The File Output node produces wrong output when the output is set to BW. This is because the image saving logic assumes float buffers always have 4 channels and ignores the image buffer channels member. So for single channel images, the code weighted sum neighbouring pixels and asigned them as a single pixel, producing bleeding at best and crashes at worst. To fix this, we skip Color to BW conversion if the image is already BW. And, we fix the functions that assume 4 channels for float buffers. Pull Request: https://projects.blender.org/blender/blender/pulls/120206 |
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.. | ||
hydra | ||
intern | ||
CMakeLists.txt | ||
RE_bake.h | ||
RE_compositor.hh | ||
RE_engine.h | ||
RE_multires_bake.h | ||
RE_pipeline.h | ||
RE_texture.h | ||
RE_texture_margin.h |