Patches to Bf Blender for CAD development. https://tornavis.org/
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Sergey Sharybin 5a91df3271 Implement GPU-side dither
Summary:
Uses some magic pseudo-random which is actually a
texture coordinate hashing function.

TODOs:
- Dither noise is the same for all the frames.
- It's different from Floyd's dither we've been
  using before.
- Currently CPU and GPU dithering used different
  implementation. Ideally we need to use the same
  dither in CPU.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: http://developer.blender.org/D58
2013-12-13 12:36:45 +06:00
build_files Raise llvm min version to 3.3, looks like this is needed for OSL nowadays... 2013-12-12 17:24:41 +01:00
doc Game Engine: Option to record static objects animation 2013-12-09 22:28:38 +11:00
extern CMake: report messages as status (else ccmake treats like an error) 2013-12-10 13:18:46 +11:00
intern Implement GPU-side dither 2013-12-13 12:36:45 +06:00
release Fix T37692: Follow active quads failed on unselected-active-face 2013-12-13 05:05:21 +11:00
scons@2d6ebcb239 Squashed commit of the following: 2013-11-21 16:51:29 +01:00
source Implement GPU-side dither 2013-12-13 12:36:45 +06:00
.arcconfig Added the wrong file. Now addin .arcconfig for real. 2013-11-15 20:40:43 +06:00
.gitignore Ignore *.patch and *.diff files which are in the working tree root 2013-11-22 23:28:35 +06:00
.gitmodules
CMakeLists.txt Cycles: network render code updated for latest changes and improved 2013-12-07 12:26:58 +01:00
COPYING
GNUmakefile Convenience Makefile: spaces in the build path would fail still. 2013-11-17 21:16:39 +11:00
SConstruct Fix T37780: no languages in user preferences with SCons on Windows / Linux. 2013-12-12 06:09:58 +01:00