height;
/** Actual visual height of the list (in rows). */
int visual_height;
/** Minimal visual height of the list (in rows). */
int visual_height_min;
/** Number of columns drawn for grid layouts. */
int columns;
/** Number of items in collection. */
int items_len;
/** Number of items actually visible after filtering. */
int items_shown;
/* Those are temp data used during drag-resize with GRIP button
* (they are in pixels, the meaningful data is the
* difference between resize_prev and resize)...
*/
int resize;
int resize_prev;
/** Allocated custom data. Freed together with the #uiList (and when re-assigning). */
void *customdata;
/* Filtering data. */
/** This bit-field is effectively exposed in Python, and scripts are explicitly allowed to assign
* any own meaning to the lower 16 ones.
* #items_len length. */
int *items_filter_flags;
/** Org_idx -> new_idx, items_len length. */
int *items_filter_neworder;
struct wmOperatorType *custom_drag_optype;
struct PointerRNA *custom_drag_opptr;
struct wmOperatorType *custom_activate_optype;
struct PointerRNA *custom_activate_opptr;
} uiListDyn;
typedef struct uiList { /* some list UI data need to be saved in file */
struct uiList *next, *prev;
/** Runtime. */
struct uiListType *type;
/** Defined as UI_MAX_NAME_STR. */
char list_id[128];
/** How items are laid out in the list. */
int layout_type;
int flag;
int list_scroll;
int list_grip;
int list_last_len;
int list_last_activei;
/* Filtering data. */
/** Defined as UI_MAX_NAME_STR. */
char filter_byname[128];
int filter_flag;
int filter_sort_flag;
/** Custom sub-classes properties. */
IDProperty *properties;
/** Dynamic data (runtime). */
uiListDyn *dyn_data;
} uiList;
typedef struct TransformOrientation {
struct TransformOrientation *next, *prev;
/** MAX_NAME. */
char name[64];
float mat[3][3];
char _pad[4];
} TransformOrientation;
/** Some preview UI data need to be saved in file. */
typedef struct uiPreview {
struct uiPreview *next, *prev;
/** Defined as #BKE_ST_MAXNAME. */
char preview_id[64];
short height;
char _pad1[6];
} uiPreview;
typedef struct ScrGlobalAreaData {
/**
* Global areas have a non-dynamic size. That means, changing the window size doesn't
* affect their size at all. However, they can still be 'collapsed', by changing this value.
* Ignores DPI (#ED_area_global_size_y and winx/winy don't).
*/
short cur_fixed_height;
/**
* For global areas, this is the min and max size they can use depending on
* if they are 'collapsed' or not.
*/
short size_min, size_max;
/** GlobalAreaAlign. */
short align;
/** GlobalAreaFlag. */
short flag;
char _pad[2];
} ScrGlobalAreaData;
enum GlobalAreaFlag {
GLOBAL_AREA_IS_HIDDEN = (1 << 0),
};
typedef enum GlobalAreaAlign {
GLOBAL_AREA_ALIGN_TOP = 0,
GLOBAL_AREA_ALIGN_BOTTOM = 1,
} GlobalAreaAlign;
typedef struct ScrArea_Runtime {
struct bToolRef *tool;
char is_tool_set;
char _pad0[7];
} ScrArea_Runtime;
typedef struct ScrArea {
DNA_DEFINE_CXX_METHODS(ScrArea)
struct ScrArea *next, *prev;
/** Ordered (bottom-left, top-left, top-right, bottom-right). */
ScrVert *v1, *v2, *v3, *v4;
/** If area==full, this is the parent. */
bScreen *full;
/** Rect bound by v1 v2 v3 v4. */
rcti totrct;
/**
* eSpace_Type (SPACE_FOO).
*
* Temporarily used while switching area type, otherwise this should be SPACE_EMPTY.
* Also, versioning uses it to nicely replace deprecated * editors.
* It's been there for ages, name doesn't fit any more.
*/
char spacetype;
/** #eSpace_Type (SPACE_FOO). */
char butspacetype;
short butspacetype_subtype;
/** Size. */
short winx, winy;
/** OLD! 0=no header, 1= down, 2= up. */
char headertype DNA_DEPRECATED;
/** Private, for spacetype refresh callback. */
char do_refresh;
short flag;
/**
* Index of last used region of 'RGN_TYPE_WINDOW'
* runtime variable, updated by executing operators.
*/
short region_active_win;
char _pad[2];
/** Callbacks for this space type. */
struct SpaceType *type;
/** Non-NULL if this area is global. */
ScrGlobalAreaData *global;
/**
* #SpaceLink.
* A list of space links (editors) that were open in this area before. When
* changing the editor type, we try to reuse old editor data from this list.
* The first item is the active/visible one.
*/
ListBase spacedata;
/**
* #ARegion.
* \note This region list is the one from the active/visible editor (first item in
* spacedata list). Use SpaceLink.regionbase if it's inactive (but only then)!
*/
ListBase regionbase;
/** #wmEventHandler. */
ListBase handlers;
/** #AZone. */
ListBase actionzones;
ScrArea_Runtime runtime;
} ScrArea;
typedef struct ARegion_Runtime {
/** Panel category to use between 'layout' and 'draw'. */
const char *category;
/**
* The visible part of the region, use with region overlap not to draw
* on top of the overlapping regions.
*
* Lazy initialize, zero'd when unset, relative to #ARegion.winrct x/y min. */
rcti visible_rect;
/* The offset needed to not overlap with window scroll-bars. Only used by HUD regions for now. */
int offset_x, offset_y;
/** Maps #uiBlock::name to uiBlock for faster lookups. */
struct GHash *block_name_map;
/* Dummy panel used in popups so they can support layout panels. */
Panel *popup_block_panel;
} ARegion_Runtime;
typedef struct ARegion {
struct ARegion *next, *prev;
/** 2D-View scrolling/zoom info (most regions are 2d anyways). */
View2D v2d;
/** Coordinates of region. */
rcti winrct;
/** Runtime for partial redraw, same or smaller than winrct. */
rcti drawrct;
/** Size. */
short winx, winy;
/**
* This is a Y offset on the panel tabs that represents pixels,
* where zero represents no scroll - the first category always shows first at the top.
*/
int category_scroll;
char _pad0[4];
/** Region is currently visible on screen. */
short visible;
/** Window, header, etc. identifier for drawing. */
short regiontype;
/** How it should split. */
short alignment;
/** Hide, .... */
short flag;
/** Current split size in unscaled pixels (if zero it uses regiontype).
* To convert to pixels use: `UI_SCALE_FAC * region->sizex + 0.5f`.
* However to get the current region size, you should usually use winx/winy from above, not this!
*/
short sizex, sizey;
/** Private, cached notifier events. */
short do_draw;
/** Private, cached notifier events. */
short do_draw_paintcursor;
/** Private, set for indicate drawing overlapped. */
short overlap;
/** Temporary copy of flag settings for clean full-screen. */
short flagfullscreen;
/** Callbacks for this region type. */
struct ARegionType *type;
/** #uiBlock. */
ListBase uiblocks;
/** Panel. */
ListBase panels;
/** Stack of panel categories. */
ListBase panels_category_active;
/** #uiList. */
ListBase ui_lists;
/** #uiPreview. */
ListBase ui_previews;
/** #wmEventHandler. */
ListBase handlers;
/** Panel categories runtime. */
ListBase panels_category;
/** Gizmo-map of this region. */
struct wmGizmoMap *gizmo_map;
/** Blend in/out. */
struct wmTimer *regiontimer;
struct wmDrawBuffer *draw_buffer;
/** Use this string to draw info. */
char *headerstr;
/** XXX 2.50, need spacedata equivalent? */
void *regiondata;
ARegion_Runtime runtime;
} ARegion;
/** #ScrArea.flag */
enum {
HEADER_NO_PULLDOWN = (1 << 0),
// AREA_FLAG_UNUSED_1 = (1 << 1),
// AREA_FLAG_UNUSED_2 = (1 << 2),
#ifdef DNA_DEPRECATED_ALLOW
AREA_TEMP_INFO = (1 << 3), /* versioned to make slot reusable */
#endif
/** Update size of regions within the area. */
AREA_FLAG_REGION_SIZE_UPDATE = (1 << 3),
AREA_FLAG_ACTIVE_TOOL_UPDATE = (1 << 4),
// AREA_FLAG_UNUSED_5 = (1 << 5),
AREA_FLAG_UNUSED_6 = (1 << 6), /* cleared */
/**
* For temporary full-screens (file browser, image editor render)
* that are opened above user set full-screens.
*/
AREA_FLAG_STACKED_FULLSCREEN = (1 << 7),
/** Update action zones (even if the mouse is not intersecting them). */
AREA_FLAG_ACTIONZONES_UPDATE = (1 << 8),
/** For off-screen areas. */
AREA_FLAG_OFFSCREEN = (1 << 9),
};
#define AREAGRID 4
#define AREAMINX 29
#define HEADER_PADDING_Y 6
#define HEADERY (20 + HEADER_PADDING_Y)
/** #bScreen.flag */
enum {
SCREEN_DEPRECATED = 1,
SCREEN_COLLAPSE_STATUSBAR = 2,
};
/** #bScreen.state */
enum {
SCREENNORMAL = 0,
/** One editor taking over the screen. */
SCREENMAXIMIZED = 1,
/** One editor taking over the screen with no bare-minimum UI elements. */
SCREENFULL = 2,
};
/** #bScreen.redraws_flag */
typedef enum eScreen_Redraws_Flag {
TIME_REGION = (1 << 0),
TIME_ALL_3D_WIN = (1 << 1),
TIME_ALL_ANIM_WIN = (1 << 2),
TIME_ALL_BUTS_WIN = (1 << 3),
// TIME_WITH_SEQ_AUDIO = (1 << 4), /* DEPRECATED */
TIME_SEQ = (1 << 5),
TIME_ALL_IMAGE_WIN = (1 << 6),
// TIME_CONTINUE_PHYSICS = (1 << 7), /* UNUSED */
TIME_NODES = (1 << 8),
TIME_CLIPS = (1 << 9),
TIME_SPREADSHEETS = (1 << 10),
TIME_FOLLOW = (1 << 15),
} eScreen_Redraws_Flag;
/** #Panel.flag */
enum {
PNL_SELECT = (1 << 0),
PNL_UNUSED_1 = (1 << 1), /* Cleared */
PNL_CLOSED = (1 << 2),
// PNL_TABBED = (1 << 3), /* UNUSED */
// PNL_OVERLAP = (1 << 4), /* UNUSED */
PNL_PIN = (1 << 5),
PNL_POPOVER = (1 << 6),
/** The panel has been drag-drop reordered and the instanced panel list needs to be rebuilt. */
PNL_INSTANCED_LIST_ORDER_CHANGED = (1 << 7),
};
/** Fallback panel category (only for old scripts which need updating). */
#define PNL_CATEGORY_FALLBACK "Misc"
/** #uiList.layout_type */
enum {
UILST_LAYOUT_DEFAULT = 0,
UILST_LAYOUT_COMPACT = 1,
UILST_LAYOUT_GRID = 2,
UILST_LAYOUT_BIG_PREVIEW_GRID = 3,
};
/** #uiList.flag */
enum {
/** Scroll list to make active item visible. */
UILST_SCROLL_TO_ACTIVE_ITEM = 1 << 0,
};
/** Value (in number of items) we have to go below minimum shown items to enable auto size. */
#define UI_LIST_AUTO_SIZE_THRESHOLD 1
/** uiList filter flags (dyn_data)
*
* \warning Lower 16 bits are meant for custom use in Python, don't use them here! Only use the
* higher 16 bits.
* \warning Those values are used by integer RNA too, which does not handle well values > INT_MAX.
* So please do not use 32nd bit here.
*/
enum {
/* Don't use (1 << 0) to (1 << 15) here! See warning above. */
/* Filtering returned #UI_LIST_ITEM_NEVER_SHOW. */
UILST_FLT_ITEM_NEVER_SHOW = (1 << 16),
UILST_FLT_ITEM = 1 << 30, /* This item has passed the filter process successfully. */
};
/** #uiList.filter_flag */
enum {
UILST_FLT_SHOW = 1 << 0, /* Show filtering UI. */
UILST_FLT_EXCLUDE = UILST_FLT_ITEM, /* Exclude filtered items, *must* use this same value. */
};
/** #uiList.filter_sort_flag */
enum {
/* Plain values (only one is valid at a time, once masked with UILST_FLT_SORT_MASK. */
/** Just for sake of consistency. */
/* UILST_FLT_SORT_INDEX = 0, */ /* UNUSED */
UILST_FLT_SORT_ALPHA = 1,
/* Bitflags affecting behavior of any kind of sorting. */
/** Special flag to indicate that order is locked (not user-changeable). */
UILST_FLT_SORT_LOCK = 1u << 30,
/** Special value, bit-flag used to reverse order! */
UILST_FLT_SORT_REVERSE = 1u << 31,
};
#define UILST_FLT_SORT_MASK (((unsigned int)(UILST_FLT_SORT_REVERSE | UILST_FLT_SORT_LOCK)) - 1)
/**
* regiontype, first two are the default set.
* \warning Do NOT change order, append on end. Types are hard-coded needed.
*/
typedef enum eRegion_Type {
RGN_TYPE_WINDOW = 0,
RGN_TYPE_HEADER = 1,
RGN_TYPE_CHANNELS = 2,
RGN_TYPE_TEMPORARY = 3,
RGN_TYPE_UI = 4,
RGN_TYPE_TOOLS = 5,
RGN_TYPE_TOOL_PROPS = 6,
RGN_TYPE_PREVIEW = 7,
RGN_TYPE_HUD = 8,
/* Region to navigate the main region from (RGN_TYPE_WINDOW). */
RGN_TYPE_NAV_BAR = 9,
/* A place for buttons to trigger execution of something that was set up in other regions. */
RGN_TYPE_EXECUTE = 10,
RGN_TYPE_FOOTER = 11,
RGN_TYPE_TOOL_HEADER = 12,
/* Region type used exclusively by internal code and add-ons to register draw callbacks to the XR
* context (surface, mirror view). Does not represent any real region. */
RGN_TYPE_XR = 13,
RGN_TYPE_ASSET_SHELF = 14,
RGN_TYPE_ASSET_SHELF_HEADER = 15,
#define RGN_TYPE_NUM (RGN_TYPE_ASSET_SHELF_HEADER + 1)
} eRegion_Type;
/** Use for function args. */
#define RGN_TYPE_ANY -1
/** Region supports panel tabs (categories). */
#define RGN_TYPE_HAS_CATEGORY_MASK (1 << RGN_TYPE_UI)
/** Check for any kind of header region. */
#define RGN_TYPE_IS_HEADER_ANY(regiontype) \
(((1 << (regiontype)) & ((1 << RGN_TYPE_HEADER) | 1 << (RGN_TYPE_TOOL_HEADER) | \
(1 << RGN_TYPE_FOOTER) | (1 << RGN_TYPE_ASSET_SHELF_HEADER))) != 0)
/** #ARegion.alignment */
enum {
RGN_ALIGN_NONE = 0,
RGN_ALIGN_TOP = 1,
RGN_ALIGN_BOTTOM = 2,
RGN_ALIGN_LEFT = 3,
RGN_ALIGN_RIGHT = 4,
RGN_ALIGN_HSPLIT = 5,
RGN_ALIGN_VSPLIT = 6,
RGN_ALIGN_FLOAT = 7,
RGN_ALIGN_QSPLIT = 8,
/* Maximum 15. */
/* Flags start here. */
/** Region is split into the previous one, they share the same space along a common edge.
* Includes the #RGN_ALIGN_HIDE_WITH_PREV behavior. */
RGN_SPLIT_PREV = 1 << 5,
/** Always let scaling this region scale the previous region instead. Useful to let regions
* appear like they are one (while having independent layout, scrolling, etc.). */
RGN_SPLIT_SCALE_PREV = 1 << 6,
/** Whenever the previous region is hidden, this region becomes invisible too. #RGN_FLAG_HIDDEN
* should only be set for the previous region, not this. The evaluated visibility respecting this
* flag can be queried via #ARegion.visible */
RGN_ALIGN_HIDE_WITH_PREV = 1 << 7,
};
/** Mask out flags so we can check the alignment. */
#define RGN_ALIGN_ENUM_FROM_MASK(align) ((align) & ((1 << 4) - 1))
#define RGN_ALIGN_FLAG_FROM_MASK(align) ((align) & ~((1 << 4) - 1))
/** #ARegion.flag */
enum {
RGN_FLAG_HIDDEN = (1 << 0),
RGN_FLAG_TOO_SMALL = (1 << 1),
/** Enable dynamically changing the region size in the #ARegionType::layout() callback. */
RGN_FLAG_DYNAMIC_SIZE = (1 << 2),
/** Region data is NULL'd on read, never written. */
RGN_FLAG_TEMP_REGIONDATA = (1 << 3),
/** Region resizing by the user is disabled, but the region edge can still be dragged to
* hide/unhide the region. */
RGN_FLAG_NO_USER_RESIZE = (1 << 4),
/** Size has been clamped (floating regions only). */
RGN_FLAG_SIZE_CLAMP_X = (1 << 5),
RGN_FLAG_SIZE_CLAMP_Y = (1 << 6),
/** When the user sets the region is hidden,
* needed for floating regions that may be hidden for other reasons. */
RGN_FLAG_HIDDEN_BY_USER = (1 << 7),
/** Property search filter is active. */
RGN_FLAG_SEARCH_FILTER_ACTIVE = (1 << 8),
/**
* Update the expansion of the region's panels and switch contexts. Only Set
* temporarily when the search filter is updated and cleared at the end of the
* region's layout pass. so that expansion is still interactive,
*/
RGN_FLAG_SEARCH_FILTER_UPDATE = (1 << 9),
/** #ARegionType.poll() failed for the current context, and the region should be treated as if it
* wouldn't exist. Runtime only flag. */
RGN_FLAG_POLL_FAILED = (1 << 10),
RGN_FLAG_RESIZE_RESPECT_BUTTON_SECTIONS = (1 << 11),
};
/** #ARegion.do_draw */
enum {
/** Region must be fully redrawn. */
RGN_DRAW = 1,
/**
* Redraw only part of region, for sculpting and painting to get smoother
* stroke painting on heavy meshes.
*/
RGN_DRAW_PARTIAL = 2,
/**
* For outliner, to do faster redraw without rebuilding outliner tree.
* For 3D viewport, to display a new progressive render sample without
* while other buffers and overlays remain unchanged.
*/
RGN_DRAW_NO_REBUILD = 4,
/** Set while region is being drawn. */
RGN_DRAWING = 8,
/** For popups, to refresh UI layout along with drawing. */
RGN_REFRESH_UI = 16,
/** Only editor overlays (currently gizmos only!) should be redrawn. */
RGN_DRAW_EDITOR_OVERLAYS = 32,
};
typedef struct AssetShelfSettings {
struct AssetShelfSettings *next, *prev;
AssetLibraryReference asset_library_reference;
ListBase enabled_catalog_paths; /* #LinkData */
/** If not set (null or empty string), all assets will be displayed ("All" catalog behavior). */
const char *active_catalog_path;
/** For filtering assets displayed in the asset view. */
char search_string[64];
short preview_size;
short display_flag; /* #AssetShelfSettings_DisplayFlag */
char _pad1[4];
#ifdef __cplusplus
/* Zero initializes. */
AssetShelfSettings();
/* Proper deep copy. */
AssetShelfSettings(const AssetShelfSettings &other);
AssetShelfSettings &operator=(const AssetShelfSettings &other);
~AssetShelfSettings();
#endif
} AssetShelfSettings;
typedef struct AssetShelf {
DNA_DEFINE_CXX_METHODS(AssetShelf)
struct AssetShelf *next, *prev;
/** Identifier that matches the #AssetShelfType.idname this shelf was created with. Used to
* restore the #AssetShelf.type pointer below on file read. */
char idname[64]; /* MAX_NAME */
/** Runtime. */
struct AssetShelfType *type;
AssetShelfSettings settings;
short preferred_row_count;
char _pad[6];
} AssetShelf;
/**
* Region-data for the main asset shelf region (#RGN_TYPE_ASSET_SHELF). Managed by the asset shelf
* internals.
*
* Contains storage for all previously activated asset shelf instances plus info on the currently
* active one (only one can be active at any time).
*/
typedef struct RegionAssetShelf {
/** Owning list of previously activated asset shelves. */
ListBase shelves;
/**
* The currently active shelf, if any. Updated on redraw, so that context changes are reflected.
* Note that this may still be set even though the shelf isn't available anymore
* (#AssetShelfType.poll() fails). The pointer isn't necessarily unset when polling.
*/
AssetShelf *active_shelf; /* Non-owning. */
#ifdef __cplusplus
static RegionAssetShelf *get_from_asset_shelf_region(const ARegion &region);
#endif
} RegionAssetShelf;
/* #AssetShelfSettings.display_flag */
typedef enum AssetShelfSettings_DisplayFlag {
ASSETSHELF_SHOW_NAMES = (1 << 0),
} AssetShelfSettings_DisplayFlag;
ENUM_OPERATORS(AssetShelfSettings_DisplayFlag, ASSETSHELF_SHOW_NAMES);
typedef struct FileHandler {
DNA_DEFINE_CXX_METHODS(FileHandler)
/** Runtime. */
FileHandlerTypeHandle *type;
} FileHandler;