tornavis/source/blender/collada/ImageExporter.cpp

125 lines
3.3 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
* Nathan Letwory
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/collada/ImageExporter.cpp
* \ingroup collada
*/
#include "COLLADABUURI.h"
#include "COLLADASWImage.h"
#include "ImageExporter.h"
#include "MaterialExporter.h"
#include "DNA_texture_types.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_utildefines.h"
#include "BLI_fileops.h"
#include "BLI_path_util.h"
#include "BLI_string.h"
ImagesExporter::ImagesExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings) : COLLADASW::LibraryImages(sw), export_settings(export_settings)
{}
bool ImagesExporter::hasImages(Scene *sce)
{
Base *base = (Base *)sce->base.first;
while(base) {
Object *ob= base->object;
int a;
for(a = 0; a < ob->totcol; a++)
{
Material *ma = give_current_material(ob, a+1);
// no material, but check all of the slots
if (!ma) continue;
int b;
for (b = 0; b < MAX_MTEX; b++) {
MTex *mtex = ma->mtex[b];
if (mtex && mtex->tex && mtex->tex->ima) return true;
}
}
base= base->next;
}
return false;
}
void ImagesExporter::exportImages(Scene *sce)
{
if(hasImages(sce)) {
openLibrary();
MaterialFunctor mf;
mf.forEachMaterialInScene<ImagesExporter>(sce, *this, this->export_settings->selected);
closeLibrary();
}
}
void ImagesExporter::operator()(Material *ma, Object *ob)
{
int a;
for (a = 0; a < MAX_MTEX; a++) {
MTex *mtex = ma->mtex[a];
if (mtex && mtex->tex && mtex->tex->ima) {
Image *image = mtex->tex->ima;
std::string name(id_name(image));
name = translate_id(name);
char rel[FILE_MAX];
char abs[FILE_MAX];
char src[FILE_MAX];
char dir[FILE_MAX];
BLI_split_dir_part(this->export_settings->filepath, dir, sizeof(dir));
BKE_rebase_path(abs, sizeof(abs), rel, sizeof(rel), G.main->name, image->name, dir);
if (abs[0] != '\0') {
// make absolute source path
BLI_strncpy(src, image->name, sizeof(src));
BLI_path_abs(src, G.main->name);
// make dest directory if it doesn't exist
BLI_make_existing_file(abs);
if (BLI_copy(src, abs) != 0) {
fprintf(stderr, "Cannot copy image to file's directory. \n");
}
}
if (find(mImages.begin(), mImages.end(), name) == mImages.end()) {
COLLADASW::Image img(COLLADABU::URI(COLLADABU::URI::nativePathToUri(rel)), name, name); /* set name also to mNameNC. This helps other viewers import files exported from Blender better */
img.add(mSW);
mImages.push_back(name);
}
}
}
}