Move the public functions from the editors/object (`ED_object.hh`) header to the `blender::ed::object` namespace, and move all of the implementation files to the namespace too. This provides better code completion, makes it easier to use other C++ code, removes unnecessary redundancy and verbosity from local uses of public functions, and more cleanly separates different modules. See the diff in `ED_object.hh` for the main renaming changes. Pull Request: https://projects.blender.org/blender/blender/pulls/119947 |
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intern | ||
CMakeLists.txt | ||
FX_shader_types.h |