tornavis/source/blender/modifiers/MOD_nodes.hh

43 lines
1.2 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
struct NodesModifierData;
struct Object;
namespace blender::bke::bake {
struct ModifierCache;
}
namespace blender::nodes::geo_eval_log {
class GeoModifierLog;
}
/**
* Rebuild the list of properties based on the sockets exposed as the modifier's node group
* inputs. If any properties correspond to the old properties by name and type, carry over
* the values.
*/
void MOD_nodes_update_interface(Object *object, NodesModifierData *nmd);
namespace blender {
struct NodesModifierRuntime {
/**
* Contains logged information from the last evaluation.
* This can be used to help the user to debug a node tree.
*/
std::unique_ptr<nodes::geo_eval_log::GeoModifierLog> eval_log;
/**
* Simulation cache that is shared between original and evaluated modifiers. This allows the
* original modifier to be removed, without also removing the simulation state which may still be
* used by the evaluated modifier.
*/
std::shared_ptr<bke::bake::ModifierCache> cache;
};
void nodes_modifier_data_block_destruct(NodesModifierDataBlock *data_block, bool do_id_user);
} // namespace blender