81 lines
2.1 KiB
C++
81 lines
2.1 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
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* Nathan Letwory
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/collada/MaterialExporter.cpp
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* \ingroup collada
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*/
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#include "MaterialExporter.h"
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#include "COLLADABUUtils.h"
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#include "collada_internal.h"
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MaterialsExporter::MaterialsExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings): COLLADASW::LibraryMaterials(sw), export_settings(export_settings) {}
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void MaterialsExporter::exportMaterials(Scene *sce)
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{
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if(hasMaterials(sce)) {
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openLibrary();
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MaterialFunctor mf;
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mf.forEachMaterialInScene<MaterialsExporter>(sce, *this, this->export_settings->selected);
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closeLibrary();
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}
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}
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bool MaterialsExporter::hasMaterials(Scene *sce)
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{
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Base *base = (Base *)sce->base.first;
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while(base) {
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Object *ob= base->object;
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int a;
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for(a = 0; a < ob->totcol; a++)
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{
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Material *ma = give_current_material(ob, a+1);
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// no material, but check all of the slots
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if (!ma) continue;
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return true;
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}
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base= base->next;
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}
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return false;
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}
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void MaterialsExporter::operator()(Material *ma, Object *ob)
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{
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std::string name(id_name(ma));
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openMaterial(get_material_id(ma), name);
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std::string efid = translate_id(name) + "-effect";
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addInstanceEffect(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, efid));
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closeMaterial();
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}
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