tornavis/source/blender/windowmanager/wm_draw.hh

34 lines
696 B
C++

/* SPDX-FileCopyrightText: 2007 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup wm
*/
#pragma once
struct ARegion;
struct GPUOffScreen;
struct GPUTexture;
struct GPUViewport;
struct ScrArea;
struct bContext;
struct wmWindow;
struct wmDrawBuffer {
GPUOffScreen *offscreen;
GPUViewport *viewport;
bool stereo;
int bound_view;
};
/* `wm_draw.cc` */
void wm_draw_update(bContext *C);
void wm_draw_region_clear(wmWindow *win, ARegion *region);
void wm_draw_region_blend(ARegion *region, int view, bool blend);
void wm_draw_region_test(bContext *C, ScrArea *area, ARegion *region);
GPUTexture *wm_draw_region_texture(ARegion *region, int view);